C++ winsock connection refused when connecting to IPv4 address - c++

I'm programming a server/client system using winsock2 and it works great when I connect the client to the server name or the server IPv6 address. However, when I use the server IPv4 address I get error "Connection refused" from the call to connect() in the client.
This error occurs with either my client or using telnet. However, I can successfully ping the server using either of the three name, IPv4 or IPv6.
I've tried this running both server and client on the same machine, on separate machines, and firewalls deactivated on all machines.
Here is an excerpt of my server initialization and listening code:
SOCKET sockfd = INVALID_SOCKET, in_socketID;
struct addrinfo hints;
struct addrinfo *servinfo = NULL;
struct addrinfo *p;
struct addrinfo *ip;
sockaddr_storage incoming_addr;
int addr_size;
int tmp_err;
const char *sPort = "20152";
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // either IPv4 or IPv6
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
tmp_err = getaddrinfo(NULL, sPort, &hints, &servinfo);
if (tmp_err != 0)
throw exception("ERROR: getaddrinfo failed");
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL && sockfd == INVALID_SOCKET; p = p->ai_next)
{
ip = p;
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockfd == INVALID_SOCKET)
{
cerr << "ERROR on socket(): " << WSAGetLastError() << endl;
} // end if
else if (bind(sockfd, p->ai_addr, p->ai_addrlen) == SOCKET_ERROR)
{
cerr << "ERROR on bind(): " << WSAGetLastError() << endl;
closesocket(sockfd);
sockfd = INVALID_SOCKET;
} // end if
} // end for
if (sockfd == INVALID_SOCKET)
{
// looped off the end of the list with no successful bind
throw exception("ERROR: Failed to bind socket");
}
// clean up
if (servinfo)
freeaddrinfo(servinfo);
if (listen(sockfd, SOMAXCONN ) == SOCKET_ERROR)
throw exception("Listen failed");
while (true)
{
memset(&incoming_addr, 0, sizeof(incoming_addr));
addr_size = sizeof(incoming_addr);
in_socketID = accept(socketID, (sockaddr *)&incoming_addr, &addr_size);
// do stuff with incoming connection
}
This is my client code:
int sockfd = INVALID_SOCKET;
struct addrinfo hints;
struct addrinfo *servinfo = NULL;
struct addrinfo *p;
struct addrinfo *ip;
int tmp_err;
const char *sHost = "192.168.1.136";
const char *sPort = "20152";
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // either IPv4 or IPv6
hints.ai_socktype = SOCK_STREAM; // use TCP
tmp_err = getaddrinfo(sHost, // web address or ip to connect to
sPort, // port or protocol
&hints, // initialized hints structure
&servinfo); // return structure
if (tmp_err != 0)
throw exception("ERROR: getaddrinfo failed");
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL && sockfd == INVALID_SOCKET; p = p->ai_next)
{
ip = p;
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if (sockfd == INVALID_SOCKET)
{
cerr << "ERROR on socket(): " << WSAGetLastError() << endl;
//continue;
} // end if
else if (connect(sockfd, p->ai_addr, p->ai_addrlen) < 0)
{
cerr << "ERROR on connect(): " << WSAGetLastError() << endl;
closesocket(sockfd);
sockfd = INVALID_SOCKET;
//continue;
} // end if
} // end for
if (sockfd == INVALID_SOCKET)
throw exception("ERROR: Failed to connect");
// clean up
if (servinfo)
freeaddrinfo(servinfo);
// do stuff with new socket
I already read several similar questions in the site, but none answered this issue.
How can I connect also to the server IPv4 address? I need help, please.
Thanks.
EDIT:
From a suggestion given by user Sorayuki, I made some changes just to test if his theory was correct.
I was able to connect to the IPv4 by changing on the server
hints.ai_family = AF_UNSPEC;
to
hints.ai_family = AF_INET;
I knew it would obviously work, but when I do this, of course IPv6 doesn't work.
It appears user Sorayuki was right and my loop was connecting to IPv6.
It seems that there is no easy way to unify IPv6 and IPv4. Your socket must listen to either one or the other which makes the process really annoying.
According to the documentation, the old style to listen to both IPv4 and IPv6 is to create a socket for each and listen on both. This is for Windows Server 2003 and Windows XP SP1.
The preferred modern style (Windows Vista, 7 and 8) is to turn your socket into a dual socket and it will listen to both IPv4 and IPv6. However, your client must also be able to set up a dual socket, so, if your application is serving an old client, you are stuck with the old method.
Thanks!

This is because binding to an IPv6 address does not magically bind to an IPv4 address as well.
On Linux, by default binding to [::] will cause IPv6 and IPv4 to work (unless /proc/sys/net/ipv6/bindv6only is set to 1).
However, on Mac OS X and Windows, binding to [::] will only work for IPv6. You must also bind to an IPv4 address (or 0.0.0.0) for it to work.
Your logic described in your comment "loop through all the results and bind to the first we can" is precisely the problem here. You should both bind to [::] with the IPV6_V6ONLY flag (see setsockopt()) and 0.0.0.0.

