compression zero bit sequences - c++

I tried to find some library (C++) or algorithm which could compress array of bits with these properties:
There are seqences of zero bits and sequences of bits, which carry the information (1 or 0).
The sequences are usually 8-24 bits long.
I need a loseless compression which would take advantage of those zero bits.
How did I come to such sequences:
I serialize various variables into byte array. I do this quite often to create snapshots, so these variables usually don't change much. I want to use this fact for compression. I don't know the type of those variables, just byte length. So I take the bytes and create diff information with the previous snapshot using XOR.
If the variable changed just a bit, there will usually be many zero bits. That's the zero bit sequence. The rest of the bits carry the information, that's the information sequence.
For every variable, there will probably be 1 zero bit sequence and 1 information sequence.
EDIT:
So far I was considering these algorithms:
RLE - the information sequences would mess up the result
Some symbol coding (Huffman etc.) - the data probably won't share much "symbols", it's not a text and the sequences are short. The whole array will be usually around 1000 bytes long.

If the ~1000 byte sequence has a lot of zero bytes, then just use a standard byte-oriented compression algorithm, such as zlib. You will get compression.

Related

How do I represent an LZW output in bytes?

I found an implementation of the LZW algorithm and I was wondering how can I represent its output, which is an int list, to a byte array.
I had tried with one byte but in case of long inputs the dictionary has more than 256 entries and thus I cannot convert.
Then I tried to add an extra byte to indicate how many bytes are used to store the values, but in this case I have to use 2 bytes for each value, which doesn't compress enough.
How can I optimize this?
As bits, not bytes. You just need a simple routine that writes an arbitrary number of bits to a stream of bytes. It simply keeps a one-byte buffer into which you put bits until you have eight bits. Then write than byte, clear the buffer, and start over. The process is reversed on the other side.
When you get to the end, just write the last byte buffer if not empty with the remainder of the bits set to zero.
You only need to figure out how many bits are required for each symbol at the current state of the compression. That same determination can be made on the other side when pulling bits from the stream.
In his 1984 article on LZW, T.A. Welch did not actually state how to "encode codes", but described mapping "strings of input characters into fixed-length codes", continuing "use of 12-bit codes is common". (Allows bijective mapping between three octets and two codes.)
The BSD compress(1) command didn't literally follow, but introduced a header, the interesting part being a specification of the maximum number if bits to use to encode an LZW output code, allowing decompressors to size decompression tables appropriately or fail early and in a controlled way. (But for the very first,) Codes were encoded with just the number of integral bits necessary, starting with 9.
An alternative would be to use Arithmetic Coding, especially if using a model different from every code is equally probable.

How do I write files that gzip well?

I'm working on a web project, and I need to create a format to transmit files very efficiently (lots of data). The data is entirely numerical, and split into a few sections. Of course, this will be transferred with gzip compression.
I can't seem to find any information on what makes a file compress better than another file.
How can I encode floats (32bit) and short integers (16bit) in a format that results in the smallest gzip size?
P.s. it will be a lot of data, so saving 5% means a lot here. There won't likely be any repeats in the floats, but the integers will likely repeat about 5-10 times in each file.
The only way to compress data is to remove redundancy. This is essentially what any compression tool does - it looks for redundant/repeatable parts and replaces them with link/reference to the same data that was observed before in your stream.
If you want to make your data format more efficient, you should remove everything that could be possibly removed. For example, it is more efficient to store numbers in binary rather than in text (JSON, XML, etc). If you have to use text format, consider removing unnecessary spaces or linefeeds.
One good example of efficient binary format is google protocol buffers. It has lots of benefits, and not least of them is storing numbers as variable number of bytes (i.e. number 1 consumes less space than number 1000000).
Text or binary, but if you can sort your data before sending, it can increase possibility for gzip compressor to find redundant parts, and most likely to increase compression ratio.
Since you said 32-bit floats and 16-bit integers, you are already coding them in binary.
Consider the range and useful accuracy of your numbers. If you can limit those, you can recode the numbers using fewer bits. Especially the floats, which may have more bits than you need.
If the right number of bits is not a multiple of eight, then treat your stream of bytes as a stream of bits and use only the bits needed. Be careful to deal with the end of your data properly so that the added bits to go to the next byte boundary are not interpreted as another number.
If your numbers have some correlation to each other, then you should take advantage of that. For example, if the difference between successive numbers is usually small, which is the case for a representation of a waveform for example, then send the differences instead of the numbers. Differences can be coded using variable-length integers or Huffman coding or a combination, e.g. Huffman codes for ranges and extra bits within each range.
If there are other correlations that you can use, then design a predictor for the next value based on the previous values. Then send the difference between the actual and predicted value. In the previous example, the predictor is simply the last value. An example of a more complex predictor is a 2D predictor for when the numbers represent a 2D table and both adjacent rows and columns are correlated. The PNG image format has a few examples of 2D predictors.
All of this will require experimentation with your data, ideally large amounts of your data, to see what helps and what doesn't or has only marginal benefit.
Use binary instead of text.
A float in its text representation with 8 digits (a float has a precision of eight decimal digits), plus decimal separator, plus field separator, consumes 10 bytes. In binary representation, it takes only 4.
If you need to use text, use hex. It consumes less digits.
But although this makes a lot of difference for the uncompressed file, these differences might disappear after compression, since the compression algo should implicitly take care if that. But you may try.

