Private/Protected variable "error: within this context" - c++

I have a class based off of the SFML gamefromscratch.com tutorials, called "VisibleGameObject" Within this class, is a private variable "_sprite", as well as a "getSprite()" function that I tried as both protected and public. (Even as public, it still says "_sprite" is private even though the public function returns the variable).
In my OnRender class, I create two VisibleGameObjects.
VisibleGameObject _testtile1;
VisibleGameObject _cursorSprite;
But when I draw to draw the sprites, I get the error: within this context.
_mainWindow.draw(_cursorSprite._sprite);
alternatively I tried (with getSprite() being protected or public).
_mainWindow.draw(_cursorSprite.getSprite());
Yet always, "error: 'sf::Sprite VisibleGameObject::_sprite' is private. error: within this context"
Doesn't make any sense to me, because
1) _sprite is a variable of VisibleGameObject. It may be private, but it is not being accessed by anything but its own original class of "VisibleGameObject". I thought classes could access their own variables, even when they're a new instantiated object in another class?
2) getSprite() is public, and returns the private variable, yet it is STILL saying _sprite is private? This makes no sense to me! Everything I have learned about Getters and Setters, says that the public function CAN return a private variable, as that is the whole point of this Getter.
sf::Sprite& VisibleGameObject::getSprite()
{
return _sprite;
}
class VisibleGameObject
{
public:
VisibleGameObject();
virtual ~VisibleGameObject();
private:
sf::Sprite _sprite;
protected:
sf::Sprite& getSprite();
OR
public:
sf::Sprite& getSprite();

Protected members of a class can only be accessed by the class itself and classes which are derived from it.
Since you are calling the draw function not from within a class that was derived from VisibleGameObject you get an error.
You propably should read this:
http://www.cplusplus.com/doc/tutorial/inheritance/

Related

Qt c++ nested classes / solve illegal call of non-static member function

I'm dealing with sample code from a camera SDK, and I have issues getting the frame data "outside" the CSampleCaptureEventHandler class.
class DahengCamera : public QObject
{
Q_OBJECT
class CSampleCaptureEventHandler : public ICaptureEventHandler
{
void DoOnImageCaptured(CImageDataPointer& objImageDataPointer, void* pUserParam)
{
[grab some data ...]
CopyToImage(objImageDataPointer); // illegal call of non-static member function
}
};
public:
DahengCamera();
~DahengCamera();
private:
void CopyToImage(CImageDataPointer pInBuffer); // I want to have my frame datas here
QImage m_data; //and here
};
I'm using a callback register call to make the camera "DoOnImageCaptured" event called once a frame is grabbed by the system. But I'm stuck getting the data outside this method. CopyToImage() is supposed to get a reference to QImage or to write into m_data, but I have "illegal call of non-static member function" errors. Tried to make CopyToImage() static, but it just move the problem...
How can I solve this ?
Thanks !
CopyToImage is a private non-static function in the class DahengCamera.
The fact that CSampleCaptureEventHandler is a nested class inside DahengCamera allows it to access DahengCamera's private members and functions (as if it were decleared a friend class), but this does not provide CSampleCaptureEventHandler with a pointers to any DahengCamera objects.
You need to provide the actual instance of the CSampleCaptureEventHandler object on which DoOnImageCaptured is called with a pointer/refence to the DahengCamera object on which CopyToImage should be called. You might consider providing this pointer/reference to the DoOnImageCaptured object to CSampleCaptureEventHandler's constuctor (i.e. dependency injection).
(And - for your own sake - do not try to "fix" this by turning CopyToImage or m_data into static - this would create only a horrible mess)

getting error 'double Employee::taxRate' is private [duplicate]

