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I apologize if this is a dumb question, im just starting to learn winapi. here is the code in concern:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
WCHAR greeting[] = _T("line1");
WCHAR greeting1[] = _T("another line");
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
repaint = false;
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
switch (pageID) {
case 1: {//display first string
TextOut(hdc, 5, 5, greeting, _tcslen(greeting));
break;
}
case 2: {//display the other string
TextOut(hdc, 5, 100, greeting1, _tcslen(greeting1));
break;
}
}
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
/*****************************************************************************/
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
pageID = 1;
repaint = true;
}
if (LOWORD(wParam) == IDC_BUTTON1) {
pageID = 2;
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
I apologize for the seemingly random variables that don't do anything, I was just trying to make this work any way possible, but no dice.
What I am trying to do, is to have one of the textouts run after a button is pressed in a dialog box. Unfortunately, the text isn't displayed until wndproc runs next time. UpdateWindow is useless, because I need to pass hWnd to it, but I can't do that when Im not in wndproc. Need a quick tip on how this should be done. Im sure everyone does it every day, just not obvious for me... Thanks!
Basically use InvalidateRect, but this comment
UpdateWindow is useless, because I need to pass hWnd to it, but I
can't do that when Im not in wndproc.
exhibits kind of a fundamental misunderstanding of how Win32 programming works. You always need a window handle to a window you are working with. You get window handles when you create windows; you need to store those somewhere.
Anyway below is a minimal version of using buttons on one window to drive repainting of another window.
#include <windows.h>
HINSTANCE g_hInstance = 0;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK SomeOtherWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
const int kBtn1ID = 101;
const int kBtn2ID = 102;
int pageID = 1;
HWND g_other_hwnd = NULL;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg = { 0 };
WNDCLASS wc = { 0 };
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
wc.lpszClassName = L"foobar";
if (!RegisterClass(&wc))
return 1;
wc.lpszClassName = L"some_other_window";
wc.lpfnWndProc = SomeOtherWndProc;
if (!RegisterClass(&wc))
return 1;
g_hInstance = hInstance;
if (!CreateWindow(L"foobar",
L"foobar",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, 0, 0, hInstance, NULL))
return 2;
if (!(g_other_hwnd = CreateWindow(L"some_other_window",
L"quux",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, 0, 0, hInstance, NULL)))
return 2;
while (GetMessage(&msg, NULL, 0, 0) > 0)
DispatchMessage(&msg);
return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
CreateWindow(L"button", L"some button", BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, 10, 10, 150, 35, hWnd, (HMENU)kBtn1ID, g_hInstance, 0);
CreateWindow(L"button", L"some other button", BS_PUSHBUTTON | WS_VISIBLE | WS_CHILD, 10, 55, 150, 35, hWnd, (HMENU)kBtn2ID, g_hInstance, 0);
break;
case WM_COMMAND: {
int btn_id = LOWORD(wParam);
switch (btn_id) {
case kBtn1ID:
pageID = 1;
InvalidateRect(g_other_hwnd, NULL, TRUE);
break;
case kBtn2ID:
pageID = 2;
InvalidateRect(g_other_hwnd, NULL, TRUE);
break;
}
}
break;
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK SomeOtherWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
static auto greeting = L"hello there.";
static auto greeting1 = L"goodbye.";
switch (pageID) {
case 1: {//display first string
TextOut(hdc, 5, 5, greeting, lstrlenW(greeting));
break;
}
case 2: {//display the other string
TextOut(hdc, 5, 100, greeting1, lstrlenW(greeting1));
break;
}
}
EndPaint(hWnd, &ps);
}
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Running my program it runs and due to me having a menu with EXIT to Destroy the window it runs and immediately exits the window. Unsure how to fix my issue here on compiling the program to have it not run the WindowProcedure function and passing the argument EXITMENU resulting in the Window being destroyed.