Compression algorithms with small dictionaries

I'm looking for a compression algorithm which works with symbols smaller than a byte. I did a quick research about compression algorithms and it's being hard to find out the size of the used symbols. Anyway, there are streams with symbols smaller than 8-bit. Is there a parameter for DEFLATE to define the size of its symbols?
plaintext symbols smaller than a byte
The original descriptions of LZ77 and LZ78 describe them in terms of a sequence of decimal digits (symbols that are approximately half the size of a byte).
If you google for "DNA compression algorithm", you can get a bunch of information on algorithms specialized for compression files that are almost entirely composed of the 4 letters A G C T, a dictionary of 4 symbols, each one about 1/4 as small as a byte.
Perhaps one of those algorithms might work for you with relatively little tweaking.
The LZ77-style compression used in LZMA may appear to use two bytes per symbol for the first few symbols that it compresses.
But after compressing a few hundred plaintext symbols
(the letters of natural-language text, or sequences of decimal digits, or sequences of the 4 letters that represent DNA bases, etc.), the two-byte compressed "chunks" that LZMA puts out often represent a dozen or more plaintext symbols.
(I suspect the same is true for all similar algorithms, such as the LZ77 algorithm used in DEFLATE).
If your files use only a restricted alphabet of much less than all 256 possible byte values,
in principle a programmer could adapt a variant of DEFLATE (or some other algorithm) that could make use of information about that alphabet to produce compressed files a few bits smaller in size than the same files compressed with standard DEFLATE.
However, many byte-oriented text compression algorithms -- LZ77, LZW, LZMA, DEFLATE, etc. build a dictionary of common long strings, and may give compression performance (with sufficiently large source file) within a few percent of that custom-adapted variant -- often the advantages of using a standard compressed file format is worth sacrificing a few percent of potential space savings.
compressed symbols smaller than a byte
Many compression algorithms, including some that give the best known compression on benchmark files, output compressed information bit-by-bit (such as most of the PAQ series of compressors, and some kinds of arithmetic coders), while others output variable-length compressed information without regard for byte boundaries (such as Huffman compression).
Some ways of describing arithmetic coding talk about pieces of information, such as individual bits or pixels, that are compressed to "less than one bit of information".
EDIT:
The "counting argument" explains why it's not possible to compress all possible bytes, much less all possible bytes and a few common sequences of bytes, into codewords that are all less than 8 bits long.
Nevertheless, several compression algorithms can and often do represent represent some bytes or (more rarely) some sequences of bytes, each with a codeword that is less than 8 bit long, by "sacrificing" or "escaping" less-common bytes that end up represented by other codewords that (including the "escape") are more than 8 bits long.
Such algorithms include:
The Pike Text compression using 4 bit coding
byte-oriented Huffman
several combination algorithms that do LZ77-like parsing of the file into "symbols", where each symbol represents a sequence of bytes, and then Huffman-compressing those symbols -- such as DEFLATE, LZX, LZH, LZHAM, etc.
The Pike algorithm uses the 4 bits "0101" to represent 'e' (or in some contexts 'E'), the 8 bits "0000 0001" to represent the word " the" (4 bytes, including the space before it) (or in some contexts " The" or " THE"), etc.
It has a small dictionary of about 200 of the most-frequent English words,
including a sub-dictionary of 16 extremely common English words.
When compressing English text with byte-oriented Huffman coding, the sequence "e " (e space) is compressed to two codewords with a total of typically 6 bits.
Alas, when Huffman coding is involved, I can't tell you the exact size of those "small" codewords, or even tell you exactly what byte or byte sequence a small codeword represents, because it is different for every file.
Often the same codeword represents a different byte (or different byte sequence) at different locations in the same file.
The decoder decides which byte or byte sequence a codeword represents based on clues left behind by the compressor in the headers, and on the data decompressed so far.
With range coding or arithmetic coding, the "codeword" may not even be an integer number of bits.
You may want to look into a Golomb-Code. A golomb code use a divide and conquer algorithm to compress the inout. It's not a dictionary compression but it's worth to mention.

