Calling a virtual function from the constructor - c++

I'm reading Effective C++, and there is the "Item 9: Never call virtual functions during construction or destruction". And I'm wondering if my code is fine even if it breaks this rule:
using namespace std;
class A{
public:
A(bool doLog){
if(doLog)
log();
}
virtual void log(){
cout << "logging A\n";
}
};
class B: public A{
public:
B(bool doLog) : A(false){
if(doLog)
log();
}
virtual void log(){
cout << "logging B\n";
}
};
int main() {
A a(true);
B b(true);
}
Is there something wrong with this approach? May I get in trouble when I do something more complicated?
It seams to me that most answers didn't get what I did there, and they simply explained again why is calling virtual function from constructor potentially dangerous.
I would like to stress out that output of my program looks like this:
logging A
logging B
So I get A logged when it is constructed and B logged when it is constructed. And that is what I want! But I'm asking if You find anything wrong(potentially dangerous) with my "hack" to overcome the problem with calling virtual function in constructor.

Is there something wrong with this approach?
Answer from Bjarne Stroustrup:
Can I call a virtual function from a constructor?
Yes, but be careful. It may not do what you expect. In a constructor,
the virtual call mechanism is disabled because overriding from derived
classes hasn't yet happened. Objects are constructed from the base up,
"base before derived". Consider:
#include<string>
#include<iostream>
using namespace std;
class B {
public:
B(const string& ss) { cout << "B constructor\n"; f(ss); }
virtual void f(const string&) { cout << "B::f\n";}
};
class D : public B {
public:
D(const string & ss) :B(ss) { cout << "D constructor\n";}
void f(const string& ss) { cout << "D::f\n"; s = ss; }
private:
string s;
};
int main()
{
D d("Hello");
}
the program compiles and produce
B constructor
B::f
D constructor
Note not D::f. Consider what would happen if the rule were different so that D::f() was called from B::B(): Because the constructor D::D() hadn't yet been run, D::f() would try to assign its argument to an uninitialized string s. The result would most likely be an immediate crash.
Destruction is done "derived class before base class", so virtual functions behave as in constructors: Only the local definitions are used - and no calls are made to overriding functions to avoid touching the (now destroyed) derived class part of the object.
For more details see D&E 13.2.4.2 or TC++PL3 15.4.3.
It has been suggested that this rule is an implementation artifact. It is not so. In fact, it would be noticeably easier to implement the unsafe rule of calling virtual functions from constructors exactly as from other functions. However, that would imply that no virtual function could be written to rely on invariants established by base classes. That would be a terrible mess.

And I'm wondering if mine code is fine even if it breaks this rule:
It depends on what you mean by "fine". Your program is well-formed, and its behavior is well-defined, so it won't invoke undefined behavior and stuff like that.
However, one may expect, when seeing a call to a virtual function, that the call is resolved by invoking the implementation provided by the most derived type which overrides that function.
Except that during construction, the corresponding sub-object has not been constructed yet, so the most derived subobject is the one currently being constructed. Result: the call is dispatched as if the function were not virtual.
This is counter-intuitive, and your program should not rely on this behavior. Therefore, as a literate programmer, you should get used to avoid such a pattern and follow Scott Meyer's guideline.

It's "fine" in the sense of being well-defined. It may not be "fine" in the sense of doing what you expect.
You will call the override from the class currently being constructed (or destroyed), not the final override; since the final derived class has not yet been constructed (or has already been destroyed) and so can't be accessed. So you may get in trouble if you wanted the final override to be called here.
Since this behaviour is potentially confusing, it's best to avoid having to do it. I would recommend adding behaviour to a class by aggregation rather than subclassing in that situation; the class members are constructed before the constructor body, and last until after the destructor, and so are available in both those places.
One thing you mustn't do is call a virtual function from the constructor or destructor if it's pure virtual in that class; that's undefined behaviour.

