Priorities of constructors c++ - c++

I got very weird problem
for code like this
template <typename T>
struct A{
explicit A(unsigned int size = 0, const T &t = T())
{
}
template <typename InputIterator>
A(InputIterator first, InputIterator last) {
for(;first != last ; ++first)
{
*first; //do something with iterator
}
}
};
when I for example define
A<int> a(10,10);
the second constructor for iterators is used instead of first one.
How then vectors constructors work, when they looks preety the same?
explicit vector (size_type n, const value_type& val = value_type(),
const allocator_type& alloc = allocator_type());
template <class InputIterator>
vector (InputIterator first, InputIterator last,
const allocator_type& alloc = allocator_type());
And I can make vector v(10,10) without having any troubles.
PS I got error like this
temp.cpp: In instantiation of ‘A<T>::A(InputIterator, InputIterator) [with = int; T = int]’:
temp.cpp:17:15: required from here
temp.cpp:12:4: error: invalid type argument of unary ‘*’ (have ‘int’)

The reason the compiler chooses the second constructor in case of your A is simple: your 10 is a value of signed type int, while size_type is some unsigned integer type. This means that 10 has to be converted to that unsigned integer type. The need for that conversion is what makes the first constructor to lose the overload resolution to the second constructor (which is an exact match for InputIterator = int). You can work around this problem by doing
A<int> a(10u, 10);
This eliminates the need for int -> unsigned conversion and makes the first constructor win the overload resolution through "non-template is better than template" clause.
Meanwhile, the reason it works differently with std::vector is that the language specification gives special treatment to the constructors of standard sequences. It simply requires that std::vector constructor invocation with two integers of the same type as arguments is somehow "magically" resolved to the first constructor from your quote (i.e. the size-and-initializer constructor). How each specific implementation achieves that is up to the implementation. It can overload the constructor for all integer types. It can use a functionality similar to enable_if. It can even hardcode it into the compiler itself. And so on.
This is how it is stated in C++03, for example
23.1.1 Sequences
9 For every sequence defined in this clause and in clause 21:
— the constructor
template <class InputIterator>
X(InputIterator f, InputIterator l, const Allocator& a = Allocator())
shall have the same effect as:
X(static_cast<typename X::size_type>(f),
static_cast<typename X::value_type>(l), a)
if InputIterator is an integral type
C++11, takes it even further by approaching it from a different angle, although the intent remains the same: it states that if InputIterator does not qualify as input iterator, then the template constructor should be excluded from overload resolution.
So, if you want your class template A to behave the same way std::vector does, you have to deliberately design it that way. You can actually take a peek into the standard library implementation on your platform to see how they do it for std::vector.
Anyway, a low-tech brute-force solution would be to add a dedicated overloaded constructor for int argument
explicit A(unsigned int size = 0, const T &t = T())
{ ... }
explicit A(int size = 0, const T &t = T())
{ ... }
That might, of course, imply that you'll eventually have to add overloads for all integer types.
A better solution, which I already mentioned above, would be to disable the template constructor for integer arguments by using enable_if or similar SFINAE-based technique. For example
template <typename InputIterator>
A(InputIterator first, InputIterator last,
typename std::enable_if<!std::is_integral<InputIterator>::value>::type* = 0)
Do you have C++11 features available to you in your compiler?

When InputIterator isint, the instantiated
A(int first, int last)
is a better match than the instantiated
explicit A(unsigned int size = 0, const int &t = int())
due to the first argument being unsigned. A<int> a((unsigned int)10,10) should call the constructor you expect. You can also use SFINAE to prevent a match unless the constructor really is being passed two iterators to T:
#include <iostream>
using namespace std;
template <typename T>
struct A{
explicit A(unsigned int size = 0, const T &t = T())
{
cout << "size constructor for struct A" << endl;
}
template <class I>
using is_T_iterator = typename enable_if<is_same<typename iterator_traits<I>::value_type, T>::value, T>::type;
template <typename InputIterator>
A(InputIterator first, InputIterator last, is_T_iterator<InputIterator> = 0) {
cout << "iterator constructor for struct A" << endl;
for(;first != last ; ++first)
{
*first; //do something with iterator
}
}
};
int main()
{
A<int>(10,10);
A<int>((int*)0,(int*)0);
//A<int>((char*)0,(char*)0); //<-- would cause compile time error since (char *) doesn't dereference to int
return 0;
}
If the condition that both arguments are iterators to T is too strict, there are looser formulations. For instance, you can guarantee that both arguments are iterators. You could go further (but not quite as far as the example above) and ensure that they "point" to a type that is convertible to T (using std::is_convertible).

