Sum helper fails for classes - c++

I have the following sumhelper written:
template <typename T1, typename T2>
auto sum(const T1& v1, const T2& v2) -> decltype( v1 + v2) {
return v1 + v2;
}
template <typename T1, typename T2, typename... Ts>
auto sum(const T1& v1, const T2& v2, const Ts&... rest) -> decltype( v1 + v2 + sum(rest...) ) {
return v1 + v2 + sum(rest... );
}
Here is the CPP file
#include <iostream>
#include <type_traits>
#include "Sum.hpp"
struct A {
int x;
A(const int a) : x(a) { std::cout<<x<<std::endl; };
A &operator+(const A &tmp) const {
std::cout<<" + "<<tmp.x<<") ";
};
};
int main () {
std::cout<<"sum of 1,2,3,4 is : ";
auto ans = sum(1,2.2,3,4);
A a(1);
A b(2);
A c(3);
std::cout<<a.x;
a+b+c;
sum(a,b,c); //Here is syntax error
std::cout<<ans<<std::endl;
return 0;
}
Why am I not able to do the sum(a,b,c) ? When I have a+b+c working as demonstrate.
It gives a compile error when I pass objects but not when I pass primitive types
I am not able to understand the error template argument deduction/substitution failed.. how?

Here is a variation of a variardic apply_binop that takes an arbitrary operation as the first argument, and a sum wrapper that passes a binary add to it. apply_binop is better (and more clearly) known as foldr I believe:
#include <utility>
#include <iostream>
#define RETURNS(x) ->decltype(x) { return (x); }
struct add {
template<typename T, typename U>
auto operator()( T&& t, U&& u ) const
RETURNS( std::forward<T>(t)+std::forward<U>(u) )
};
template<typename Op, typename T0>
auto apply_binop( Op&& op, T0&& t0 )
RETURNS(std::forward<T0>(t0))
template<typename Op, typename T0, typename T1, typename... Ts>
auto apply_binop( Op&& op, T0&& t0, T1&& t1, Ts&&... ts )
RETURNS(
op(
std::forward<T0>(t0),
apply_binop(op, std::forward<T1>(t1), std::forward<Ts>(ts)...)
)
)
template<typename... Ts>
auto sum( Ts&&... ts )
RETURNS( apply_binop( add(), std::forward<Ts>(ts)... ) )
int main() {
std::cout << sum(1,2,3,4,5) << "\n";
std::cout << sum(1) << "\n";
std::cout << sum(1,2) << "\n";
std::cout << sum(1,2,3) << "\n";
std::cout << sum(1,2,3,4) << "\n";
std::cout << sum(1,2,3,4.7723) << "\n";
}
It is foldr because it applies the binary operation to the rightmost two, then takes that result and applies it with the 3rd last, etc. foldl does the same starting from the left.
The macro RETURNS makes up for the inability for C++ to deduce return types for single line functions (which I believe will be fixed in C++17). Getting gcc 4.7.2 to accept the above with only two apply_binop overrides took a bit of tweaking.
Implementing foldl without 3 or more overrides is a tad trickier.
Here is another answer where they discuss better ways to work around this issue:
How to implement folding with variadic templates

This is my bad (from previous answer) you should add one more template specialization at the top for a single element. Otherwise sum(1,2,3) will not find a match because the first two args will be matched by the variadic one and the other expects two args. There is only one left.
template <typename T>
T sum(const T& v) {
return v;
}
Here again another problem is your operator+ flows out with out returning anything. Which is Undefined Behavior. And if you define it as a member it should be const.
struct A {
int x;
A(const int a) : x(a) { std::cout<<x<<std::endl; };
A operator+(const A &a1) const
{
return A(a1.x + x);
}
};
So your complete program should now look like this
template <typename T>
T sum(const T& v) {
return v;
}
template <typename T1, typename T2>
auto sum(const T1& v1, const T2& v2) -> decltype( v1 + v2) {
return v1 + v2;
}
template <typename T1, typename T2, typename... Ts>
auto sum(const T1& v1, const T2& v2, const Ts&... rest) -> decltype( v1 + v2 + sum(rest...) ) {
return v1 + v2 + sum(rest... );
}
struct A {
int x;
A(const int a) : x(a) { };
A operator+(const A &a1) const { return A(a1.x + x); }
};
int main () {
std::cout<<"sum of 1,2.2,3,4 is : ";
auto ans = sum(1,2.2,3,4);
cout << ans;
A a(1); A b(2); A c(3);
a+b+c;
auto ans2 = sum(a,b,c);
std::cout<<std::endl<<"sum of A(1),A(2),A(3) is : ";
std::cout<<ans2.x<<std::endl;
return 0;
}
stdout
sum of 1,2.2,3,4 is : 10.2
sum of A(1),A(2),A(3) is : 6

Here is a correct variadic sum
#include <iostream>
namespace cs540 {
template <typename T>
const T & sum(const T & v) {
return v;
}
template <typename T, typename T2, typename ... Ts>
T sum(const T & v, const T2 & w, const Ts & ... params) {
return sum(w+v,params...);
}
}
int main() {
using namespace cs540;
using namespace std;
cout << sum(1.1,2,3,4,6,8,9,1.1) << endl;
}
You also need to mark your method operator+ as const

