Setter of a lambda function? - c++

Consider the following dumb example :
class MyClass
{
public:
template <class Function>
inline double f(double x, Function&& function)
{
return function(x);
}
};
With this class, I can call MyClass::f(x, function), with a lambda function to execute it on x, with (I hope) no overhead. My question is : what would be the equivalent with the function as a settable member of the MyClass ?
class MyClass
{
public:
inline double f(double x)
{
return _function(x);
}
// What are the setter and the type of the protected member _function ?
};

Lambda functions (as well as some other types of "callable" functions) can be wrapped and stored using the std::function template class, found in the <functional> header. Its template parameter is a function signature with the syntax
ReturnType(ArgumentType1, ArgumentType2, ...)
so in your case the whole function wrapper type becomes
std::function<double(double)>
and thus, your code becomes
class MyClass
{
public:
inline double f(double x)
{
return _function(x);
}
void setFunction(std::function<double(double)> && f)
{
_function = f;
}
private:
std::function<double(double)> _function;
};
std::function is "more" than a wrapper for function pointers. As you might know, lambda functions can capture part of the variable context, which needs to be stored somewhere. std::function does this for you transparently.
Note that std::function does not support overloaded signatures / templated call operators for functors. When assigning a functor with a call-operator signature like T operator()(T value) to a std::function<double(double)>, it can only be called with this signature. So there is no std::function<T(T)> (unless T is already known, such as a template parameter of your class).
An alternative which might be more efficient in some cases (you need to benchmark / profile it), is to make your whole class a template class with the function type parameter being the template parameter. Then you can store a function as a member:
template<typename Function>
class MyClass
{
public:
MyClass(Function && f) :
_function(f)
{}
inline double f(double x)
{
return _function(x);
}
private:
Function _function;
};
In order to create such an object, you need to specify the template parameter, like this:
auto myLambda = [](double x){ return x * 0.25; };
MyClass<decltype(myLambda)> myObject { myLambda };
To avoid this ugly syntactic overhead, add a "maker" function which takes advantage of template type deduction:
template<typename Function>
auto makeMyClass(Function && f) -> MyClass<Function> {
return MyClass<Function>(f);
}
Then, the code becomes more readable, with use of auto again:
auto myLambda = [](double x){ return x * 0.25; };
auto myObject = makeMyClass(myLambda);

You would have to use an std::function wrapper, possibly letting the constructor initialize it from an input callable object:
#include <functional> // <== REQUIRED FOR std::function
class MyClass
{
public:
template<typename F>
MyClass(F&& f) : _function(std::forward<F>(f)) { }
inline double f(double x)
{
return _function(x);
}
private:
std::function<double(double)> _function;
};
Notice, that this may bring you some run-time overhead, but the design is simple and flexible. Unless you can prove this run-time overhead is a bottleneck for your software's performance requirements, this run-time overhead should not be a concern.