Related

control of base constructor in derived classes, potential double-initialization

Regarding this question and the answer to it there does seem to be an exception, but it raised more questions for me than answering them. Consider this:
#include <iostream>
using namespace std;
struct base {
virtual void test() {cout << "base::test" << endl;}
base() {test();}
virtual ~base() {}
};
struct derived : base {
virtual void test() {cout << "derived::test" << endl;}
derived() : base() {}
~derived() {}
};
int main() {
derived d;
return 0;
}
I naively thought this would only print either of the two messages. It actually prints both - first the base version then derived. This behaves the same on -O0 and -O3 settings, so it's not an optimization or lack thereof as far as I can tell.
Am I to understand that calling base (or higher / earlier classes' constructors) within a derived constructor, will not prevent the default base constructor (or otherwise) from being called beforehand?
That is to say, the sequence in the above snippet when constructing a derived object is: base() then derived() and within that base() again?
I know it doesn't make sense to modify the vtable just for the purposes of calling base::base(), back to what it was before derived::derived() was called, just for the sake of calling a different constructor. I can only guess that vtable-related things are hard-coded into the constructor-chain and calling previous constructors is literally interpreted as a proper method call (up to the most-derived object having been constructed in the chain so far)?
These minor questions aside, it raises two important ones:
1. Is calling a base constructor within a derived constructor always going to incur calling the default base constructor prior to the derived constructor being called in the first place? Is this not inefficient?
2. Is there a use-case where the default base constructor, per #1, shouldn't be used in lieu of the base constructor explicitly called in a derived classes' constructor? How can this be achieved in C++?
I know #2 sounds silly, after all you'd have no guarantee the state of the base class part of a derived class was 'ready' / 'constructed' if you could defer calling the base constructor until an arbitrary function call in the derived constructor. So for instance this:
derived::derived() { base::base(); }
... I would expect to behave the same way and call the base constructor twice. However is there a reason that the compiler seems to treat it as the same case as this?
derived::derived() : base() { }
I'm not sure. But these seem to be equivalent statements as far as observed effects go. It runs counter to the idea I had in mind that the base constructor could be forwarded (in a sense at least) or perhaps a better choice of word would be selected within a derived class using :base() syntax. Indeed, that notation requires base classes to be put before members distinct to the derived class...
In other words this answer and it's example (forget for a moment its C#) would call the base constructor twice? Although I understand why it would be doing that, I don't understand why it doesn't behave more "intuitively" and select the base constructor (at least for simple cases) and call it only once.
Isn't that a risk of double-initializing the object? Or is that part-and-parcel of assuming the object is uninitialized when writing constructor code? worst case do I now have to assume that every class member could potentially be initialized twice and guard against that?
I'll end with a horrible example - but would this not leak memory? should it be expected to leak?
#include <iostream>
using namespace std;
struct base2 {
int * member;
base2() : member(new int) {}
base2(int*m) : member(m) {}
~base2() {if (member) delete member;}
};
struct derived2 : base2 {
derived2() : base2(new int) {
// is `member` leaking?
// should it be with this syntax?
}
};
int main() {
derived2 d;
return 0;
}
but would this not leak memory? should it be expected to leak?
no. The sequence of operations will be:
derived2::derived2()
auto p = new int
base2::base2(p)
base2::member = p
And for the destructor:
derived2::~derived2() (implied)
base2::~base2()
if (base2::member) { delete base2::member; }
One new, one delete. Perfect.
Don't forget to write correct assignment/copy constructors.
To construct derived class object compiler need to construct its base part. You can specify which base class constructor compiler should use by derived2() : base2(new int).
If you lack such specification, compiler will use base default constructor.
So, base constructor will be called only once, and long as your code did not cause memory leak there wouldn't be any one.

C++ 11 Delegated Constructor Pure Virtual Method & Function Calls -- Dangers?

