STL-compatible iterators for custom containers [closed] - c++

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I have a custom container that I have been using for many years without issues. Recently I found out that if I define iterators for my container, I can effectively use all of the algorithms defined in <algorithm>. Not only that, it seems that thrust library (basically think CUDA version of STL for Nvidia GPUs) heavily uses iterators and I am hoping that by using them I'll be able to use that library as well.
Anyway, since this is my first try at writing my own iterators, I thought I post what I have here to ask for further assistance and make sure what I'm doing is right. So, I wrote a little array class that supports both iterator and const_iterator classes. I ran my class with a bunch of different STL algorithms and all seem to work fine but that does not necessarily mean I've got everything right! In particular, is there any operator that I miss for my iterators?
Have I defined extra unnecessary ones? Also, since most of iterator and const_iterator look similar, is there a way to prevent duplication?
I'm open to suggestions and improvements :)
Live example: http://ideone.com/7YdiQY
#include <cstddef>
#include <iostream>
#include <iterator>
#include <algorithm>
template<typename T>
class my_array{
T* data_;
std::size_t size_;
public:
// ---------------------------------
// Forward declaration
// ---------------------------------
class const_iterator;
// ---------------------------------
// iterator class
// ---------------------------------
class iterator: public std::iterator<std::random_access_iterator_tag, T>
{
public:
iterator(): p_(NULL) {}
iterator(T* p): p_(p) {}
iterator(const iterator& other): p_(other.p_) {}
const iterator& operator=(const iterator& other) {p_ = other.p_; return other;}
iterator& operator++() {p_++; return *this;} // prefix++
iterator operator++(int) {iterator tmp(*this); ++(*this); return tmp;} // postfix++
iterator& operator--() {p_--; return *this;} // prefix--
iterator operator--(int) {iterator tmp(*this); --(*this); return tmp;} // postfix--
void operator+=(const std::size_t& n) {p_ += n;}
void operator+=(const iterator& other) {p_ += other.p_;}
iterator operator+ (const std::size_t& n) {iterator tmp(*this); tmp += n; return tmp;}
iterator operator+ (const iterator& other) {iterator tmp(*this); tmp += other; return tmp;}
void operator-=(const std::size_t& n) {p_ -= n;}
void operator-=(const iterator& other) {p_ -= other.p_;}
iterator operator- (const std::size_t& n) {iterator tmp(*this); tmp -= n; return tmp;}
std::size_t operator- (const iterator& other) {return p_ - other.p_;}
bool operator< (const iterator& other) {return (p_-other.p_)< 0;}
bool operator<=(const iterator& other) {return (p_-other.p_)<=0;}
bool operator> (const iterator& other) {return (p_-other.p_)> 0;}
bool operator>=(const iterator& other) {return (p_-other.p_)>=0;}
bool operator==(const iterator& other) {return p_ == other.p_; }
bool operator!=(const iterator& other) {return p_ != other.p_; }
T& operator[](const int& n) {return *(p_+n);}
T& operator*() {return *p_;}
T* operator->(){return p_;}
private:
T* p_;
friend class const_iterator;
};
// ---------------------------------
// const_iterator class
// ---------------------------------
class const_iterator: public std::iterator<std::random_access_iterator_tag, T>
{
public:
const_iterator(): p_(NULL) {}
const_iterator(const T* p): p_(p) {}
const_iterator(const iterator& other): p_(other.p_) {}
const_iterator(const const_iterator& other): p_(other.p_) {}
const const_iterator& operator=(const const_iterator& other) {p_ = other.p_; return other;}
const const_iterator& operator=(const iterator& other) {p_ = other.p_; return other;}
const_iterator& operator++() {p_++; return *this;} // prefix++
const_iterator operator++(int) {const_iterator tmp(*this); ++(*this); return tmp;} // postfix++
const_iterator& operator--() {p_--; return *this;} // prefix--
const_iterator operator--(int) {const_iterator tmp(*this); --(*this); return tmp;} // postfix--
void operator+=(const std::size_t& n) {p_ += n;}
void operator+=(const const_iterator& other) {p_ += other.p_;}
const_iterator operator+ (const std::size_t& n) const {const_iterator tmp(*this); tmp += n; return tmp;}
const_iterator operator+ (const const_iterator& other) const {const_iterator tmp(*this); tmp += other; return tmp;}
void operator-=(const std::size_t& n) {p_ -= n;}
void operator-=(const const_iterator& other) {p_ -= other.p_;}
const_iterator operator- (const std::size_t& n) const {const_iterator tmp(*this); tmp -= n; return tmp;}
std::size_t operator- (const const_iterator& other) const {return p_ - other.p_;}
bool operator< (const const_iterator& other) const {return (p_-other.p_)< 0;}
bool operator<=(const const_iterator& other) const {return (p_-other.p_)<=0;}
bool operator> (const const_iterator& other) const {return (p_-other.p_)> 0;}
bool operator>=(const const_iterator& other) const {return (p_-other.p_)>=0;}
bool operator==(const const_iterator& other) const {return p_ == other.p_; }
bool operator!=(const const_iterator& other) const {return p_ != other.p_; }
const T& operator[](const int& n) const {return *(p_+n);}
const T& operator*() const {return *p_;}
const T* operator->() const {return p_;}
private:
const T* p_;
};
my_array()
: data_(NULL), size_(0)
{}
my_array(std::size_t size)
: data_(new T[size]), size_(size)
{}
my_array(const my_array<T>& other){
size_ = other.size_;
data_ = new T[size_];
for (std::size_t i = 0; i<size_; i++)
data_[i] = other.data_[i];
}
my_array(const const_iterator& first, const const_iterator& last){
size_ = last - first;
data_ = new T[size_];
for (std::size_t i = 0; i<size_; i++)
data_[i] = first[i];
}
~my_array(){
delete [] data_;
}
const my_array<T>& operator=(const my_array<T>& other){
size_ = other.size_;
data_ = new T[size_];
for (std::size_t i = 0; i<size_; i++)
data_[i] = other.data_[i];
return other;
}
const T& operator[](std::size_t idx) const {return data_[idx];}
T& operator[](std::size_t& idx) {return data_[idx];}
std::size_t size(){return size_;}
iterator begin(){ return iterator(data_); }
iterator end() { return iterator(data_+size_); }
const_iterator begin() const{ return const_iterator(data_); }
const_iterator end() const { return const_iterator(data_+size_);}
};
template<typename T>
void print(T t) {
std::cout << t << std::endl;
}
int main(){
// works!
int list [] = {1, 3, 5, 2, 4, 3, 5, 10, 10};
my_array<int> a(list, list+sizeof(list)/sizeof(int));
// works!
for (my_array<int>::const_iterator it = a.begin(), end = a.end();
it != end; ++it)
std::cout << ' ' << *it;
std::cout << std::endl;
// works!
std::for_each(a.begin(), a.end(), print<int>);
std::cout << std::endl;
// works!
my_array<int> b(a.size());
std::copy(a.begin(), a.end(), b.begin());
// works!
my_array<int>::iterator end = std::remove(a.begin(), a.end(), 5);
std::for_each(a.begin(), end, print<int>);
std::cout << std::endl;
// works!
std::random_shuffle(a.begin(), end);
std::for_each(a.begin(), end, print<int>);
std::cout << std::endl;
// works!
std::cout << "Counts of 3 in array = " << std::count(a.begin(), end, 3) << std::endl << std::endl;
// works!
std::sort(a.begin(), end);
std::for_each(a.begin(), end, print<int>);
std::cout << std::endl;
// works!
if (!std::binary_search(a.begin(), a.end(), 5))
std::cout << "Removed!" << std::endl;
return 0;
}