That is correct, the templated thing is a better match, so it is selected. The standard library implementation fight hard to steer for a sensible behavior with all the templated members. You may want to look up some implementation code for specializations, if you want to implement a similar collection of your own.
Or you may find a way to dodge the problem.
There was a fine GOTW article with all the cases of function overload selection and some advice to fight it.

Your first argument in A<int>(10, 10) doesn't match your explicit constructor because 10 is signed, so it's using the templatized constructor instead. change it to A<int>(10u, 10) and you may end up with the results you expect.

If you're writing a general library, you may want to make the
extra effort, and use template meta programming to catch all of
the cases. Or simply provide explicit overloads for all of the
integral types. For less generic use, it is usually sufficient
to follow the rule that anytime you provide an overload for any
integral type, you also provide one for int (so you would have
a constructor A::A( int size, T const& initialValue = T() ),
in addition to the ones you already provide).
More generally: you should probably just make the size an
int, and be done with it. The standard library is caught up
in a lot of historical issues, and must use size_t by default,
but in general, unless there is a very strong reason to do
otherwise, the normal integral type in C++ is int; in
addition, the unsigned types in C++ have very strange semantics,
and should be avoided anytime there is any chance of arithmetic
operations occuring.

Related

Confusion with std::vector::size_type [duplicate]

Is there any reason that c++ compiler gives error when using two different numeric variable types in std::max() function? (e.g. int and long).
I mean something like: "Sometimes we have this problem when using std::max() function for two different numeric variable types, so the compiler gives error to prevent this problem".
The compiler produces an error because it cannot perform type deduction for the template argument of std::max. This is how std::max template is declared: the same type (template parameter) is used for both arguments. If the arguments have different types, the deduction becomes ambiguous.
If you work around the deduction ambiguity by supplying the template argument explicitly, you will be able to use different types as std::max arguments
std::max(1, 2.0); // Error
std::max<double>(1, 2.0); // OK
The reason why std::max insists on using a common type for its arguments (instead of using two independent types) is described in #bolov's answer: the function actually wants to return a reference to the maximum value.
std::max returns a reference to the argument that has the maximum value. The main reason it is this way is because it is a generic function and as such it can be used with types expensive to copy. Also you might actually need just a reference to the object, instead a copy of it.
And because it returns a reference to a argument, all arguments must be of the same type.
The direct answer to the question is that it's because std::min and std::max take only one template parameter that defines the types of both arguments. If/when you try to pass arguments of different types, the compiler can't decide which of those two types to use for the template argument, so the code is ambiguous. As originally defined in C++98, std::min and std::max had signatures like these (C++03, §[lib.alg.min.max]):
template<class T> const T& min(const T& a, const T& b);
template<class T, class Compare>
const T& min(const T& a, const T& b, Compare comp);
template<class T> const T& max(const T& a, const T& b);
template<class T, class Compare>
const T& max(const T& a, const T& b, Compare comp);
So the basic idea here is that the function receives two objects by reference, and returns a reference to one of those objects. If it received objects of two different types, it wouldn't be able to return a reference to an input object because one of the objects would necessarily be of a different type than it was returning (so #bolov is correct about that part, but I don't think it's really the whole story).
With a modern compiler/standard library, if you don't might dealing with values instead of references, you could pretty easily write code on this general order:
template <class T, class U>
std::common_type<T, U> min(T const &a, U const &b) {
return b < a ? b : a;
}
template <class T, class U>
std::common_type<T, U> max(T const &a, U const &b) {
return a < b ? b : a;
}
That makes it pretty easy to deal with your case of passing an int and a long (or other pairs of types, as long as std::common_type can deduce some common type for them, and a<b is defined for objects of the two types.
But, in 1998, even if std::common_type had been available so it was easy to do, that solution probably wouldn't have been accepted (and as we'll see, it's still open to some question whether it's a great idea)--at the time, many people still thought in terms of lots of inheritance, so it was (more or less) taken for granted that you'd frequently use it in situations where both arguments were really of some derived type, something on this general order:
class Base {
// ...
virtual bool operator<(Base const &other);
};
class Derived1 : public Base {
// ...
};
class Derived2 : public Base {
// ...
};
Derived1 d1;
Derived2 d2;
Base &b = std::max(d1, d2);
In this case, the version above that returns a value instead of returning a reference would cause a serious problem. common_type<Derived1, Derived2> is going to be Base, so we'd end up slicing the argument to create an object of type Base, and returning that. This would rarely provide desirable behavior (and in some cases, such as if Base were an abstract base class, it wouldn't even compile).
There's one other point that's probably worth noting: even when applied in a seemingly simple situation, std::common_type can produce results you might not expect. For example, let's consider calling the template defined above like:
auto x = min(-1, 1u);
That leaves us with an obvious question: what type will x be?
Even though we've passed it an int and an unsigned, the type of the result is (at least potentially) neither int or unsigned (e.g., quite possibly long long)!