Is there a name for this compression algorithm?

Say you have a four byte integer and you want to compress it to fewer bytes. You are able to compress it because smaller values are more probable than larger values (i.e., the probability of a value decreases with its magnitude). You apply the following scheme, to produce a 1, 2, 3 or 4 byte result:
Note that in the description below (the bits are one-based and go from most significant to least significant), i.e., the first bit refers to most significant bit, the second bit to the next most significant bit, etc...)
If n<128, you encode it as a
single byte with the first bit set
to zero
If n>=128 and n<16,384 ,
you use a two byte integer. You set
the first bit to one, to indicate
and the second bit to zero. Then you
use the remaining 14 bits to encode
the number n.
If n>16,384 and
n<2,097,152 , you use a three byte
integer. You set the first bit to
one, the second bit to one, and the
third bit to zero. You use the
remaining 21 bits, to encode n.
If n>2,097,152 and n<268,435,456 ,
you use a four byte integer. You set
the first three bits to one and the
fourth bit to zero. You use the
remaining 28 bits to encode n.
If n>=268,435,456 and n<4,294,967,296,
you use a five byte integer. You set
the first four bits to one and use
the following 32-bits to set the
exact value of n, as a four byte
integer. The remainder of the bits is unused.
Is there a name for this algorithm?
This is quite close to variable-length quantity encoding or base-128. The latter name stems from the fact that each 7-bit unit in your encoding can be considered a base-128 digit.
it sounds very similar to Dlugosz' Variable-Length Integer Encoding
Huffman coding refers to using fewer bits to store more common data in exchange for using more bits to store less common data.
Your scheme is similar to UTF-8, which is an encoding scheme used for Unicode text data.
The chief difference is that every byte in a UTF-8 stream indicates whether it is a lead or trailing byte, therefore a sequence can be read starting in the middle. With your scheme a missing lead byte will make the rest of the file completely unreadable if a series of such values are stored. And reading such a sequence must start at the beginning, rather than an arbitrary location.
Varint
Using the high bit of each byte to indicate "continue" or "stop", and the remaining bits (7 bits of each byte in the sequence) interpreted as plain binary that encodes the actual value:
This sounds like the "Base 128 Varint" as used in Google Protocol Buffers.
related ways of compressing integers
In summary: this code represents an integer in 2 parts:
A first part in a unary code that indicates how many bits will be needed to read in the rest of the value, and a second part (of the indicated width in bits) in more-or-less plain binary that encodes the actual value.
This particular code "threads" the unary code with the binary code, but other, similar codes pack the complete unary code first, and then the binary code afterwards,
such as Elias gamma coding.
I suspect this code is one of the family of "Start/Stop Codes"
as described in:
Steven Pigeon — Start/Stop Codes — Procs. Data Compression Conference 2001, IEEE Computer Society Press, 2001.

