Remove element from vector error C++ - c++

I know this might seem as a duplicate question, but it is not, I have a problem with a function and don''t know why it behaves like that.
I have a vector which holds elements of type MyMaterial** (std::vector). At a point in my program, I will know an element, "currentElement", and I will want to remove it.
I tried doing this:
myMaterials.erase(currentElement);
But here is the problem: Instead of only deleting "currentElement", it also deletes all elements added after it. Why does it do that and how can I solve it?
I must mention that I don''t know the position of "currentElement" in the vector, and i prefere not to search for it, I''m hoping there is another way.

If you are using std::vector, then:
Erase elements Removes from the vector either a single element
(position) or a range of elements ([first,last)).
Maybe you are looking for something like this:
How do I remove an item from a stl vector with a certain value?

To use vector::erase(iterator) to remove an element from a vector, you may either have to know its index OR iterate thru the list to hunt for it.
Luckily, There is the std::map, and this is how you would work it
std::map<std::string,myMaterial> myMaterials;
myMaterial mat;//assuming it doesnt take any args
myMaterials['myMaterialXYZ'] = mat; ///add it to the array
myMaterials.erase('myMaterialXYZ'); ///Erase by key..(or "name" in this case)
Now you can easily track string names instead of ever changing index positions...and memory locations, which by the way may be another ace up your sleeve.

I couldn''t really use the examples given by you above, because I got all kinds of errors, due to the type of elements the vector holds. But I made a function which managed to delete the specific element:
int i=0;
int found=0;
MyMaterial **material = gMaterials.begin();
while(material != gMaterials.end() && found == 0)
{
if(currentElement == material)
{
gMaterials.erase(gMaterials.begin() + i, gMaterials.begin() + i+1);
found = 1;
}
i++;
cloth++;
}
I don''t know how good/correct it is, but it does the job.
Thank you very much for the suggestions and the help.

Related

How to avoid out of range exception when erasing vector in a loop?