boost iterator provides a framework to create stl-compliant iterators and to adapt existing ones.
It allows you to focus on the functionality and generates all necessary traits, typedefs for you.
iterator and const_iterator creation without much code-duplication is supported as well.

The Boost iterator_adaptor can greatly simplify your code. The documentation has e.g. this example for a linked list iterator
template <class Value>
class node_iter
: public boost::iterator_adaptor<
node_iter<Value> // Derived
, Value* // Base
, boost::use_default // Value
, boost::forward_traversal_tag // CategoryOrTraversal
>
{
private:
struct enabler {}; // a private type avoids misuse
public:
node_iter()
: node_iter::iterator_adaptor_(0) {}
explicit node_iter(Value* p)
: node_iter::iterator_adaptor_(p) {}
template <class OtherValue>
node_iter(
node_iter<OtherValue> const& other
, typename boost::enable_if<
boost::is_convertible<OtherValue*,Value*>
, enabler
>::type = enabler()
)
: node_iter::iterator_adaptor_(other.base()) {}
private:
friend class boost::iterator_core_access;
void increment() { this->base_reference() = this->base()->next(); }
};
Note that the example only provides a default constructor, a constructor taking a node pointer, a generalized copy constructor that only accepts elements that can be converted to a node pointer, and an increment function. The increment function is an implementation detail that is shared by both operator++() and operator++(int).
All the other boiler-plate is automatically being generated by deriving from boost::iterator_adaptor. That includes all the nested typedef that you could also get from deriving from std::iterator, as well as all the overloaded operators (++, *, ->, ==, !=, advance) and anything else to make it a fully Standard conforming iterator.
By passing a Value const* and using a typedef you can define a const_iterator that reuses all your code with the appropriate modifications. Studying the example now will save you enormously down the road.

