While compiling on x64 plattform I am getting following error:
c:\codavs05\hpsw-sc\ovpacc\tools\codaaccesstest\coda_access.cpp(1572): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\sizeopt.c', line 55)
To work around this problem, try simplifying or changing the program near the locations listed above.
Please choose the Technical Support command on the Visual C++
Help menu, or open the Technical Support help file for more information
------ Build started: Project: asyncexample, Configuration: Release Win32 ------
If I change settings to preprocessor file (Yes) i am not getting any error.
About my environment: Upgrading Microsoft Visual Studio 2005 to 2010
Please help.
I have had this problem with VS2015 while building locally in Windows.
In order to solve it, I deleted my build folder (Output Directory as seen in Properties/General) and rebuilt the project.
This always seems to help when strange things happen during the build.
I’ve encountered this error many times in VC++. Do the following steps. They’ve sometimes helped me with this issue:
Take a look at the exact location, pointed out by compiler error.
Find any external types or classes used there at that location.
Change the order of “include path” of those files found in step 2 and rebuild the solution.
I hope that help !!!!
I am getting same error with VC2012. Setting up the project properties Optimization to Disabled (/Od) resolved the issue.
In my solution, i've removed output dll file of the project, and I've made project rebuild.
I encountered the same error and spent quite a bit of time hunting for the problem. Finally I discovered that function that the error was pointing to had an infinite while loop. Fixed that and the error went away.
In my case was the use of a static lambda function with a QStringList argument. If I commented the regions where the QStringList was used the file compiled, otherwise the compiler reported the C1001 error. Changing the lambda function to non-static solved the problem (obviously other options could have been to use a global function within an anonymous namespace or a static private method of the class).
I got this error using boost library with VS2017. Cleaning the solution and rebuilding it, solved the problem.
I also had this problem while upgrading from VS2008 to VS2010.
To fix, I have to install a VS2008 patch (KB976656).
Maybe there is a similar patch for VS2005 ?
I got the same error, but with a different file referenced in the error message, on a VS 2015 / x64 / Win7 build. In my case the file was main.cpp. Fixing it for me was as easy as doing a rebuild all (and finding something else to do while the million plus lines of code got processed).
Update: it turns out the root cause is my hard drive is failing. After other symptoms prompted me to run chkdsk, I discovered that most of the bad sectors that were replaced were in .obj, .pdb, and other compiler-generated files.
I got this one with code during refactoring with a lack of care (and with templates, it case that was what made an ICE rather than a normal compile time error)
Simplified code:
void myFunction() {
using std::is_same_v;
for (auto i ...) {
myOtherFunction(..., i);
}
}
void myOtherFunction(..., size_t idx) {
// no statement using std::is_same_v;
if constexpr (is_same_v<T, char>) {
...
}
}
I had this error when I was compiling to a x64 target.
Changing to x86 let me compile the program.
Sometimes helps reordering the code. I had once this error in Visual Studio 2013 and this was only solved by reordering the members of the class (I had an enum member, few strings members and some more enum members of the same enum class. It only compiled after I've put the enum members first).
In my case, this was causing the problem:
std::count_if(data.cbegin(), data.cend(), [](const auto& el) { return el.t == t; });
Changing auto to the explicit type fixed the problem.
Had similar problem with Visual Studio 2017 after switching to C++17:
boost/mpl/aux_/preprocessed/plain/full_lambda.hpp(203): fatal error C1001: An internal error has occurred in the compiler.
1>(compiler file 'msc1.cpp', line 1518)
1> To work around this problem, try simplifying or changing the program near the locations listed above.
Solved by using Visual Studio 2019.
I first encountered this problem when i was trying to allocate memory to a char* using new char['size']{'text'}, but removing the braces and the text between them solved my problem (just new char['size'];)
Another fix on Windows 10 if you have WSL installed is to disable LxssManager service and reboot the PC.
I have a __forceinline function that cannot be inlined when compiled as CLI (probably due to the specific restrictions to inlining that apply with .NET).
