Loading bitmap in particular way - c++

I have a function that essentially takes a screen shot and saves a pointer to it as a structure. I would like to use the same structure for bitmaps that I load from files.
typedef struct _BITMAPCAPTURE {
HBITMAP hbm;
LPDWORD pixels;
INT width;
INT height;
} BITMAPCAPTURE;
BOOL CaptureScreen(BITMAPCAPTURE* bmpCapture)
{
BOOL bResult = FALSE;
if(!bmpCapture)
return bResult;
ZeroMemory(bmpCapture, sizeof(BITMAPCAPTURE));
HDC hdcScreen = GetDC(NULL);
HDC hdcCapture = CreateCompatibleDC(NULL);
int nWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN),
nHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
// Bitmap is stored top down as BGRA,BGRA,BGRA when used as
// DWORDs endianess would change it to ARGB.. windows COLORREF is ABGR
LPBYTE lpCapture;
BITMAPINFO bmiCapture = { {
sizeof(BITMAPINFOHEADER), nWidth, -nHeight, 1, 32, BI_RGB, 0, 0, 0, 0, 0,
} };
bmpCapture->hbm = CreateDIBSection(hdcScreen, &bmiCapture,
DIB_RGB_COLORS, (LPVOID *)&lpCapture, NULL, 0);
if(bmpCapture->hbm){
HBITMAP hbmOld = (HBITMAP)SelectObject(hdcCapture, bmpCapture->hbm);
BitBlt(hdcCapture, 0, 0, nWidth, nHeight, hdcScreen, 0, 0, SRCCOPY);
SelectObject(hdcCapture, hbmOld);
bmpCapture->pixels = (LPDWORD)lpCapture;
bmpCapture->width = nWidth;
bmpCapture->height = nHeight;
bResult = TRUE;
}
DeleteDC(hdcCapture);
DeleteDC(hdcScreen);
return bResult;
}
The handle to the bitmap, as well as the width and height are all easy enough to get but I'm unsure of how to get the pixels.

Related

how to capture D3D window in windows 10 with c++

I tried use gdi to capture certain window, it's ok for most window.
But to some window like "visual studio code", it doesn't work.
DX can't support capturing certain window.
How should I do? THANKS
::EnumWindows(EnumWindowsProc, NULL);
if (hCapWnd == NULL)
{
return FALSE;
}
SwitchToThisWindow(hCapWnd, true);
Sleep(1000);
//HWND hDesktopWnd = GetDesktopWindow();
HDC hDesktopDC = GetWindowDC(hCapWnd);
HDC hCaptureDC = CreateCompatibleDC(hDesktopDC);
SetStretchBltMode(hCaptureDC, COLORONCOLOR);
RECT rc;
::GetWindowRect(hCapWnd, &rc);
int width = rc.right - rc.left;
int height = rc.bottom - rc.top;
HBITMAP hCaptureBitmap = CreateCompatibleBitmap(hDesktopDC, width, height);
SelectObject(hCaptureDC, hCaptureBitmap);
BOOL bRet = BitBlt(hCaptureDC, 0, 0, width, height, hDesktopDC, 0, 0, SRCCOPY);
Init(width, height);
int nRet = GetDIBits(hCaptureDC, hCaptureBitmap, 0, height, buf, (BITMAPINFO*)&m_bitmapInfo, DIB_RGB_COLORS);
static int n = 0;
//if (n++ % 10 == 0)
{
// std::string name = ustd::format_string("%s\\%d.bmp", ustd::get_program_path().c_str(), n);
SaveBitmapToFile(hCaptureBitmap);
}
ReleaseDC(hCapWnd, hDesktopDC);
DeleteDC(hCaptureDC);
DeleteObject(hCaptureBitmap);

How can I keep reusing HBITMAP and HDC continually?