My apologies for the lengthy explanation.
I am working on a C++ application that loads two files into two 2D string vectors, rearranges those vectors, builds another 2D string vector, and outputs it all in a report. The first element of the two vectors is a code that identifies the owner of the item and the item in the vector. I pass the owner's identification to the program on start and loop through the two vectors in a nested while loop to find those that have matching first elements. When I do, I build a third vector with components of the first two, and I then need to capture any that don't match.
I was using the syntax "vector.erase(vector.begin() + i)" to remove elements from the two original arrays when they matched. When the loop completed, I had my new third vector, and I was left with two vectors that only had elements, which didn't match and that is what I needed. This was working fine as I tried the various owners in the files (the program accepts one owner at a time). Then I tried one that generated an out of range error.
I could not figure out how to do the erase inside of the loop without throwing the error (it didn't seem that swap and pop or erase-remove were feasible solutions). I solved my problem for the program with two extra nested while loops after building my third vector in this one.
I'd like to know how to make the erase method work here (as it seems a simpler solution) or at least how to check for my out of range error (and avoid it). There were a lot of "rows" for this particular owner; so debugging was tedious. Before giving up and going on to the nested while solution, I determined that the second erase was throwing the error. How can I make this work, or are my nested whiles after the fact, the best I can do? Here is the code:
i = 0;
while (i < AIvector.size())
{
CHECK:
j = 0;
while (j < TRvector.size())
{
if (AIvector[i][0] == TRvector[j][0])
{
linevector.clear();
// Add the necessary data from both vectors to Combo_outputvector
for (x = 0; x < AIvector[i].size(); x++)
{
linevector.push_back(AIvector[i][x]); // add AI info
}
for (x = 3; x < TRvector[j].size(); x++) // Don't need the the first three elements; so start with x=3.
{
linevector.push_back(TRvector[j][x]); // add TR info
}
Combo_outputvector.push_back(linevector); // build the combo vector
// then erase these two current rows/elements from their respective vectors, this revises the AI and TR vectors
AIvector.erase(AIvector.begin() + i);
TRvector.erase(TRvector.begin() + j);
goto CHECK; // jump from here because the erase will have changed the two increments
}
j++;
}
i++;
}
As already discussed, your goto jumps to the wrong position. Simply moving it out of the first while loop should solve your problems. But can we do better?
Erasing from a vector can be done cleanly with std::remove and std::erase for cheap-to-move objects, which vector and string both are. After some thought, however, I believe this isn't the best solution for you because you need a function that does more than just check if a certain row exists in both containers and that is not easily expressed with the erase-remove idiom.
Retaining the current structure, then, we can use iterators for the loop condition. We have a lot to gain from this, because std::vector::erase returns an iterator to the next valid element after the erased one. Not to mention that it takes an iterator anyway. Conditionally erasing elements in a vector becomes as simple as
auto it = vec.begin()
while (it != vec.end()) {
if (...)
it = vec.erase(it);
else
++it;
}
Because we assign erase's return value to it we don't have to worry about iterator invalidation. If we erase the last element, it returns vec.end() so that doesn't need special handling.
Your second loop can be removed altogether. The C++ standard defines functions for searching inside STL containers. std::find_if searches for a value in a container that satisfies a condition and returns an iterator to it, or end() if it doesn't exist. You haven't declared your types anywhere so I'm just going to assume the rows are std::vector<std::string>>.
using row_t = std::vector<std::string>;
auto AI_it = AIVector.begin();
while (AI_it != AIVector.end()) {
// Find a row in TRVector with the same first element as *AI_it
auto TR_it = std::find_if (TRVector.begin(), TRVector.end(), [&AI_it](const row_t& row) {
return row[0] == (*AI_it)[0];
});
// If a matching row was found
if (TR_it != TRVector.end()) {
// Copy the line from AIVector
auto linevector = *AI_it;
// Do NOT do this if you don't guarantee size > 3
assert(TR_it->size() >= 3);
std::copy(TR_it->begin() + 3, TR_it->end(),
std::back_inserter(linevector));
Combo_outputvector.emplace_back(std::move(linevector));
AI_it = AIVector.erase(AI_it);
TRVector.erase(TR_it);
}
else
++AI_it;
}
As you can see, switching to iterators completely sidesteps your initial problem of figuring out how not to access invalid indices. If you don't understand the syntax of the arguments for find_if search for the term lambda. It is beyond the scope if this answer to explain what they are.
A few notable changes:
linevector is now encapsulated properly. There is no reason for it to be declared outside this scope and reused.
linevector simply copies the desired row from AIVector rather than push_back every element in it, as long as Combo_outputvector (and therefore linevector) contains the same type than AIVector and TRVector.
std::copy is used instead of a for loop. Apart from being slightly shorter, it is also more generic, meaning you could change your container type to anything that supports random access iterators and inserting at the back, and the copy would still work.
linevector is moved into Combo_outputvector. This can be a huge performance optimization if your vectors are large!
It is possible that you used an non-encapsulated linevector because you wanted to keep a copy of the last inserted row outside of the loop. That would prohibit moving it, however. For this reason it is faster and more descriptive to do it as I showed above and then simply do the following after the loop.
auto linevector = Combo_outputvector.back();

Replacing For loop with memcopy, memmove, or std:copy?