Not a Duplicate of Invoking virtual function and pure-virtual function from a constructor:
Former Question relates to C++ 03, not new Constructor Delegation behavior in C++ 11, and the question does not address the mitigation of undefined behavior by using delegation to ensure proper construction before pure virtual implementations are executed.
In C++ 11, what are the dangers of invoking Pure Virtual functions in a class' constructor, during construction, but after the class/object has been "fully constructed" via constructor delegation?
Apparently, somewhere in the C++ 11 spec such a constraint exists,
Member functions (including virtual member functions, 10.3) can be
called for an object under construction. Similarly, an object under
construction can be the operand of the typeid operator ..
- 12.6.2 #13 of the [C++ Working Draft] (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3242.pdf)
Can't find "Fair Use" version of Published Spec.
C++11 considers an object constructed once any constructor finishes
execution. Since multiple constructors will be allowed to execute,
this will mean that each delegate constructor will be executing on a
fully constructed object of its own type. Derived class constructors
will execute after all delegation in their base classes is complete.
- Wikipedia saying that this is a C++ 11 thing.
Actual C++ 11 Reference unknown.
Following Example Compiles AND RUNS in Nov CTP of Visual Studio 2012 C++ Compiler:
#include <string>
/**************************************/
class Base
{
public:
int sum;
virtual int Do() = 0;
void Initialize()
{
Do();
}
Base()
{
}
};
/**************************************/
// Optionally declare class as "final" to avoid
// issues with further sub-derivations.
class Derived final : public Base
{
public:
virtual int Do() override final
{
sum = 0 ? 1 : sum;
return sum / 2 ; // .5 if not already set.
}
Derived(const std::string & test)
: Derived() // Ensure "this" object is constructed.
{
Initialize(); // Call Pure Virtual Method.
}
Derived()
: Base()
{
// Effectively Instantiating the Base Class.
// Then Instantiating This.
// The the target constructor completes.
}
};
/********************************************************************/
int main(int args, char* argv[])
{
Derived d;
return 0;
}
With the updates, the example code looks okay to me, with the caveat that if you ever make a subclass of Derived, the subclass's override of Do() won't get called by Derived(const std::string &), rather Derived::Do() will still get called; which might not be what you wanted. In particular, when Initialize() is called from the Derived(const std::string &) constructor, the object is still "only" a Derived object and not a SubDerived object yet (because the SubDerived layer of construction-code hasn't started yet) and that is why Derived::Do() would be called and not SubDerived::Do().
Q: What if the subclass uses the same delegation pattern to ensure everything is instantiate in the same way?
A: That would mostly work, but only if it's okay for Derived::Do() to be called before SubDerived::Do() is called.
In particular, say you had class SubDerived that did the same things as Derived does above. Then when the calling code did this:
SubDerived foo("Hello");
the following sequence of calls would occur:
Base()
Derived()
Derived(const std::string &)
Base::Initialize()
Derived::Do()
SubDerived()
SubDerived(const std::string &)
Base::Initialize()
SubDerived::Do()
... so yes, SubDerived::Do() would eventually get called, but Derived::Do() would have been called also. Whether or not that will be a problem depends on what the various Do() methods actually do.
Some advice: Calling virtual methods from within a constructor is usually not the best way to go. You might want to consider simply requiring the calling code to call Do() manually on the object after the object is constructed. It's a bit more work for the calling code, but the advantage is that it you can avoid the not-very-obvious-or-convenient semantics that come into play when doing virtual method calls on partially-constructed objects.
In a typical single-constructor inheritance scenario, it is UB to call a pure virtual function in the base constructor:
[C++11: 10.4/6]: Member functions can be called from a constructor (or destructor) of an abstract class; the effect of making a virtual call (10.3) to a pure virtual function directly or indirectly for the object being created (or destroyed) from such a constructor (or destructor) is undefined.
struct Base
{
Base()
{
foo(); // UB
}
virtual void foo() = 0;
};
struct Derived : Base
{
virtual void foo() {}
};
There is no exemption here for such a call being made in a delegated constructor call, because at this point the more-derived part of the object still hasn't been constructed.
struct Base
{
Base()
{
foo(); // still UB
}
Base(int) : Base() {};
virtual void foo() = 0;
};
struct Derived : Base
{
virtual void foo() {}
};
Here's the Wikipedia passage that you cited:
C++11 considers an object constructed once any constructor finishes execution. Since multiple constructors will be allowed to execute, this will mean that each delegate constructor will be executing on a fully constructed object of its own type. Derived class constructors will execute after all delegation in their base classes is complete.
The key is the second bolded sentence, rather than the first, as one may misconstrue from a quick glance.
However, your posted code snippet is fine, and that's because the derived constructor body is undergoing execution, not the constructor for the abstract class, which has already been completely constructed. That said, the fact that you've had to ask for proof that it's safe should be some indication that this is not the most expressive or intuitive approach, and I would try to avoid it in your design.

Problems with C++ abstract class (I can do it in Java, but not in C++!)