What is the difference between private and protected members in C++ classes?
I understand from best practice conventions that variables and functions which are not called outside the class should be made private—but looking at my MFC project, MFC seems to favor protected.
What's the difference and which should I use?
Private members are only accessible within the class defining them.
Protected members are accessible in the class that defines them and in classes that inherit from that class.
Edit: Both are also accessible by friends of their class, and in the case of protected members, by friends of their derived classes.
Edit 2: Use whatever makes sense in the context of your problem. You should try to make members private whenever you can to reduce coupling and protect the implementation of the base class, but if that's not possible then use protected members. Check C++ FAQ for a better understanding of the issue. This question about protected variables might also help.
Public members of a class A are accessible for all and everyone.
Protected members of a class A are not accessible outside of A's code, but is accessible from the code of any class derived from A.
Private members of a class A are not accessible outside of A's code, or from the code of any class derived from A.
So, in the end, choosing between protected or private is answering the following questions: How much trust are you willing to put into the programmer of the derived class?
By default, assume the derived class is not to be trusted, and make your members private. If you have a very good reason to give free access of the mother class' internals to its derived classes, then you can make them protected.
Protected members can be accessed from derived classes. Private ones can't.
class Base {
private:
int MyPrivateInt;
protected:
int MyProtectedInt;
public:
int MyPublicInt;
};
class Derived : Base
{
public:
int foo1() { return MyPrivateInt;} // Won't compile!
int foo2() { return MyProtectedInt;} // OK
int foo3() { return MyPublicInt;} // OK
};‌‌
class Unrelated
{
private:
Base B;
public:
int foo1() { return B.MyPrivateInt;} // Won't compile!
int foo2() { return B.MyProtectedInt;} // Won't compile
int foo3() { return B.MyPublicInt;} // OK
};
In terms of "best practice", it depends. If there's even a faint possibility that someone might want to derive a new class from your existing one and need access to internal members, make them Protected, not Private. If they're private, your class may become difficult to inherit from easily.
The reason that MFC favors protected, is because it is a framework. You probably want to subclass the MFC classes and in that case a protected interface is needed to access methods that are not visible to general use of the class.
It all depends on what you want to do, and what you want the derived classes to be able to see.
class A
{
private:
int _privInt = 0;
int privFunc(){return 0;}
virtual int privVirtFunc(){return 0;}
protected:
int _protInt = 0;
int protFunc(){return 0;}
public:
int _publInt = 0;
int publFunc()
{
return privVirtFunc();
}
};
class B : public A
{
private:
virtual int privVirtFunc(){return 1;}
public:
void func()
{
_privInt = 1; // wont work
_protInt = 1; // will work
_publInt = 1; // will work
privFunc(); // wont work
privVirtFunc(); // will work, simply calls the derived version.
protFunc(); // will work
publFunc(); // will return 1 since it's overridden in this class
}
}
Attributes and methods marked as protected are -- unlike private ones -- still visible in subclasses.
Unless you don't want to use or provide the possibility to override the method in possible subclasses, I'd make them private.
Sure take a look at the Protected Member Variables question. It is recommended to use private as a default (just like C++ classses do) to reduce coupling. Protected member variables are most always a bad idea, protected member functions can be used for e.g. the Template Method pattern.
Protected members can only be accessed by descendants of the class, and by code in the same module. Private members can only be accessed by the class they're declared in, and by code in the same module.
Of course friend functions throw this out the window, but oh well.
private members are only accessible from within the class, protected members are accessible in the class and derived classes. It's a feature of inheritance in OO languages.
You can have private, protected and public inheritance in C++, which will determine what derived classes can access in the inheritance hierarchy. C# for example only has public inheritance.
private = accessible by the mothership (base class) only
(ie only my parent can go into my parent's bedroom)
protected = accessible by mothership (base class), and her daughters
(ie only my parent can go into my parent's bedroom, but gave son/daughter permission to walk into parent's bedroom)
public = accessible by mothership (base class), daughter, and everyone else
(ie only my parent can go into my parent's bedroom, but it's a house party - mi casa su casa)
Since no public member function is needed to fetch and update protected members in the derived class, this increases the efficiency of code and reduces the amount of code we need to write. However, programmer of the derived class is supposed to be aware of what he is doing.
private is preferred for member data. Members in C++ classes are private by default.
public is preferred for member functions, though it is a matter of opinion. At least some methods must be accessible. public is accessible to all. It is the most flexible option and least safe. Anybody can use them, and anybody can misuse them.
private is not accessible at all. Nobody can use them outside the class, and nobody can misuse them. Not even in derived classes.
protected is a compromise because it can be used in derived classes. When you derive from a class, you have a good understanding of the base class, and you are careful not to misuse these members.
MFC is a C++ wrapper for Windows API, it prefers public and protected. Classes generated by Visual Studio wizard have an ugly mix of protected, public, and private members. But there is some logic to MFC classes themselves.
Members such as SetWindowText are public because you often need to access these members.
Members such as OnLButtonDown, handle notifications received by the window. They should not be accessed, therefore they are protected. You can still access them in the derived class to override these functions.
Some members have to do threads and message loops, they should not be accessed or override, so they are declared as private
In C++ structures, members are public by default. Structures are usually used for data only, not methods, therefore public declaration is considered safe.
Private : Accessible by class member functions & friend function or friend class.
For C++ class this is default access specifier.
Protected: Accessible by class member functions, friend function or friend class & derived classes.
You can keep class member variable or function (even typedefs or inner classes) as private or protected as per your requirement.
Most of the time you keep class member as a private and add get/set functions to encapsulate. This helps in maintenance of code.
Generally private function is used when you want to keep your public functions modular or to eliminate repeated code instead of writing whole code in to single function. This helps in maintenance of code.
Refer this link for more detail.
Private: It is an access specifier. By default the instance (member) variables or the methods of a class in c++/java are private. During inheritance, the code and the data are always inherited but is not accessible outside the class. We can declare our data members as private so that no one can make direct changes to our member variables and we can provide public getters and setters in order to change our private members. And this concept is always applied in the business rule.
Protected: It is also an access specifier. In C++, the protected members are accessible within the class and to the inherited class but not outside the class. In Java, the protected members are accessible within the class, to the inherited class as well as to all the classes within the same package.
Private member can be accessed only in same class where it has declared where as protected member can be accessed in class where it is declared along with the classes which are inherited by it .
A protected nonstatic base class member can be accessed by members and friends of any classes derived from that base class by using one of the following:
A pointer to a directly or indirectly derived class
A reference to a directly or indirectly derived class
An object of a directly or indirectly derived class
The protected keyword specifies access to class members in the
member-list up to the next access specifier (public or private) or the
end of the class definition. Class members declared as protected can
be used only by the following:
Member functions of the class that originally declared these members.
Friends of the class that originally declared these members.
Classes derived with public or protected access from the class that originally declared these members.
Direct privately derived classes that also have private access to protected members.
When preceding the name of a base class, the protected keyword
specifies that the public and protected members of the base class are
protected members of its derived classes.
Protected members are not as private as private members, which are
accessible only to members of the class in which they are declared,
but they are not as public as public members, which are accessible in
any function.
Protected members that are also declared as static are accessible to
any friend or member function of a derived class. Protected members
that are not declared as static are accessible to friends and member
functions in a derived class only through a pointer to, reference to,
or object of the derived class.
protected (C++)
What is the difference between private and protected members in C++ classes?
Other answers have stated:
public - accessible by all.
protected - accessible by derived classes (and friends).
private - restricted.
What's the difference and which should I use?
The C++ core guidelines gives the advice that data should always be private. I think this is good advice as it makes for 'data spaghetti' when you have derived classes that can access protected data. It makes much more sense for functions to be protected, but it depends on the use case.
For functions you have a choice. For data, you should make it private and provide protected accessor functions if needed. This gives more control over the class data.
private and protected access modifiers are one and same only that protected members of the base class can be accessed outside the scope of the base class in the child(derived)class.
It also applies the same to inheritance .
But with the private modifier the members of the base class can only be accessed in the scope or code of the base class and its friend functions only''''