Constraint template function parameter types [duplicate]

I suspect the prototypes of fill constructor and range constructor of std::vector (and many other STL types) given in this webpage are not right, so I implement a NaiveVector to mimic these two prototypes.
My code is:
#include <iostream>
#include <vector>
using namespace std;
template <typename T>
struct NaiveVector {
vector<T> v;
NaiveVector(size_t num, const T &val) : v(num, val) { // fill
cout << "(int num, const T &val)" << endl;
}
template <typename InputIterator>
NaiveVector(InputIterator first, InputIterator last) : v(first, last) { // range
cout << "(InputIterator first, InputIterator last)" << endl;
}
size_t size() const { return v.size(); }
};
int main() {
NaiveVector<int> myVec1(5,1); // A
cout << "size = " << myVec1.size() << endl;
for (auto n : myVec1.v) { cout << n << " "; }
cout << endl;
cout << "-----" << endl;
vector<int> vec({1,2,3,4,5});
NaiveVector<int> myVec2(vec.begin(), vec.end());// B
cout << "size = " << myVec2.size() << endl;
for (auto n : myVec2.v) { cout << n << " "; }
cout << endl;
}
And the output is:
$ g++ overload.cc -o overload -std=c++11
$ ./overload
(InputIterator first, InputIterator last) // should be: (int num, const T &val)
size = 5
1 1 1 1 1
-----
(InputIterator first, InputIterator last)
size = 5
1 2 3 4 5
As I suspected from the beginning, the compiler cannot differentiate the two constructors properly. Then my question is: how does std::vector's fill constructor and range constructor differentiate from each other?
Rephrase: how to implement the two constructors of this NaiveVector?
This question seems to be a duplicate of this question but the answer is not satisfying. Additionally, C++11 itself doesn't provide a is_iterator<>.. (MSVC has lots of hacks).
Edit: it is allowed to bind an rvalue to a constant lvalue reference, so the first constructor of NaiveVector is valid for A.
C++03
[lib.sequence.reqmts]/9
For every sequence defined in this clause and in clause 21:
the constructor
template <class InputIterator>
X(InputIterator f, InputIterator l, const Allocator& a = Allocator())
shall have the same effect as:
X(static_cast<typename X::size_type>(f),
static_cast<typename X::value_type>(l),
a)
if InputIterator is an integral type.
...
[lib.sequence.reqmts]/11
One way that sequence implementors can satisfy this requirement is to specialize the member template for
every integral type. Less cumbersome implementation techniques also exist.
In other words, the standard says that if the range constructor gets selected by overload resolution but the "iterator" type is actually an integral type, it has to delegate to the fill constructor by casting its argument types to force the latter to be an exact match.
C++11/C++14
[sequence.reqmts]/14
For every sequence container defined in this clause and in clause 21:
If the constructor
template <class InputIterator>
X(InputIterator first, InputIterator last,
const allocator_type& alloc = allocator_type())
is called with a type InputIterator that does not qualify as an input iterator, then the constructor shall not participate in overload resolution.
...
[sequence.reqmts]/15
The extent to which an implementation determines that a type cannot be an input iterator is unspecified,