Related

Function with two variadic parameters

I intend to implement a template function which would accept two functions and their parameters list and then created two wrappers. I have already implemented similar solution to accept two function and create wrapper using std::bind() but using hard-coded parameters. The solution is something like this:
template <typename T1, typename T2, typename T3, typename T4>
myWrapper (T2 func1, T4 func2) {
std::function<T1>ff = std::bind(func1, 1, placeholders::_1);
std::function<T3>ff = std::bind(func1, 110, 20, "something");
}
As you see the parameters to std::bind() are hard-coded in both cases which I would like to read them through myWrapper() function. Is there any way to read two variadic templates (list of variables of arbitrary length and type) and send them to two std::bind() calls I have in the above code?
Thanks,
Dan
Not sure to understand what you want but I suppose you need to use std::tuple (or something similar) to separate the two sequences of args.
The following is an full working example of what I mean, according what I've understand of what do you want.
#include <tuple>
#include <string>
#include <utility>
#include <iostream>
#include <functional>
template <typename T1, typename T2, typename T3, typename T4,
typename ... Ts1, typename ... Ts2,
std::size_t ... Is1, std::size_t ... Is2>
auto myWrapperH (T3 func1, T4 func2, std::tuple<Ts1...> const & tp1,
std::tuple<Ts2...> const & tp2,
std::index_sequence<Is1...> const &,
std::index_sequence<Is2...> const &)
{
T1 f1 = std::bind(func1, std::get<Is1>(tp1)...);
T2 f2 = std::bind(func2, std::get<Is2>(tp2)...);
return std::make_pair(f1, f2);
}
template <typename T1, typename T2, typename T3, typename T4,
typename ... Ts1, typename ... Ts2>
auto myWrapper (T3 func1, T4 func2, std::tuple<Ts1...> const & tp1,
std::tuple<Ts2...> const & tp2)
{ return myWrapperH<T1, T2>(func1, func2, tp1, tp2,
std::make_index_sequence<sizeof...(Ts1)>{},
std::make_index_sequence<sizeof...(Ts2)>{}); }
int foo (int a, int b)
{ return a+b; }
std::size_t bar (int a, int b, std::string const & str)
{ return str.size() + a + b; }
int main ()
{
using fType1 = std::function<int(int)>;
using fType2 = std::function<long()>;
auto mwr = myWrapper<fType1, fType2>(&foo, &bar,
std::make_tuple(1, std::placeholders::_1),
std::make_tuple(110, 20, std::string{"something"}));
std::cout << mwr.first(5) << std::endl; // print 6
std::cout << mwr.second() << std::endl; // print 139
}
Unfortunately is a C++14 code (auto return type; std::index_sequence and std::make_index_sequence) but should be easy to adapt in C++11.
-- EDIT --
As pointed by Banan (thanks!) there is no need to explicit the type of returned functions (T1, T2).
Using the auto return type the example can be simplified as follows
#include <tuple>
#include <string>
#include <utility>
#include <iostream>
#include <functional>
template <typename F1, typename F2, typename ... Ts1, typename ... Ts2,
std::size_t ... Is1, std::size_t ... Is2>
auto myWrapperH (F1 func1, F2 func2, std::tuple<Ts1...> const & tp1,
std::tuple<Ts2...> const & tp2,
std::index_sequence<Is1...> const &,
std::index_sequence<Is2...> const &)
{ return std::make_pair(std::bind(func1, std::get<Is1>(tp1)...),
std::bind(func2, std::get<Is2>(tp2)...)); }
template <typename F1, typename F2, typename ... Ts1, typename ... Ts2>
auto myWrapper (F1 func1, F2 func2, std::tuple<Ts1...> const & tp1,
std::tuple<Ts2...> const & tp2)
{ return myWrapperH(func1, func2, tp1, tp2,
std::make_index_sequence<sizeof...(Ts1)>{},
std::make_index_sequence<sizeof...(Ts2)>{}); }
int foo (int a, int b)
{ return a+b; }
std::size_t bar (int a, int b, std::string const & str)
{ return str.size() + a + b; }
int main ()
{
auto mwr = myWrapper(&foo, &bar,
std::make_tuple(1, std::placeholders::_1),
std::make_tuple(110, 20, std::string{"something"}));
std::cout << mwr.first(5) << std::endl; // print 6
std::cout << mwr.second() << std::endl; // print 139
}
Regarding your idea of a variadicStruct you may wish to have a look at std::tuple.
template<class... Ts, class... Us>
void do_stuff(const std::tuple<Ts...>&, const std::tuple<Us...>&) {
std::cout << "two variadic packs with " << sizeof...(Ts)
<< " and " << sizeof...(Us) << " elements." << std::endl;
}
To be called like this:
do_stuff(std::make_tuple(4.7, 'x', 1.0, 4, 8l), std::make_tuple("foo", 1));
You can use std::make_tuple and std::apply, for example:
template <typename R, typename Func1, typename Args1>
void wrapper (Func1 f1, Args1 a1)
{
std::function<R> wrapped1 = [f1, a1]{ return std::apply(f1, a1); };
}
// ...
auto deg_to_rad = [](int x){ return x / 180.f * 3.1415f; };
wrapper<float>(deg_to_rad, std::make_tuple(45));
std::apply requires C++17 support. However, the linked page on cppreference contains a possible implementation that works in C++11.

