Linking Error in C++ development in Visual Studios 2008 - c++

I am doing c++ porting/development in visual studios 2008.
I am getting the following issues.
1) Variable sized array not allowed.
2) Linking error for any of the undefined functions of the class even if they are not referenced.(error LNK2001: unresolved external symbol "public: virtual void __thiscall ...)
I think these are related to the version of the c++ language VS2008 support.
I am trying a compile and link large c++ codebase. I cannot substitute variable sized array with new/alloc. Please give me solution so that I can use the existing code.
Can anyone please help me sort this out?
But the following code works fine in the same VS2008
class Hello
{
public:
int a;
public:
virtual void add();
};
class bye : public Hello
{
public:
int y;
public:
void add();
};
int main()
{
std::cout << "got";
}
Where am I going wrong?

Virtual functions are considered "used" if you have a single instance of a class created anywhere. Your link error indicate that certain virtual functions are not implemented. As the error list all of them by name it must be a trivial task to locate them, end figure out if you failed to include some code, compiled with different options, or they were indeed unimplemented in the source place -- in which case you can just add blank implementations calling terminate.
For the VLA problem: that extemsion is not present in VS2008, period. Even if you wait some years and VS201y will implement the new VLA-like thing in C++14, it will not go back to your chosen compiler. (kinda weird if you ask me to chose a 5-year old bug-ridden beast that has dropped of support long ago, instead of the current...)
But std::vector does almost the same as VLA, and if you find difference you can write a beter wrapper or a few adapter functions. The place of memory allocation is not something you can discover legally in the program anyway. In case you'd hit some performance bottleneck, that is doubtful from such a change, you can rearrange a small portion of code.

How about use std::vector to replace the arrays?

Related

Switching from MSVC14 to MSVC16 leads to "compiler is out of heap space (C1060)" error

I'm trying to switch from the Visual Studio 14 2015 compiler to Visual Studio 16 2019 to compile my project (also tried Visual Studio 15 2017, but that resulted in the same issues). I'm using irrequietus/typestring, which worked perfectly fine with the old compiler but leads to errors now.
Here's a class that's supposed to be used with a typestring:
// my_custom_class.h
template<typename T>
class MyCustomClass
{
public:
static bool compareTheTypestring(const std::string& other) const {
return std::strcmp(data(), other.c_str()) == 0;
}
}
This is how I use the class:
// use_it.cpp
#include "typestring.hh"
#include "my_custom_class.h"
typedef MyCustomClass<typestring_is("Foo")> FooCompare;
Which spits out the following error in typestring.hh:
compiler is out of heap space (C1060).
And more errors in use_it.cpp:
irqus::typeek: no matching overloaded function found (C2672)
Failed to specialize function template 'unknown-type irqus::typeek(irqus::typestring<C...>)'
cannot deduce template arguments for MyCustomClass
The repository contains a similar issue, but the maintainer doesn't seem to reply. I tried to find alternative typestring implementations, but couldn't. Can anyone help me to resolve this, please?
This issue has already been reported in january, with 0 responses since then. It seems the library is no longer being updated... maybe look for an alternative solution
You should really add the details of what you are trying to do into your question. Has to read through the external library before I understood what it is you are trying to achieve. My best suggestion would be: look for an alternative. There are other ways for compile-time strings. Template arguments are probably not the best answer.
If you really want to use the template argument strings, you'll have to fix it yourself. The library was probably relying on undefined behavior. So it's broken now.
I was trying it, but it's not very straight forward. You'll probably need to use the charizing operator in macro's to split the string, and then put the chars into a tuple-type...
template<char c>
class CharType {
public:
static constexpr char Char = c;
};
using FooString = std::tuple<CharType<'F'>, CharType<'o'>, CharType<'o'>>;
Or something like that.

Upgrade to VS2012 resulting in crash due to different VC++ runtimes?

