I am trying to do a facebook login for my firebase app. This is the first time I am using a FB login. I went through the article and small tutorials. But I am stuck at the front end
i.e the button creating part in my index.html and linking it to my firebase variable.
I saw the firefeed example and it is very differently done from the procedure on the FB developers guide. Any help will be great.
As an extension to the login I also want to access the graph data of the user logging in
This is my javascript, What will go in my HTML.
var myDataRef = new Firebase('[myFirebase]');
var authClient = new FirebaseAuthClient(myDataRef);
authClient.login("facebook", function (err, token, info) {
if (!err) {
console.log("Got token " + token + " for user " + info.name);
}
});
Check out http://firebase.github.io/firebase-simple-login/ for an example of Firebase Simple Login in action that you can copy / fork and drop into your application.
Here's a simple example of an application which allows you to login to Facebook upon link click:
Login
<script type="text/javascript" src="https://cdn.firebase.com/v0/firebase.js"></script>
<script type="text/javascript" src="https://cdn.firebase.com/v0/firebase-auth-client.js"></script>
<script type="text/javascript">
var firebaseRef = new Firebase("[myFirebase]");
var authClient = new FirebaseAuthClient(firebaseRef, function(error, user) {
if (error) {
// an error occurred while attempting login
console.log('an error occurred:');
console.log(error);
} else if (user) {
// user authenticated with Firebase
console.log('logged in:');
console.log(user);
} else {
// user is logged out
console.log('logged out');
}
});
</script>
</body>
</html>
Related
So I am trying to add Facebook Login to my page but I am having some difficulties. I am trying to figure out how to test these features in development before I go to production but I don't completely understand how to do that.
I have followed the facebook api instructions so I think I have something that should work but I can't test. That code is below:
<script>
function fb_login() {
FB.login( function() {}, { scope: 'email,public_profile' } );
}
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
document.getElementById('status').innerHTML = 'Please log ' +
'into Facebook.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : '************',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.2' // use version 2.2
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me', function(response) {
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
My App ID is correct in my application.
Here is my login button:
<img src="../../static/textchange/facebookloginbutton.png" border="0" alt="" height="42px;">
</div>
I made my own so I could choose another image.
So now when I try to login I get this error:
"Given URL is not allowed by the Application configuration: One or more of the given URLs is not allowed by the App's settings. It must match the Website URL or Canvas URL, or the domain must be a subdomain of one of the App's domains."
So I believe I have to choose another domain of some sort to test it? But I don't understand what I am supposed to choose? Do I have to start "hosting" so I can use a real domain? Can I do it locally?
I would appreciate any help in pushing me in the right direction.
Thanks.
You can configure your Valid OAuth redirect URIs under Client OAuth Settings in the Facebook Developers dashboard to allow whatever URL you are using locally. Or set the site URL to use your local URL.
your site URL should be http://localhost:8000/. I think the http:// matters
$scope.login = function() {
FB.login(function(resp) {
var args = { signed_request: resp.authResponse.signedRequest };
$http.get('/auth/facebook/callback', args).then(function(resp) {
// handle success
});
}, {scope: 'email,user_friends,user_location'});
};
I am using the offcial sample from facebook: it works fine, except I cannot retrieve the birthday and location.
<!DOCTYPE html>
<html>
<head>
<title>Facebook Login JavaScript Example</title>
<meta charset="UTF-8">
</head>
<body>
<script>
// This is called with the results from from FB.getLoginStatus().
function statusChangeCallback(response) {
console.log('statusChangeCallback');
console.log(response);
// The response object is returned with a status field that lets the
// app know the current login status of the person.
// Full docs on the response object can be found in the documentation
// for FB.getLoginStatus().
if (response.status === 'connected') {
// Logged into your app and Facebook.
testAPI();
} else if (response.status === 'not_authorized') {
// The person is logged into Facebook, but not your app.
document.getElementById('status').innerHTML = 'Please log ' +
'into this app.';
} else {
// The person is not logged into Facebook, so we're not sure if
// they are logged into this app or not.
document.getElementById('status').innerHTML = 'Please log ' +
'into Facebook.';
}
}
// This function is called when someone finishes with the Login
// Button. See the onlogin handler attached to it in the sample
// code below.
function checkLoginState() {
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
}
window.fbAsyncInit = function() {
FB.init({
appId : 'xxx',
cookie : true, // enable cookies to allow the server to access
// the session
xfbml : true, // parse social plugins on this page
version : 'v2.2' // use version 2.2
});
// Now that we've initialized the JavaScript SDK, we call
// FB.getLoginStatus(). This function gets the state of the
// person visiting this page and can return one of three states to
// the callback you provide. They can be:
//
// 1. Logged into your app ('connected')
// 2. Logged into Facebook, but not your app ('not_authorized')
// 3. Not logged into Facebook and can't tell if they are logged into
// your app or not.