Functional composition with variadic templates

My goal is to get composition of functions working with this exact syntax:
int main() {
Function<std::string, int> f([](const std::string& s) {return s.length();});
Function<int, double> g([](int x) {return x + 0.5;});
Function<double, int> h([](double d) {return int(d+1);});
std::cout << compose(g, f, "hello") << '\n'; // g(f("hello")) = 5.5
std::cout << compose(h, g, f, "hello") << '\n'; // h(g(f("hello"))) = 6
}
By changing the syntax slightly so that the "hello" argument goes first, I have it working easily with the following code:
#include <iostream>
#include <functional>
#include <tuple>
#include <string>
template <typename D, typename R>
struct Function {
using domain = const D&;
using range = R;
using function = std::function<range(domain)>;
const function& f;
Function (const function& f) : f(f) {}
range operator()(domain x) const {return f(x);}
};
template <typename... Ts>
struct LastType {
using Tuple = std::tuple<Ts...>;
using type = typename std::tuple_element<std::tuple_size<Tuple>::value - 1, Tuple>::type;
};
template <typename F, typename G>
typename G::range compose (const typename F::domain& x, const G& g, const F& f) {
return g(f(x));
}
template <typename F, typename... Rest>
auto compose (const typename LastType<Rest...>::type::domain& x, const F& f, const Rest&... rest) {
return f(compose(x, rest...));
}
int main() {
Function<std::string, int> f([](const std::string& s) {return s.length();});
Function<int, double> g([](int x) {return x + 0.5;});
Function<double, int> h([](double d) {return int(d+1);});
std::cout << compose("hello", g, f) << '\n'; // g(f("hello")) = 5.5
std::cout << compose("hello", h, g, f) << '\n'; // h(g(f("hello"))) = 6
}
Having done that, I thought it would be a trivial task to adapt the above code so that I get the exact syntax I want (i.e. with "hello" being at the end of the list), but it is turning more difficult than I thought. I attempted the following, which does not compile:
#include <iostream>
#include <functional>
#include <tuple>
#include <string>
template <typename D, typename R>
struct Function {
using domain = const D&;
using range = R;
using function = std::function<range(domain)>;
const function& f;
Function (const function& f) : f(f) {}
range operator()(domain x) const {return f(x);}
};
template <typename F, typename G>
typename G::range compose (const G& g, const F& f, const typename F::domain& x) {
return g(f(x));
}
template <typename F, typename... Rest>
auto compose (const F& f, const Rest&... rest) {
return f(compose(rest...));
}
int main() {
Function<std::string, int> f([](const std::string& s) {return s.length();});
Function<int, double> g([](int x) {return x + 0.5;});
Function<double, int> h([](double d) {return int(d+1);});
std::cout << compose(g, f, "hello") << '\n'; // g(f("hello")) = 5.5
std::cout << compose(h, g, f, "hello") << '\n'; // h(g(f("hello"))) = 6
}
And I don't know how to fix it. Can anybody help me fix this?
A new idea I've come up with is to define compose_, which will reorder the arguments of args... (by some std::tuple manipulation) so that the first element goes last and then passing that argument pack to compose. This looks very messy though, and even if it works, there must be a more direct (and shorter) solution.
It looks like the following also works:
template <typename T>
const T& compose (const T& t) {
return t;
}
template <typename F, typename... Rest>
typename F::range compose(const F& f, Rest... rest) {
return f(compose(rest...));
}
what about in this way?
#include <iostream>
#include <functional>
#include <tuple>
#include <string>
template <typename D, typename R>
struct Function {
using domain = const D&;
using range = R;
using function = std::function<range(domain)>;
const function& f;
Function (const function& f) : f(f) {}
range operator()(domain x) const {return f(x);}
};
template <typename F, typename X = typename F::domain>
typename F::range compose (const F& f, const X & x) {
return f(x);
}
template <typename F, typename... Rest>
typename F::range compose (const F& f, const Rest&... rest) {
return f(compose(rest...));
}
int main() {
Function<std::string, int> f([](const std::string& s) {return s.length();});
Function<int, double> g([](int x) {return x + 0.5;});
Function<double, int> h([](double d) {return int(d+1);});
std::cout << compose(g, f, "hello") << '\n'; // g(f("hello")) = 5.5
std::cout << compose(h, g, f, "hello") << '\n'; // h(g(f("hello"))) = 6
}
You can use auto for the returning type of compose() only in c++14 (if I'm not wrong).
Your version doesn't compile because your variadic version of compose() uses N variadic types and N arguments when the final (not varidic) uses 2 types and 3 arguments. In other words, the variadic version lost the final argument.
Your version doesn't compile because the final (not variadic version) is never used: the compiler chooses the variadic version. Adding typename X = typename F::domain (and changing const typename F::domain& with const X&) the final version is preferred and your code should compile (with c++14, at least) [corrected by Piotr Skotnicki; thanks]
p.s.: sorry for my bad English.