In debug, it is a warning and does not prevent me from building. But in release, it comes up as an error:
error C4714: function '...' marked as __forceinline not inlined
In the project configuration, Treat Warnings As Errors is set to No (/WX-), Treat Specific Warnings As Errors is empty (no value and no inherited value) and there is no /We option in the Command Line of the C/C++ section.
Thus, I don't understand why this warning comes up as an error.
And as it is an error it prevents me from building the project in release.
Do you have any clue on why this comes up as an error?
Any idea of how I could get rid of it, considering I cannot change the function nor its use (it comes from a library I'm using and I'd like not to alter)?
Thank you very much!
I am writing a new UT in my code (C++, VS10).
Apparently there is an error somewhere in the test. I see the following error in the compilation console
unknown location(0): fatal error in "Test1": breakpoint encountered
I want to debug the test to see what is wrong, but I can't, since this test failure cases the compilation to fail, and prevents me from running the code inside VS debugger.
I guess I can copy my code to the main() function, but this is problematic since the test requires many includes that are absent from that part.
Is there any other option?
Use DebugBreak inside Test1. It will crash and then you can attach the application to debugger. However, if debug information is not generated, you have to debug through assembly code.
Simple usage of DebugBreak
DebugBreak(); //Include Windows.h for it.
Sometimes VS autos/locals/watches break and instead of variables/values all I have is different kinds of:
CXX0029: Error: not struct pointer
CXX0033: Error: error in OMF type information
CXX0072: Error: type information missing or unknown
CXX0025: Error: operator needs class/struct/union
Rebuilding project, cleaning PDB/NCB etc doesn't solve it. What can I do?
Look at this Microsoft support note on: FIX: CXX0033 Error in OMF Type from Forward Class Declaration
Once you fix the PCH problem cited in the support note, I think all your errors will go away.
There is in fact a solution that lets you keep using precompiled headers: check out this more recent KB article and the documentation of the /Yl switch - which seems specifically tailored to this error.
Just add to the stdafx.cpp (or your own custom /Yc file) command line '/Ylxxxx', where xxxx stands for an arbitrary function name in your lib.
I recently faced symptoms identical to yours (in VS2010), and that solved it for me.
Are you trying to debug the "release" build? If so, many local variables will not exist as "debuggable" elements. You can get around this (if you must debug the release build) by debugging at the assembly level and look at the register values (vs. stack values, where auto/local would be in the debug build) and cast them appropriately in the "watch window".
Otherwise, build the Debug build and debug that build version. You'll get assertions where preconditions are not met, relevant/irrelevant stuff dumped to your output window, and more straight-forward debug single stepping.
It helped me to switch from using a program database (/ZI) to "c7 compatible" (/Z7). Switching off precompiled headers did not make a difference. Neither did rebuilding.
eMbedded Visual C++ 3 project, that is building for PocketPC 2000. On the ARM build, the linker throws the following error:
fatal error LNK1223: invalid or corrupt file: file contains invalid pdata contributions
On SH3, the project compiles, links, and works. The project also works when built for ARM on Visual C++ 2005, but I need to test builds specifically from eVC3.
Any ideas, please? What's a pdata contribution and how do I affect (or disable) those? It's something to do with exception handling; I've tried disabling SEH by specifying /EHsc, to no effect.
Very weird. I tried commenting out everything in the file. The error went away when I commented out a function that was extern "C" void __declspec(naked) with no body (body #ifdef'fed away). I have similar functions in the project, but they did not throw any errors like this. Maybe a compiler bug...
No idea from me, but the Google-mind dredged up this thread which might give you a clue how to fix/workaround the problem... maybe:
http://www.pocketpcjunkies.com/Uwe/Forum.aspx/wince-pb/7477/Link-error-during-DEBUG-build
After looking at the error more closely, I finally figured out that this is
a side-effect of my hijacking of SC_SetDaylightTime() in the kernel with my
own version. Apparently, something that I'm doing in my code there is
causing the compiler to generate pdata entries that are wrong in some way.
A strategically-placed #ifndef worked around it.