First of all, I searched this problem and found a lot of similiar questions, but I couldn't find an answer that fixed my problem. I am very sorry if that is just me being dumb.
What I am trying to do is make the constructor of an abstract class call a function that is pure virtual. In Java, this works, because the subclass provides the implementation of the abstract method that is called. However, in C++, I get this linker error:
test.o:test.cpp:(.text$_ZN15MyAbstractClassC2Ev[MyAbstractClass::MyAbstractClass
()]+0x16): undefined reference to `MyAbstractClass::initialize()'
collect2: ld returned 1 exit status
Here is my code:
#include <iostream>
class MyAbstractClass {
protected:
virtual void initialize() = 0;
public:
MyAbstractClass() {
initialize();
}
};
class MyClass : public MyAbstractClass {
private:
void initialize() {
std::cout << "yey!" << std::endl;
}
};
int main() {
MyClass *my = new MyClass();
return 0;
}
As a further explanation of what I am trying to do, here is code in Java that achieves my goal:
public abstract class MyAbstractClass {
public MyAbstractClass() {
initialize();
}
protected abstract void initialize();
}
public class MyClass extends MyAbstractClass {
protected void initialize() {
System.out.println("Yey!");
}
public static void main(String[] args) {
MyClass myClass = new MyClass();
}
}
This code prints "Yey!". Any help much appreciated!
MyAbstractClass() {
initialize();
}
That will not perform a virtual dispatch to MyClass::initialize(), because at this stage of the object's construction its MyClass parts haven't been created yet. Thus you really are invoking MyAbstractClass::initialize() and, as such, it must be defined. (Yes, pure virtual member functions can be defined.)
Try to avoid invoking virtual member functions from constructors, because this sort of stuff will happen and catch you out. It rarely makes sense to do it.
Also, try to avoid initialize() functions; you already have constructors to play with.
Update
Actually, though you may take the above as read for any other virtual member function, invoking a pure virtual member function from the constructor yields Undefined Behaviour. So don't even try!
In C++, you can't call a pure virtual function from a constructor or destructor (even if it has a definition). If you call a non-pure one, then it will be dispatched as if the object's type were the class under construction, so you'll never be able to call a function defined in a derived class.
In this case, you don't need to; the derived class's constructor will be called after the base class's, so you get the desired result from:
#include <iostream>
class MyAbstractClass {
public:
MyAbstractClass() {
// don't do anything special to initialise the derived class
}
};
class MyClass : public MyAbstractClass {
public:
MyClass() {
std::cout << "yey!" << std::endl;
}
};
int main() {
MyClass my;
return 0;
}
Note that I also changed my to an automatic variable; you should get in the habit of using them whenever you don't need dynamic allocation, and learn how to use RAII to manage dynamic resources when you really do need them.
Let me quote Scott Meyers here (see Never Call Virtual Functions during Construction or Destruction):
Item 9: Never call virtual functions during construction or destruction.
I'll begin with the recap: you shouldn't call virtual functions during construction or destruction, because the calls won't do what you think, and if they did, you'd still be unhappy. If you're a recovering Java or C# programmer, pay close attention to this Item, because this is a place where those languages zig, while C++ zags.
The issue: during object construction the virtual function table might not yet be ready. Just imagine that your class is eg. fourth in line of inheritance. Constructors are called in inheritance order, so while calling this pure virtual (or even if it was non-pure) you would like the base class to call initialize for an object that is not yet complete!
The C++ side has been handled in other answers, but I want to add a remark on the Java side of it. Calling a virtual function from a constructor is a problem in all cases, not just in C++. Basically what the code is trying to do is execute a method on an object that has not yet been created and that is an error.
The two solutions implemented in the different languages differ in trying to make some sense of what your code is trying to do. In C++ the decision is that during construction of a base object, and until construction of the derived object starts, the actual type of the object is base, which means that there won't be dynamic dispatch. That is, the type of the object at any time is that of the constructor being executed[*]. While this is surprising to some (you among others), it provides a sensible solution to the problem.
[*] Conversely the destructor. The type also changes as the most derived constructors complete.
The alternative in Java is that the object is of the final type from the beginning, even before construction has completed. In Java, as you demonstrated, the call will be dispatched to the final overrider (I am using C++ slang here: to the last implementation of the virtual function in the execution chain), and that can cause unwanted behavior. Consider for example this implementation of initialize():
public class MyClass extends MyAbstractClass {
final int k1 = 1;
final int k2;
MyClass() {
k2 = 2;
}
void initialize() {
System.out.println( "Constant 1 is " + k1 + " and constant 2 is " + k2 );
}
}
What is the output of the previous program? (Answer at the bottom)
More than just a toy example, consider that MyClass provides some invariants that are set at construction time and hold for the whole lifetime of the object. Maybe it holds a reference to a logger on which data can be dumped. By looking at the class, you can see that the logger is set in the constructor and assume that it cannot be reset anywhere in the code:
public class MyClass extends MyAbstractClass {
Logger logger;
MyClass() {
logger = new Logger( System.out );
}
void initialize() {
logger.debug( "Starting initialization" );
}
}
You probably see now where this is going. By looking at the implementation of MyClass there does not seem to be anything wrong at all. logger is set in the constructor, so it can be used in all methods of the class. Now the problem is that if MyAbstractClass calls on a virtual function that gets dispatched then the application will crash with a NullPointerException.
By now I hope that you understand and value the C++ decision of not performing dynamic dispatch and thus avoid executing functions on objects that have not yet been fully initialized (or conversely have already been destroyed, if the virtual call is in the destructor).
(Answer: this might depend on the compiler/JVM, but when I tried this long long time ago, the line printed Constant 1 is 1 and constant 2 is 0. If you are happy with that, fine by me, but I found that to be surprising... The reason for the 1/0 in that compiler is that the process of initialization first sets the values that are in the variable definition, and then calls the constructors. This means that the first step of construction would set k1 before calling MyAbstractBase constructor, that would call initialize() before MyBase constructor has run and set the value of the second constant).
During construction and destruction, the virtual table is set up appropriately for the base subobject being constructed or destroyed. This is the theoretically correct thing to do, because the more-derived class is not alive (its lifetime either hasn't yet started or has already ended).
As already explained by #Seth, you cannot call virtual functions in a constructor. More specifically, the virtual dispatch mechanism is disabled during construction and destruction. Either make your initialize member function nonvirtual and implement it in the base class, or have the user call it explicitly.