except that as a minimum integral types shall not qualify as input iterators.
This is more or less the way the standard hints to you to use SFINAE (which works reliably in C++11 as opposed to C++03).
C++17
The wording is similar, except that the paragraph about integral types not being iterators has been moved to [container.requirements.general]/17.
Conclusion
You can write your range constructor to look something like this:
template <typename InputIterator,
typename = std::enable_if<is_likely_iterator<InputIterator>>::type>
NaiveVector(InputIterator first, InputIterator last)
The is_iterator helper template might simply disqualify integral types and accept all other types, or it might do something more sophisticated such as checking whether there is an std::iterator_traits specialization that indicates that the type is an input iterator (or stricter). See libstdc++ source, libc++ source
Both approaches are consistent with the standard's mandated behaviour of std::vector in C++11 and later. The latter approach is recommended (and will be consistent with what the real std::vector is likely to do on typical implementations), because if you pass arguments that are implicitly convertible to the types expected by the fill constructor, you would hope that the class would "do the right thing" and not select the range constructor only to have it fail to compile. (Although I suspect this is fairly uncommon.) Relative to the C++03 std::vector, it is a "conforming extension" since in that case the constructor call would not compile.
If you read the documentation at http://en.cppreference.com/w/cpp/container/vector/vector carefully, you will notice the following (emphasis mine):
4) Constructs the container with the contents of the range [first, last).
This constructor has the same effect as vector(static_cast<size_type>(first), static_cast<value_type>(last), a) if InputIt is an integral type. (until C++11)
This overload only participates in overload resolution if InputIt satisfies InputIterator, to avoid ambiguity with the overload (2).
The confusion is not with the std::vector but your expectation of which of your constructors gets called. Your code doesn't have the checks to make sure that the second constructor gets called only if the above condition of std::vector is met.
In your case, when you use
NaiveVector<int> myVec1(5,1);
the second constructor can be called by using int as the template parameter without requiring any conversion. The compiler needs to convert an int to a size_t in order to be able to call the first constructor. Hence, the second constructor is a better fit.
You can try adding some type trait check to verify that arguments of second constructor are iterators over T elements:
template
<
typename InputIterator
, typename = typename ::std::enable_if
<
::std::is_same
<
T &
, typename ::std::remove_const
<
decltype(*(::std::declval< InputIterator >()))
>::type
>::value
, void
>::type
>
NaiveVector(InputIterator first, InputIterator last) : v(first, last)
{
cout << "(InputIterator first, InputIterator last)" << endl;
}
Run this code online

How do you define emplace_back and other variadic template functions in a C++ concept?