I've got shift function where i an continuously sending it new data points and it will shift my points by an offset of 1. This is to achieve a "graphical shifting" where the points represent points on a graph.
The shifting function is the following:
void Chart_Buffer::ShiftData()
{
for(int index = 0; index < (_channel_Samples - 1); ++index)
{
_sample_Points[index].y = _sample_Points[index + 1].y;
}
return;
}
The problem with this is that it is running through a huge array of up to 800 data points and it does this every time for every new data point added, so i wanted to see if i can optimize this process by shifting all values out by an offset of 1 without running through a for loop. I looked at implementations of memcopy, memmove, and std::copy, but i cant figure out how to use them for my purpose.
Basically, if i have elements 0-799 in the array, i want to shift elements 1-799 by 1 so that i have 0-798 and then just add the new element to the array.
Edit: _sample_Points is type tagPOINT with the following structure:
typedef struct tagPOINT
{
LONG x;
LONG y;
} POINT, *PPOINT, NEAR *NPPOINT, FAR *LPPOINT;
It's hard to give a firm answer to this without knowing what you are doing with _sample_Points. But I believe that I can firmly say that copying every element in the array down one is an expensive approach.
In the best case: You just need to access the front of the array and add to the back of the array. If that's the case you're describing a queue.
To add a new element to the back of a queue use: push
To inspect the front element use: front
To "copy everything down one" (just delete the front element) use: pop.
Otherwise you'd be in the case where: You need random access to the array. If that's the case you can still get potentially better performance from a deqeu.
To add a new element to the back of a deque use: push_back
To inspect the front element use: front
To "copy everything down one" (just delete the front element) use: pop_front
So if you use a queue for your _sample_Points Chart_Buffer::ShiftData could be replaced by _sample_Points.pop().
If you use a deque for your _sample_Points Chart_Buffer::ShiftData could be replaced by _sample_Points.pop_front().
It looks like that you are looking for a std::deque. It is a double ended queue, which means you can pop an element from the back and push on the front.
If what you are looking for is to keep the elements of your array in a certain order, this will help you do just that.
Now if you also want to have them contiguously on memory, then you could do it like this:
memmove(array+1, array, sizeof(element)*(array_size-1));
array[0] = new_element;
You cannot do this without less operations than you are already doing, whether you spell all of them or you call an algorithm. The problem is that the operation is not what you described initially, it is not shifting the data, but shifting part of the data (only the y coordinate) but leaving the other half as it is.
If you don't want to spell out the operation, you can play with the transform algorithm in a way similar to the answer by id256, but I am not sure whether that is an improvement really, the loop in the question is easier and cleaner than the transform...
If it is an acceptable amount of refactoring of your code, you could also let go of tagPOINT and instead of having one _sample_Points, have two arrays, one for the x and one for the y. Then you can memmove() the array of ys. Like:
LONG _sample_Points_x[DIMENSION];
LONG _sample_Points_y[DIMENSION];
void Chart_Buffer::ShiftData() {
memmove(_sample_Points_y, _sample_Points_y + 1, (DIMENSION-1) * sizeof _sample_Points_y[0]);
}

std::remove vector for specified element

I'm trying to remove a specific value that is defined by an if statement, then stores as an int, i want to then look through the vector and erase it by using
if (comparedValuesBetween2[i] == First0ValueFor0Number2[j])
{
//make sure if there are no values to compare left just leave the the while loop by editing the count.
comparedValuesBetween2.resize(std::remove(comparedValuesBetween2.begin(), comparedValuesBetween2.end(), 8) - comparedValuesBetween2.begin());
}
but im getting these errors and i dont know why if you could help
6 IntelliSense: too many arguments in function call g:\08227 acw\ACW\Sudoku\Sudoku\main.cpp 225
5 IntelliSense: no suitable conversion function from "std::_Vector_iterator<std::_Vector_val<std::_Simple_types<int>>>" to "const char *" exists g:\08227 acw\ACW\Sudoku\Sudoku\main.cpp 225
I'm very new to c++. Thanks for your help.
You can simply call std::vector::erase() to remove specified element from the container:
if (comparedValuesBetween2[i] == First0ValueFor0Number2[j])
comparedValuesBetween2.erase(comparedValuesBetween2.begin() + i);
Also, just a side note, vector.erase() returns an iterator that points the next element in the vector. So if you are traversing your vector through an iterator, you gotta make sure you don't loose track of the iterator after you delete an element in the vector.
You don't really provide enough information on what you are trying to achieve. I suppose that i and j are loop indices?
The "idiomatic" way of doing it is called remove/erase idiom:
for(int j; .....) {
...
if(....) {
comparedValuesBetween2.erase(std::remove(comparedValuesBetween2.begin(), comparedValuesBetween2.end(), First0ValueFor0Number2[j]));
}
}
It has to be refined depending on what exactly is your use-case. Ideally the loop on j should not be a raw loop as well.