When is it safe to call a virtual function in a constructor

I have some code where I really want to call a virtual method from a constructor. I know this is considered unsafe, and I know enough about object construction to also understand why. I also am not experiencing these problems. Currently my code is working and I think it should be fine, but I want to make sure.
Here is what I am doing:
I have some class hierarchy and there is a normal public function which just forwards to a private virtual method, as usual. However I do want to call this public method upon construction of my objects, because it is filling all data into the object. I will be absolutely sure that this virtual call comes from the leaf class, because using this virtual method from any other part of the class hierarchy simply does not make sense at all.
So in my opinion the object creation should be finished once I am doing the virtual call and everything should be fine. Is there still anything that could go wrong? I guess I'll have to mark this part of the logic with some big comments to explain why this logic should never ever be moved to any of the base clases, even though it looks like it could be moved. But other than stupidity of other programmers I should be fine, shouldn't I?
It is absolutely safe to call any non-abstract virtual function in the constructor or the destructor! However, its behavior may be confusing as it may not do what is expected. While the constructor of a class is executed, the static and dynamic type of the object is the type of the constructor. That is, the virtual function will never be dispatched to the override of a further derived class. Other than that, virtual dispatch actually works: e.g. when calling a virtual function via a base class pointer or reference correctly dispatches to the override in the class being currently constructor or destructed. For example (probably riddled with typos as I currently can't this code):
#include <iostream>
struct A {
virtual ~A() {}
virtual void f() { std::cout << "A::f()\n"; }
void g() { this->f(); }
};
struct B: A {
B() { this->g(); } // this prints 'B::f()'
void f() { std::cout << "B::f()\n"; }
};
struct C: B {
void f() { std::cout << "C::f()\n"; } // not called from B::B()
};
int main() {
C c;
}
That is, you can call a virtual function, directly or indirectly, in the constructor or a destructor of a class if you don't want the virtual function to be dispatched to a further derived function. You can even do this is virtual function is abstract in the given class as long as it is defined. However, having an undefined abstract function being dispatched to will cause a run-time error.
When a constructor is called, the class is set up to be an instance of that class but not the derived class. You cannot call into a virtual function of a derived class from a base constructor. By the time you get to the constructor of the most derived class, all of the virtual functions should be safe to call.
If you wish to ensure that someone can't make an incorrect call, define the virtual function in the base class and have it assert and/or throw an exception when it is called.
The rule isn't so much that you need to be in a leaf class as to realize that when you make a member call from Foo::Foo(..), the object is exactly a Foo, even if it's on its way to being a Bar (assuming Foo is derived from Bar and you're constructing a Bar instance). That's 100% reliable.
Otherwise, the fact that the member is virtual isn't all that significant. There are other pitfalls that happen just as well with non-virtual functions: if you were to call a virtual or non-virtual method that assumed the object was completely constructed but called it within the constructor before that was the case, you'd also have problems. These are just hard cases to pin down because not only must the function you call be okay, all the functions it calls must be okay.
It doesn't sound like you have a problem, it's just one of those places prone for errors to crop up.