*.CPP
#include <windows.h>
#define HELPMENU 1
#define HIGHSCROREMENU 2
#define EXITMENU 3
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR args, int ncmdshow) {
WNDCLASS wc = { 0 }; // WNDCLASSW is a structure
LPCWSTR title = L"Window"; // Long Pointer Constant Wide (UTF-16) String
wc.hbrBackground = (HBRUSH)COLOR_WINDOW; // Background
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_HAND); // Sets Cursor
wc.hInstance = hInst; // Instance of window
wc.lpszClassName = L"windowClass"; // Class name
wc.lpfnWndProc = WindowProcedure; // Pointer to the function // Controller of window handle
if (!RegisterClassW(&wc)) { // Registers the window class
return -1;
}
// | binary combination value, posX, posY, Width, Height
// Creates the window
CreateWindow(wc.lpszClassName, title, WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_BORDER, 100, 100, 800, 600, NULL, NULL, NULL, NULL);
MSG msg = { 0 };
while (GetMessage(&msg, NULL, NULL, NULL) > 0) { // Keeps the window running
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
/* Event Paths */
LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp) {
switch (msg) {
case WM_CREATE: // On window creation
AddControls(hWnd);
AddMenu(hWnd);
break;
case WM_LBUTTONDOWN: // Left Mouse button
break;
case WM_DESTROY: // Makes GetMessage Function return false, closing the window
PostQuitMessage(0);
return 0;
case EXITMENU:
DestroyWindow(hWnd); // This part of the code shouldn't run on creation
break;
default:
return DefWindowProc(hWnd, msg, wp, lp);
}
}
/* Creates menu */
void AddMenu(HWND hWnd) {
hMenu = CreateMenu(); // Creates menu object
// AppendMenu(Menu Instance, Usage Type, Argument, String info);
AppendMenu(hMenu, MF_STRING, HELPMENU, L"Help - F1");
AppendMenu(hMenu, MF_STRING, HIGHSCROREMENU, L"Highscores - F2"); // Menu Created
AppendMenu(hMenu, MF_STRING, EXITMENU, L"Exit - ESC");
// SetMenu(Window Handle , Menu Instance);
SetMenu(hWnd, hMenu); // Sets menu for window //
}
You are not handling the menu commands correctly in your WindowProcedure().
You have defined EXITMENU as 3, which is the same value as the WM_MOVE message. So, in your switch, you are destroying your window as soon as it receives a WM_MOVE message during window creation.
You need to instead handle the menu commands via the WM_COMMAND message, per the documentation:
About Menus: Messages Used With Menus
When the user chooses a command item from a menu, the system sends a WM_COMMAND message to the window procedure. The low-order word of the WM_COMMAND message's wParam parameter contains the identifier of the chosen item. The window procedure should examine the identifier and process the message accordingly.
Try this instead:
LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp) {
switch (msg) {
...
case WM_COMMAND:
switch (wp) {
case HELPMENU: {
...
return 0;
}
case HIGHSCROREMENU: {
...
return 0;
}
case EXITMENU: {
DestroyWindow(hWnd);
return 0;
}
}
break;
}
...
}
return DefWindowProc(hWnd, msg, wp, lp);
}
UPDATE: That being said, consider having your EXITMENU handler use SendMessage(WM_CLOSE) instead of DestroyWindow(). If your app maintains data that should be saved when the app is closed by the user, you can add a WM_CLOSE handler to perform that action regardless of how the window is being closed (your exit menu, X close button, Alt-F4, etc). DefWindowProc() destroys a window when processing WM_CLOSE.
LRESULT CALLBACK WindowProcedure(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp) {
switch (msg) {
...
case WM_CLOSE: {
if (data has been modified) {
prompt user to save data...
if (cancelled) {
return 0;
}
if (should save) {
save data ...
}
}
break;
}
case WM_COMMAND:
switch (wp) {
...
case EXITMENU: {
SendMessage(hWnd, WM_CLOSE, 0, 0);
return 0;
}
}
break;
}
...