Related

Passing function as template argument to a member function

I am trying to pass function as template argument to a function in a class, but there is some mistake. The code is giving an error error: missing template arguments before 'obj'. How can I fix this so that it compiles?
#include<iostream>
double sum_fun(const double &a, const double &b)
{ std::cout<<a+b<<"\n"; }
template <typename F>
class B
{
public:
void fb()(F f1)
{
f1(10.1,10.2);
}
};
int main()
{
B obj(sum_fun); //error
obj.fb(); //error
return 0;
}
There is a misunderstanding of how classes work.
int main()
{
B obj(sum_fun); // calls B constructor with parameter `sum_fun`
obj.fb(); // calls member function B::fb() with no parameters
return 0;
}
Both lines raise an error as
Your class has no constructor which takes a single parameter.
void fb()(F f1) is illegal syntax. To declare a member function, use only one set of parentheses: either void fb() or void fb(F f1). The latter is incorrect in our case, as your member function call obj.fb() passes no parameters.
To fix this, write up a constructor, store the function as a member variable, and use that variable in the function fb().
template <typename F>
class B
{
public:
// constructor, initialises member `m_func` through member initialisation
B(F func) : m_func(func) {}
void fb()
{
m_func(10.1,10.2);
}
private:
F m_func;
};
In C++17, thanks to automatic template deduction, no errors are now emitted. But in lower standards (e.g. C++11), template deduction is lacking and thus, the full templated type needs to be specified when declaring obj.
So in standards below C++17, the main function should be:
int main()
{
// C++11: using a function pointer to denote type
B<double(*)(const double&, const double&)> obj(sum_fun);
// ok in C++17, looks cleaner too
// B obj(sum_fun);
obj.fb();
return 0;
}
Here, double(*)(const double&, const double&) is a function pointer, i.e. a pointer to a function which returns a double and takes two parameters, both of type const double&. Function pointers may be considered as a type, which satisfies the template (template<typename F>).
Just like we do std::vector<int> and std::vector<double>, we can also do std::vector<double(*)(const double&, const double&)> to denote a vector of functions returning double and taking const double& as parameters.
And by the way, sum_fun also raises a warning: nothing is returned even though the return type is double... better specify void as the return type instead.
C++11 Demo
C++17 Demo
Is it possible to pass function as argument directly to B::fb() instead of creating constructor B::B(F) and storing in local variable?
Certainly.
#include <iostream>
void sum_fun(const double& a, const double& b)
{
std::cout << a+b << "\n";
}
template <typename F>
class B
{
public:
void fb(F func)
{
func(10.1,10.2);
}
};
int main()
{
B<void(*)(const double&, const double&)> obj;
obj.fb(sum_fun);
return 0;
}
Note that the member function fb now takes a single parameter func, which we then call. Note also that in C++17, we now can't instantiate the obj with B obj; because this would be ambiguous and the template can't be deduced automatically. Instead, we need to specify the full type B<void(*)(const double&, const double&)>.
However, a recommended alternative over function pointers is to use std::function, which is more versatile and offers a more readable syntax. (std::function Demo)
In C++17 you're allowed to use auto in template paramter list:
template <auto F>
class B
{
public:
void fb()
{
F(10.1,10.2);
}
};
You can then do B<sum_fun>:
int main()
{
B<sum_fun> obj{};
obj.fb();
return 0;
}

