Downcasting a class c++ - c++

I have a doubt about downcasting an object in C++.
Here it comes an example:
class A { }
class B : public A {
public:
void SetVal(int i) { _v = i; }
private:
int _v;
}
A* a = new A();
B* b = dynamic_cast<B*>(a);
b->SetVal(2);
What would it happen with this example? We are modifying a base clase like if it is a child one... how does it work related with the memory?
With this cast... Is it like creating an instance of B and copying the values of A?
Thanks

A* a;
This just gives you a pointer to an A. It doesn't point anywhere in particular. It doesn't point at an A or B object at all. Whether your code works or not depends on the dynamic type of the object it is pointing at.
So there are two situations you might want to know about. First, this one:
A* a = new A();
B* b = dynamic_cast<B*>(a);
b->SetVal(2);
This will give you undefined behaviour because the dynamic_cast will return a null pointer. It returns a null pointer when the dynamic type of the object is really not a B. In this case, the object is an A. You then attempt to dereference the null pointer with b->SetVal(2), so you get undefined behaviour.
A* a = new B();
B* b = dynamic_cast<B*>(a);
b->SetVal(2);
This will work fine because the object really is a B object. The dynamic cast will succeed and the SetVal call will work just fine.
However, note that for this to work, A must be a polymorphic type. For that to be true, it must have at least one virtual member function.

That shouldn't even compile, because the classes aren't polymorphic so you can't use dynamic_cast.
If it did, it would be undefined behavior.

Related

how to access variables in top layer class from the base class pointer

I have a base class and a derived class
class A
{
public:
int a;
}
class B : public A
{
public:
int b;
}
if i have a pointer of type A to a B object, how can i retrieve the pointer to the B object?
i.e.
A * ptrA = new B;
how can i use ptrA to access b?
If you are sure the A* is actually pointing to a B, you can do it unconditionally with no performance overhead:
A * ptrA = new B;
B * ptrB = static_cast<B *>(ptrA);
ptrB->b = 42;
This will result in undefined behavior if ptrA doesn't actually point to an instance of B. If you aren't sure, you can check it this way:
if (B * ptrB = dynamic_cast<B *>(ptrA)) {
ptrB->b = 42;
} else {
// it's not a B, do something else
}
The difference here is that dynamic_cast will actually check at runtime to make sure the cast is good, and return NULL if not.
Please note that dynamic_cast will only work if your base class has at least one virtual method. Thanks to Dietmar Kühl for pointing that out in the comments.
Since your A* was obtained by a direct implicit conversion from B* you can use
static_cast<B*>(ptrA)->b
If you need to do so frequently in your code rather than just once in a blue moon, there is something wrong with your design though.
You may cast like (B*)ptrA->memberOfB() in c-style cast. Or more safely: dynamic_cast<A*>(ptrA).
ptrB = dynamic_cast<A*>(ptrA);
if(ptrB!=null)
{
//casted properly
ptrB->memberOfB();
}
else
{
//can not be casted
}

static_cast and reference to pointers

Can anyone tell me why this doesn't compile:
struct A { };
struct B : public A { };
int main()
{
B b;
A* a = &b;
B* &b1 = static_cast<B*&>(a);
return 0;
}
Now, if you replace the static cast with:
B* b1 = static_cast<B*>(a);
then it does compile.
Edit: It is obvious that the compiler treats A* and B* as independent types, otherwise this would work. The question is more about why is that desirable?
B is derived from A, but B* isn't derived from A*.
A pointer to a B is not a pointer to an A, it can only be
converted to one. But the types remain distinct (and the
conversion can, and often will, change the value of the
pointer). A B*& can only refer to a B*, not to any other
pointer type.
non-constant lvalue reference (B*&) cannot bind to a unrelated type (A*).
Handling of references is something the compiler does for you, there should be no need to cast to reference.
If we refactor the code to:
B b;
A* a = &b;
B* b_ptr = static_cast<B*>(a);
B*& p1 = b_ptr;
It will compile.
You are trying to cast an A* to a B*. This is the wrong way around and not very useful. You probably want to store a pointer to derived in a pointer to base, which is useful and doesn't even need a cast.
I suppose a dynamic_cast might work here, but the result is implementation defined if I'm not mistaken.