Related

Forward Iterator on a Stack

i have to implement a forward iterator on a stack based on arrays. I can't use std::vectors or anything, i just need that. My development of this program stopped when i begun with forward iterator, and in particular with the operators.
I have a method that takes a generic sequence, and from that, given an offset, creates a stack:
template <typename IterT>
stack(IterT begin, IterT end) : _stack(0), _size(0), _capacity(0) {
try {
for(; begin!=end; ++begin) {
push(static_cast<T>(*begin));
}
}
catch(...) {
clear(); //my method to destroy the stack
throw;
}
}
In my main i do the following:
int a[5] = {1, 2, 3, 4, 5};
stack<int> sint(a, a+5);
cout << sint << endl;
But when the code runs the stack is created but not printed. Can somebody help me? And also give me other helps(on code indentation, improvements, etc...) Thank you, I will post the iterator code forward.
class const_iterator {
const T* data;
unsigned int index;
public:
typedef std::forward_iterator_tag iterator_category;
typedef T value_type;
typedef ptrdiff_t difference_type;
typedef const T* pointer;
typedef const T& reference;
const_iterator() : data(0){}
const_iterator(const T* arr) : data(arr) {}
const_iterator(const const_iterator &other)
: data(other.data){ }
const_iterator& operator=(const const_iterator &other) {
data = other.data;
return *this;
}
~const_iterator() {
data = 0;
}
reference operator*() const {
return *data;
}
pointer operator->() const {
return &(data);
}
const_iterator operator++(int) {
const_iterator tmp(*this);
++*this;
return tmp;
}
const_iterator& operator++() {
++data;
return *this;
}
bool operator==(const const_iterator &other) const {
return data[index] == other.data[index];
}
bool operator!=(const const_iterator &other) const {
return data[index] != other.data[index] ;
}
private:
friend class stack;
const_iterator(unsigned int ind) :
index(ind){}
}; // class const_iterator
const_iterator begin() const {
cout << "begin" << _stack[_size-1] << endl;
return const_iterator(_stack[_size-1]);
}
const_iterator end() const {
cout << "end" << _stack[0] << endl;
return const_iterator(_stack[0]);
}
Last but not least i redefined the << operator to fit the iterator:
template <typename T>
std::ostream &operator<<(std::ostream &os, const stack<T> &st) {
typename stack<T>::const_iterator i, ie;
for(i = st.begin(), ie = st.end(); i!=ie; ++i){
os << *i << std::endl;
}
return os;
}
The code for the stack is the following (I omitted something for readability).
stack()
: _capacity(0), _size(0), _stack(0){}
void push (const T &value){
if (_size == _capacity){ //raddoppio la dimensione
if(_capacity == 0)
++_capacity;
_capacity *= 2;
T* tmp = new T[_capacity];
copy_n(_stack, _size, tmp);
swap(_stack, tmp);
delete[] tmp;
}
_stack[_size] = value;
++_size;
}
void pop(){
T _tmp;
if(!is_empty()){
_tmp = _stack[_size-1];
--_size;
}
}
If you want to create an iterator that looks like a pointer, you don't need index, because data plays its role. Comparison operator should compare datas, not values:
bool operator==(const const_iterator &other) const {
return data == other.data;
}
If you want to create a reverse iterator, it is slightly more complex. First, operator++ should decrement data. Second, dereference operator should return not *data, but *(data - 1). Third, data in the begin() iterator should point to stack[size], and data in the end() iterator should point to stack[0]. You don't need a destructor in any case.
I followed the previous advices and here's the edited result, still i can't figure out how to properly use the constructor in the private section
class const_iterator {
const T *data;
public:
/* ITERATOR TRAITS HERE */
const_iterator() : data(0){}
const_iterator(const T* arr) : data(arr) {}
const_iterator(const const_iterator &other)
: data(other.data){ }
const_iterator& operator=(const const_iterator &other) {
data = other.data;
return *this;
}
~const_iterator() {
data = 0;
}
reference operator*() const {
return *data;
}
pointer operator->() const {
return &(data);
}
const_iterator operator++(int) {
const_iterator tmp(*this);
++*this;
return tmp;
}
const_iterator& operator++() {
++data;
return *this;
}
bool operator==(const const_iterator &other) const {
return data == other.data;
}
bool operator!=(const const_iterator &other) const {
return data != other.data;
}
private:
friend class stack;
const_iterator(const T *d) {
data = d;
}
}; // classe const_iterator
const_iterator begin() const {
return const_iterator(_stack[_size-1]);
}
const_iterator end() const {
return const_iterator(_stack[0]);
}