C++: Creating derived class that has access to private variables of base?

I have an abstract class base with private member variable base_var. I want to create a derived class, which also has base_var as a private member.
To me, this seems like an obvious thing you would want to do. base is abstract so it will never be instantiated. The only time I will create a base-object is if it is actually a derived object, so obviously when I give ´base´ a private member variable, what I am really trying to do is give that variable to all of its derived objects.
However, the below diagram seems to suggest that this is not doable with inheritance?
Why not? What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
However, the below diagram seems to suggest that this is not doable with inheritance?
Correct, private members of a class can not be accessed by derived classes. If You want a member of a class to be accessible by its derived classes but not by the outside, then You have to make it protected.
Why not? What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
Even an abstract class can have member functions which act on a (private) member variable. Consider (somewhat silly example, but well):
class MaxCached
{
private:
int cache = std::numeric_limits<int>::min();
public:
bool put(int value)
{
if (value > cache)
{
cache = value;
return true;
}
return false;
}
int get() const
{
return cache;
}
virtual void someInterface() const = 0;
};
Deriving from this class gives You the functionality of the base class (put and get) without the danger of breaking it (by for example writing a wrong value to cache).
Side note: Above is a purely made up example! You shouldn't add such a cache (which is independent of Your interface) into the abstract base class. As it stands the example breaks with the "Single Responsibility Principle"!
Just because a class is abstract doesn't mean there cannot be code implemented in that class that might access that variable. When you declare an item in a class to be private, the compiler assumes you had a good reason and will not change the access just because it there is a pure virtual function in the class.
If you want your derived classes to have access to a base class member declare the member as protected.
I have an abstract class base with private member variable base_var
class foo {
public:
virtual void a_pure_virtual_method() = 0;
int get_var() { base_var; }
virtual ~foo(){}
private:
int base_var;
};
Note that a class is said to be abstract when it has at least one pure virtual (aka abstract) method. There is nothing that forbids an abstract class to have non-pure virtual or even non-virtual methods.
I want to create a derived class, which also has base_var as a private member.
class derived : public foo {};
To me, this seems like an obvious thing you would want to do.
Sure, no problem so far.
The only time I will create a base-object is if it is actually a derived object, so obviously when I give ´base´ a private member variable, what I am really trying to do is give that variable to all of its derived objects.
Still fine.
Why not?
You are confusing access rights that are display in the image you included with the mere presence of the members in the derived. The derived class has no access to members that are private in the base class. Period. This is just according to the definition of what is private.
What would then even be the point of having private stuff in an abstract class? That class will never be instantiated, so all that private stuff is essentially useless?
It is not useless at all. Derived classes inherit all members, they just cannot access all of them. The private stuff is there you just cannot access it directly. Thats the whole point of encapsulation. Consider this example:
class bar : public foo {
void test() {
std::cout << base_var; // error base_var is private in foo
std::cout << get_var(); // fine
}
};

C++:Can`t access protected members with auto_ptr<myclass> [duplicate]