}
return DefWindowProc(hWnd, msg, wp, lp);
}
I'm just trying to draw an ellipse:
case WM_PAINT:
hdc = BeginPaint(parentWindow, &ps);
Ellipse(hdc, x, y, width, height);
EndPaint(parentWindow, &ps);
, and then erase it with drawing a new ellipse with some new parameters every second using timer:
case WM_CREATE:
SetTimer(hWnd, 1, 1000, NULL);
break;
case WM_TIMER:
x += 5;
InvalidateRect(hWnd, NULL, TRUE);
break;
But ellipses are not erased and layered:
However, i tried to trace WM_ERASEBKGND and it really is sent every InvalidateRect.
Full code:
#include <Windows.h>
#include <windowsx.h>
#include <tchar.h>
#include <iostream>
TCHAR szWindowClass[] = TEXT("CreateThreadWindow");
TCHAR szAppName[] = TEXT("CreateThreadExample");
BOOL InitWindow(HINSTANCE, int);
ATOM MyRegisterClass(HINSTANCE);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HWND parentWindow;
MSG msg;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MyRegisterClass(hInstance);
if (!InitWindow(hInstance, nCmdShow))
return FALSE;
BOOL bRet;
while ((bRet = GetMessage(&msg, (HWND)NULL, 0, 0)) != 0)
{
if (bRet == -1)
return FALSE;
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASS wndClass;
memset(&wndClass, 0, sizeof(wndClass));
wndClass.lpfnWndProc = WndProc;
wndClass.hInstance = hInstance;
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = szWindowClass;
return RegisterClass(&wndClass);
}
BOOL InitWindow(HINSTANCE hInstance, int nCmdShow)
{
parentWindow = CreateWindow(szWindowClass, szAppName, WS_OVERLAPPEDWINDOW,
300, 0, 600, 600, NULL, NULL, hInstance, NULL);
ShowWindow(parentWindow, nCmdShow);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam)
{
PAINTSTRUCT ps;
HDC hdc;
static int x = 0, y = 0, width = 200, height = 100;
switch (message) {
case WM_ERASEBKGND:
_RPT1(0, "%s\n", "erase");
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
Ellipse(hdc, x, y, width, height);
EndPaint(hWnd, &ps);
break;
case WM_CREATE:
SetTimer(hWnd, 1, 1000, NULL);
break;
case WM_TIMER:
x += 5;
InvalidateRect(hWnd, NULL, TRUE);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hWnd, message, wparam, lparam);
}
}
Your code isn't erasing anything. It's just drawing an ellipse at the specified coordinates. The previously-drawn ellipse is still there.
You mention the WM_ERASEBKGND message, but there are two reasons why that isn't working for you:
In your window procedure (WndProc), you handle the WM_ERASEBKGND message explicitly, which means that it doesn't get passed to the default window procedure (DefWindowProc). A better way to write your window procedure would be the following:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam)
{
static int x = 0, y = 0, width = 200, height = 100;
switch (message) {
case WM_ERASEBKGND:
{
_RPT1(0, "%s\n", "erase");
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
Ellipse(hdc, x, y, width, height);
EndPaint(hWnd, &ps);
return 0;
}
case WM_CREATE:
{
SetTimer(hWnd, 1, 1000, NULL);
break;
}
case WM_TIMER:
{
x += 5;
InvalidateRect(hWnd, NULL, TRUE);
return 0;
}
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
default:
break;
}
return DefWindowProc(hWnd, message, wparam, lparam);
}
Now, the default window procedure gets called every time, unless you explicitly return from inside of a case label.
When you register your window class (inside of MyRegisterClass), you zero all fields of the WNDCLASS structure and then explicitly initialize a couple of them. You don't explicitly initialize the hbrBackground field, so it is being set to 0. And when hbrBackground is 0,
When this member is NULL, an application must paint its own background whenever it is requested to paint in its client area. To determine whether the background must be painted, an application can either process the WM_ERASEBKGND message or test the fErase member of the PAINTSTRUCT structure filled by the BeginPaint function.
This means that the default window procedure isn't doing anything in response to the WM_ERASEBKGND message because you didn't give your window a background brush.