Adding object to vector with push_back working fine, but adding objects with accessor syntax [ ] , not working

I've implemented a merge function for vectors, which basically combines to sorted vectors in a one sorted vector. (yes, it is for a merge sort algorithm). I was trying to make my code faster and avoid overheads, so I decided not to use the push_back method on the vector, but try to use the array syntax instead which has lesser over head. However, something is going terribly wrong, and the output is messed up when i do this. Here's the code:
while(size1<left.size() && size2 < right.size()) //left and right are the input vectors
{
//it1 and it2 are iterators on the two sorted input vectors
if(*it1 <= *it2)
{
final.push_back(*it1); //final is the final vector to output
//final[count] = *it1; // this does not work for some reason
it1++;
size1++;
//cout<<"count ="<<count<<" size1 ="<<size1<<endl;
}
else
{
final.push_back(*it2);
//final[count] = left[size2];
it2++;
size2++;
}
count++;
//cout<<"count ="<<count<<" size1 ="<<size1<<"size2 = "<<size2<<endl;
}
It seems to me that the two methods should be functionally equivalent.
PS I have already reserved space for the final vector so that shouldnt be a problem.
You can't add new objects to vector using operator[]. .reserve() doesn't add them neither. You have to either use .resize() or .push_back().
Also, you are not avoiding overheads at all; call cost of operator[] isn't really much better that push_back() one, so until you profile your code thorougly, just use push_back. You can still use reserve to make sure unneccessary allocations won't be made.
In most of the cases, "optimizations" like this don't really help. If you want to make your code faster, profile it first and look for the hot paths.
There is a huge difference between
vector[i] = item;
and
vector.push_back(item);
Differences:
The first one modifies the element at index i and i must be valid index. That is,
0 <= i < vector.size() must be true
If i is an invalid index, the first one invokes undefined behavior, which means ANYTHING can happen. You could, however, use at() which throws exception if i is invalid:
vector.at(i) = item; //throws exception if i is invalid
The second one adds an element to the vector at the end, which means the size of the vector increases by one.
Since, sematically both of them do different thing, choose the one which you need.