C++ interview inheritance puzzle [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
C++ virtual function from constructor
Calling virtual functions inside constructors
This question was asked in interview .
I guess I had answered the 1st part correctly but not sure about the 2nd part. In fact I have no clue about 2nd part.
What output does the following code generate? Why?
What output does it generate if you make A::Foo() a pure virtual function?
When I tried running same question on my compiler with virtual void foo() = 0; it throws
error "undefined reference to `A::Foo()'"
#include <iostream>
using namespace std;
class A
{
public:
A()
{
this->Foo();
}
virtual void Foo()
{
cout << "A::Foo()" << endl;
}
};
class B : public A
{
public:
B()
{
this->Foo();
}
virtual void Foo()
{
cout << "B::Foo()" << endl;
}
};
int main(int, char**)
{
B objectB;
return 0;
}
When you instantiate a B object, the following happens:
B's constructor is called.
First thing, B's constructor calls the base constructor A().
Inside A's constructor, the function call is dispatched to A::foo(), since this has static and dynamic type A* (nothing else makes sense if you think about it); now the A subobject is complete.
Now B's constructor body runs. Here the function call is dispatched to B::foo(). Now the entire B object is complete.
If A::foo() is pure-virtual, step (3) causes undefined behaviour; cf. 10.6/4 in the standard.
(In your case possibly manifesting as a linker error, since the compiler optimizes to resolve the call statically, and the symbol A::foo is not found.)
In the second case you have undefined behavior (calling a pure virtual of class T in a class T constructor), so the output could be anything – if it even compiles.
The main thing to understand is that in C++, the dynamic type of an object is T when an object's T constructor executes.
This makes it safe to call virtual functions from a C++ constructor. You don't get a call down into an uninitialized derived class sub-object. In contrast, in Java and C# (and similar languages) you can easily get that kind of bug, and it's common.
Constructors will be called so that the parents are constructed first, so that there won't be any dependencies on undefined objects. Thus it's A::A followed by B::B. Edit: It's also possible that B's constructor calls A's directly, as Kerrek SB says - the end effect is the same.
In the first case, the output will be "A::Foo()" followed by "B::Foo()". At the time of A's construction B doesn't exist yet, and its virtual functions aren't yet part of the object.
In the second case, you'll be calling a pure virtual function A::Foo which will generate a fault or refuse to compile altogether.
Methods in constructors are dispatched as the dynamic type of the class. A's constructor is calling Foo with dynamic type A. (see AlfP.Steinbach's comment for the correct definition)
If A is an abstract base then the error is because it's trying to call a pure virtual method.
A()
{
this->Foo(); // call A::Foo
}
From Effective C++ by Scott Meyers:
There's a good reason for this seemingly counterintuitive behavior. Because base class constructors execute before derived class constructors, derived class data members have not been initialized when base class constructors run. If virtual functions called during base class construction went down to derived classes, the derived class functions would almost certainly refer to local data members, but those data members would not yet have been initialized. That would be a non-stop ticket to undefined behavior and late-night debugging sessions. Calling down to parts of an object that have not yet been initialized is inherently dangerous, so C++ gives you no way to do it.