Function pointer overloading using typedef

As I understand, typedef cannot be used for overloading but what if I need to use some different types as arguments to the function pointer?
How can I make it work with the following functionality?
{
public:
typedef void (*InitFunc)(float x);
typedef void (*InitFunc)(int a, char b); //Needs to be added
virtual void initialize(InitFunc init) = 0;
};
Edit:
I cannot use C++17, so can't use variant
As commented, the easiest way is a union, although not very type safe and C++-y. Here is an example with inheritance, since you commented that you want inheritance.
typedef void (*FloatInit)(float x);
typedef void (*IntCharInit)(int a, char b);
union InitFn {
FloatInit fi;
IntCharInit ici;
};
struct Foo {
void initialize(InitFn) = 0;
};
struct FloatFoo: public Foo {
void initialize(InitFn f) override {
f.fi(42.0f);
}
};
void test(float) {}
// ...
auto x = FloatFoo{};
x.initialize(InitFn{test});
As mentioned by other commenters, you can use std::variant to enhance type safety and get rid of the manual union definition:
typedef void (*FloatInit)(float x);
typedef void (*IntCharInit)(int a, char b);
typedef std::variant<FloatInit, IntCharInit> InitFn;
struct Foo {
void initialize(InitFn) = 0;
};
struct FloatFoo: public Foo {
void initialize(InitFn f) override {
std::get<FloatInit>(f)(42.0f);
}
};
void test(float) {}
// ...
auto x = FloatFoo{};
x.initialize(InitFn{test});
One solution is to create a simple wrapper class template instead, to allow the compiler to automatically generate instantiations as necessary. This is relatively simple if init is always guaranteed to be a non-member function (and by extension, an actual function and not a functor/lambda).
// Quick-and-dirty transparent callable wrapper, to serve as overloadable "type alias".
template<typename>
class InitFunc;
template<typename Ret, typename... Params>
class InitFunc<Ret(*)(Params...)> {
public:
// Supply component types if needed.
// Tuple used for params, for convenience.
using return_type = Ret;
using param_types = std::tuple<Params...>;
using func_type = Ret(Params...);
using func_ptr_type = func_type*;
using func_ref_type = func_type&;
// Create from pointer or reference.
constexpr InitFunc(func_ptr_type p = nullptr) : ptr(p) {}
constexpr InitFunc(func_ref_type r) : ptr(&r) {}
// Transparent invocation.
// Deduces argument types instead of relying on Params, to allow for perfect forwarding.
template<typename... Ts>
constexpr return_type operator()(Ts&&... ts) { return ptr(std::forward<Ts>(ts)...); }
// Convert back to original type if necessary.
operator func_ptr_type() { return ptr; }
operator func_ref_type() { return *ptr; }
private:
// Actual function pointer.
func_ptr_type ptr;
};
// And a nice, clean creator, which can be renamed as necessary.
template<typename Init>
constexpr auto make(Init func) { return InitFunc<Init>(func); }
This creates a nice little wrapper that can easily be optimised out entirely, and will compile as long as C++14 support is available.
Note that you require a C++11 compiler (or variadic templates, rvalue references, perfect forwarding, and constexpr support) at the absolute minimum, and will need to modify make() to have a trailing return type for pre-C++14 compilers. I believe this is compatible with C++11 constexpr, but I'm not 100% sure.
If you want InitFunc to be able to accept pointers/references-to-member-function (including functors and lambdas), you'll need to provide an additional version to isolate it into a non-member "function", and likely bind it to a class instance. It may be worth looking into std::bind() in this case, although I'm not sure if it has any overhead.
In this case, I would suggest splitting the member types off into a base class, to reduce the amount of code you'll need to duplicate.
// Quick-and-dirty transparent callable wrapper, to serve as overloadable "type alias".
template<typename>
class InitFunc;
// Supply component types if needed.
// Tuple used for params, for convenience.
// Using actual function type as a base, similar to std::function.
template<typename Ret, typename... Params>
class InitFunc<Ret(Params...)> {
public:
using return_type = Ret;
using param_types = std::tuple<Params...>;
using func_type = Ret(Params...);
using func_ptr_type = func_type*;
using func_ref_type = func_type&;
};
// Non-member functions.
// As member types are now dependent types, we qualify them and use `typename`.
// Yes, it looks just as silly as you think it does.
template<typename Ret, typename... Params>
class InitFunc<Ret(*)(Params...)> : public InitFunc<Ret(Params...)> {
// Actual function pointer.
typename InitFunc::func_ptr_type ptr;
public:
// Create from pointer or reference.
constexpr InitFunc(typename InitFunc::func_ptr_type p = nullptr) : ptr(p) {}
constexpr InitFunc(typename InitFunc::func_ref_type r) : ptr(&r) {}
// Transparent invocation.
// Deduces argument types instead of relying on Params, to allow for perfect forwarding.
template<typename... Ts>
constexpr typename InitFunc::return_type operator()(Ts&&... ts) { return ptr(std::forward<Ts>(ts)...); }
// Convert back to original type if necessary.
operator typename InitFunc::func_ptr_type() { return ptr; }
operator typename InitFunc::func_ref_type() { return *ptr; }
};
// See ecatmur's http://stackoverflow.com/a/13359520/5386374 for how to accomodate member functions.
// ...
// Non-member function make() is unaffected.
// An overload will likely be needed for member functions.
template<typename Init>
auto make(Init func) { return InitFunc<Init>(func); }
Despite the awkwardness inside our derived specialisation, any code that relies on InitFunc shouldn't (to my knowledge) see any changes to its API; the previous example will work just fine if we swap to this new InitFunc, and be none the wiser after recompilation.
Note that it will change the ABI, though, and thus any code compiled for the simpler InitFunc will need to be recompiled for this version.

C++ templated callback bounce function

I've been trying to come up with a templated function that generalizes the bounce procedure when dealing with C APIs that use function pointer callbacks.
I've mostly figured it out and have a working system, but I'm wondering if there is a way to clean up the final step.
Imagine you have an API that takes a function pointer and a user data pointer. You want to use an instance method as the callback target. This requires a "bounce" function that reinterprets the user data pointer as an instance pointer and calls the method with the rest of the arguments.
The following example code works:
#include <cstdio>
class Foo {
public:
Foo(int val) : val_(val) { }
void baz(int v) const
{
printf("baz %d\n", v + val_);
}
private:
int val_;
};
// Templated bounce function
template<class T, class Method, Method m, class Ret, class ...Args>
static Ret bounce(void *priv, Args... args)
{
return ((*reinterpret_cast<T *>(priv)).*m)(args...);
}
#define BOUNCE(c, m) bounce<c, decltype(&c::m), &c::m>
// Callback simulator
void call_callback(void (*func)(void *, int), void *priv, int v)
{
if (func) {
func(priv, v);
}
}
// Main Entry
int main()
{
Foo bar(13);
call_callback(&bounce<Foo, decltype(&Foo::baz), &Foo::baz>, &bar, 10);
call_callback(&BOUNCE(Foo, baz), &bar, 11);
return 0;
}
Basically I'm looking for a way to clean up the usage. The macro works but I'm trying to instead find some type of helper function that can just take a method pointer parameter like &Foo::baz and deduce all the parameters. Something like a bounce_gen(&Foo::baz) that would return a pointer to the actual bounce function.
It has been a fun exercise, but I can't quite get the last piece.
The type of a member function pointer contains the class type and the function signature. So, you can let template function argument deduction handle this for you:
template<class T, class Method, class ...Args>
static auto bounce(Method T::*func, T* priv, Args... args) -> decltype((priv->*m)(args...))
{
return (priv->*m)(args...);
}
More convenient might be to either use std::bind or a lambda to completely hide the fact that it is a member function call:
template<class Func, class ...Args>
static auto bounceCallable(Func func, Args... args) -> decltype(func(args...))
{
return func(args...);
}
And you would call it like this:
call_callback([&bar](int v){bar.baz(v);}, 11);
With a lambda, you have a syntax nicer than with std::bind, but it comes at the cost of having to repeat the signature.