I am trying to get HBIPMAP working by reusing the HBITMAP and the HDC for performance reasons.
This is a small test project I wanted to do to learn more about CPU based Rasterization. For the window, im using SDL2.
The below code works if we comment out:
DeleteDC(hdcMem);
hdcMem = CreateCompatibleDC(device);
I can not find any example in the year 2018+.
mBackBuffer is just a Vector(DWORD)
void Device::createDeviceFromHWND(const HWND& hwnd, const int& width, const int& height)
{
// This is hacked code for an example.
auto device = GetDC(hwnd);
DWORD colorSize = 4; // ARGB;
// Create page section
// https://learn.microsoft.com/en-us/windows/desktop/memory/creating-named-shared-memory
HANDLE hMapFile;
LPCTSTR pBuf;
// https://learn.microsoft.com/en-us/windows/desktop/api/winbase/nf-winbase-createfilemappinga
hMapFile = CreateFileMappingA
(
INVALID_HANDLE_VALUE,
NULL,
PAGE_READWRITE,
0,
width * height * colorSize,
NULL
);
if (hMapFile == NULL)
{
return;
}
DWORD* buffer = (DWORD*)MapViewOfFile(
hMapFile,
FILE_MAP_ALL_ACCESS,
0,
0,
width * height * colorSize
);
BITMAPINFOHEADER header;
memset(&header, 0, sizeof(BITMAPINFOHEADER));
// https://msdn.microsoft.com/en-us/02f8ed65-8fed-4dda-9b94-7343a0cfa8c1
header.biSize = sizeof(BITMAPINFOHEADER);
header.biWidth = width;
header.biHeight = height;
header.biPlanes = 1;
header.biBitCount = 32;
header.biCompression = BI_RGB;
header.biSizeImage = width * height * sizeof(BYTE);
header.biXPelsPerMeter = 0;
header.biYPelsPerMeter = 0;
header.biClrUsed = 0;
header.biClrImportant = 0;
tagBITMAPINFO bitmap;
memset(&bitmap, 0, sizeof(tagBITMAPINFO));
// https://learn.microsoft.com/en-us/windows/desktop/api/wingdi/ns-wingdi-tagbitmapinfo
tagRGBQUAD RGBQUAD;
memset(&RGBQUAD, 0, sizeof(tagRGBQUAD));
bitmap.bmiHeader = header;
bitmap.bmiColors[0] = RGBQUAD;
LPVOID p;
// https://learn.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-createdibsection
auto hBitMap = CreateDIBSection
(
device,
&bitmap,
DIB_RGB_COLORS,
&p,
hMapFile,
0
);
for (DWORD i = 0; i < width * height; ++i)
{
buffer[i] = 0xFF0000;
}
HDC hdcMem = CreateCompatibleDC(device);
auto oldHBITMAP = (HBITMAP)SelectObject(hdcMem, hBitMap);
BitBlt(
device,
0,
0,
width,
height,
hdcMem,
0,
0,
SRCCOPY
);
DeleteDC(hdcMem);
for (DWORD i = 0; i < width * height; ++i)
{
buffer[i] = 0;
}
hdcMem = CreateCompatibleDC(device);
BitBlt(
device,
400,
300,
width,
height,
hdcMem,
0,
0,
SRCCOPY
);
}
The output is a red screen, but you should see the black section in corner right.
There are several issues here, some not related to bitmap.
The handle from GetDC should be cleaned up by ReleaseDC when the handle is no longer needed.
The handle from CreateFileMapping should be cleaned up by CloseHandle, and MapViewOfFile should be cleaned up by UnmapViewOfFile.
HBITMAP handle must be cleaned up by DeleteObject
It is recommend to cleanup after SelectObject by calling SelectOject(hMemDC, oldHBitmap)
If you don't restore the old bitmap, and try to delete hMemDC, Windows cannot fulfill the request because there is another bitmap selected in device context. Windows will try to fix this error but it may fail if the code is too convoluted.
Note that Windows gives you a limit of 10,000 GDI handles. The application will crash very quickly if you don't manage these handles properly. Refer to WinAPI documentation for these functions. If in doubt, use the task manager to monitor "GDI handles" for your program.
The code should work as expected once you fix these problems, see the example below.
This of course is for demonstration only. In real world application you probably want to save the HBITMAP in the heap, instead of stack, as well as some other values. You want to minimize repeated creating these handles.
As noted in other answers and comments, painting should be done in response to WM_PAINT, where you get HDC from BeginPaint (and cleanup with EndPaint). Therefore you should avoid GetDC/ReleaseDC
void Device::createDeviceFromHWND(const HWND& hwnd, const int& width, const int& height)
{
auto hdc = GetDC(hwnd);
auto hMapFile = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0,
width * height * sizeof(DWORD), NULL);
auto buffer = (DWORD*)MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0,
width * height * sizeof(DWORD));
BITMAPINFOHEADER biheader = { sizeof(biheader), width, height, 1, 32, BI_RGB };
LPVOID bits;
auto hbitmap = CreateDIBSection(hdc, (BITMAPINFO*)&biheader, DIB_RGB_COLORS,
&bits, hMapFile, 0);
for(int i = 0; i < width * height; ++i)
buffer[i] = 0xFF0000;
auto memdc = CreateCompatibleDC(hdc);
auto oldhbitmap = SelectObject(memdc, hbitmap);
BitBlt(hdc, 0, 0, width, height, memdc, 0, 0, SRCCOPY);
for(int i = 0; i < width * height; ++i)
buffer[i] = 0;
BitBlt(hdc, 0, 0, 100, 100, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldhbitmap); //<- ***EDIT***
//oldhbitmap is selected in to memdc, now we can destroy hbitmap and memdc
DeleteObject(hbitmap);
DeleteDC(memdc);
ReleaseDC(hwnd, hdc);
UnmapViewOfFile(buffer);
CloseHandle(hMapFile);
}
Side note, you don't gain anything by using reference operator & for constant values. Just change the function prototype as follows:
void createDeviceFromHWND(const HWND hwnd, const int width, const int height);
Also, this can be done without CreateFileMapping, and use buffer shown below. buffer will be valid as long as hbitmap is valid.
void test(const HWND hwnd, const int w, const int h)
{
auto hdc = GetDC(hwnd);
//use the negative value of height, so bitmap bits are not upside-down
BITMAPINFOHEADER bi = { sizeof(bi), w, -h, 1, 32, BI_RGB };
DWORD* buffer;
auto hbitmap = CreateDIBSection(hdc, (BITMAPINFO*)&bi, DIB_RGB_COLORS,
(void**)&buffer, NULL, 0);
auto memdc = CreateCompatibleDC(hdc);
auto oldbmp = SelectObject(memdc, hbitmap);
for(int i = 0; i < w * h; ++i) buffer[i] = 0xFF0000;
BitBlt(hdc, 0, 0, w, h, memdc, 0, 0, SRCCOPY);
//draw black square on top-left
for(int y = 0; y < 100; y++)
for(int x = 0; x < 100; x++)
buffer[y * w + x] = 0;
BitBlt(hdc, 0, 0, 100, 100, memdc, 0, 0, SRCCOPY);
//cleanup:
SelectObject(memdc, oldbmp);
DeleteObject(hbitmap); //<- buffer is not valid after hbitmap is destroyed
DeleteDC(memdc);
ReleaseDC(hwnd, hdc);
}
This approach is wrong. When the target window gets WM_PAINT all your work will be undone.
Always paint your windows the way you want them with WM_PAINT and BeginPaint.
You are not editing the bitmap here:
for (unsigned int i = 0; i < width * height; ++i)
{
mBackBuffer[i] = 0;
}
just filling the array, the bitmap was created from, with nulls.