What is the difference between private and protected members in C++ classes?
I understand from best practice conventions that variables and functions which are not called outside the class should be made private—but looking at my MFC project, MFC seems to favor protected.
What's the difference and which should I use?
Private members are only accessible within the class defining them.
Protected members are accessible in the class that defines them and in classes that inherit from that class.
Edit: Both are also accessible by friends of their class, and in the case of protected members, by friends of their derived classes.
Edit 2: Use whatever makes sense in the context of your problem. You should try to make members private whenever you can to reduce coupling and protect the implementation of the base class, but if that's not possible then use protected members. Check C++ FAQ for a better understanding of the issue. This question about protected variables might also help.
Public members of a class A are accessible for all and everyone.
Protected members of a class A are not accessible outside of A's code, but is accessible from the code of any class derived from A.
Private members of a class A are not accessible outside of A's code, or from the code of any class derived from A.
So, in the end, choosing between protected or private is answering the following questions: How much trust are you willing to put into the programmer of the derived class?
By default, assume the derived class is not to be trusted, and make your members private. If you have a very good reason to give free access of the mother class' internals to its derived classes, then you can make them protected.
Protected members can be accessed from derived classes. Private ones can't.
class Base {
private:
int MyPrivateInt;
protected:
int MyProtectedInt;
public:
int MyPublicInt;
};
class Derived : Base
{
public:
int foo1() { return MyPrivateInt;} // Won't compile!
int foo2() { return MyProtectedInt;} // OK
int foo3() { return MyPublicInt;} // OK
};‌‌
class Unrelated
{
private:
Base B;
public:
int foo1() { return B.MyPrivateInt;} // Won't compile!
int foo2() { return B.MyProtectedInt;} // Won't compile
int foo3() { return B.MyPublicInt;} // OK
};
In terms of "best practice", it depends. If there's even a faint possibility that someone might want to derive a new class from your existing one and need access to internal members, make them Protected, not Private. If they're private, your class may become difficult to inherit from easily.
The reason that MFC favors protected, is because it is a framework. You probably want to subclass the MFC classes and in that case a protected interface is needed to access methods that are not visible to general use of the class.
It all depends on what you want to do, and what you want the derived classes to be able to see.
class A
{
private:
int _privInt = 0;
int privFunc(){return 0;}
virtual int privVirtFunc(){return 0;}
protected:
int _protInt = 0;
int protFunc(){return 0;}
public:
int _publInt = 0;
int publFunc()
{
return privVirtFunc();
}
};
class B : public A
{
private:
virtual int privVirtFunc(){return 1;}
public:
void func()
{
_privInt = 1; // wont work
_protInt = 1; // will work
_publInt = 1; // will work
privFunc(); // wont work
privVirtFunc(); // will work, simply calls the derived version.
protFunc(); // will work
publFunc(); // will return 1 since it's overridden in this class
}
}
Attributes and methods marked as protected are -- unlike private ones -- still visible in subclasses.
Unless you don't want to use or provide the possibility to override the method in possible subclasses, I'd make them private.
Sure take a look at the Protected Member Variables question. It is recommended to use private as a default (just like C++ classses do) to reduce coupling. Protected member variables are most always a bad idea, protected member functions can be used for e.g. the Template Method pattern.
Protected members can only be accessed by descendants of the class, and by code in the same module. Private members can only be accessed by the class they're declared in, and by code in the same module.
Of course friend functions throw this out the window, but oh well.
private members are only accessible from within the class, protected members are accessible in the class and derived classes. It's a feature of inheritance in OO languages.
You can have private, protected and public inheritance in C++, which will determine what derived classes can access in the inheritance hierarchy. C# for example only has public inheritance.
private = accessible by the mothership (base class) only
(ie only my parent can go into my parent's bedroom)
protected = accessible by mothership (base class), and her daughters
(ie only my parent can go into my parent's bedroom, but gave son/daughter permission to walk into parent's bedroom)
public = accessible by mothership (base class), daughter, and everyone else
(ie only my parent can go into my parent's bedroom, but it's a house party - mi casa su casa)
Since no public member function is needed to fetch and update protected members in the derived class, this increases the efficiency of code and reduces the amount of code we need to write. However, programmer of the derived class is supposed to be aware of what he is doing.
private is preferred for member data. Members in C++ classes are private by default.
public is preferred for member functions, though it is a matter of opinion. At least some methods must be accessible. public is accessible to all. It is the most flexible option and least safe. Anybody can use them, and anybody can misuse them.