There is a large legacy project I have to maintain, which I recently upgraded from Visual Studio 2008 to Visual Studio 2012. As it is a COM server and a OCX control, creating all the typelib stuff etc. resulted in some problems that I managed to solve. However, when I run the Release build now I frequently get crashes.
I followed some advise I found here on SO and was able to track down the crash to the following piece of code:
int Phx2Preview::ClearOvlElementList() {
for (int i = 0; i < (int)m_vOvlElements.size(); i++) {
P_SAFE_DELETE(m_vOvlElements[i].pPolyOrig); // <- code crashes here
P_SAFE_DELETE(m_vOvlElements[i].pPolyDispl);
}
m_vOvlElements.clear();
m_vRefElemList.clear();
m_pRefElemSelected = NULL;
return PHXE_NO_ERROR;
}
P_SAFE_DELETE is a macro that checks if the pointer is null, and in case it's not deletes and sets it to null. The actual vector elements are created like this:
if (v1) {
tNew.pPolyOrig = new CInPolygon();
tNew.pPolyDispl = new CInPolygon();
tNew.pPolyOrig->FromSafeArray(v1);
tNew.pPolyOrig->Rotate(NULLPOINT, m_nTurnAngle*__pi/180.);
tNew.eType = (overlayET)type;
tNew.nImagenr = nImageNr;
m_vOvlElements.push_back(tNew);
}
Now, the thing is that CInPolygon is a class from an external library which is created with Visual C++ 7.1. The P_SAFE_DELETE is also defined in a header from that library. From here I know that mixing different runtime versions is bad, and this question lets me suspect that this mixing may be responsible from the crash.
My question is: Why does it happen? After all, since both new and delete are called from the same place, no actual objects are passed between the different CRTs. Also, when the OCX is compiled using Visual Studio 2008, no problems occur. Is this due to pure luck? I guess the basic issue is existing in that setting, too. And, well, what can I do to solve to problem? Switch back to VS2008?
Edit:
As asked: The destructor of CInPolygon is just
CInPolygon::~CInPolygon(void) {
m_vPoints.clear();
}
here the m_vPoints is a std::vector<..> defined in the class. Maybe I should mention that CInPolygon inherits from that:
interface IRoi {
virtual ~IRoi() {
return;
}
public:
// other stuff
};
(Didn't even know that interface was a valid keyword in plain C++...) Could it be that the fact that the base class destructor is defined in the header is causing the problem? After all, that header is also known to the host programm..
tNew.pPolyOrig = new CInPolygon();
Yes, this is guaranteed to fail. Short from having different allocators in your program, your host program cannot possibly compute the size of the CInPolygon object correctly. It uses an entirely different implementation of std::vector. It was significantly rewritten in VS2012 to take advantage of C++11. Inevitably, the code in the library using the old version of vector will corrupt the heap.
You must rebuild the library as well, using the exact same version of the compiler with the exact same settings.

Inline class constructor to avoid vc memory crash

C++ class constructor can be inlined or not be inlined. However, I found a strange situation where only inline class constructor can avoid Visual Studio memory crash. The example is as follows:
dll.h
class _declspec(dllexport) Image
{
public:
Image();
virtual ~Image();
};
class _declspec(dllexport) Testimage:public Image
{
public:
Testimage();
virtual ~Testimage();
};
typedef std::auto_ptr<Testimage> TestimagePtr;
dll.cpp
#include "dll.h"
#include <assert.h>
Image::~Image()
{
std::cout<<"Image is being deleted."<<std::endl;
}
Image::Image()
{
}
Testimage::Testimage()
{
}
Testimage::~Testimage()
{
std::cout<<"Geoimage is being deleted."<<std::endl;
}
The dll library is compiled as a dynamic library, and it is statically linked to the C++ runtime library (Multi-threaded Debug (/MTd)). The executable program that runs the library is as follows:
int main()
{
TestimagePtr my_img(new Testimage());
return 0;
}
The executable program will invoke the dll library and it also statically links the runtime library. The problem I have is that when running the executable program the following error message appears:
However, when the class constructor in dll is inlined as the following codes show:
class _declspec(dllexport) Image
{
public:
Image();
virtual ~Image();
};
class _declspec(dllexport) Testimage:public Image
{
public:
Testimage()
{
}
virtual ~Testimage();
};
The crash will disappear. Could someone explain the reason behind? Thanks! By the way, I am using VC2010.
EDIT: The following situation also trigger the same crash
.
Situation 1
int main()
{
//TestimagePtr my_img(new Testimage());
Testimage *p_img;
p_img = new Testimage();
delete p_img;
return 0;
}
it is statically linked to the C++ runtime library (Multi-threaded Debug (/MTd)
This is a very problematic scenario in versions of Visual Studio prior to VS2012. The issue is that you have more than one version of the CRT loaded in your process. One used by your EXE, another used by the DLL. This can cause many subtle problems, and not so subtle problems like this crash.
The CRT has global state, stuff like errno and strtok() cannot work properly when that global state is updated by one copy of the CRT and read back by another copy. Relevant to your crash, a hidden global state variable is the heap that the CRT uses to allocate memory from. Functions like malloc() and ::operator new use that heap.
This goes wrong when objects are allocated by one copy of the CRT and released by another. The pointer that's passed to free() or ::operator delete belongs to the wrong heap. What happens next depends on your operating system. A silent memory leak in XP. In Vista and up, you program runs with the debug version of the memory manager enabled. Which triggers a breakpoint when you have a debugger attached to your process to tell you that there's a problem with the pointer. The dialog in your screenshot is the result. It isn't otherwise very clear to me how inlining the constructor could make a difference, the fundamental issue however is that your code invokes undefined behavior. Which has a knack for producing random outcomes.
There are two approaches available to solve this problem. The first one is the simple one, just build both your EXE and your DLL project with the /MD compile option instead. This selects the DLL version of the CRT. It is now shared by both modules and you'll only have a single copy of the CRT in your process. So there is no longer a problem with having one module allocating and another module releasing memory, the same heap is used.
This will work fine to solve your problem but can still become an issue later. A DLL tends to live a life of its own and may some day be used by another EXE that was built with a different version of the CRT. The CRT will now again not be shared since they'll use different versions of the DLL, invoking the exact same failure mode you are seeing today.
The only way to guarantee that this cannot happen is to design your DLL interface carefully. And ensure that there will never be a case where the DLL allocates memory that the client code needs to release. That requires giving up on a lot of C++ goodies. You for example can never write a function that returns a C++ object, like std::string. And you can never allow an exception to cross the module boundary. You are basically down to a C-style interface. Note how COM addresses this problem by using interface-based programming techniques and a class factory plus reference counting to solve the memory management problem.
VS2012 has a counter-measure against this problem, it has a CRT version that allocates from the default process heap. Which solves this particular problem, not otherwise a workaround for the global state issue for other runtime functions. And adds some new problems, a DLL compiled with /MT that gets unloaded that doesn't release all of its allocations now causes an unpluggable leak for example.
This is an ugly problem in C++, the language fundamentally misses an ABI specification that addresses problems like this. The notion of modules is entirely missing from the language specification. Being worked on today but not yet completed. Not simple to do, it is solved in other languages like Java and the .NET languages by specifying a virtual machine, providing a runtime environment where memory management is centralized. Not the kind of runtime environment that excites C++ programmers.
I tried to reproduce your problem in VC2010 and it doesn't crash. It works with a constructor inline or not. Your problem is probably not in what you write here.
Your project is too hard to open as it seams to have its file pathes set in absolute, probably because generated with CMake. (So the files are not found by the compiler).
The problem I see in your code is that you declare the exported classes with _declspec(dllexport) directly written.
You should have a #Define to do this, and the value should be _declspec(dllimport) when read from the exe compilation. Maybe the problem comes from that.