I'm trying to define a C++ concept for standard library containers that allow push_back/emplace_back:
template <class ContainerType>
concept PushBackContainer = requires(ContainerType a)
{
requires SequenceContainer<ContainerType>;
{ a.push_back(typename ContainerType::const_reference& v) };
{ a.push_back(typename ContainerType::value_type&& v) };
// How do you define a variable templated function:
{ template< class... Args > a.emplace_back(Args&&... args) };
}
The problem I have is how do I define emplace_back with its variadic template arguments? I'm using Visual Studio 2019 but if this isn't supported I'd be interested in the correct syntax come the time it is.
Probably about the best that's worth doing is just a.emplace_back();.
Your push_back requirements don't have a correct syntax, either. I think you want:
template <class ContainerType>
concept PushBackContainer = requires(
ContainerType& a,
typename ContainerType::value_type const& cv,
typename ContainerType::value_type& v)
{
requires SequenceContainer<ContainerType>;
a.push_back(cv);
a.push_back(std::move(v));
a.emplace_back();
};
Requirements don't check for a function signature; they check for the validity of an expression (without instantiating more templates than necessary). If we had a class like:
class StrangeContainer {
public:
using value_type = std::string;
using const_reference = const value_type&;
private:
struct ValueHolder {
ValueHolder(const std::string& s) : value(s) {}
ValueHolder(std::string&& s) : value(std::move(s)) {}
std::string value;
};
public:
void push_back(ValueHolder);
template <typename ... Args>
void emplace_back(Args&&...);
};
then ignoring SequenceContainer requirements, PushBackContainer<StrangeContainer> would be true, and it would also satisfy the Standard's own requirements related to push_back. It satisfies the technical requirements, even though it has some surprising effects like the fact that push_back("") is ill-formed.
So for push_back, we're really just checking that it can be called with a const lvalue and with a non-const rvalue. (The Standard actually also requires that it can be called with a non-const lvalue and with a const rvalue, and these cases have the same behavior as when called with a const lvalue.)
(If you really wanted to test for an exact push_back signature, you could try static_cast<void (ContainerType::*)(typename ContainerType::value_type&&)>(&ContainerType::push_back); - but this is not recommended, since member functions in namespace std are not required to have signatures exactly as described, only to be callable with the same arguments as if declared as described.)
Also, the standard container class templates don't have any constraints on their push_back or emplace_back functions. Every instantiation of the templates which have push_back declares both overloads, whether or not the type is copyable and/or movable. If not, it would be an error to actually call or otherwise odr-use the push_back function, but it "exists" for purposes of requires-expressions and SFINAE contexts. Likewise, the emplace_back member template is declared to accept any number of arguments with any types and value categories, no matter whether they can be used as value_type constructor arguments or not.
So what we would want to test to find out if the container has an emplace_back with an essentially ordinary variadic function declaration would need to be phrased as: Can emplace_back be called with any number of arguments, with each having any possible type and each being either an lvalue or rvalue? I don't think there's any way to really answer that within C++, using requires-expressions, SFINAE tricks, or otherwise. So I would just do one simple test for existence of some sort of emplace_back, and that test might as well be as simple as possible: zero arguments.
You could get fancier and also test for some additional cases: Does emplace_back accept different numbers of arguments, up to some fixed maximum? Does it accept lvalue and rvalue arguments? Does it accept arguments of dummy struct types? Dummy struct types that aren't MoveConstructible? const, volatile, and const volatile types? All possible combinations of all of the above? But since you'll never cover all the cases, how much value does each partial enhancement like this really give, compared to the effort, complexity, and maintenance needed to add checks?

Why c++ compiler gives error when using `std::max()` function for two different type of numeric variable