template magic for wrapping C callbacks that take void* parameters?

Say I'm using a C API that lets you register callbacks that take a void* closure:
void register_callback(void (*func)(void*), void *closure);
In C++ it's nice to have stronger types than void* so I want to create a wrapper that lets me register strongly-typed C++ callbacks instead:
template <typename T, void F(T*)>
void CallbackWrapper(void *p) {
return F(static_cast<T*>(p));
}
void MyCallback(int* param) {}
void f(void *closure) {
register_callback(CallbackWrapper<int, MyCallback>, closure);
}
This works alright. One nice property of this solution is that it can inline my callback into the wrapper, so this wrapping scheme has zero overhead. I consider this a requirement.
But it would be nice if I could make the API look more like this:
void f2() {
RegisterCallback(MyCallback, closure);
}
I hope I can achieve the above by inferring template parameters. But I can't quite figure out how to make it work. My attempt so far is:
template <typename T>
void RegisterCallback(void (*f)(T*), T* closure) {
register_callback(CallbackWrapper<T, f>, closure);
}
But this doesn't work. Anyone have a magic incantation that will make f2() work above, while retaining the zero-overhead performance characteristic? I want something that will work in C++98.
This template function improves the syntax marginally.
template <typename T, void F(T*)>
void RegisterCallback (T *x) {
register_callback(CallbackWrapper<T, F>, x);
}
int x = 4;
RegisterCallback<int, MyCallback>(&x);
If you are willing to use a functor rather than a function to define your callback, then you can simplify things a bit more:
#ifdef HAS_EXCEPTIONS
# define BEGIN_TRY try {
# define END_TRY } catch (...) {}
#else
# define BEGIN_TRY
# define END_TRY
#endif
template <typename CB>
void CallbackWrapper(void *p) {
BEGIN_TRY
return (*static_cast<CB*>(p))();
END_TRY
}
struct MyCallback {
MyCallback () {}
void operator () () {}
};
template <typename CB>
void RegisterCallback (CB &x) {
register_callback(CallbackWrapper<CB>, &x);
}
MyCallback cb;
RegisterCallback(cb);
But, as others have mentioned, you run the risk of the code not porting correctly to a system where the C ABI and C++ ABI differ.
I have discovered a better answer to this question than the other answers given to me here! (Actually it was another engineer inside Google who suggested it).
You have to repeat the function name twice, but that can be solved with a macro.
The basic pattern is:
// Func1, Func2, Func3: Template classes representing a function and its
// signature.
//
// Since the function is a template parameter, calling the function can be
// inlined at compile-time and does not require a function pointer at runtime.
// These functions are not bound to a handler data so have no data or cleanup
// handler.
template <class R, class P1, R F(P1)>
struct Func1 {
typedef R Return;
static R Call(P1 p1) { return F(p1); }
};
// ...
// FuncSig1, FuncSig2, FuncSig3: template classes reflecting a function
// *signature*, but without a specific function attached.
//
// These classes contain member functions that can be invoked with a
// specific function to return a Func/BoundFunc class.
template <class R, class P1>
struct FuncSig1 {
template <R F(P1)>
Func1<R, P1, F> GetFunc() { return Func1<R, P1, F>(); }
};
// ...
// Overloaded template function that can construct the appropriate FuncSig*
// class given a function pointer by deducing the template parameters.
template <class R, class P1>
inline FuncSig1<R, P1> MatchFunc(R (*f)(P1)) {
(void)f; // Only used for template parameter deduction.
return FuncSig1<R, P1>();
}
// ...
// Function that casts the first parameter to the given type.
template <class R, class P1, R F(P1)>
R CastArgument(void *c) {
return F(static_cast<P1>(c));
}
template <class F>
struct WrappedFunc;
template <class R, class P1, R F(P1)>
struct WrappedFunc<Func1<R, P1, F> > {
typedef Func1<R, void*, CastArgument<R, P1, F> > Func;
};
template <class T>
generic_func_t *GetWrappedFuncPtr(T func) {
typedef typename WrappedFunc<T>::Func Func;
return Func().Call;
}
// User code:
#include <iostream>
typedef void (generic_func_t)(void*);
void StronglyTypedFunc(int *x) {
std::cout << "value: " << *x << "\n";
}
int main() {
generic_func_t *f = GetWrappedFuncPtr(
MatchFunc(StronglyTypedFunc).GetFunc<StronglyTypedFunc>());
int x = 5;
f(&x);
}
This is not short or simple, but it is correct, principled, and standard-compliant!
It gets me what I want:
The user gets to write StronglyTypedFunc() taking a pointer to a specific thing.
This function can be called with a void* argument.
There is no virtual function overhead or indirection.
Why not make your closure a real closure (by including real typed state).
class CB
{
public:
virtual ~CB() {}
virtual void action() = 0;
};
extern "C" void CInterface(void* data)
{
try
{
reinterpret_cast<CB*>(data)->action();
}
catch(...){}
// No gurantees about throwing exceptions across a C ABI.
// So you need to catch all exceptions and drop them
// Or probably log them
}
void RegisterAction(CB& action)
{
register_callback(CInterface, &action);
}
By using an object you can introduce real state.
You have a clean C++ interface with correctly types objects.
Its easy to use you just derive from CB and implement action().
This also has the same number of actual function calls as you use. Because in your example you pass a function pointer to the wrapper (which can't be inlined (it can but it will take more static analysis then current compilers do)).
Apparently it does inline.