Weird Intel C++ compiler error

I'm working on this VST convolution plugin (Windows 7 64bit, VS2010) and I decided to try the Intel c++ compiler. I was in the process of optimizing the algorithm so I had a backup project in case of any screw ups and one I was doing experiments on. Both projects would compile and run with no problems. After installing the Intel compiler though the project I was experimenting on would cause a heap corruption error, so I start debugging to track down the problem but I can't find the line of code that causes it since the heap corruption error is not triggered during execution but after the termination of the DLL (there are also no access violations showed by the debugger).
At this point I start cutting out parts of the code to see if I can isolate the problem and I discover (obviously) that it was the class I was eperimenting on. Now here comes the weird part: I can change the code inside the methods but as soon as I add a variable to the backup class (the one that works fine), even an int, I get the heap corruption error, just a decleared and never referenced variable is enough.
This is the class CRTConvolver:
class CRTConvolver
{
public:
CRTConvolver();
~CRTConvolver();
bool Init(float* Imp, unsigned ImpLen, unsigned DataLen);
void doConv(float* input);
Buff Output;
int debug_test;
private:
void ZeroVars();
int Order(int sampleFrames);
template <class T> void swap ( T& a, T& b );
Buff *Ir_FFT,*Input_FFT,Output2,Tmp,Prev,Last;
float *Tail;
unsigned nBlocks,BlockLen,Bl_Indx;
IppsFFTSpec_R_32f* spec;
};
that "int debug_test;" makes the difference between a perfectly working VST module and a program that crashes on initialization from Cubase.
always for debugging purposes here are destr and constr:
CRTConvolver::CRTConvolver()
{
//IppStatus status=ippInit();
//ZeroVars();
}
CRTConvolver::~CRTConvolver()
{
//Init(NULL,NULL,NULL);
}
Here is what class Buff looks like:
class Buff {
public:
Buff();
Buff(unsigned len);
~Buff();
float* buff;
unsigned long length;
private:
void Init(unsigned long len);
void flush();
friend class CRTConvolver;
}
Buff::Buff()
{
length=NULL;
buff=NULL;
}
Buff::~Buff()
{
// flush();
}
basically this class if created and destructed does absolutely nothing, it just contains the length and buff variables. If I also bypass those two variable initializations the heap error goes away.
The software crashes on simple construction and subsequent destruction of the class CRTConvolver even though all it does is nothing, this is the part that really doesn't make sense to me...
As a side note, I create my CRTConvolver class like this:
ConvEng = new CRTConvolver[NCHANNELS];
If I declare it like this instead:
CRTConvolver ConvEng[NCHANNELS];
I get a stack corruption error around variable ConvEng.
If I switch back to Microsoft compiler the situation stays the same even when compiling and running the exact same version that could run without errors before....
I can't stress enough the fact that before installing the Intel compiler everything was running just fine, is it possible that something went wrong or there's an incompatibility somewhere ?
I'm really running out of ideas here, I hope someone will be able to help.
thanks
Going to guess, since the problem is most likely undefined behavior, but in some other place in your code:
Obey the rule of three. You should have a copy constructor and assignment operator. If you're using std containers, or making copies or assignments, without these you run into trouble if you delete memory inside the destructor.
It looks to me that the CRTConvolver default constructor (used in creating an array) is writing to memory it doesn't own. If the Intel compiler has different class layout rules (or data alignment rules), it might be unmasking a bug that was benign under the Microsoft compiler's rules.
Does the CRTConvolver class contain any instances of the Buff class?
Updated to respond to code update:
The CRTConvolver class contains four instances of Buff, so I suspect that is where the problem lies. It could be a version mismatch -- the CRTConvolver class thinks that Buff is smaller than it really is. I suggest you recompile everything and get back to us.