variadic template function to concatenate std::vector containers

While learning about template parameter packs, I'm trying to write a clever, simple function to efficiently append two or more std::vector containers together.
Below are two initial solutions.
Version 1 is elegant but buggy, as it relies on side-effects during the expansion of the parameter pack, and the order of evaluation is undefined.
Version 2 works, but relies on a helper function that requires two cases. Yuck.
Can you see if you can come up with a simpler solution?
(For efficiency, the vector data should not be copied more than once.)
#include <vector>
#include <iostream>
// Append all elements of v2 to the end of v1.
template<typename T>
void append_to_vector(std::vector<T>& v1, const std::vector<T>& v2) {
for (auto& e : v2) v1.push_back(e);
}
// Expand a template parameter pack for side effects.
template<typename... A> void ignore_all(const A&...) { }
// Version 1: Concatenate two or more std::vector<> containers into one.
// Nicely simple, but buggy as the order of evaluation is undefined.
template<typename T, typename... A>
std::vector<T> concat1(std::vector<T> v1, const A&... vr) {
// Function append_to_vector() returns void, so I enclose it in (..., 1).
ignore_all((append_to_vector(v1, vr), 1)...);
// In fact, the evaluation order is right-to-left in gcc and MSVC.
return v1;
}
// Version 2:
// It works but looks ugly.
template<typename T, typename... A>
void concat2_aux(std::vector<T>& v1, const std::vector<T>& v2) {
append_to_vector(v1, v2);
}
template<typename T, typename... A>
void concat2_aux(std::vector<T>& v1, const std::vector<T>& v2, const A&... vr) {
append_to_vector(v1, v2);
concat2_aux(v1, vr...);
}
template<typename T, typename... A>
std::vector<T> concat2(std::vector<T> v1, const A&... vr) {
concat2_aux(v1, vr...);
return v1;
}
int main() {
const std::vector<int> v1 { 1, 2, 3 };
const std::vector<int> v2 { 4 };
const std::vector<int> v3 { 5, 6 };
for (int i : concat1(v1, v2, v3)) std::cerr << " " << i;
std::cerr << "\n"; // gcc output is: 1 2 3 5 6 4
for (int i : concat2(v1, v2, v3)) std::cerr << " " << i;
std::cerr << "\n"; // gcc output is: 1 2 3 4 5 6
}
A helper type: I dislike using intfor it.
struct do_in_order { template<class T>do_in_order(T&&){}};
Add up sizes:'
template<class V>
std::size_t sum_size( std::size_t& s, V&& v ) {return s+= v.size(); }
Concat. Returns type to be ignored:
template<class V>
do_in_order concat_helper( V& lhs, V const& rhs ) { lhs.insert( lhs.end(), rhs.begin(), rhs.end() ); return {}; }
Micro optimization, and lets you concat vectors of move only types:
template<class V>
do_in_order concat_helper( V& lhs, V && rhs ) { lhs.insert( lhs.end(), std::make_move_iterator(rhs.begin()), std::make_move_iterator(rhs.end()) ); return{}; }
actual function. Above stuff should be in a details namespace:
template< typename T, typename A, typename... Vs >
std::vector<T,A> concat( std::vector<T,A> lhs, Vs&&...vs ){
std::size s=lhs.size();
do_in_order _0[]={ sum_size(s,vs)..., 0 };
lhs.reserve(s);
do_in_order _1[]={ concat_helper( lhs, std::forward<Vs>(vs) )..., 0 };
return std::move(lhs); // rvo blocked
}
apologies for any typos.
There is a related answer on concatenation of strings: https://stackoverflow.com/a/21806609/1190077 .
Adapted here, it looks like:
template<typename T, typename... A>
std::vector<T> concat_version3(std::vector<T> v1, const A&... vr) {
int unpack[] { (append_to_vector(v1, vr), 0)... };
(void(unpack));
return v1;
}
This seems to work!
However, is the evaluation order of the template parameter pack now well-defined, or is it by accident that the compiler did the right thing?
The answer by Yakk (https://stackoverflow.com/a/23439527/1190077) works well.
Here is a polished version, incorporating my improvement to do_in_order and removing the sum_size external function:
// Nice syntax to allow in-order expansion of parameter packs.
struct do_in_order {
template<typename T> do_in_order(std::initializer_list<T>&&) { }
};
namespace details {
template<typename V> void concat_helper(V& l, const V& r) {
l.insert(l.end(), r.begin(), r.end());
}
template<class V> void concat_helper(V& l, V&& r) {
l.insert(l.end(), std::make_move_iterator(r.begin()),
std::make_move_iterator(r.end()));
}
} // namespace details
template<typename T, typename... A>
std::vector<T> concat(std::vector<T> v1, A&&... vr) {
std::size_t s = v1.size();
do_in_order { s += vr.size() ... };
v1.reserve(s);
do_in_order { (details::concat_helper(v1, std::forward<A>(vr)), 0)... };
return std::move(v1); // rvo blocked
}