Operator overloading, definition/header for all operators

How best to split the following iterator code into a header and definition.
// std::iterator example
#include <iostream> // std::cout
#include <iterator> // std::iterator, std::input_iterator_tag
class MyIterator : public std::iterator<std::input_iterator_tag, int>
{
int* p;
public:
MyIterator(int* x) :p(x) {}
MyIterator(const MyIterator& mit) : p(mit.p) {}
MyIterator& operator++() {++p;return *this;}
MyIterator operator++(int) {MyIterator tmp(*this); operator++(); return tmp;}
bool operator==(const MyIterator& rhs) const {return p==rhs.p;}
bool operator!=(const MyIterator& rhs) const {return p!=rhs.p;}
int& operator*() {return *p;}
};
int main () {
int numbers[]={10,20,30,40,50};
MyIterator from(numbers);
MyIterator until(numbers+5);
for (MyIterator it=from; it!=until; it++)
std::cout << *it << ' ';
std::cout << '\n';
return 0;
}
from: http://www.cplusplus.com/reference/iterator/iterator/
How would you implement the other operators in this context?
This example also shows that you pass an array into the iterator but would this same approach be used if you wanted to be able to itterate through some property(s) or data that your class instance has?
Would you create a seperate iterator that works with your class or implement the operator methods inside the class itself?
About splitting into implementation and definition I would do it like this
MyIterator.h file :
#IFNDEF MYITERATOR_H
#DEFINE MYITERATOR_H
#include <iterator>
class MyIterator : public std::iterator<std::input_iterator_tag, int>
{
private:
int* p;
public:
MyIterator(int *);
MyIterator(const MyIterator&);
MyIterator& operator++();
MyIterator operator++(int);
bool operator==(const MyIterator&);
bool operator!=(const MyIterator&);
int& operator*();
};
#ENDIF
MyIterator.cpp file:
#include "MyIterator.h"
MyIterator::MyIterator(int * x){
p = x;
}
MyIterator::MyIterator(const MyIterator& mit){
p = mit.p;
}
MyIterator& MyIterator::operator++(){
++p;
return *this;
}
MyIterator MyIterator::operator++(int x){
MyIterator temp(*this);
++p;
return temp;
}
bool MyIterator::operator==(const MyIterator& rhs){
return p == rhs.p;
}
bool MyIterator::operator!=(const MyIterator& rhs){
return p != rhs.p;
}
int& operator*(){
return *p;
}
you just need to add #include "MyIterator.h" to your main program to be able to use it

Sort custom container (implemented as one integer)

