I'm attempting to draw a box using box drawing characters (┌─┐└─┘ something like these characters).
I'm not sure if this helps but I'm using a Korean computer, and these characters print out just fine on my computer, even just with cout.
However, on the school computer, it does not print out normally, but some weird letters that I can't even recognize.
I've researched a lot, and got some advices saying that I have to use wcout, or use wchar_t or something in order to print unicode characters;
My question is, is there a simple way to print those characters on vs c++ console?
This is not a serious and big project so it being unstable, and not being compatible with other system would be fine. It just has to work on Windows.
I know I'm supposed to upload some progress, but I really couldn't figure out how to do it.
Thanks in advance!
Related
I'm making a game in C++ console using UTF-16 characters to make it little bit more interesting, but some characters are different size then others. So, when I print the level, things after character are moved further than others. Is there any way how to add spacing between characters with some console function, I try to google something helpful, but I have not found nothing.
I tried to change font size by CONSOLE_FONT_INFOEX, but it changed nothing, maybe i implement it in the wrong way, or it not work with UTF-16 characters.
// i tried this
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof(cfi);
cfi.dwFontSize.X= 24;
cfi.dwFontSize.Y= 24;
Unfortunately I expect that this will heavily depend on the particular console you're using. Some less Unicode-friendly consoles will treat all characters as the same size (possibly cutting off the right half of larger characters), and some consoles will cause larger characters to push the rest of the line to the right (which is what I see in the linked image). The most reasonable consoles I've observed have a set of characters considered "double-wide" and reserve two monospace columns for those characters instead of one, so the rest of the line still fits into the grid.
That said, you may want to experiment with different console programs. Can I assume you are on Windows? In that case, you might want to give Windows Terminal a try. If that doesn't work, there are other console programs available, such as msys's Mintty, or ConEmu.
So, after some intense googling i found the solution. And solution is fight fire with fire. Unicode include character Thin Space, that is 1/5 of the normal space, so if i include two of them with one normal space after my problematic character, the output is diplaying how i want. If anybody runs into some simliar issue, unicode have lot of different sized spaces. I found Website that shows them all of them, with their propperties.
fixed output picture
I want to print out japanese characters in CodeBlocks. There are similar questions related to this one but the answers would seem a bit complicated.
Is there a simple way to get the number of characters printed in C++?
I was wondering whether there's a setting in CodeBlocks where you can change the output to UTF-8 similar with the Save As feature in Notepad.
I'm using GDI+ Graphics.DrawString call to print a document with Chinese characters. All text are in Unicode (WCHAR). The problem is, on some computers (1% of all), all Chinese characters become garbage characters. It seems it tries to interpret the text in a difference code page.
I have found that only characters in regular style (FontStyleRegular) have problems. Characters in Bold style are OK.
I also tried to print to the "Microsoft XPS Document Writer" printer. The problem is the same. So it's not a problem with printer driver.
I have debugged the program and can assure the text parameter in the DrawString call is correct.
I have fixed the problem by copying the font file from a good computer to the problematic one.
In Inkscape I recently encountered a problem with special characters.
When I want to type special characters like é, è, I get Cyrillic letters instead.
Even when I copy and paste from text (both from within the same doc as from another document) that is displayed correctly, the pasted letters convert into Cyrillic.
For instance the é turns into и.
I cannot find anything settings that could be the cause (or possible solution). Also my keyboard is not set to Russian/Cyrillic.
In the past I never had this problem. I am using Inkscape .48 on a Dutch Windows 8.1.
Some advise would be very welcome!
The problem seems to be in the font I am using, it seems to be a Cyrillic (ABengaly) font. Changing the font solves the problem
(I am surprised I did not face this problem before, apparently I managed to avoid the combo of this font and the French language up until now.)
In my program I used wstring to print out text I needed but it gave me random ciphers (those due to different encoding scheme). For example, I have this block of code.
wstring text;
text.append(L"Some text");
Then I use directX to render it on screen. I used to use wchar_t but I heard it has portability problem so I switched to swtring. wchar_t worked fine but it seemed only took English character from what I can tell (the print out just totally ignore the non-English character entered), which was fine, until I switch to wstring: I only got random ciphers that looked like Chinese and Korean mixed together. And interestingly, my computer locale for non-unicode text is Chinese. Based on what I saw I suspected that it would render Chinese character correctly, so then I tried and it does display the charactor correctly but with a square in front (which is still kind of incorrect display). I then guessed the encoding might depend on the language locale so I switched the locale to English(US) (I use win8), then I restart and saw my Chinese test character in the source file became some random stuff (my file is not saved in unicode format since all texts are English) then I tried with English character, but no luck, the display seemed exactly the same and have nothing to do with the locale. But I don't understand why it doesn't display correctly and looked like asian charactor (even I use English locale).
Is there some conversion should be done or should I save my file in different encoding format? The problem is I wanted to display English charactore correctly which is the default.
In the absence of code that demonstrates your problem, I will give you a correspondingly general answer.
You are trying to display English characters, but see Chinese characters. That is what happens when you pass 8 bit ANSI text to an API that receives UTF-16 text. Look for somewhere in your program where you cast from char* to wchar_t*.
First of all what is type of file you are trying to store text in?Normal txt files stores in ANSI by default (so does excel). So when you are trying to print a Unicode character to a ANSI file it will print junk. Two ways of over coming this problem is:
try to open the file in UTF-8 or 16 mode and then write
convert Unicode to ANSI before writing in file. If you are using windows then MSDN provides particular API to do Unicode to ANSI conversion and vice-verse. If you are using Linux then Google for conversion of Unicode to ANSI. There are lot of solution out there.
Hope this helps!!!
std::wstring does not have any locale/internationalisation support at all. It is just a container for storing sequences of wchar_t.
The problem with wchar_t is that its encoding is unspecified. It might be Unicode UTF-16, or Unicode UTF-32, or Shift-JIS, or something completely different. There is no way to tell from within a program.
You will have the best chances of getting things to work if you ensure that the encoding of your source code is the same as the encoding used by the locale under which the program will run.
But, the use of third-party libraries (like DirectX) can place additional constraints due to possible limitations in what encodings those libraries expect and support.
Bug solved, it turns out to be the CASTING problem (not rendering problem as previously said).
The bugged text is a intermediate product during some internal conversion process using swtringstream (which I forgot to mention), the code is as follows
wstringstream wss;
wstring text;
textToGenerate.append(L"some text");
wss << timer->getTime()
text.append(wss.str());
Right after this process the debugger shows the text as a bunch of random stuff but later somehow it converts back so it's readable. But the problem appears at rendering stage using DirectX. I somehow left the casting for wchar_t*, which results in the incorrect rendering.
old:
LPCWSTR lpcwstrText = (LPCWSTR)textToDraw->getText();
new:
LPCWSTR lpcwstrText = (*textToDraw->getText()).c_str();
By changing that solves the problem.
So, this is resulted by a bad cast. As some kind people provided correction to my statement.