function composition in C++ / C++11

I am currently coding some cryptographic algorithms in C++11 that require a lot of function compositions. There are 2 types of composition I have to deal with :
Compose a function on itself a variable number of times. Mathematically, for a certain function F, F^n(x) = (F^{n-1} o F)(x) = F^{n-1}(F(x)).
Compose different functions together. For example, for some functions f,g,h,i,j and k of the same type, I'll have f(g(h(i(j(k(x)))))).
In my case, I'm using the following definition of F :
const std::vector<uint8_t> F(const std::vector<uint8_t> &x);
I would like to compose this function on itself n times. I have implemented the composition in a simple recursive way which is working fine :
const std::vector<uint8_t> compose(const uint8_t n, const std::vector<uint8_t> &x)
{
if(n > 1)
return compose(n-1, F(x));
return F(x);
}
For this case, is there a more efficient way an proper way to implement this composition using c++11 but without using BOOST ?
It would be great to use this form if it is possible of course :
answer = compose<4>(F)(x); // Same as 'answer = F^4(x) = F(F(F(F(x))))'
For the second case, I would like to implement the composition of a variable number of functions. For a given set of functions F0, F1, ..., Fn having the same definition as F, is there an efficient and proper way to compose them where n is variable ?
I think variadic template would be useful here, but I don't know how to use them in that case.
Thanks for your help.
Something along these lines, perhaps (untested):
template <typename F>
class Composer {
int n_;
F f_;
public:
Composer(int n, F f) : n_(n), f_(f) {}
template <typename T>
T operator()(T x) const {
int n = n_;
while (n--) {
x = f_(x);
}
return x;
}
};
template <int N, typename F>
Composer<F> compose(F f) {
return Composer<F>(N, f);
}
EDIT: And for the second case (tested this time):
#include <iostream>
template <typename F0, typename... F>
class Composer2 {
F0 f0_;
Composer2<F...> tail_;
public:
Composer2(F0 f0, F... f) : f0_(f0), tail_(f...) {}
template <typename T>
T operator() (const T& x) const {
return f0_(tail_(x));
}
};
template <typename F>
class Composer2<F> {
F f_;
public:
Composer2(F f) : f_(f) {}
template <typename T>
T operator() (const T& x) const {
return f_(x);
}
};
template <typename... F>
Composer2<F...> compose2(F... f) {
return Composer2<F...>(f...);
}
int f(int x) { return x + 1; }
int g(int x) { return x * 2; }
int h(int x) { return x - 1; }
int main() {
std::cout << compose2(f, g, h)(42);
return 0;
}
Thanks for the fun question, Gabriel of year 2013.
Here is a solution. It works in c++14.
#include <functional>
#include <iostream>
using std::function;
// binary function composition for arbitrary types
template <class F, class G> auto compose(F f, G g) {
return [f, g](auto x) { return f(g(x)); };
}
// for convienience
template <class F, class G> auto operator*(F f, G g) { return compose(f, g); }
// composition for n arguments
template <class F, typename... Fs> auto compose(F f, Fs &&... fs) {
return f * compose(fs...);
}
// composition for n copies of f
template <int i, class F>
// must wrap chain in a struct to allow partial template specialization
struct multi {
static F chain(F f) { return f * multi<i - 1, F>::chain(f); }
};
template <class F> struct multi<2, F> {
static F chain(F f) { return f * f; }
};
template <int i, class F> F compose(F f) { return multi<i, F>::chain(f); }
int main(int argc, char const *argv[]) {
function<double(int)> f = [](auto i) { return i + 3; };
function<int(double)> g = [](auto i) { return i * 2; };
function<int(int)> h = [](auto i) { return i + 1; };
std::cout << '\n'
<< "9 == " << compose(f, g, f)(0) << '\n'
<< "5 == " << (f * g * h)(0) << '\n'
<< "100 == " << compose<100>(h)(0) << '\n';
return 0;
}
You can define
Matrix compose(Matrix f, Matrix g);
or
Rotation compose(Rotation f, Rotation g);
to reuse this code for all sorts of things.
A very general example (g++ -std=c++1y composition.cpp):
// ---------------------------------------------------------
// "test" part
// ---------------------------------------------------------
int f(int a) { return 2*a; }
double g(int a) { return a+2.5; }
double h(double a) { return 2.5*a; }
double i(double a) { return 2.5-a; }
class Functor {
double x;
public:
Functor (double x_) : x(x_) { }
double operator() (double a) { return a*x; }
};
// ---------------------------------------------------------
// ---------------------------------------------------------
int main () {
auto l1 = [] (double a) { return a/3; };
auto l2 = [] (double a) { return 3.5+a; };
Functor fu {4.5};
auto compos1 = compose (f, g, l1, g, h, h, l1, l2);
auto compos2 = compose (compos1, l1, l2, fu);
auto x = compos2 (3);
cout << x << endl;
cout << compos2(3) << endl;
cout << fu(l2(l1(l2(l1(h(h(g(l1(g(f(3))))))))))) << endl;
} // ()
Library part:
// ---------------------------------------------------------
// "library" part
// ---------------------------------------------------------
template<typename F1, typename F2>
class Composite{
private:
F1 f1;
F2 f2;
public:
Composite(F1 f1, F2 f2) : f1(f1), f2(f2) { }
template<typename IN>
decltype(auto) operator() (IN i)
{
return f2 ( f1(i) );
}
};
// ---------------------------------------------------------
// ---------------------------------------------------------
template<typename F1, typename F2>
decltype(auto) compose (F1 f, F2 g) {
return Composite<F1, F2> {f,g};
}
// ---------------------------------------------------------
// ---------------------------------------------------------
template<typename F1, typename... Fs>
decltype(auto) compose (F1 f, Fs ... args)
{
return compose (f, compose(args...));
}
The whole program:
// g++ -std=c++1y composition.cpp