private is not accessible at all. Nobody can use them outside the class, and nobody can misuse them. Not even in derived classes.
protected is a compromise because it can be used in derived classes. When you derive from a class, you have a good understanding of the base class, and you are careful not to misuse these members.
MFC is a C++ wrapper for Windows API, it prefers public and protected. Classes generated by Visual Studio wizard have an ugly mix of protected, public, and private members. But there is some logic to MFC classes themselves.
Members such as SetWindowText are public because you often need to access these members.
Members such as OnLButtonDown, handle notifications received by the window. They should not be accessed, therefore they are protected. You can still access them in the derived class to override these functions.
Some members have to do threads and message loops, they should not be accessed or override, so they are declared as private
In C++ structures, members are public by default. Structures are usually used for data only, not methods, therefore public declaration is considered safe.
Private : Accessible by class member functions & friend function or friend class.
For C++ class this is default access specifier.
Protected: Accessible by class member functions, friend function or friend class & derived classes.
You can keep class member variable or function (even typedefs or inner classes) as private or protected as per your requirement.
Most of the time you keep class member as a private and add get/set functions to encapsulate. This helps in maintenance of code.
Generally private function is used when you want to keep your public functions modular or to eliminate repeated code instead of writing whole code in to single function. This helps in maintenance of code.
Refer this link for more detail.
Private: It is an access specifier. By default the instance (member) variables or the methods of a class in c++/java are private. During inheritance, the code and the data are always inherited but is not accessible outside the class. We can declare our data members as private so that no one can make direct changes to our member variables and we can provide public getters and setters in order to change our private members. And this concept is always applied in the business rule.
Protected: It is also an access specifier. In C++, the protected members are accessible within the class and to the inherited class but not outside the class. In Java, the protected members are accessible within the class, to the inherited class as well as to all the classes within the same package.
Private member can be accessed only in same class where it has declared where as protected member can be accessed in class where it is declared along with the classes which are inherited by it .
A protected nonstatic base class member can be accessed by members and friends of any classes derived from that base class by using one of the following:
A pointer to a directly or indirectly derived class
A reference to a directly or indirectly derived class
An object of a directly or indirectly derived class
The protected keyword specifies access to class members in the
member-list up to the next access specifier (public or private) or the
end of the class definition. Class members declared as protected can
be used only by the following:
Member functions of the class that originally declared these members.
Friends of the class that originally declared these members.
Classes derived with public or protected access from the class that originally declared these members.
Direct privately derived classes that also have private access to protected members.
When preceding the name of a base class, the protected keyword
specifies that the public and protected members of the base class are
protected members of its derived classes.
Protected members are not as private as private members, which are
accessible only to members of the class in which they are declared,
but they are not as public as public members, which are accessible in
any function.
Protected members that are also declared as static are accessible to
any friend or member function of a derived class. Protected members
that are not declared as static are accessible to friends and member
functions in a derived class only through a pointer to, reference to,
or object of the derived class.
protected (C++)
What is the difference between private and protected members in C++ classes?
Other answers have stated:
public - accessible by all.
protected - accessible by derived classes (and friends).
private - restricted.
What's the difference and which should I use?
The C++ core guidelines gives the advice that data should always be private. I think this is good advice as it makes for 'data spaghetti' when you have derived classes that can access protected data. It makes much more sense for functions to be protected, but it depends on the use case.
For functions you have a choice. For data, you should make it private and provide protected accessor functions if needed. This gives more control over the class data.
private and protected access modifiers are one and same only that protected members of the base class can be accessed outside the scope of the base class in the child(derived)class.
It also applies the same to inheritance .
But with the private modifier the members of the base class can only be accessed in the scope or code of the base class and its friend functions only''''