You will either need to set hbrBackground to something like COLOR_WINDOW + 1, or you will need to add code to your WM_ERASEBKGND message handler to erase the window's background yourself.
Or, perhaps an even better option would be to forget about the WM_ERASEBKGND message altogether, as many Windows programmers do, because this two-step erase-and-paint approach tends to cause flicker. Leave the hbrBackground field set to NULL, don't do anything in response to the WM_ERASEBKGND message, and do your erasing at the top of the WM_PAINT handler:
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// Erase background of entire client area.
RECT rcClient;
GetClientRect(hWnd, &rcClient);
FillRect(hdc, &rcClient, reinterpret_cast<HBRUSH>(COLOR_WINDOW+1));
// Do normal drawing.
Ellipse(hdc, x, y, width, height);
EndPaint(hWnd, &ps);
return 0;
}
i'm using a Dialog to ask the user for some input, but my window 'hangs' after the user is done (controls don't respond anymore, but it's still visible) and disappears only when the application quits.
Here's my code:
LRESULT CALLBACK Level2Auth(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam) {
switch (Message)
{
case WM_CREATE:
{
{... do stuff ...}
CreateWindow(L"BUTTON", L"Connect",
WS_VISIBLE | WS_CHILD | WS_BORDER,
370, 10, 70, 20,
hwnd, (HMENU)1, NULL, NULL);
break;
}
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case 1:
{
{... retrieve input ...}
Level2Auth(NULL, WM_DESTROY, NULL, NULL);
break;
}
default:
{
break;
}
}
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
And the message loop:
INT WINAPI launchLevel2Auth()
{
MSG Msg; HWND hwnd;
hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, L"Level2AuthPopUp", L"Remote PKCS#11 PIN entry", WS_VISIBLE | WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
100,
NULL, NULL, hInstance, NULL);
if (hwnd == NULL) {
return 0;
}
while (GetMessage(&Msg, NULL, 0, 0) > 0) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
My intention was to retrieve some data in a text field as the "Connect" button was clicked, and then to close the window.
Thanks a lot for your answers.
When you are calling your own message handler with WM_DESTROY message directly, you are bypassing any cleanup, that needs to be done by WINAPI framework. Instead, use DestroyWindow:
...
switch (LOWORD(wParam))
{
case 1:
{
{... retrieve input ...}
DestroyWindow (hwnd);
// Level2Auth(NULL, WM_DESTROY, NULL, NULL);
break;
}
...
Article for further reading: Destroying Windows in WINAPI.
I'm learning C++ and I have some questions. Some researches at msdn didn't help me. I wanna create two windows in one app. One window - dialog with options and another for graphic output. Here is the code that I use. But I have some problems with it:
Second window (for graphic) does not react at close, minimize, iconic buttons presses.
Message Boxes, when appear, are not in focus and not react at any mouse clicks, but in this time main window works fine.
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR lpCmdLine, int nCmdShow)
{
InitCommonControls();
if(FAILED(DialogWindow_OnCreate(hInstance)))
return 1;
if(FAILED(GraphicWindow_OnCreate(hInstance)))
return 1;
MSG msg;
memset(&msg, 0, sizeof(MSG));
while(msg.message != WM_QUIT)
{
while(PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
OnUpdate();
}
GraphicWindow_OnClose();
return 0;
}
Creation of main window (Dialog):
HRESULT DialogWindow_OnCreate(HINSTANCE hInst)
{
g_hDialogWindow = CreateDialog(hInst, MAKEINTRESOURCE(IDD_MAIN), NULL, DialogWindow_WndProc);
if(!g_hDialogWindow)
return E_NOTIMPL;
UpdateWindow(g_hDialogWindow);
return S_OK;
}
Main window proc (Dialog):
INT_PTR CALLBACK DialogWindow_WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
{
g_hDialogWindow = hWnd;
// Some init actions ...