#include <iostream>
using namespace std;
// ---------------------------------------------------------
// "library" part
// ---------------------------------------------------------
template<typename F1, typename F2>
class Composite{
private:
F1 f1;
F2 f2;
public:
Composite(F1 f1, F2 f2) : f1(f1), f2(f2) { }
template<typename IN>
decltype(auto) operator() (IN i)
{
return f2 ( f1(i) );
}
};
// ---------------------------------------------------------
// ---------------------------------------------------------
template<typename F1, typename F2>
decltype(auto) compose (F1 f, F2 g) {
return Composite<F1, F2> {f,g};
}
// ---------------------------------------------------------
// ---------------------------------------------------------
template<typename F1, typename... Fs>
decltype(auto) compose (F1 f, Fs ... args)
{
return compose (f, compose(args...));
}
// ---------------------------------------------------------
// "test" part
// ---------------------------------------------------------
int f(int a) { return 2*a; }
double g(int a) { return a+2.5; }
double h(double a) { return 2.5*a; }
double i(double a) { return 2.5-a; }
class Functor {
double x;
public:
Functor (double x_) : x(x_) { }
double operator() (double a) { return a*x; }
};
// ---------------------------------------------------------
// ---------------------------------------------------------
int main () {
auto l1 = [] (double a) { return a/3; };
auto l2 = [] (double a) { return 3.5+a; };
Functor fu {4.5};
auto compos1 = compose (f, g, l1, g, h, h, l1, l2);
auto compos2 = compose (compos1, l1, l2, fu);
auto x = compos2 (3);
cout << x << endl;
cout << compos2(3) << endl;
cout << fu(l2(l1(l2(l1(h(h(g(l1(g(f(3))))))))))) << endl;
} // ()
Here is a simple c++14 solution (it may probably be re-written to c++11):
#include <iostream>
// base condition
template <typename F>
auto compose(F&& f)
{
return [a = std::move(f)](auto&&... args){
return a(std::move(args)...);
};
}
// recursive composition
// from compose(a, b, c...) to compose(ab, c...)
template <typename F1, typename F2, typename... Fs>
auto compose(F1&& f1, F2&& f2, Fs&&... fs)
{
return compose(
[first = std::move(f1), second = std::move(f2)]
(auto&&... args){
return second(first(std::move(args)...));
},
std::move(fs)...
);
}
Possible usage:
int main()
{
const auto f = compose(
[](const auto n){return n * n;},
[](const auto n){return n + 2;},
[](const auto n){return n + 2;}
);
std::cout << f(10) << std::endl; // outputs 104
}
Here is a link to the repo with a few more examples: https://github.com/nestoroprysk/FunctionComposition
A quick implementation of function iteration with argument forwarding. The helper type is unfortunately necessary because function templates can’t be partially specialised.
#include <functional>
#include <iostream>
using namespace std;
template<int n, typename A>
struct iterate_helper {
function<A(A)> f;
iterate_helper(function<A(A)> f) : f(f) {}
A operator()(A&& x) {
return f(iterate_helper<n - 1, A>(f)(forward<A>(x)));
};
};
template<typename A>
struct iterate_helper<1, A> {
function<A(A)> f;
iterate_helper(function<A(A)> f) : f(f) {}
A operator()(A&& x) {
return f(forward<A>(x));
};
};
template<int n, typename A>
function<A(A)> iterate(function<A(A)> f) {
return iterate_helper<n, A>(f);
}
int succ(int x) {
return x + 1;
}
int main() {
auto add5 = iterate<5>(function<int(int)>(succ));
cout << add5(10) << '\n';
}
You haven't shown the body of F, but if you can modify it so that it mutates the input to form the output then change the signature to:
void F(std::vector<uint8_t>& x);
Thereafter you can implement Fn as:
void Fn(std::vector<uint8_t>& x, size_t n)
{
for (size_t i = 0; i < n; i++)
F(x);
}
The compiler will unroll the loop for you if it is more efficient, but even if it doesn't an increment/compare of a local variable will be orders of magnitude faster than calling F.
You can then explcitly copy-construct new vectors when you actually want to make a copy:
vector<uint8_t> v1 = ...;
vector<uint8_t> v2 = v1; // explicitly take copy
Fn(v2,10);
What about (untested):
template < typename Func, typename T >
T compose_impl( Func &&, T &&x, std::integral_constant<std::size_t, 0> )
{ return std::forward<T>(x); }
template < typename Func, typename T, std::size_t N >
T compose_impl( Func &&f, T &&x, std::integral_constant<std::size_t, N> )
{
return compose_impl( std::forward<Func>(f),
std::forward<Func>(f)(std::forward<T>( x )),
std::integral_constant<std::size_t, N-1>{} );
}
template < std::size_t Repeat = 1, typename Func, typename T >
T compose( Func &&f, T &&x )
{
return compose_impl( std::forward<Func>(f), std::forward<T>(x),
std::integral_constant<std::size_t, Repeat>{} );
}
We can use variadic function templates for multiple functions (untested):
template < typename Func, typename T >
constexpr // C++14 only, due to std::forward not being constexpr in C++11
auto chain_compose( Func &&f, T &&x )
noexcept( noexcept(std::forward<Func>( f )( std::forward<T>(x) )) )
-> decltype( std::forward<Func>(f)(std::forward<T>( x )) )
{ return std::forward<Func>(f)(std::forward<T>( x )); }
template < typename Func1, typename Func2, typename Func3, typename ...RestAndT >
constexpr // C++14 only, due to std::forward
auto chain_compose( Func1 &&f, Func2 &&g, Func3 &&h, RestAndT &&...i_and_x )
noexcept( CanAutoWorkHereOtherwiseDoItYourself )
-> decltype( auto ) // C++14 only
{
return chain_compose( std::forward<Func1>(f),
chain_compose(std::forward<Func2>( g ), std::forward<Func3>( h ),
std::forward<RestAndT>( i_and_x )...) );
}
The upcoming decltype(auto) construct automatically computes the return type from an inlined function. I don't know if there's a similar automatic computation for noexcept