//
// These three cases are handled in the callback function.
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
});
};
// Load the SDK asynchronously
(function(d, s, id) {
var js, fjs = d.getElementsByTagName(s)[0];
if (d.getElementById(id)) return;
js = d.createElement(s); js.id = id;
js.src = "//connect.facebook.net/en_US/sdk.js";
fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));
// Here we run a very simple test of the Graph API after login is
// successful. See statusChangeCallback() for when this call is made.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
FB.api('/me?fields=id,first_name,last_name,gender,location,email,birthday', {fields: 'name, email,gender,first_name,last_name,location,birthday' }, function(response) {
console.log(response);
console.log('Successful login for: ' + response.name);
document.getElementById('status').innerHTML =
'Thanks for logging in, ' + response.name + '!';
});
}
</script>
<!--
Below we include the Login Button social plugin. This button uses
the JavaScript SDK to present a graphical Login button that triggers
the FB.login() function when clicked.
-->
<fb:login-button show-faces="false" scope="public_profile,email,user_birthday,user_location" size="medium" onlogin="checkLoginState();">Connect with facebook</fb:login-button>
<div id="status">
</div>
</body>
</html>
This works fine but no borthday nor location in response.
I spent a lot of time and it looks that nowdays to retrieve these informations I need to nowdays to REVIEW the application before accessing these data
https://developers.facebook.com/docs/facebook-login/review/what-is-login-review
Is this correct: do I need to submit the application for review or is it something wrong I am doing ?
Yes, it's true, and it's all in the docs:
https://developers.facebook.com/docs/facebook-login/review
https://developers.facebook.com/docs/apps/review
But, if you're using the an admin/tester/developer of the said app, you are able to give and test these permission with your app. Only if third parties will need to access the app, you'll need to pass Login Review.
I want to get a list of my friends with their name, current location and profile picture. I executed the query and the access token (with the required scope parameters) in the GRAPH API explorer tool and it works fine --> https://developers.facebook.com/tools/explorer?method=GET&path=me%2Ffriends%3Ffields%3Dname%2Clocation%2Cpicture
But everytime I execute the application, I get an access token without the required scope (it has none). How can I send my scopes to the access token?
Scope I want to give to the access token: Scopes: friends_location user_location user_relationships
I work in a localhost environment.
<html>
<head></head>
<body>
<div id="fb-root"></div>
<script src="//connect.facebook.net/en_US/all.js"></script>
<script js.src = "//connect.facebook.net/en_US/all/debug.js"></script>
<script>
var accessToken
var uid
window.fbAsyncInit = function() {
FB.init({
appId : '493774134048550', // App ID
channelUrl : '//localhost/Facebook', // Channel File
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
// Here we subscribe to the auth.authResponseChange JavaScript event. This event is fired
// for any authentication related change, such as login, logout or session refresh. This means that
// whenever someone who was previously logged out tries to log in again, the correct case below
// will be handled.
FB.Event.subscribe('auth.authResponseChange', function(response) {
// Here we specify what we do with the response anytime this event occurs.
if (response.status === 'connected') {
// The response object is returned with a status field that lets the app know the current
// login status of the person. In this case, we're handling the situation where they
// have logged in to the app.
uid = response.authResponse.userID;
accessToken = response.authResponse.accessToken;
console.log(uid);
console.log(accessToken);
testAPI(function(response) {
// handle the response
uid = response.authResponse.userID;
accessToken = response.authResponse.accessToken;
console.log(uid);
console.log(accessToken);
}, {scope: 'friends_location, user_location, user_relationships'});
} else if (response.status === 'not_authorized') {
// In this case, the person is logged into Facebook, but not into the app, so we call
// FB.login() to prompt them to do so.
// In real-life usage, you wouldn't want to immediately prompt someone to login
// like this, for two reasons:
// (1) JavaScript created popup windows are blocked by most browsers unless they
// result from direct interaction from people using the app (such as a mouse click)
// (2) it is a bad experience to be continually prompted to login upon page load.
//FB.login();
FB.login(function(response) {
// handle the response
uid = response.authResponse.userID;
accessToken = response.authResponse.accessToken;
console.log(uid);
console.log(accessToken);
}, {scope: 'friends_location, user_location, user_relationships'});
} else {
// In this case, the person is not logged into Facebook, so we call the login()
// function to prompt them to do so. Note that at this stage there is no indication
// of whether they are logged into the app. If they aren't then they'll see the Login
// dialog right after they log in to Facebook.