return (INT_PTR)TRUE;
}
case WM_COMMAND:
int wmId, wmEvent;
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
switch(wmEvent)
{
case NULL: // Menu used
{
switch(wmId)
{
case IDC_BTN_1:
{
DialogWindow_OnBtn1();
MessageBoxA(NULL, "Some message", "Some title", MB_OK);
return (INT_PTR)TRUE;
} break;
case IDC_BTN_2:
{
DialogWindow_OnBtn2();
return (INT_PTR)TRUE;
} break;
// ...
case IDCANCEL:
{
// Close window
DefWindowProc(hWnd, WM_CLOSE, wParam, lParam);
} break;
case IDOK:
{
// Close window
DefWindowProc(hWnd, WM_CLOSE, wParam, lParam);
} break;
}
}
}
case WM_CLOSE:
DefWindowProc(hWnd, message, wParam, lParam);
return (INT_PTR)TRUE;
break;
case WM_DESTROY:
PostQuitMessage(0);
return (INT_PTR)TRUE;
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return (INT_PTR)FALSE;
}
Second window (Graphic) creation:
HRESULT GraphicWindow_OnCreate(HINSTANCE hInst)
{
HWND g_hGraphicWindow = NULL;
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = GraphicWindow_WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInst;
wcex.hIcon = LoadIcon(hInst, MAKEINTRESOURCE(IDI_APP_ICO));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = 0;
wcex.lpszClassName = _T("MyApp");
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
if(!RegisterClassEx(&wcex))
{
DWORD dwError = GetLastError();
if(dwError != ERROR_CLASS_ALREADY_EXISTS)
{
MessageBoxA(NULL, "GraphicWindow: RegisterClass() failed!", "Error", MB_OK | MB_ICONERROR);
return HRESULT_FROM_WIN32(dwError);
}
}
// Set window's initial size, but it might be changed later
int nDefaultWidth = 320;
int nDefaultHeight = 240;
RECT rc;
SetRect(&rc, 0, 0, nDefaultWidth, nDefaultHeight);
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
// Create the window
g_hGraphicWindow = CreateWindowA("MyApp", "GraphicWindow", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, (rc.right - rc.left), (rc.bottom - rc.top), 0,
0, hInst, 0);
if(!g_hGraphicWindow)
{
DWORD dwError = GetLastError();
MessageBoxA(NULL, "GraphicWindow: CreateWindow() failed!", "Error", MB_OK | MB_ICONERROR);
return HRESULT_FROM_WIN32(dwError);
}
UpdateWindow(g_hGraphicWindow);
return S_OK;
}
Graphic window proc:
LRESULT CALLBACK GraphicWindow_WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_KEYDOWN:
{
switch(wParam)
{
case VK_RETURN:
// Some actions ...
break;
case VK_ESCAPE:
// Some actions ...
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_CLOSE:
ShowWindow(hWnd, SW_HIDE);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Where is my problem? Help me, please.
I have the follow comments to make:
Do not call DefWindowProc in your dialog procedure. That could well be the main problem. See this example on MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/ms644996.aspx#modeless_box
Your message loop is somewhat bogus. More on that later.
You should not be calling ANSI functions. Remove all A suffixes. You'll need to prefix string literals with L to specify wide strings. For instance, L"foo".
You should presumably pass the main window handle as hWndParent when you call CreateDialog. Otherwise, the modeless dailog will be unowned and so have its own taskbar button, and not appear always on top of the main window.
You should pass the main window handle as hWnd when you call MessageBox.
Looking in more detail at the message loop, you are not following the rules laid out in the documentation to CreateDialog, which states:
To support keyboard navigation and other dialog box functionality, the message loop for the dialog box must call the IsDialogMessage function.
So your message loop should be:
while(GetMessage(&msg, NULL, 0, 0))
{
if(!IsDialogMessage(g_hDialogWindow, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
Note also that I switched to a GetMessage based loop. I don't think you need to run a hot loop for your needs. Using GetMessage allows your app's main thread to yield the CPU and block if it is idle.
In your Dialog Procedure, don't use DefWindowProc.
See: Dialog Box Default Message Processing.