How to draw RGB pixel data from memory with GDI in C++

I have a pointer to RGB data (640x480x3 bytes) that I want to draw into a window using BitBlt or something else equally fast. How do I convert the RGB data into something usable with BitBlt (for example).
Here is what I tried so far (without success)
unsigned char *buf = theVI->getPixels(0);
int size = theVI->getSize(0);
int h = theVI->getHeight(0);
int w = theVI->getWidth(0);
HDC dc = GetDC(hwnd);
HDC dcMem = CreateCompatibleDC(dc);
HBITMAP bmp = CreateBitmap(w, h, 1, 24, buf);
SelectObject(dcMem, bmp);
BitBlt(dc, 0, 0, w, h, dcMem, 0, 0, SRCCOPY);
Thanks
UPDATE: this is the working code...
HDC dc = GetDC(hwnd);
BITMAPINFO info;
ZeroMemory(&info, sizeof(BITMAPINFO));
info.bmiHeader.biBitCount = 24;
info.bmiHeader.biWidth = w;
info.bmiHeader.biHeight = h;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
info.bmiHeader.biSizeImage = size;
info.bmiHeader.biCompression = BI_RGB;
StretchDIBits(dc, 0, 0, w, h, 0, 0, w, h, buf, &info, DIB_RGB_COLORS, SRCCOPY);
ReleaseDC(hwnd, dc);
You can render your bytes ( that are so called DIB device independent bitmap ) to HDC using StretchDIBits API function.
And yet check DIB article in MSDN