Overriding function in C++ doesn't work

#include <cstdio>
using namespace std;
class A {
public:
virtual void func() { printf("A::func()"); }
};
class B : public A {
public:
virtual void func() { printf("B::func()"); }
};
int main() {
A a = *(A *)new B();
a.func();
}
The question is simple: why a->func() calls function in class A even though a contains object of class B?
A a = *(A *)new B();
a.func();
Here's what happens in this code, step by step:
new B(): a new object of type B is allocated on the free store, resulting in its address
(A*): the address of the object is cast to A*, so we have a pointer of type A* actually pointing to an object of type B, which is valid. All OK.
A a: here the problems start. A new local object of type A is created on the stack and constructed using the copy constructor A::A(const A&), with the first paremeter being the object created before.
The pointer to the original object of type B is lost after this statement, resulting in a memory leak, since it was allocated on the free store with new.
a.func() - the method is called on the (local) object of class A.
If you change the code to:
A& a = *( A*) new B();
a.func();
then only one object will be constructed, its pointer will be converted to pointer of type A*, then dereferenced and a new reference will be initialized with this address. The call of the virtual function will then be dynamically resolved to B::func().
But remember, that you'd still need to free the object since it was allocated with new:
delete &a;
Which, by the way, will only be correct if A has a virtual destructor, which is required that B::~B() (which luckily is empty here, but it doesn't need to in the general case) will also be called. If A doesn't have a virtual destructor, then you'd need to free it by:
delete (B*)&a;
If you would want to use a pointer, then that's the same as with the reference. Code:
A* a = new B(); // actually you don't need an explicit cast here.
a->func();
delete (B*)a; // or just delete a; if A has a virtual destructor.
Now that you've modified your code snippet, the problem is clear. Polymorphism (i.e. virtual functions) are only invoked via pointers and references. You have neither of these. A a = XXX does not contain an object of type B, it contains an object of type A. You've "sliced away" the B-ness of the object by doing that pointer cast and dereference.
If you do A *a = new B();, then you will get the expected behaviour.
The problem you encounter is classic object slicing :
A a = *(A *)new B();
Make a either a reference or pointer to A, and virtual dispatch will work as you expect. See this other question for more explanations.
You commented on another answer that "Compiler should at least give warning or what". This is why is it considered a good practice to make base classes either abstract of non copyable : your initial code wouldn't have compiled in the first place.
This might do that trick.
A &a = *(A *)new B();
a.func();
Or
A *a = new B();
a->func();
Virtual dispatch works only with pointer or reference types:
#include <cstdio>
using namespace std;
class A {
public:
virtual void func() { printf("A::func()"); }
};
class B : public A {
public:
virtual void func() { printf("B::func()"); }
};
int main() {
A* a = new B();
a->func();
}
The problem is the deference and casting of B to A with the A a = *(A *)new B();
You can fix it with just removing the *(A *) changing it to (A *a = new B(); ) but I would take it a step further since your variable name is not good for instantiation of B.
It should be
B *b = new B();
b->func();
Because you performed slicing when you copied the dynamically allocated object into object a of type A (which also gave you a memory leak).
a should be a reference (A&) instead, or just keep the pointer.

how to assign a Base object to a Derived object

I have a question about C++, how to assign a Base object to a Derived object? or how to assign a pointer to a Base object to a pointer to a Derived object?
In the code below, the two lines are wrong. How to correct that?
#include <iostream>
using namespace std;
class A{
public:
int a;
};
class B:public A{
public:
int b;
};
int main(){
A a;
B b;
b = a; //what happend?
cout << b.b << endl;
B* b2;
b2 = &a; // what happened?
cout << b->b << endl;
}
It makes no sense to assign a base object to a derived (or a base pointer to a derived pointer), so C++ will do its best to stop you doing it. The exception is when the base pointer really points at a derived, in which case you can use dynamic cast:
base * p = new derived;
derived * d = dynamic_cast <derived *>( p );
In this case, if p actually pointed at a base, the pointer d would contain NULL.
When an object is on the stack, you can only really assign objects of the same type to one another. They can be converted through overloaded cast operators or overloaded assignment operators, but you're specifying a conversion at that point. The compiler can't do such conversions itself.
A a;
B b;
b = a;
In this case, you're trying to assigning an A to a B, but A isn't a B, so it doesn't work.
A a;
B b;
a = b;
This does work, after a fashion, but it probably won't be what you expect. You just sliced your B. B is an A, so the assignment can take place, but because it's on the stack, it's just going to assign the parts of b which are part of A to a. So, what you get is an A. It's not a B in spite of the fact that you assigned from a B.
If you really want to be assigning objects of one type to another, they need to be pointers.
A* pa = NULL;
B* pb = new B;
pa = pb;
This works. pa now points to pb, so it's still a B. If you have virtual functions on A and B overrides them, then when you call them on pa, they'll call the B version (non-virtual ones will still call the A version).
A* pa = new A;
B* pb = pa;
This doesn't work. pa doesn't point B, so you can't assign it to pb which must point to a B. Just because a B is an A doesn't mean than an A is a B.
A a;
B* pb = &a;
This doesn't work for the same reason as the previous one. It just so happens that the A is on the stack this time instead of the heap.
A* pa;
B b;
pa = &b;
This does work. b is a B which is an A, so A can point to it. Virtual functions will call the B versions and non-virtual ones will call the A versions.
So, basically, A* can point to B's because B is an A. B* can't point to A because it isn't a B.
The compiler won't allow that kind of thing. And even if you manage to do it through some casting hack, doing so makes no sense. Assigning a derived object to a pointer of a base makes sense because everything that base can do, derived can do. However, if the opposite case was allowed, what if you try to access a member defined in derived on a base object? You would be trying to access an area of memory filled with garbage or irrelevant data.
b = a; //what happend?
This is plain illegal - A is not B, so you can't do it.
b2 = &a; // what happened?
Same here.
In neither case, the compiler wouldn't know what to assign to int b, hence he prevents you from doing that. The other way around (assigning Derived to Base) works, because Base is a subset of Derived.
Now if you would tell us, what exactly you want to achieve, we might help you.
If it's a case of assigning an A that is known to be a Derived type, you can do a cast:
A* a = new B();
B* b = dynamic_cast<B>(a);
Just remember that if a is not a B then dynamic_cast will return NULL. Note that this method works only on pointers for a reason.
Derived object is a kind of Base object, not the other way around.

