Writing variable framerate videos in openCV - c++

The steps I follow for writing a video file in openCV are as follows:
CvVideoWriter *writer =cvCreateVideoWriter(fileName, Codec ID, frameRate, frameSize); // Create Video Writer
cvWriteFrame(writer, frame); // Write frame
cvReleaseVideoWriter(&writer); // Release video writer
The above code snippet writes at a fixed frame rate. I need to write out variable frame rate videos. The approach I had used earlier with libx264 involved writing individual timestamps to each frame.
So, the question is how do I write timestamps to a frame in openCV - what is the specific API ? More generally, how do I create variable frame rate videos ?

I don't think it is possible to do this with OpenCV directly without modifying the code to give access under the hood. You would need to use a different library like libvlc to do so using the imem to get your raw RGB frames in OpenCV into a file. This link provides an example using imem with raw images loaded from OpenCV. You would just need to change the :sout options to save to the file you want using your preferred codec.

Related

using OpenCV to capture images, not video

I'm using OpenCV4 to read from a camera. Similar to a webcam. Works great, code is somewhat like this:
cv::VideoCapture cap(0);
cap.set(cv::CAP_PROP_FRAME_WIDTH , 1600);
cap.set(cv::CAP_PROP_FRAME_HEIGHT, 1200);
while (true)
{
cv::Mat mat;
// wait for some external event here so I know it is time to take a picture...
cap >> mat;
process_image(mat);
}
Problem is, this gives many video frames, not a single image. This is important because in my case I don't want nor need to be processing 30 FPS. I actually have specific physical events that trigger reading the image from the camera at certain times. Because OpenCV is expecting the caller to want video -- not surprising considering the class is called cv::VideoCapture -- it has buffered many seconds of frames.
What I see in the image is always from several seconds ago.
So my questions:
Is there a way to flush the OpenCV buffer?
Or to tell OpenCV to discard the input until I tell it to take another image?
Or to get the most recent image instead of the oldest one?
The other option I'm thinking of investigating is using V4L2 directly instead of OpenCV. Will that let me take individual pictures or only stream video like OpenCV?

Changing the video frame quality(compress) in to JPEG and rendering

I'm totally new to OpenCv library and I'm implementing a simple client server application using Opencv and python. Here the client captures the video from the webcam and sends it to the server. I need to compress the video frame in order to reduce the bandwidth usage. As I could find we can save the frame in to a JPEG which is a loosy compression a technique. But using the provided method I have to write the frame into and JPEG image. What I need is without writing to an image rendering the low quality(compressed frame). What i'm currently doing is writing to a JPEG and reading it again. two IO cycles per a single frame is not efficient at all. Can anyone suggest a better solution?
cv2.imwrite('imageName.jpg', frame, [int(cv2.IMWRITE_JPEG_QUALITY), 90])
newFrame=cv2.imread('imageName.jpg')
cv2.imshow('preview',newFrame);
(frame= current image frame I captured,
newFrame=loading the saved image in to the programme)

Modifying CISCO openh264 to take image frames and out compressed frames

Has anyone tried to modify the CISCO openh264 library to take JPEG images as input and compress them into P and I frames (output as frames, NOT video) and similarly to modify decoder to take compressed P and I frames and generate uncompressed-frames ?
I have a camera looking at a static scene and taking pictures (1280x720p) every 30 second. The scene is almost static. Currenlty I am using JPEG compression to compress each frame individually and it is resulting in an image size of ~270KB. This compressed frame is transferred via internet to a storage server. Since there is very little motion in the scene, the 'I' frame size will be very small (I think it should be ~20-50KB). So it will be very cost effective to transmit I frames over internet instead of JPEG images.
Can anyone guide me to some project or about how to proceed with this task ?
You are describing exactly what a codec does. It takes images, and compresses them. There relationship in time is irrelevant to the compression step. The decoder than decides how to display or just write them to disk. You don't need to modify open264, what you want to do is exactly what it is designed to do.

Create video vom rendered OpenGL frames

i am searching for a way to create a video from a row of frames i have rendered with OpenGL and transfered to ram as int array using the glGetTexImage function. is it possible to achieve this directly in ram (~10 secs video) or do i have to save each frame to the harddisk and encode the video afterwards?
i have found this sample http://cekirdek.pardus.org.tr/~ismail/ffmpeg-docs/api-example_8c-source.html in an other SO question but is this still the best way to do it?
today i got a hint to use this example http://git.videolan.org/?p=ffmpeg.git;a=blob;f=doc/examples/decoding_encoding.c;h=cb63294b142f007cf78436c5d81c08a49f3124be;hb=HEAD to see how h264 could be achieved. the problem when you want to encode frames rendered by opengl is that they are in RGB(A) and most codecs require YUV. for the convertion you can use swscale (ffmpeg) - an example how to use it can be found here http://web.me.com/dhoerl/Home/Tech_Blog/Entries/2009/1/22_Revised_avcodec_sample.c.html
as ananthonline stated the direct encoding of the frames is very cpu intensive but you can also write your frames with ffmpeg as rawvideo format, which supports the rgb24 pixelformat, and convert it offline with the cmd commands of ffmpeg.
If you want a cross-platform way of doing it, you're probably going to have to use ffmpeg/libavcodec but on Windows, you can write an AVI quite simply using the resources here.

How to read .avi files C++

I want to read in an .avi video file for a program that I am making. I have the file location saved as a string. Is there any good tutorials on using .avi files in c++ or does anyone know who to read one in? Is it the same as normal files?
I have a previously asked SO question that goes into better detail but here is what I want to do:
I am making a program that will detect faces (though OpenCV) As of now I have been given a video processor program that will detect each face on a frame, and return the frame as a image and the CvRec of the faces. I want to take these faces and test them to validate that they are all actually faces.
After I have all the faces (tested) I want to then take the images and test them together. I test the faces on each frame for size and distance changes. If the faces pass this for a frame length of two seconds, then I want to crop the face and make it the subject of each frame.
After each frame is cropped I then want to save the new video file for the user.
Hopefully that helps. If anyone needs a better explanation please let me know.
First of all, a little background.
What is AVI?
AVI stands for Audio Video Interleave. It is a special case of the RIFF (Resource Interchange File Format). AVI is defined by Microsoft and it is the most common format for audio/video data.
I assume you would want to read a avi file and decode the compressed video frames. AVI file is just like any other normal file and you can use fread()(in C) or iostream(in C++) to open an avi file and read it contents. But the contents of an avi file are video frames in a compressed format. The compression allows video content of bigger sizes to be efficiently packed in less memory space.To make any sense of this compressed data you would have to decode the encoded data format.You will have to study the standard which describes how AVI encoding is done and then extract and decode the frames. this raw video data now when fed to a video device will be displayed in video format.
It seems you are staying within OpenCV so things are easy. If OpenCV is compiled properly it is capable of delegating io/coding/decoding to other libraries. Quicktime and others for example, but best is to use ffmpeg. You open, read and decode everything using the OpenCV API which gives you the video frame by frame.
Make sure your OpenCV is compiled with ffmpeg support and then read the OpenCV tutorial on how to read/write AVI files. It's really easy.
Getting OpenCV to be built with ffmpeg support might be hard though. You might want to switch to an older version of OpenCV if you can't get ffmpeg running with the current one.
Personally i would not spent time trying to read the video by yourself and delegate the task to OpenCV. That's how it is supposed to be used.