boost::range::join for multiple ranges

I want to do the following:
std::vector<int> a = {1,2,3}, b = {4,5,6}, c = {7,8,9};
for(auto&& i : join(a,b,c)) {
i += 1
std::cout << i; // -> 2345678910
}
I tried using boost::range::join, this works fine:
auto r = boost::join(a,b);
for(auto&& i : boost::join(r,c)) {
i += 1;
std::cout << i; // -> 2345678910
}
Chaining joins, reading operations work:
for(auto&& i : boost::join(boost::join(a,b),c))
std::cout << i; // -> 123456789
However, writing doesn't work:
for(auto&& i : boost::join(boost::join(a,b),c)) {
i += 1; // Fails :(
std::cout << i;
}
My variadic join has the same problem, i.e. works for reading but not for writing:
template<class C> C&& join(C&& c) { return c; }
template<class C, class D, class... Args>
auto join(C&& c, D&& d, Args&&... args)
-> decltype(boost::join(boost::join(std::forward<C>(c), std::forward<D>(d)),
join(std::forward<Args>(args)...))) {
return boost::join(boost::join(std::forward<C>(c), std::forward<D>(d)),
join(std::forward<Args>(args)...));
}
Mehrdad gave the solution in the comments
template<class C>
auto join(C&& c)
-> decltype(boost::make_iterator_range(std::begin(c),std::end(c))) {
return boost::make_iterator_range(std::begin(c),std::end(c));
}
template<class C, class D, class... Args>
auto join(C&& c, D&& d, Args&&... args)
-> decltype(boost::join(boost::join(boost::make_iterator_range(std::begin(c),std::end(c)),
boost::make_iterator_range(std::begin(d),std::end(d))),
join(std::forward<Args>(args)...))) {
return boost::join(boost::join(boost::make_iterator_range(std::begin(c),std::end(c)),
boost::make_iterator_range(std::begin(d),std::end(d))),
join(std::forward<Args>(args)...));
}
There are two overloads of boost::join
template<typename SinglePassRange1, typename SinglePassRange2>
joined_range<const SinglePassRange1, const SinglePassRange2>
join(const SinglePassRange1& rng1, const SinglePassRange2& rng2)
template<typename SinglePassRange1, typename SinglePassRange2>
joined_range<SinglePassRange1, SinglePassRange2>
join(SinglePassRange1& rng1, SinglePassRange2& rng2);
When you do this
for(auto&& i : boost::join(boost::join(a,b), c)) {
// ^^^^ ^^^^ temporary here
// ||
// calls the const ref overload
You get a temporary joined_range and as those can only bind to const references, the first overload is selected which returns a range that doesn't allow modifying.
You can work around this if you avoid temporaries:
#include <boost/range.hpp>
#include <boost/range/join.hpp>
int main()
{
std::vector<int> a = {1,2,3}, b = {4,5,6}, c = {7,8,9};
auto range = boost::join(a,b);
for(int& i : boost::join(range,c)) {
i += 1;
std::cout << i;
}
}
Live demo.
I haven't looked into your variadic functions, but the problem is likely similar.
Here's a complete solution, which works correctly on GCC 12. For GCC 10 & 11, the subranges function can be used to obtain an array of subranges, which can then be used as the lhs argument to | std::views::join.
EDIT: These functions only return on ranges that have a common iterator type. If you don't have a common iterator type, one option is to create a new container from the ranges (which is probably not what you want), or to create a custom type with different sub-ranges (which can't be used with std::views::join).
#include <ranges>
#include <vector>
#include <iostream>
#include <tuple>
#include <array>
#include <algorithm>
namespace detail {
template<std::size_t N, typename... Ts>
struct has_common_type_helper {
using T1 = std::decay_t<std::tuple_element_t<N-1, std::tuple<Ts...>>>;
using T2 = std::decay_t<std::tuple_element_t<N-2, std::tuple<Ts...>>>;
static constexpr bool value = std::same_as<T1, T2> && has_common_type_helper<N-1, Ts...>::value;
};
template<typename... Ts>
struct has_common_type_helper<0, Ts...> : std::false_type {
static_assert(std::is_void_v<Ts...>, "Undefined for an empty parameter pack");
};
template<typename... Ts>
struct has_common_type_helper<1, Ts...> : std::true_type {};