Why does this dynamic_cast of auto_ptr fail?

#include "iostream"
class A {
private:
int a;
public :
A(): a(-1) {}
int getA() {
return a;
}
};
class A;
class B : public A {
private:
int b;
public:
B() : b(-1) {}
int getB() {
return b;
}
};
int main() {
std::auto_ptr<A> a = new A();
std::auto_ptr<B> b = dynamic_cast<std::auto_ptr<B> > (a);
return 0;
}
ERROR: cannot dynamic_cast `(&a)->std::auto_ptr<_Tp>::get() const
Well, std::auto_ptr<B> is not derived from std::auto_ptr<A>. But B is derived from A. The auto_ptr does not know about that (it's not that clever). Looks like you want to use a shared ownership pointer. boost::shared_ptr is ideal, it also provides a dynamic_pointer_cast:
boost::shared_ptr<A> a = new A();
boost::shared_ptr<B> b = dynamic_pointer_cast<B> (a);
For auto_ptr, such a thing can't really work. Because ownership will move to b. But if the cast fails, b can't get ownership. It's not clear what to do then to me. You would probably have to say if the cast fails, a will keep having the ownership - which sounds like it will cause serious trouble. Best start using shared_ptr. Both a and b then would point to the same object - but B as a shared_ptr<B> and a as a shared_ptr<A>
dynamic cast doesn't work that way. A : public B does not imply auto_ptr<A> : public auto_ptr<B>. This is why boost's shared_ptr provides shared_dynamic_cast. You could write an auto_ptr dynamic cast though:
template<typename R, typename T>
std::auto_ptr<R> auto_ptr_dynamic_cast(std::auto_ptr<T>& in) {
auto_ptr<R> rv;
R* p;
if( p = dynamic_cast<R*>( in.get() ) ) {
in.release();
rv = p;
}
return rv;
}
Just be aware of what happens here. Since auto_ptrs have ownership semantics, a successful downcast means the original more generally typed, auto_ptr no longer has ownership.
The reason is that auto_ptr is not actually a pointer. It's a smart pointer which is a pointer wrapper but not actually a pointer. The type that is passed as a template style argument to dynamic_cast must be a true pointer (or reference) type.
http://msdn.microsoft.com/en-us/library/cby9kycs(VS.80).aspx
You're trying to cast a A* (returned by a.get()) to std::auto_ptr<B>, and since the second is not even a pointer type this fails. Probably you just want to cast it to B*:
std::auto_ptr<A> a(new A());
std::auto_ptr<B> b(dynamic_cast<B*>(a.get()));
This will still not compile, because A and B aren't polymorphic types. A needs to have a virtual function in order to make the types polymorphic. This will compile, but the cast will just throw std::bad_cast, since it isn't really a B*.
And even if it were a B*, it will fail in horrendous ways if you try to use it. Both std::auto_ptrs a and b will assume they own the object and free it later on, resulting in all kinds of memory corruption. You probably want to use a.release() after the cast was successful.
I think c++ stores RTTI (run time type information) in the vtable. Hence to use dynamic_cast<> with an instance object, the object needs have 'vtable'. C++ creates vtable only when at least one function is declared 'virtual' in the class.
The class A and Class B there are no virtual functions. This could be reason for the dynamic_cast failure. Try declaring a virtual destructor in base class.