Nested class design C++ virtual

I have a design problem in my application. I am quite new to the concept of virtual methods, inheritance and so forth & can't get it to run properly.
This is the situation:
I have a class called UI_Brainwash (pure coincidence) in which I have nested a second class SoundReciver.
class UI_BRAINWASH : public wxDialog
{
public:
UI_BRAINWASH(wxWindow* parent,const wxString& title,double sec);
virtual ~UI_BRAINWASH();
void OnTimer(wxTimerEvent& event);
void StartLoop();
class Soundreciver : public irrklang::ISoundStopEventReceiver
{
Soundreciver();
// why is this not allowed?!
Soundreciver(UI_BRAINWASH* par){this->parent = par;}
virtual void OnSoundStopped(ISound* sound, E_STOP_EVENT_CAUSE reason, void* userData);
public: // or private: doesn't change it -> compiler still complains
UI_BRAINWASH* parent;
};
private:
wxTimer* m_timer;
Inside my Brainwash class I play a sound and once the sound has been played OnSoundStopped() is called, which is a virtual method of the abstract irrklang::ISoundStopEventReceiver Class.
http://www.ambiera.com/irrklang/docu/classirrklang_1_1_i_sound_stop_event_receiver.html
In that method I would like to start a wxTimer which is a member of the UI_Brainwash class, the problem is I can't access the variables of the class without having a handle to it (or can i ?) so I thought of writing a constructor:
Soundreciver(UI_BRAINWASH* par){this->parent = par;}
but when I compile that with VC2008 I get the following error:
UI_BRAINWASH::Soundreciver::Soundreciver' : cannot access private member declared in class 'UI_BRAINWASH::Soundreciver'
: see declaration of 'UI_BRAINWASH::Soundreciver::Soundreciver'
: see declaration of 'UI_BRAINWASH::Soundreciver'
How do I solve this conundrum?
Thank you for your time / suggestions
The message you got is not the message about accessing private variable parent, but about accessing the constructor of the Soundreceiver. You need to make your Soundreceiver constructors public.
class Soundreciver : public irrklang::ISoundStopEventReceiver
{
public:
Soundreciver();
// why is this not allowed?!
Soundreciver(UI_BRAINWASH* par){this->parent = par;}
virtual void OnSoundStopped(ISound* sound, E_STOP_EVENT_CAUSE reason, void* userData);
private: // or private: doesn't change it -> compiler still complains
UI_BRAINWASH* parent;
};
Other way would be to declare UI_BRAINWASH friend of the Soundreciver class, as Vlad pointed out.
Nested classes can access non-public members of their parents but parents cannot access children's non-public members. There are only a few ways to fix it, really. Change protection level for members you want to access (i.e. do not make Soundreciver() and OnSoundStopped() all of the sudden become private). Or use friend keyword to allow access to non-public members for certain classes and/or functions.