I have a class which holds small numbers inside bigger integer variable. It works fine and fast and looks like this:
template
class Container<IntegerT>
static int bitsPerElement;
IntegerT data; // [0000] [0000] [0000] [0000] up to 128bits(or maybe more)
int size;
iterator as value_type return "reference" to container element:
Container::iterator
DataRef operator*()
DataRef
Container* parent;
int position;
But i got a problem of unavailability of std::sort, because it have no clue how to actually swap elements of this container (direct swapping of DataRefs is obviously pointless).
Is there any magic way to make std::sort work with it (actually to force it use custom swap function)?
Or is there decent alternative to std::sort which can handle this situation? (storing DataRefs in array is not considered as a solution)
Which is the fastest way to sort this data structure?
#ifndef INTSTORAGE_H
#define INTSTORAGE_H
#include <algorithm>
template<class T> class IntStorage;
template<class T>
class DataRef
{
public:
DataRef(IntStorage<T>* parent, int position) : m_parent(parent), m_position(position) {}
DataRef(DataRef&& o) = default;
DataRef(const DataRef& o) = default;
int value() const {return m_parent->value(m_position);}
void setValue(int value) {m_parent->setValue(m_position, value);}
DataRef& operator=(const DataRef& c)
{ setValue(c.value()); return *this; }
DataRef& operator=(const DataRef&& c)
{ setValue(c.value()); return *this; }
bool operator<(const DataRef& o) const
{ return value() < o.value(); }
IntStorage<T>* m_parent;
int m_position;
};
template<class T>
class IntStorage
{
template<typename> friend class IntStorage;
template<typename> friend class DataRef;
public:
void append(int value)
{
data |= (static_cast<T>(value) << (s_bitsPerItem * size));
++size;
}
void setValue(int index, T value)
{
data = ((~(s_mask << (s_bitsPerItem * index))) & data)
| (static_cast<T>(value) << (s_bitsPerItem * index));
}
T value(int i) const { return (data & s_mask << (i * s_bitsPerItem)) >> (i * s_bitsPerItem); }
class iterator
{
public:
using iterator_category = std::random_access_iterator_tag;
using difference_type = int;
using value_type = DataRef<T>;
using pointer = DataRef<T>*;
using reference = DataRef<T>&;
iterator(IntStorage<T>* parent, int pos = 0) : ref(parent, pos) {}
inline bool operator==(const iterator& o) const { return ref.m_parent == o.ref.m_parent && ref.m_position == o.ref.m_position;}
inline bool operator!=(const iterator& o) const { return !operator==(o);}
inline const DataRef<T>& operator*() const { return ref;}
inline DataRef<T>& operator*() { return ref; }
inline iterator& operator++() { ++ref.m_position; return *this; }
inline iterator& operator--() { --ref.m_position; return *this; }
inline int operator-(const iterator& o) const { return ref.m_position - o.ref.m_position; }
inline iterator operator+(int diff) const { return iterator(ref.m_parent, ref.m_position + diff); }
inline iterator operator-(int diff) const { return iterator(ref.m_parent, ref.m_position - diff); }
inline bool operator<(const iterator& o) const { return ref.m_position < o.ref.m_position; }
DataRef<T> ref;
};
friend class iterator;
iterator begin() {return iterator(this, 0);}
iterator end() {return iterator(this, size);}
iterator cbegin() {return iterator(this, 0);}
iterator cend() {return iterator(this, size);}
static constexpr T s_mask = 0b111111;
static constexpr int s_bitsPerItem = 6;
int size = 0;
T data = 0;
};
#endif // INTSTORAGE_H

how to secure my Iterator so that it throws a exception if it points on .end()