template<typename T> struct iterator_types;
template<std::ranges::range... Ts>
struct iterator_types<std::tuple<Ts...>> {
using type = std::tuple<std::ranges::iterator_t<Ts>...>;
};
}
template<typename T>
struct has_common_type;
template<typename T1, typename T2>
struct has_common_type<std::pair<T1,T2>> {
static constexpr bool value = std::same_as<std::decay_t<T1>, std::decay_t<T2>>;
};
template <typename... Ts>
struct has_common_type<std::tuple<Ts...>> : detail::has_common_type_helper<sizeof...(Ts), Ts...> {};
template <typename T>
inline constexpr bool has_common_type_v = has_common_type<T>::value;
template<std::size_t I = 0, typename Array, typename... Ts, typename Func> requires (I == sizeof...(Ts))
void init_array_from_tuple(Array& a, const std::tuple<Ts...>& t, Func fn)
{
}
template<std::size_t I = 0, typename Array, typename... Ts, typename Func> requires (I < sizeof...(Ts))
void init_array_from_tuple(Array& a, const std::tuple<Ts...>& t, Func fn)
{
a[I] = fn(std::get<I>(t));
init_array_from_tuple<I+1>(a, t, fn);
}
template<std::ranges::range... Ranges>
auto subranges(Ranges&&... rngs)
{
using IteratorTypes = detail::iterator_types<std::tuple<Ranges...>>::type;
static_assert(has_common_type_v<IteratorTypes>);
using SubrangeT = std::ranges::subrange<std::tuple_element_t<0, IteratorTypes>>;
auto subrngs = std::array<SubrangeT, sizeof...(Ranges)>{};
auto t = std::tuple<Ranges&&...>{std::forward<Ranges>(rngs)...};
auto fn = [](auto&& rng) {
return std::ranges::subrange{rng.begin(), rng.end()};
};
init_array_from_tuple(subrngs, t, fn);
return subrngs;
}
#if __GNUC__ >= 12
template<std::ranges::range... Ranges>
auto join(Ranges&&... rngs)
{
return std::ranges::owning_view{subranges(std::forward<Ranges>(rngs)...) | std::views::join};
}
#endif
int main()
{
std::vector<int> v1{1,2,3};
std::vector<int> v2{4};
std::vector<int> v3{5,6};
#if __GNUC__ >= 12
std::ranges::copy(join(v1,v2,v3,v1), std::ostream_iterator<int>(std::cout, " "));
#else
auto subrngs = subranges(v1,v2,v3,v1);
std::ranges::copy(subrngs | std::views::join, std::ostream_iterator<int>(std::cout, " "));
#endif
std::cout << '\n';
return 0;
}
Here's an implementation that works for two different ranges with a common reference type. You can extend it to 3 ranges using a brute-force approach.
#include <ranges>
#include <vector>
#include <list>
#include <iostream>
#include <algorithm>
template<std::ranges::range Range1, std::ranges::range Range2>
auto join2(Range1&& rng1, Range2&& rng2)
{
using Ref1 = std::ranges::range_reference_t<Range1>;
using Ref2 = std::ranges::range_reference_t<Range2>;
using Ref = std::common_reference_t<Ref1, Ref2>;
class Iter {
public:
using value_type = std::remove_cv_t<std::remove_reference_t<Ref>>;
using difference_type = std::ptrdiff_t;
Iter() = default;
Iter(Range1&& rng1_, Range2&& rng2_, bool begin)
: m_it1{begin ? rng1_.begin() : rng1_.end()}
, m_it2{begin ? rng2_.begin() : rng2_.end()}
, m_e1{rng1_.end()} {}
bool operator==(const Iter& rhs) const {
return m_it1 == rhs.m_it1 && m_it2 == rhs.m_it2;
}
Ref operator*() const {
return m_it1 != m_e1 ? *m_it1 : *m_it2;
}
Iter& operator++() {
(m_it1 != m_e1) ? (void)++m_it1 : (void)++m_it2;
return *this;
}
Iter operator++(int) {
Iter ret = *this;
++(*this);
return ret;
}
private:
std::ranges::iterator_t<Range1> m_it1;
std::ranges::iterator_t<Range2> m_it2;
std::ranges::iterator_t<Range1> m_e1;
};
static_assert(std::forward_iterator<Iter>);
auto b = Iter{std::forward<Range1>(rng1), std::forward<Range2>(rng2), true};
auto e = Iter{std::forward<Range1>(rng1), std::forward<Range2>(rng2), false};
return std::ranges::subrange<Iter>{b, e};
}
int main()
{
std::vector<int> v{1,2,3};
std::list<int> l{4,5,6};
std::ranges::copy(join2(v,l), std::ostream_iterator<int>(std::cout, " "));
std::cout << '\n';
return 0;
}
P.S. I am not optimistic about a variadic implementation, although I'm sure someone smarter than me would be able to figure it out.