I am trying to create a namespace in c++ in the following way:
namespace MyCompany.Library.Myproduct {
public ref class ClassWrapper
{
};
}
I am getting error:
Error 1 error C2059: syntax error : '.' ClassWrapper.h 7 1 MyCompany.Library.Myproduct
Why can not I have . in namespace?
Edit1
This namespace definition is in a c++/cli and would be used in c# code. in C# this namespace is valid, but it seems it is not valid in c++. How can define c# compatible namespaces in c++/cli code?
You're not allowed to use the dot in namespace name. However, you can have nested namespaces.
namespace Boap
{
namespace Lib
{
namespace Prod
{
class Llama
{
public:
Llama()
{
std::cout << "hi" << std::endl;
}
};
}
}
};
And instanciate your llama this way:
Boap::Lib::Prod::Llama l;
AFAIK namespace and classname follow the same namming rules than variables.
A variable's name cannot start with a numeric character, and the same apply to class / namespace's names. The same goes for ".".
EDIT: The following is pure assumptions, because I have no knowledge of C# or windows CLI.
Does it make sense that a nested namespace in C++ (eg Boap::Lib) would be translated into Boap.Lib in C#? Maybe it's just as simple as that.
Now, in 2023 it is possible to achieve what you want; with ::. You need to make sure the C++ Language Standard is set to at least C++17.
Then this code would compile and work:
namespace MyCompany::Library::Myproduct {
public class ClassWrapper
{
};
}
Related
Is this standard in C++? In C#, I liked declaring nested namespaces like this:
namespace A.B
{
class X
{
};
}
The alternative was this, which is a little uglier:
namespace A
{
namespace B
{
class X
{
};
}
}
In C++, I wanted to see if it had a similar feature. I ended up finding this works:
namespace A::B
{
class Vector2D
{
}
}
Notice the ::.
I'm curious if this is standard C++ or if this is a MS feature. I can't find any documentation on it. My ancient C++98 reference book doesn't mention it, so I wonder if it's an extension from Microsoft or a new feature.
Yes, this is legal C++ 17 syntax. It is, however, not called embedded namespace, but nested namespace.
namespace ns_name::name (8) (since C++17)
[...]
8) nested namespace definition: namespace A::B::C { ... } is equivalent to namespace A { namespace B { namespace C { ... } } }.
The following code compiles fine and runs as expected:
#include <iostream>
namespace
{
struct Base
{
void print() const { std::cout << "test"; };
};
};
class Derived : public Base
{
};
int main()
{
Derived d;
d.print();
return 0;
}
But when looking at d during runtime using QuickWatch, IntelliSense seems to be unable to find
Base.
I solved this by putting Base in a named namespace instead of an unnamed.
So is it a bug in Visual Studio, or am I missing something out?
This problem with anonymous namepaces has been an issue in VC++ for a while - see http://msdn.microsoft.com/en-us/library/0888kc6a%28VS.80%29.aspx. From the linked doc:
The native C++ expression evaluator does not support anonymous namespaces.
and
The only way to watch the symbol test in this example is to use the decorated name:
e.g. (int*)?test#?A0xccd06570#mars##3HA (using the namespace hierarchy given in the example to illustrate the point). Just use the decorated name? That's so convenient! Thanks, Microsoft.
I'm working on a project in c++ and I stuck with no idea what is wrong. I've writen 4 classes and everything looked fine during work (under visual studio 2010). VS 'saw' all the definition, i could use auto-fill and sudgestions, but when I tried to compile the project it sudennly went blind. It's like I didnt include headers or something (which I did). The strange thing is there is no problem with working with those classes on VS (i can ctrl+space for hint, list of attributes and methods and all that stuff) but when i try to compile it says "ClassName" is not a type.
Quick sample of problem below:
ProButton.cpp:
#include "ProButton.h"
using namespace pGUI;
ProButton::ProButton( ... )
: ProControl( ... )
{
...
}
ProButton.h:
#ifndef __PRO_BUTTON__
#define __PRO_BUTTON__
#include <string>
#include "ProControl.h"
namespace pGUI
{
class ProButton :
public pGUI::ProControl
{
public:
//attributes
...
public:
//methods
...
};
}
#endif
but compiler says:
Error 291 error C2653: 'ProButton' : is not a class or namespace name
for this line in ProButton.cpp: ProButton::ProButton( ... )
It also says:
Error 23 error C2039: 'ProControl' : is not a member of 'pGUI'
Error 24 error C2504: 'ProControl' : base class undefined
and all similar errors for whole project. I have no idea what is wrong. Looks like my VS broke :D
Of course those (...) means there is code there, just not that important for now. I can upload all solution somewhere fi it will help.
edit//
About namespaces, all header files (classes declaration) are defined in namespace with:
namespace pGUI{
class ProClass
{
};
}
all definitions for these classes (in ProClass.cpp) are using:
using namespace pGUI;
at the beginning.
I think the problem is with order of including files.
Im not sure how this is supposed to be done. So far i have 4 classes that:
class ProGUI:
has a pointer to ProContainer
includes: ProContainer and ProControl
class ProContainer:
has pointers to: ProGUI and ProControl
class ProControl:
has a pointer to ProContainer
includes ProButton
is a base class for ProButton
class ProButton:
is a sub-class of ProControl
Those classes also uses irrlicht library and I'm not sure where to include it.
I had it included in my main file just before #include "ProGUI.h". This is also the only include in main. ProGUI.h .