// The same caveats as above apply to the FB.login() call here.
// FB.login();
FB.login(function(response) {
// handle the response
uid = response.authResponse.userID;
accessToken = response.authResponse.accessToken;ยต
console.log(uid);
console.log(accessToken);
}, {scope: 'friends_location, user_location, user_relationships'});
}
}, {scope: 'friends_location, user_location, user_relationships'});
};
// Load the SDK asynchronously
(function(d){
var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0];
if (d.getElementById(id)) {return;}
js = d.createElement('script'); js.id = id; js.async = true;
js.src = "//connect.facebook.net/en_US/all.js";
ref.parentNode.insertBefore(js, ref);
}(document));
// Here we run a very simple test of the Graph API after login is successful.
// This testAPI() function is only called in those cases.
function testAPI() {
console.log('Welcome! Fetching your information.... ');
//FB.api('/me', function(response) {
// console.log('Good to see you, ' + response.name + '.');
// console.log(response);
//});
///me/friends?fields=name,location,picture&accesstoken=CAACEdEose0cBAFhNXAYgMjfAPWNxGZAdNdEJ6s2GAyIQp4zicpV0ZBZCeVINbiLvIxaFl33N0I1gZAZArREsHmOGiqQX2HPaNZCiU4W4Nq3VA12TrreKfeOtFSMvmZC8c1qYqu85NZAzzWDXWH5foXIWfPFk1ZBScNbAZD
FB.api('/'+uid+'/friends?fields=name,location,picture&accesstoken='+accessToken, function(response) {
//FB.api('/'+uid+'/friends?fields=name,location,picture&accesstoken=CAACEdEose0cBAJayThSg77Ydil76EM0W4zuJ9l29yKoIxlu6g37ZAX1CWQhpTStBL48xoX5g0Bbe8Va4wr6qqT2ft5tZBoNDZCWFYF7TtwmBnTDOSGWruOp0pSS9Ws1phfl5wiFbHeZAyUbdZBDdx3GLBHeysn6EZD', function(response) {
var teller1 = 0;
console.log('Good to see you, ' + response.name + '.');
console.log(response.data);
for (var i=0;i<response.data.length;i++)
{
if(response.data[i].name && response.data[i].location && response.data[i].picture){
console.log(response.data[i].name);
console.log(response.data[i].location.name);
console.log(response.data[i].picture.data.url);
teller1++;
}
//<img border="0" src="console.log(response.data[0].picture.data.url)">
}
console.log(teller1); //aantal gebruikers met naam, locatie en picture
console.log(response.data.length); //aantal gebruikers in totaal
});
}
//Logout
function fbLogout() {
FB.init();
FB.logout(function (response) {
//Do what ever you want here when logged out like reloading the page
window.location.reload();
});
}
</script>
<!--
Below we include the Login Button social plugin. This button uses the JavaScript SDK to
present a graphical Login button that triggers the FB.login() function when clicked.
Learn more about options for the login button plugin:
/docs/reference/plugins/login/ -->
<fb:login-button show-faces="true" width="200" max-rows="1"></fb:login-button>
<span id="fbLogout" onclick="fbLogout()"><a class="fb_button fb_button_medium"><span class="fb_button_text">Logout</span></a></span>
</body>
</html>
Replace the code under response.status === 'connected' with this. Remove all other parts in the original code where the scope was added. (you only have to add it here)
if (response.status === 'connected') {
// The response object is returned with a status field that lets the app know the current
// login status of the person. In this case, we're handling the situation where they
// have logged in to the app.
if(accessToken)
{
// alert("Connected WITH accesToken");
testAPI();
}
else{
// alert("Connected WITHOUT accesToken");
FB.login(function(response) {
// handle the response
uid = response.authResponse.userID;
accessToken = response.authResponse.accessToken;
console.log(uid);
console.log(accessToken);
}, {scope: 'friends_location, user_location, user_relationships'});
}
Hi im using an unoffical fb Coldfusion SDK i had to convert it all from using CFscript to conventional cffunctions because im still on CF7.
Everything seems to be working but im not sure why when trying to lookup the cookie on login at server side its not found. Its seems to be fine on Chorme but FF, IE and Opera all have the same issue.
On index.cfm i have a fb:login button, when pressed you get the log in screen, once successfully logged in, index.cfm refreshs runs my FacebookApp methods but returns a blank value for access_token when read from server side. This is because at server side i try to get the info from the cookie but the cookie has not been created. Ive also outputted the value of access_token but it returns as blank. When i press F5 about a second later I now see the value for my access_token in my output. At the same time if I use the js alert to display access_token in getLoginStatus i can see the value.