Getting RGB data of a minimised window

I want to get RGB data of a particular part of a running window which is minimised and I'm not quite sure how to do it. Here is my piece of code for getting bitmap info of a window for a specified rectangle.
BYTE* LoadBMPFromHandle(HWND hwnd, int leftTopX, int leftTopY, int width, int height)
{
BITMAPINFO bmi;
BITMAPINFOHEADER bmpiHeader;
HDC dc, memdc;
HBITMAP hbWnd;
bmpiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmpiHeader.biPlanes = 1;
bmpiHeader.biBitCount = 24;
bmpiHeader.biCompression = BI_RGB;
bmpiHeader.biSizeImage = 0;
bmpiHeader.biXPelsPerMeter = 3780;
bmpiHeader.biYPelsPerMeter = 3780;
bmpiHeader.biClrUsed = 0;
bmpiHeader.biClrImportant = 0;
bmpiHeader.biWidth = width;
bmpiHeader.biHeight = height;
bmi.bmiHeader = bmpiHeader;
dc = GetDC(hwnd);
memdc = CreateCompatibleDC(dc);
hbWnd = CreateCompatibleBitmap(dc, width, height);
SelectObject(memdc, hbWnd);
BitBlt(memdc, 0, 0, width, height, dc, leftTopX, leftTopY, SRCCOPY);
int paddedWidth = width + (4-(width%4))%4;
BYTE* BGRwnd = new BYTE [paddedWidth*height*3];
if( 0 == GetDIBits(dc, hbWnd, 0, height, BGRwnd, &bmi, DIB_RGB_COLORS) )
{
cout <<"GetDIBits function fail..." << endl;
DeleteDC(memdc);
DeleteObject(hbWnd);
ReleaseDC(hwnd, dc);
exit(0);
}
DeleteDC(memdc);
DeleteObject(hbWnd);
ReleaseDC(hwnd, dc);
return BGRwnd;
}
However, this function would only work if there is no another window overlapping with the one I have a handle to.
hwnd - handle to my window
LoadBMPFromHandle has to retrieve BGR (blue green red) data of a rectangle with upper left coordinates (leftTopX, leftTopY) and dimesions width x height.
Thank You!

How can I take a screenshot in a windows application?