Is there any reason that c++ compiler gives error when using two different numeric variable types in std::max() function? (e.g. int and long).
I mean something like: "Sometimes we have this problem when using std::max() function for two different numeric variable types, so the compiler gives error to prevent this problem".
The compiler produces an error because it cannot perform type deduction for the template argument of std::max. This is how std::max template is declared: the same type (template parameter) is used for both arguments. If the arguments have different types, the deduction becomes ambiguous.
If you work around the deduction ambiguity by supplying the template argument explicitly, you will be able to use different types as std::max arguments
std::max(1, 2.0); // Error
std::max<double>(1, 2.0); // OK
The reason why std::max insists on using a common type for its arguments (instead of using two independent types) is described in #bolov's answer: the function actually wants to return a reference to the maximum value.
std::max returns a reference to the argument that has the maximum value. The main reason it is this way is because it is a generic function and as such it can be used with types expensive to copy. Also you might actually need just a reference to the object, instead a copy of it.
And because it returns a reference to a argument, all arguments must be of the same type.
The direct answer to the question is that it's because std::min and std::max take only one template parameter that defines the types of both arguments. If/when you try to pass arguments of different types, the compiler can't decide which of those two types to use for the template argument, so the code is ambiguous. As originally defined in C++98, std::min and std::max had signatures like these (C++03, §[lib.alg.min.max]):
template<class T> const T& min(const T& a, const T& b);
template<class T, class Compare>
const T& min(const T& a, const T& b, Compare comp);
template<class T> const T& max(const T& a, const T& b);
template<class T, class Compare>
const T& max(const T& a, const T& b, Compare comp);
So the basic idea here is that the function receives two objects by reference, and returns a reference to one of those objects. If it received objects of two different types, it wouldn't be able to return a reference to an input object because one of the objects would necessarily be of a different type than it was returning (so #bolov is correct about that part, but I don't think it's really the whole story).
With a modern compiler/standard library, if you don't might dealing with values instead of references, you could pretty easily write code on this general order:
template <class T, class U>
std::common_type<T, U> min(T const &a, U const &b) {
return b < a ? b : a;
}
template <class T, class U>
std::common_type<T, U> max(T const &a, U const &b) {
return a < b ? b : a;
}
That makes it pretty easy to deal with your case of passing an int and a long (or other pairs of types, as long as std::common_type can deduce some common type for them, and a<b is defined for objects of the two types.
But, in 1998, even if std::common_type had been available so it was easy to do, that solution probably wouldn't have been accepted (and as we'll see, it's still open to some question whether it's a great idea)--at the time, many people still thought in terms of lots of inheritance, so it was (more or less) taken for granted that you'd frequently use it in situations where both arguments were really of some derived type, something on this general order:
class Base {
// ...
virtual bool operator<(Base const &other);
};
class Derived1 : public Base {
// ...
};
class Derived2 : public Base {
// ...
};
Derived1 d1;
Derived2 d2;
Base &b = std::max(d1, d2);
In this case, the version above that returns a value instead of returning a reference would cause a serious problem. common_type<Derived1, Derived2> is going to be Base, so we'd end up slicing the argument to create an object of type Base, and returning that. This would rarely provide desirable behavior (and in some cases, such as if Base were an abstract base class, it wouldn't even compile).
There's one other point that's probably worth noting: even when applied in a seemingly simple situation, std::common_type can produce results you might not expect. For example, let's consider calling the template defined above like:
auto x = min(-1, 1u);
That leaves us with an obvious question: what type will x be?
Even though we've passed it an int and an unsigned, the type of the result is (at least potentially) neither int or unsigned (e.g., quite possibly long long)!