//EDIT 2 -> solved
It was a problem with includes. I needed to rethink my inclusion order and add some forward declarations. Anyway that all seemed strange and took me a lot of time to figure i out. Thx for help. :)
It seems that you are using following statement:
using namespace pGUI;
Just before the class declaration:
class ProControl
{
};
Instead of using following approach:
namespace pGUI
{
class ProControl
{
};
}
The using namespace, as it says uses a namespace. You need to explicitly put something a namespace using namespace keyword followed by braces!
using namespace pGUI informs the compiler that it should look in the pGUI namespace to resolve existing names.
To declare or implement something in a namespace you need to be more specific. with either:
namespace pGUI
{
ProButton::ProButton( ... ) : ProControl( ... )
{
...
}
}
or:
pGUI::ProButton::ProButton( ... ) : ProControl( ... )
{
....
}
Personally, I consider any use of using namespace to be a lazy programmer hack that completely defeats the point of namespaces. But I digress. :)
Is there any difference between wrapping both header and cpp file contents in a namespace or wrapping just the header contents and then doing using namespace in the cpp file?
By difference I mean any sort performance penalty or slightly different semantics that can cause problems or anything I need to be aware of.
Example:
// header
namespace X
{
class Foo
{
public:
void TheFunc();
};
}
// cpp
namespace X
{
void Foo::TheFunc()
{
return;
}
}
VS
// header
namespace X
{
class Foo
{
public:
void TheFunc();
};
}
// cpp
using namespace X;
{
void Foo::TheFunc()
{
return;
}
}
If there is no difference what is the preferred form and why?
The difference in "namespace X" to "using namespace X" is in the first one any new declarations will be under the name space while in the second one it won't.
In your example there are no new declaration - so no difference hence no preferred way.
Namespace is just a way to mangle function signature so that they will not conflict. Some prefer the first way and other prefer the second version. Both versions do not have any effect on compile time performance. Note that namespaces are just a compile time entity.
The only problem that arises with using namespace is when we have same nested namespace names (i.e) X::X::Foo. Doing that creates more confusion with or without using keyword.
There's no performance penalties, since the resulting could would be the same, but putting your Foo into namespace implicitly introduces ambiguity in case you have Foos in different namespaces. You can get your code fubar, indeed. I'd recommend avoiding using using for this purpose.
And you have a stray { after using namespace ;-)
If you're attempting to use variables from one to the other, then I'd recommend externalizing them, then initializing them in the source file like so:
// [.hh]
namespace example
{
extern int a, b, c;
}
// [.cc]
// Include your header, then init the vars:
namespace example
{
int a, b, c;
}
// Then in the function below, you can init them as what you want:
void reference
{
example::a = 0;
}
If the second one compiles as well, there should be no differences. Namespaces are processed in compile-time and should not affect the runtime actions.
But for design issues, second is horrible. Even if it compiles (not sure), it makes no sense at all.
The Foo::TheFunc() is not in the correct namespacein the VS-case. Use 'void X::Foo::TheFunc() {}' to implement the function in the correct namespace (X).
In case if you do wrap only the .h content you have to write using namespace ... in cpp file otherwise you every time working on the valid namespace. Normally you wrap both .cpp and .h files otherwise you are in risk to use objects from another namespace which may generate a lot of problems.
I think right thing to do here is to use namespace for scoping.
namespace catagory
{
enum status
{
none,
active,
paused
}
};
void func()
{
catagory::status status;
status = category::active;
}
Or you can do the following:
// asdf.h
namespace X
{
class Foo
{
public:
void TheFunc();
};
}
Then
// asdf.cpp
#include "asdf.h"
void X::Foo::TheFunc()
{
return;
}
Could somebody tell me what is the difference between
using namespace android;
....
and
namespace android {
....
}
I found that almost all .cpp files in Android source code use the second one.
Also, If I want to include some files that use the type of second one in my own project, do I need to use namespace android{...} too?
Because if I do not, compiler would report error when I call methods of included files. Or do I need to add any prefix before method call?
namespace android {
extern int i; // declare here but define somewhere
void foo ();
}
-- is used for scoping variables and functions inside a particular name. While using/calling those variables/functions, use scope resolution operator ::. e.g.
int main ()
{
android::foo();
}
There is no restriction for putting all namespace declarations in a single body instance. Multiple namespace android bodies spread across several files, is possible and also recommended sometimes. e.g.
// x.cpp
namespace android {
void somefunc_1 ();
}
// y.cpp
namespace android {
void somefunc_2 ();
}
Now, sometimes you may find using :: operator inconvenient if used frequently, which makes the names unnecessarily longer. At that time using namespace directive can be used.
This using directive can be used in function scope / namespace scope / global scope; But not allowed in class scope: Why "using namespace X;" is not allowed inside class/struct level?).
int main ()
{
using namespace android;
foo(); // ok
}
void bar ()
{
foo(); // error! 'foo' is not visible; must access as 'android::foo()'
}
BTW, Had using namespace android; declared globally (i.e. above main()), then foo() can be accessed without :: in Bar() also.
My answer is probably only helpful if you are more experienced with Java. I'm guessing since you are doing android stuff that this is the case.
The following means that you are declaring a class called MyClass in the namespace android. The qualified name of the class would be android::MyClass.
namespace android {
class MyClass {...};
}
It can be thought of similarly to the Java code:
package android;
public class MyClass {...}
The following means that you can use classes, functions etc. defined in the android namespace without having to use their qualified name (assuming they have been included).
using namespace android;
This
#include <path/to/MyClass.h>
using namespace android;
can be thought of similarly to the Java code:
import android.MyClass;