How can I take a screenshot of the current screen using Win32?
HDC hScreenDC = GetDC(nullptr); // CreateDC("DISPLAY",nullptr,nullptr,nullptr);
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
int width = GetDeviceCaps(hScreenDC,HORZRES);
int height = GetDeviceCaps(hScreenDC,VERTRES);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC,width,height);
HBITMAP hOldBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC,hBitmap));
BitBlt(hMemoryDC,0,0,width,height,hScreenDC,0,0,SRCCOPY);
hBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC,hOldBitmap));
DeleteDC(hMemoryDC);
DeleteDC(hScreenDC);
Use GetDC(NULL); to get a DC for the entire screen.
Use CreateCompatibleDC to create a DC compatible with the screen DC.
Use CreateCompatibleBitmap to create a bitmap compatible with the screen DC to hold the result.
Use SelectObject to select the compatible bitmap into the compatible DC.
Use BitBlt to copy from the screen DC to the compatible DC.
Use SelectObject to deselect the compatible bitmap from the compatible DC.
Use DeleteDC to delete the compatible DC.
When you create the compatible bitmap, you want it compatible with the screen DC, not the compatible DC.
For example:
HDC dcScreen = GetDC(0);
HDC dcTarget = CreateCompatibleDC(dcScreen);
HBITMAP bmpTarget = CreateCompatibleBitmap(dcScreen);
HGDIOBJ oldBmp = SelectObject(dcTarget, bmpTarget);
BitBlt(dcTarget, 0, 0, cx, cy, dcDesktop, x, y, SRCCOPY | CAPTUREBLT);
SelectObject(dcTarget, oldBmp);
DeleteDC(dcTarget);
ReleaseDC(dcScreen);
The other important part is to get the size, and location, of the entire virtual screen:
int x = GetSystemMetrics(SM_XVIRTUALSCREEN); //left (e.g. -1024)
int y = GetSystemMetrics(SM_YVIRTUALSCREEN); //top (e.g. -34)
int cx = GetSystemMetrics(SM_CXVIRTUALSCREEN); //entire width (e.g. 2704)
int cy = GetSystemMetrics(SM_CYVIRTUALSCREEN); //entire height (e.g. 1050)
void GetScreenShot(void)
{
int x1, y1, x2, y2, w, h;
// get screen dimensions
x1 = GetSystemMetrics(SM_XVIRTUALSCREEN);
y1 = GetSystemMetrics(SM_YVIRTUALSCREEN);
x2 = GetSystemMetrics(SM_CXVIRTUALSCREEN);
y2 = GetSystemMetrics(SM_CYVIRTUALSCREEN);
w = x2 - x1;
h = y2 - y1;
// copy screen to bitmap
HDC hScreen = GetDC(NULL);
HDC hDC = CreateCompatibleDC(hScreen);
HBITMAP hBitmap = CreateCompatibleBitmap(hScreen, w, h);
HGDIOBJ old_obj = SelectObject(hDC, hBitmap);
BOOL bRet = BitBlt(hDC, 0, 0, w, h, hScreen, x1, y1, SRCCOPY);
// save bitmap to clipboard
OpenClipboard(NULL);
EmptyClipboard();
SetClipboardData(CF_BITMAP, hBitmap);
CloseClipboard();
// clean up
SelectObject(hDC, old_obj);
DeleteDC(hDC);
ReleaseDC(NULL, hScreen);
DeleteObject(hBitmap);
}
Full code for saving a raw 24-bit lossless bitmap of all monitors at the current window station using Windows API:
BOOL WINAPI SaveBitmap(WCHAR *wPath)
{
BITMAPFILEHEADER bfHeader;
BITMAPINFOHEADER biHeader;
BITMAPINFO bInfo;
HGDIOBJ hTempBitmap;
HBITMAP hBitmap;
BITMAP bAllDesktops;
HDC hDC, hMemDC;
LONG lWidth, lHeight;
BYTE *bBits = NULL;
HANDLE hHeap = GetProcessHeap();
DWORD cbBits, dwWritten = 0;
HANDLE hFile;
INT x = GetSystemMetrics(SM_XVIRTUALSCREEN);
INT y = GetSystemMetrics(SM_YVIRTUALSCREEN);
ZeroMemory(&bfHeader, sizeof(BITMAPFILEHEADER));
ZeroMemory(&biHeader, sizeof(BITMAPINFOHEADER));
ZeroMemory(&bInfo, sizeof(BITMAPINFO));
ZeroMemory(&bAllDesktops, sizeof(BITMAP));
hDC = GetDC(NULL);
hTempBitmap = GetCurrentObject(hDC, OBJ_BITMAP);
GetObjectW(hTempBitmap, sizeof(BITMAP), &bAllDesktops);
lWidth = bAllDesktops.bmWidth;
lHeight = bAllDesktops.bmHeight;
DeleteObject(hTempBitmap);
bfHeader.bfType = (WORD)('B' | ('M' << 8));
bfHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
biHeader.biSize = sizeof(BITMAPINFOHEADER);
biHeader.biBitCount = 24;
biHeader.biCompression = BI_RGB;
biHeader.biPlanes = 1;
biHeader.biWidth = lWidth;
biHeader.biHeight = lHeight;
bInfo.bmiHeader = biHeader;
cbBits = (((24 * lWidth + 31)&~31) / 8) * lHeight;
hMemDC = CreateCompatibleDC(hDC);
hBitmap = CreateDIBSection(hDC, &bInfo, DIB_RGB_COLORS, (VOID **)&bBits, NULL, 0);
SelectObject(hMemDC, hBitmap);
BitBlt(hMemDC, 0, 0, lWidth, lHeight, hDC, x, y, SRCCOPY);
hFile = CreateFileW(wPath, GENERIC_WRITE | GENERIC_READ, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
WriteFile(hFile, &bfHeader, sizeof(BITMAPFILEHEADER), &dwWritten, NULL);
WriteFile(hFile, &biHeader, sizeof(BITMAPINFOHEADER), &dwWritten, NULL);
WriteFile(hFile, bBits, cbBits, &dwWritten, NULL);
CloseHandle(hFile);
DeleteDC(hMemDC);
ReleaseDC(NULL, hDC);
DeleteObject(hBitmap);
return TRUE;
}
There is a MSDN sample, Capturing an Image, for capturing an arbitrary HWND to a DC (you could try passing the output from GetDesktopWindow to this). But how well this will work under the new desktop compositor on Vista/Windows 7, I don't know.