choose which constructor in c++

I am practicing C++ by building my own version of vector, named "Vector". I have two constructors among others, fill constructor and range constructor. Their declarations look like following:
template <typename Type>
class Vector {
public:
// fill constructor
Vector(size_t num, const Type& cont);
// range constructor
template<typename InputIterator> Vector(InputIterator first, InputIterator last);
/*
other members
......
*/
}
The fill constructor fills the container with num of val; and the range constructor copies every value in the range [first, last) into the container. They are supposed to be the same with the two constructors of the STL vector.
Their definitions goes following:
//fill constructor
template <typename Type>
Vector<Type>::Vector(size_t num, const Type& cont){
content = new Type[num];
for (int i = 0; i < num; i ++)
content[i] = cont;
contentSize = contentCapacity = num;
}
// range constructor
template <typename Type>
template<typename InputIterator>
Vector<Type>::Vector(InputIterator first, InputIterator last){
this->content = new Type[last - first];
int i = 0;
for (InputIterator iitr = first; iitr != last; iitr ++, i ++)
*(content + i) = *iitr;
this->contentSize = this->contentCapacity = i;
}
However, when I try to use them, I have problem distinguishing them.
For example:
Vector<int> v1(3, 5);
With the this line of code, I intended to create a Vector that contains three elements, each of which is 5. But the compiler goes for the range constructor, treating both "3" and "5" as instances of the "InputIterator", which, with no surprises, causes error.
Of course, if I change the code to:
Vector<int> v1(size_t(3), 5);
Everything is fine, the fill constructor is called. But that is obviously not intuitive and user friendly.
So, is there a way that I can use the fill constructor intuitively?
You can use std::enable_if (or boost::enable_if if you don't use C++11) to disambiguate the constructors.
#include <iostream>
#include <type_traits>
#include <vector>
using namespace std;
template <typename Type>
class Vector {
public:
// fill constructor
Vector(size_t num, const Type& cont)
{
cout << "Fill constructor" << endl;
}
// range constructor
template<typename InputIterator> Vector(InputIterator first, InputIterator last,
typename std::enable_if<!std::is_integral<InputIterator>::value>::type* = 0)
{
cout << "Range constructor" << endl;
}
};
int main()
{
Vector<int> v1(3, 5);
std::vector<int> v2(3, 5);
Vector<int> v3(v2.begin(), v2.end());
}
The above program should first call the fill constructor by checking if the type is an integral type (and thus not an iterator.)
By the way, in your implementation of the range constructor, you should use std::distance(first, last) rather than last - first. Explicitly using the - operator on iterators limits you to RandomAccessIterator types, but you want to support InputIterator which is the most generic type of Iterator.
Even std::vector seems to have this issue.
std::vector<int> v2(2,3);
chooses
template<class _Iter>
vector(_Iter _First, _Iter _Last)
In Visual C++, even though it should match closer to the non templated case..
Edit: That above function (correctly) delegates the construction to the below one. I am totally lost..
template<class _Iter>
void _Construct(_Iter _Count, _Iter _Val, _Int_iterator_tag)
Edit #2 AH!:
Somehow this below function identifies which version of the constructor is meant to be called.
template<class _Iter> inline
typename iterator_traits<_Iter>::iterator_category
_Iter_cat(const _Iter&)
{ // return category from iterator argument
typename iterator_traits<_Iter>::iterator_category _Cat;
return (_Cat);
}
The above shown _Construct function has (atleast) 2 versions overloading on the third variable which is a tag to returned by the above _Iter_cat function. Based on the type of this category the correct overload of the _Construct is picked.
Final edit:
iterator_traits<_Iter> is a class that seems to be templated for many different common varieties, each returning the appropriate "Category" type
Solution: It appears template specialization of the first arguement's type is how the std library handles this messy situation (primitive value type) in the case of MS VC++. Perhaps you could look into it and follow suit?
The problem arises (I think) because with primitive value types, the Type and size_t variables are similar, and so the template version with two identical types gets picked.
The problem is the same at the one faced by the standard library implementation. There are several ways to solve it.
You can meticulously provide non-template overloaded constructors for all integral types (in place of the first parameter).
You can use SFINAE-based technique (like enable_if) to make sure the range constructor is not selected for integer argument.
You can branch the range constructor at run-time (by using if) after detecting integral argument (by using is_integral) and redirect control to the proper constructing code. The branching condition will be a compile-time value, meaning that the code will probably be reduced at compile-time by the compiler.
You can simply peek into your version of standard library implementation and see how they do it (although their approach is not required to be portable and/or valid from the point of view of abstract C++ language).
This ambiguity caused problems for early library implementers. It's called the "Do The Right Thing" effect. As far as I know, you need SFINAE to solve it… it might have been one of the first applications of that technique. (Some compilers cheated and hacked their overload resolution internals, until the solution was found within the core language.)
The standard specification of this issue is one of the key differences between C++98 and C++03. From C++11, §23.2.3:
14 For every sequence container defined in this Clause and in Clause 21:
— If the constructor
template <class InputIterator>
X(InputIterator first, InputIterator last,
const allocator_type& alloc = allocator_type())
is called with a type InputIterator that does not qualify as an input iterator, then the constructor shall not participate in overload resolution.
15 The extent to which an implementation determines that a type cannot be an input iterator is unspecified, except that as a minimum integral types shall not qualify as input iterators.