Ive read in some places for older browsers where the SDK is slow to load to use the channelURL param, which ive done but im still getting the same result as above.
Any suggestions what I can do? I tried adding js timeout to slow down the to getLoginStatus so it had time to read the cookie but ive not had any joy. Please help.
Top of the page i have this
<!doctype html PUBLIC "-//W3C//Dtd html 4.0 Transitional//EN">
<html xmlns:og="http://ogp.me/ns#" xmlns:fb="http://www.facebook.com/2008/fbml">
After the body tag i have the following
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'xxxxxxxxxxxxxxxx',
cookie : true, // enable cookies to allow the server to access the session
oauth : true, // OAuth 2.0
status : true, // check login status
xfbml : true, // parse XFBML
channelUrl: document.location.protocol + './/www.sitename.com/fbchannel.html' //custom channel
});
// whenever the user logs in or logs out, we refresh the page
FB.Event.subscribe('auth.login', function(response) {
window.location.reload();
alert('login');
});
FB.Event.subscribe('auth.logout', function(response) {
window.location.reload();
//alert('logout');
});
FB.getLoginStatus(function(response) {
if (response.status == 'connected') {
// the user is logged in and connected to your
// app, and response.authResponse supplies
// the user's ID, a valid access token, a signed
// request, and the time the access token
// and signed request each expire
var uid = response.authResponse.userID;
var accessToken = response.authResponse.accessToken;
//alert('end');
// alert('login url called '+unescape(window.location.pathname));
// whenever the user logs in we refresh the page
//alert(accessToken);
} else if (response.status == 'not_authorized') {
// the user is logged in to Facebook,
//but not connected to the app
} else {
// the user isn't even logged in to Facebook.
}
});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
Somewhere way below the stuff above i have my button
<fb:login-button scope="publish_stream,email" autologoutlink="true">Connect with FB</fb:login-button>
After spending DAYS on this trying to figure out the problem i came across this and its made my day, problem solved! Thanks chwk.
i`m developing an app for Facebook.
My Code:
function init() {
window.fbAsyncInit = function() {
var appID = 'xxxxxxxxxxxxxxxxxxxxxxxxxx';
FB.init({ appId: appID,
status: true,
cookie: true,
xfbml: true});
login();
};
(function() {
var e = document.createElement("script");
e.async = true;
e.src = "https://connect.facebook.net/en_US/all.js?xfbml=1";
document.getElementById("fb-root").appendChild(e);
}());
};
function login() {
FB.login(function(response) {
if (response.session) {
if (response.perms) {
// user is logged in and granted some permissions.
// perms is a comma separated list of granted permissions
} else {
// user is logged in, but did not grant any permissions
}
} else {
// user is not logged in
}
}, {perms:'read_stream,publish_stream,offline_access'});
};
I want to call the "init" function and after "init" should call the "login" function (open up the Facebook Login Window) automatically.
But i always get "b is null"
FB.provide('',{ui:function(f,b){if(!f....onent(FB.UIServer._resultToken));}}); Error in Firebug.
Can anybody help me?
Does anybody have the same problem?
Thanks
You needn't have the facebook init stuff in a function, it can go straight on the page, then it will load at the same time, rather than waiting for a button click to load. Then you just need the login logic on the logiin button
<html>
<head>
</head>
<body>
<script type="text/javascript">
window.fbAsyncInit = function() {
var appID = 'xxxxxxxxxxxxxxxxxxxxxxxxxx';
FB.init({
appId: appID,
status: true,
cookie: true,
xfbml: true
});
// This bit adds the login functionality to the login
// button when api load is complete
document.getElementById("login").onclick = function() {
FB.login(function(response) {
if (response.session) {
if (response.perms) {
// user is logged in and granted some permissions.
// perms is a comma separated list of granted permissions
} else {
// user is logged in, but did not grant any permissions
}
} else {
// user is not logged in
}
}, {perms:'read_stream,publish_stream,offline_access'});
}
};
(function() {
var e = document.createElement("script");
e.async = true;
e.src = "https://connect.facebook.net/en_US/all.js?xfbml=1";
document.getElementById("fb-root").appendChild(e);
}());
</script>
<a id="login" href="somewhere.html">My login button</a>
</body>
</html>
You can put the login stuff in a method and automatically call the it after the FB.init, but most browsers will block the pop up window. You are better off waiting for the user to click a login button to make sure they see it properly, and it is generally good practise to only make things happen when the user explicitly requests them to. I think the facebook 'good practice' guide also mentions this somewhere.