functor generation from member function pointer type

I am trying to simplify (via make_fn()) the generation of functors that preprocess parameters (via wrap()) for member functions of arity n.
Generating the functors is basically working, but until now only by explicitly specifying the parameter types for the member function.
Now i'd like to generate the correct functor from the member function type it handles:
struct X {};
template<class C, typename T1, bool (C::*F)(T1)>
inline // there are more for T1..TN
bool wrap(C* c, X x)
{
return (c->*F)(process<T1>(x));
}
template<class C, typename T1, bool (C::*F)(T1)>
inline // there are more for T1..TN
boost::function<bool (C*, X)> make_fn(F f) // <- problem here, F is not a type
{
return boost::bind(&wrap<C, T1, F>, _1, _2);
}
With this however, vc++ and g++ don't see F as a type for the parameter of make_fn(). I must miss something obvious here and am feeling somewhat blind.
The idea was that it should work like this:
struct A
{
bool f1(bool) { return true; }
};
void test()
{
A a;
X x;
make_fn(&A::f1)(&a, x);
}
Any ideas on how to make that work?
Background:
I have a fixed interface which, when simplified, looks like this:
bool invoke(C* c, const char* const functionName, int argCount, X* args);
X is a variant type which i have to convert to certain backend types (int, std::string, ...).
To handle these calls i have a map of functors that are looked up by name and map these calls to member functions of some instance.
The intention of the wrapping is to avoid manual conversions and instead generate functors which do the conversion for me or throw. I have this working with a macro based solution, but that solution requires to specify the types and the parameter count explicitly.
Via function overload resolution i hope to generate the correct converting functor implicitly from the member function signature.
It appears to me that you are attempting to turn a pointer passed to a function into a non-type template argument, which I'm afraid is not going to work (see comments to your question).
What you could do, is to store the function pointer in a function object. The following appears to compile:
#include <boost/bind.hpp>
#include <boost/function.hpp>
struct X {};
template <class T>
bool process(X) { return true; }
template <class C, class T1, class Func>
struct wrap1
{
typedef bool result_type;
Func f;
wrap1(Func f): f(f) {}
bool operator()(C* c, X x)
{
return (c->*f)(process<T1>(x));
}
};
template<class C, typename T1>
inline // there are more for T1..TN
boost::function<bool (C*, X)> make_fn(bool (C::*f)(T1))
{
return boost::bind(wrap1<C, T1, bool (C::*)(T1)>(f), _1, _2);
}
struct A
{
bool f1(bool) { return true; }
};
void test()
{
A a;
X x;
make_fn(&A::f1)(&a, x);
}
However, I'm not sure if that is any good and how you would create the rest of the wrappers. For the latter you might just get a compiler that supports variadic templates. :)