I wrote this Vector class and one nested Iterator class and one const_Iterator class, now I have to secure my Vector so my Iterator doesn't point beyond .end() with for instance my operator ++ method and to throw an exception if i try.
so in my iterator class I cannot access .end() because its a vector method. so I was thinking, instead of pointing on values in my Iterator class I point on the whole vector but i cannot access .end() with a Vector* .
Am I on the right way to the solution and if I am how can I pass my Vector so I can use it in the way I intend to?
class Vector{
public:
using value_type= double;
using size_type= size_t;
using difference_type= ptrdiff_t;
using reference = double&;
using const_reference= const double&;
using pointer = double*;
using const_pointer= const double*;
using iterator = double*;
using const_iterator= const double*;
private:
size_t sz;
size_t max_sz;
double* values=nullptr;
class const_Iterator{
public:
using value_type = double;
using difference_type = ptrdiff_t;
using reference = double&;
using pointer = double*;
using iterator_category = std::forward_iterator_tag;
private:
double* ptr;
size_t cnt;
public:
const_Iterator(double* p){
ptr=p;
cnt=0;
}
const_Iterator& operator++ () {
ptr++;
cnt = 0;
return *this;
}
bool operator==(const const_Iterator& rop)const {
return this->ptr == rop.ptr;
}
bool operator!=(const const_Iterator& rop)const {
return this->ptr != rop.ptr;
}
const double operator* () const {
return *ptr;
}
friend Vector::difference_type operator-(const Vector::const_Iterator& lop,const Vector::const_Iterator& rop) {
return lop.ptr-rop.ptr;
}
};
class Iterator{
public:
using value_type = double;
using difference_type = ptrdiff_t;
using reference = double&;
using pointer = double*;
using iterator_category = std::forward_iterator_tag;
private:
double* ptr;
size_t cnt;
public:
Iterator(double* p){
ptr=p;
cnt=0;
}
Iterator& operator++() {
ptr++;
cnt = 0;
return *this;
}
Iterator operator++(int){
Iterator a(ptr);
ptr++;
return a;
}
bool operator==( Iterator& rop) {
return this->ptr != rop.ptr;
}
bool operator!=(const Iterator& rop) {
return this->ptr != rop.ptr;
}
double& operator*() {
return *ptr;
}
operator const_Iterator() const{
return const_Iterator(ptr);
};
};
const_Iterator end() const{return const_Iterator(values+sz);}
const_Iterator begin() const{return const_Iterator(values);}
Iterator begin() { return values; }
Iterator end() { return values + sz; }
size_t min_sz = 5;
Vector();
Vector(size_t);
Vector(const Vector&);
Vector (initializer_list<double> );
void push_back(double);
void reserve(size_t);
void pop_back();
bool empty();
void clear();
Vector& operator=(const Vector&);
const double& operator[] (size_t) const;
double& operator[] (size_t) ;
void fit_to_shrink();
size_t size()const {return sz;}
ostream& print(ostream&) const;
};
Your iterator may look like:
class Iterator{
public:
// ... using type
private:
Vector* parent;
std::size_t index;
public:
Iterator(Vector& v, std::size_t index) : ptr(&v), index(index) {}
Iterator& operator++() {
if (index == parent->size()) {
throw std::runtime_error("++ on end iterator");
}
++index;
return *this;
}
Iterator operator++(int){
Iterator old(*this);
++(*this);
return old;
}
bool operator==(const Iterator& rhs) const {
if (parent != rhs.parent) {
throw std::runtime_error("You compare iterator of different containers");
}
return index == rhs.index;
}
bool operator!=(const Iterator& rop) const { return !(*this == rhs); }
double& operator*() { return parent->at(index); } // `at` throws on invalid index
// ...
};
And your vector:
Iterator Vector::begin() { return Iterator(this, 0);}
Iterator Vector::end() { return Iterator(this, size());}

Inequality check within template class

I'm trying to make the iterator work properly, and for the inequality i != a.end().
I get the error
no know conversion from argument 2 from 'const a3::vector<int>::iterator' to 'const a3::vector<int>&
for the friend function. I need the function to check if the iterator is not equal to vector.end() and am unsure how I would do it.
Class
#include <iostream>
using std::cout;
using std::endl;
namespace a3
{
template <typename T>
class vector
{
public:
class iterator {
public:
int index_;
vector* a_;
iterator() : index_(-1), a_(0) {}
iterator(int index, vector* a) : index_(index), a_(a) {}
iterator& operator=(const iterator& itr)
{
a_ = itr.a_;
index_ = itr.index_;
return *this;
}
iterator& next() {
index_++;
return *this;
}
iterator& operator++() {
return next();
}
int& operator*() { return (*a_)[index_]; }
};
private:
T* mem_;
int sz_;
public:
vector(int sz) : sz_(sz), b_(0, this), e_(sz, this)
{
mem_ = new T[sz];
}
~vector() { delete[] mem_; }
const T& operator[](T i) const { return mem_[i]; }
T& operator[](T i) { return mem_[i]; }
const int& get_size() const { return sz_; }
const iterator& begin() { return b_; }
const iterator& end() { return e_; }
friend bool operator!=(const iterator& itr1, const vector<T>& vec1)
{
return !(itr1.index_ == vec1.end);
}
private:
iterator b_;
iterator e_;
};
}
Main Function
#include "a3_vector.cpp"
int main(int argc, char** argv)
{
using namespace a3;
vector<int> a(10); // allocate an int array of size 10
for (int i=0; i<10; ++i) a[i] = i*2;
// a now looks as follows
//0,2,4,6,8,10,12,14,16,18
// prints the content of the array
vector<int>::iterator i;
for (i = a.begin(); i != a.end(); i.next()) {
cout << *i << endl;
}
}
This is fundamentally wrong:
friend bool operator!=(const iterator& itr1, const vector<T>& vec1)
Iterator comparisons should compare iterators. What you want are comparison operators that look like this:
friend bool operator!=(const iterator& itr1, const iterator& itr2);
friend bool operator==(const iterator& itr1, const iterator& itr2);
After all, that's what this expression is trying to do:
i != a.end()
You're trying to compare two iterators. The error is just trying to convert a.end() to a const vector<T>&, since that's the match that it found for !=. Simply fix != to take an iterator as the second argument and you'll be fine.