Memory Allocation in C++, Using a Map of Linked Lists

The underlying data structure I am using is:
map<int, Cell> struct Cell{ char c; Cell*next; };
In effect the data structure maps an int to a linked list. The map(in this case implemented as a hashmap) ensures that finding a value in the list runs in constant time. The Linked List ensures that insertion and deletion also run in constant time. At each processing iteration I am doing something like:
Cell *cellPointer1 = new Cell;
//Process cells, build linked list
Once the list is built I put the elements Cell in map. The structure was working just fine and after my program I deallocate memory. For each Cell in the list.
delete cellPointer1
But at the end of my program I have a memory leak!!
To test memory leak I use:
#include <stdlib.h>
#include <crtdbg.h>
#define _CRTDBG_MAP_ALLOC
_CrtDumpMemoryLeaks();
I'm thinking that somewhere along the way the fact that I am putting the Cells in the map does not allow me to deallocate the memory correctly. Does anyone have any ideas on how to solve this problem?
We'll need to see your code for insertion and deletion to be sure about it.
What I'd see as a memleak-free insert / remove code would be:
( NOTE: I'm assuming you don't store the Cells that you allocate in the map )
//
// insert
//
std::map<int, Cell> _map;
Cell a; // no new here!
Cell *iter = &a;
while( condition )
{
Cell *b = new Cell();
iter->next = b;
iter = b;
}
_map[id] = a; // will 'copy' a into the container slot of the map
//
// cleanup:
//
std::map<int,Cell>::iterator i = _map.begin();
while( i != _map.end() )
{
Cell &a = i->second;
Cell *iter = a.next; // list of cells associated to 'a'.
while( iter != NULL )
{
Cell *to_delete = iter;
iter = iter->next;
delete to_delete;
}
_map.erase(i); // will remove the Cell from the map. No need to 'delete'
i++;
}
Edit: there was a comment indicating that I might not have understood the problem completely. If you insert ALL the cells you allocate in the map, then the faulty thing is that your map contains Cell, not Cell*.
If you define your map as: std::map<int, Cell *>, your problem would be solved at 2 conditions:
you insert all the Cells that you allocate in the map
the integer (the key) associated to each cell is unique (important!!)
Now the deletion is simply a matter of:
std::map<int, Cell*>::iterator i = _map.begin();
while( i != _map.end() )
{
Cell *c = i->second;
if ( c != NULL ) delete c;
}
_map.clear();
I've built almost the exact same hybrid data structure you are after (list/map with the same algorithmic complexity if I were to use unordered_map instead) and have been using it from time to time for almost a decade though it's a kind of bulky structure (something I'd use with convenience in mind more than efficiency).
It's worth noting that this is quite different from just using std::unordered_map directly. For a start, it preserves the original order in which one inserts elements. Insertion, removal, and searches are guaranteed to happen in logarithmic time (or constant time depending on whether key searching is involved and whether you use a hash table or BST), iterators do not get invalidated on insertion/removal (the main requirement I needed which made me favor std::map over std::unordered_map), etc.
The way I did it was like this:
// I use this as the iterator for my container with
// the list being the main 'focal point' while I
// treat the map as a secondary structure to accelerate
// key searches.
typedef typename std::list<Value>::iterator iterator;
// Values are stored in the list.
std::list<Value> data;
// Keys and iterators into the list are stored in a map.
std::map<Key, iterator> accelerator;
If you do it like this, it becomes quite easy. push_back is a matter of pushing back to the list and adding the last iterator to the map, iterator removal is a matter of removing the key pointed to by the iterator from the map before removing the element from the list as the list iterator, finding a key is a matter of searching the map and returning the associated value in the map which happens to be the list iterator, key removal is just finding a key and then doing iterator removal, etc.
If you want to improve all methods to constant time, then you can use std::unordered_map instead of std::map as I did here (though that comes with some caveats).
Taking an approach like this should simplify things considerably over an intrusive list-based solution where you're manually having to free memory.
Is there a reason why you are not using built-in containers like, say, STL?
Anyhow, you don't show the code where the allocation takes place, nor the map definition (is this coming from a library?).
Are you sure you deallocate all of the previously allocated Cells, starting from the last one and going backwards up to the first?
You could do this using the STL (remove next from Cell):
std::unordered_map<int,std::list<Cell>>
Or if cell only contains a char
std::unordered_map<int,std::string>
If your compiler doesn't support std::unordered_map then try boost::unordered_map.
If you really want to use intrusive data structures, have a look at Boost Intrusive.
As others have pointed out, it may be hard to see what you're doing wrong without seeing your code.
Someone should mention, however, that you're not helping yourself by overlaying two container types here.
If you're using a hash_map, you already have constant insertion and deletion time, see the related Hash : How does it work internally? post. The only exception to the O(c) lookup time is if your implementation decides to resize the container, in which case you have added overhead regardless of your linked list addition. Having two addressing schemes is only going to make things slower (not to mention buggier).
Sorry if this doesn't point you to the memory leak, but I'm sure a lot of memory leaks / bugs come from not using stl / boost containers to their full potential. Look into that first.
You need to be very careful with what you are doing, because values in a C++ map need to be copyable and with your structure that has raw pointers, you must handle your copy semantics properly.
You would be far better off using std::list where you won't need to worry about your copy semantics.
If you can't change that then at least std::map<int, Cell*> will be a bit more manageable, although you would have to manage the pointers in your map because std::map will not manage them for you.
You could of course use std::map<int, shared_ptr<Cell> >, probably easiest for you for now.
If you also use shared_ptr within your Cell object itself, you will need to beware of circular references, and as Cell will know it's being shared_ptr'd you could derive it from enable_shared_from_this
My final point will be that list is very rarely the correct collection type to use. It is the correct one to use sometimes, especially when you have an LRU cache situation and you want to move accessed elements to the end of the list fast. However that is the minority case and it probably doesn't apply here. Think of an alternative collection you really want. map< int, set<char> > perhaps? or map< int, vector< char > > ?
Your list has a lot of overheads to store a few chars