VS2008 internal compiler error

I'm consistently running into an internal compiler error while attempting to switch from MSVC6 to MSVC 2008. After much work commenting out different parts of the program, I've traced the error to two lines of code in two different CPP files. Both of these CPP files compile successfully, yet somehow have an effect on whether or not the error manifests in other files.
Both of those lines involve instantianting several complex, nested templates. They also appear to be the only places in the app that use an abstract class as one of the template parameters. That said, I'm far from certain that the issue involves either abstract classes or templates, it's just the most obvious thing I've noticed. I can't even be sure that these lines are significant at all. Here's what they look like, though:
m_phDSAttributes = new SObjDict<RWCString, SIDataSource>(&RWCString::hash);
So we've got SObjDict, a templatized dictionary class, SIDataSource, an abstract interface, and the parameter is a pointer to a static member function of RWCString.
I've been playing around with the code some, and I can occasionally get the error to move from one CPP file to another (for instance, I changed a bunch of template declarations from using class to typename), but I can't find any rhyme or reason to it.
I'm at a loss as to how to debug this issue further. The exact error output by the compiler (with the name of my source file changed) is below. There is no mention of it anywhere on the internet. I'm pretty desperate for any advice on how to proceed. I don't expect someone to say "oh, you just need to do XYZ", but a pointer on how to debug this sort of issue would be greatly appreciated.
1>d:\Dev\webapi.cpp : fatal error C1001: An internal error has occurred in the compiler.
1>(compiler file 'f:\dd\vctools\compiler\utc\src\p2\p2symtab.c', line 5905)
The trick seems to be disabling precompiled headers. I have no idea why that solves the problem, and it's very unfortunate since my build time for the affected project has gone from less than 30 secs to nearly 5 minutes, but at least I can progress forward.
It's a reasonable bet to assume that p2symtab.c is (part of) the symbol table code. This would immediately explain how the upgrade caused it; this code has been rewritten. (Remember the 255 character length warnings of VC6?)
In this case, there is no new entry in the symbol table, so it's likely a lookup in the symbol table failing spectactularly. It would be interesting to see if the context in which th name lookup happens affects the result. For instance, what happens if you change the code to
typedef SObjDict<RWCString, SIDataSource> SObjDict_RWCString_SIDataSource;
m_phDSAttributes = new SObjDict_RWCString_SIDataSource(&RWCString::hash);
This will force another symbol table entry to be created, for SObjDict_RWCString_SIDataSource. This entry is sort of a symbolic link to the template instantiation. The new name can (and must) be looked up on its own.
Start breaking it down into smaller parts. My first guess is the pointer to the static function is going to be the problem. Can you make a dummy non-template class with the same parameter in the constructor? Does it compile if you don't use an abstract class in the template?
Looks like I'm sending you in the wrong direction, the following compiles fine in 2008:
class thing {
public:
static void hash( short sht ) {
}
void hash( long lng ) {
}
};
class thing2 {
public:
thing2( void (short ) ){}
};
int _tmain(int argc, _TCHAR* argv[])
{
thing2* t = new thing2( &thing::hash );
delete t;
return 0;
}
The principle remains though, remove/replace complex elements until you have code that compiles and you'll know what is causing the problem.
fatal error C1001: An internal error has occurred in the compiler.
1>(compiler file 'f:\dd\vctools\compiler\utc\src\p2\p2symtab.c
i also observed the same error when i try to build my vs 2005 code to vs 2008. but it happen till i have not installed Service pack of VS 2008...
have you installed Service pack... i think this will resolved your issue....
This typically happens with template instantiation. Unfortunately it could be caused by many things, but 99% of the time your code is subtly invoking undefined behavior.