Compression for a unique stream of data

I've got a large number of integer arrays. Each one has a few thousand integers in it, and each integer is generally the same as the one before it or is different by only a single bit or two. I'd like to shrink each array down as small as possible to reduce my disk IO.
Zlib shrinks it to about 25% of its original size. That's nice, but I don't think its algorithm is particularly well suited for the problem. Does anyone know a compression library or simple algorithm that might perform better for this type of information?
Update: zlib after converting it to an array of xor deltas shrinks it to about 20% of the original size.
If most of the integers really are the same as the previous, and the inter-symbol difference can usually be expressed as a single bit flip, this sounds like a job for XOR.
Take an input stream like:
1101
1101
1110
1110
0110
and output:
1101
0000
0010
0000
1000
a bit of pseudo code
compressed[0] = uncompressed[0]
loop
compressed[i] = uncompressed[i-1] ^ uncompressed[i]
We've now reduced most of the output to 0, even when a high bit is changed. The RLE compression in any other tool you use will have a field day with this. It'll work even better on 32-bit integers, and it can still encode a radically different integer popping up in the stream. You're saved the bother of dealing with bit-packing yourself, as everything remains an int-sized quantity.
When you want to decompress:
uncompressed[0] = compressed[0]
loop
uncompressed[i] = uncompressed[i-1] ^ compressed[i]
This also has the advantage of being a simple algorithm that is going to run really, really fast, since it is just XOR.
Have you considered Run-length encoding?
Or try this: Instead of storing the numbers themselves, you store the differences between the numbers. 1 1 2 2 2 3 5 becomes 1 0 1 0 0 1 2. Now most of the numbers you have to encode are very small. To store a small integer, use an 8-bit integer instead of the 32-bit one you'll encode on most platforms. That's a factor of 4 right there. If you do need to be prepared for bigger gaps than that, designate the high-bit of the 8-bit integer to say "this number requires the next 8 bits as well".
You can combine that with run-length encoding for even better compression ratios, depending on your data.
Neither of these options is particularly hard to implement, and they all run very fast and with very little memory (as opposed to, say, bzip).
You want to preprocess your data -- reversibly transform it to some form that is better-suited to your back-end data compression method, first. The details will depend on both the back-end compression method, and (more critically) on the properties you expect from the data you're compressing.
In your case, zlib is a byte-wise compression method, but your data comes in (32-bit?) integers. You don't need to reimplement zlib yourself, but you do need to read up on how it works, so you can figure out how to present it with easily compressible data, or if it's appropriate for your purposes at all.
Zlib implements a form of Lempel-Ziv coding. JPG and many others use Huffman coding for their backend. Run-length encoding is popular for many ad hoc uses. Etc., etc. ...
Perhaps the answer is to pre-filter the arrays in a way analogous to the Filtering used to create small PNG images. Here are some ideas right off the top of my head. I've not tried these approaches, but if you feel like playing, they could be interesting.
Break your ints up each into 4 bytes, so i0, i1, i2, ..., in becomes b0,0, b0,1, b0,2, b0,3, b1,0, b1,1, b1,2, b1,3, ..., bn,0, bn,1, bn,2, bn,3. Then write out all the bi,0s, followed by the bi,1s, bi,2s, and bi,3s. If most of the time your numbers differ only by a bit or two, you should get nice long runs of repeated bytes, which should compress really nicely using something like Run-length Encoding or zlib. This is my favourite of the methods I present.
If the integers in each array are closely-related to the one before, you could maybe store the original integer, followed by diffs against the previous entry - this should give a smaller set of values to draw from, which typically results in a more compressed form.
If you have various bits differing, you still may have largish differences, but if you're more likely to have large numeric differences that correspond to (usually) one or two bits differing, you may be better off with a scheme where you create ahebyte array - use the first 4 bytes to encode the first integer, and then for each subsequent entry, use 0 or more bytes to indicate which bits should be flipped - storing 0, 1, 2, ..., or 31 in the byte, with a sentinel (say 32) to indicate when you're done. This could result the raw number of bytes needed to represent and integer to something close to 2 on average, which most bytes coming from a limited set (0 - 32). Run that stream through zlib, and maybe you'll be pleasantly surprised.
Did you try bzip2 for this?
http://bzip.org/
It's always worked better than zlib for me.
Since your concern is to reduce disk IO, you'll want to compress each integer array independently, without making reference to other integer arrays.
A common technique for your scenario is to store the differences, since a small number of differences can be encoded with short codewords. It sounds like you need to come up with your own coding scheme for differences, since they are multi-bit differences, perhaps using an 8 bit byte something like this as a starting point:
1 bit to indicate that a complete new integer follows, or that this byte encodes a difference from the last integer,
1 bit to indicate that there are more bytes following, recording more single bit differences for the same integer.
6 bits to record the bit number to switch from your previous integer.
If there are more than 4 bits different, then store the integer.
This scheme might not be appropriate if you also have a lot of completely different codes, since they'll take 5 bytes each now instead of 4.
"Zlib shrinks it by a factor of about 4x." means that a file of 100K now takes up negative 300K; that's pretty impressive by any definition :-). I assume you mean it shrinks it by 75%, i.e., to 1/4 its original size.
One possibility for an optimized compression is as follows (it assumes a 32-bit integer and at most 3 bits changing from element to element).
Output the first integer (32 bits).
Output the number of bit changes (n=0-3, 2 bits).
Output n bit specifiers (0-31, 5 bits each).
Worst case for this compression is 3 bit changes in every integer (2+5+5+5 bits) which will tend towards 17/32 of original size (46.875% compression).
I say "tends towards" since the first integer is always 32 bits but, for any decent sized array, that first integer would be negligable.
Best case is a file of identical integers (no bit changes for every integer, just the 2 zero bits) - this will tend towards 2/32 of original size (93.75% compression).
Where you average 2 bits different per consecutive integer (as you say is your common case), you'll get 2+5+5 bits per integer which will tend towards 12/32 or 62.5% compression.
Your break-even point (if zlib gives 75% compression) is 8 bits per integer which would be
single-bit changes (2+5 = 7 bits) : 80% of the transitions.
double-bit changes (2+5+5 = 12 bits) : 20% of the transitions.
This means your average would have to be 1.2 bit changes per integer to make this worthwhile.
One thing I would suggest looking at is 7zip - this has a very liberal licence and you can link it with your code (I think the source is available as well).
I notice (for my stuff anyway) it performs much better than WinZip on a Windows platform so it may also outperform zlib.