Is it because that you bind your server socket to an IPv6 address?
in the "for" loop, IPv6 address appearing before IPv4 address seems to cause your server's socket listen on an IPv6 address.
So your server is not listening on any IPv4 address, cause all connection towards IPv4 address of server is refused.
Try to see all listening port is on which IP address with tool or some command (eg. netstat)

have you tried to run the server and client on the same machine?
this sounds like a firewall problem.
if you succeed connecting telnet / your application on the same machine you'll know this is the problem.

Related

Cannot Bind Socket to Port in Both IPv4 and IPv6

I am new to socket programming, and was working on some scratch code to get a better feel for it, when I hit a snag. Any guidance on what I am doing wrong would be much appreciated!
I am trying to write a simple program that binds and listens on a user specified port and sends a "Hello" message to any connection. For kicks, I figured I would just listen on the same port for all IPv4 and IPv6 addresses. Here is a code snippet:
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ( getaddrinfo(NULL, argv[1], &hints, &res) != 0 ) {
printf("getaddrinfo failed!\n");
return 1;
}
for ( addrinfo* p = res; p != NULL; p = p->ai_next ) {
inet_ntop(p->ai_family, get_addr_ptr(p->ai_addr), ipstr, sizeof ipstr);
printf("Found IP: %s\n",ipstr);
printf("\tGetting socket...\t");
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
if ( sockfd == -1 ) {
perror("\t\tError");
continue;
}
printf("OK\n");
printf("\tBind Socket to Port...\t");
if ( bind(sockfd, p->ai_addr, p->ai_addrlen) == -1 ) {
perror("\t\tError");
close(sockfd);
continue;
}
printf("OK\n");
printf("\tListen on socket...\t");
if ( listen(sockfd, BACKLOG) == -1 ){
perror("\t\tError");
continue;
}
printf("OK\n");
}
freeaddrinfo(res);
while (1) {/* accept connections */}
When I run the code, I get this output:
$ ./simpleServer 8080
Found IP: 0.0.0.0
Getting socket... OK
Bind Socket to Port... OK
Listen on socket... OK
Found IP: ::
Getting socket... OK
Bind Socket to Port...
Error: Address already in use
However, if I look at netstat when the program is running, I don't see any conflicting port tied to ::, or any other IPv6 address for that matter.
I played a little bit more with this, and found that I can bind to the port with just IPv4 or just IPv6, but not both, which I don't understand. I have created two socket, with the following ai_addr's:
Family: AF_INET Address Info: 0.0.0.0:8008
Family: AF_INET6 Address Info: :::8080
I feel like I am probably missing something fundamental, but I cant see it.
Thanks!
The problem you're facing is probably that you're using Dual-Stack mode.
At least on Linux (Others have it often disabled e.g. FreeBSD) specifying
:: as address yields in binding to * as netstat or ss would put it.
This means, it accepts both IPv6 and IPv4 Addresses.
Though the IPv4 ones get mapped to ::ffff:<your normal ipv4 address>.
So I'm guessing the same problem occurred to you.
You could use IPV6_V6ONLY socket option if af_family == AF_INET6 to not allow this behaviour.
IPV6_V6ONLY (since Linux 2.4.21 and 2.6)
If this flag is set to true (nonzero), then the socket is restricted to sending and receiving IPv6 packets only. In this case, an IPv4 and an IPv6 application can bind to a single port at the same time.
If this flag is set to false (zero), then the socket can be used to send and receive packets to and from an IPv6 address or an IPv4-mapped IPv6 address.
The argument is a pointer to a boolean value in an integer.
The default value for this flag is defined by the contents of the file /proc/sys/net/ipv6/bindv6only. The default value for that file is 0 (false).
Taken from man 7 ipv6
Please note that you're overriding your previously created/binded/listened socket.
Also use gai_strerror to get a meaningful error from the return value
of getaddrinfo.

getaddrinfo returns previous fixed IP address

Context: My C++ application needs to know on which computer it is running in order to do specific behavior. So my application gets the IP address of the computer and then check that address in a configuration file with an IP list in order to determine the computer's role. All computers have a fixed IP address. I am using gethostname, getaddrinfo and inet_ntop in order to do that.
Problem: On some target platform's computers, getaddrinfo returns the old IP address (the address before I set the fixed value). But if I am doing "ipconfig" in the cmd, the expected fixed value is shown. It is also pingable by other computers. All computers have only 1 network card, IPv6 is disabled.
Platform: Windows 7 x64.
IDE: Visual Studio 2015.
I would like to have the actual fixed IP address.
Thank you for your help!
Code sample:
// [Some stuff...]
addrinfo hints;
addrinfo *pResults;
int returnedCode;
char hostName[1024];
if (0 != (returnedCode = gethostname(hostName, sizeof hostName)))
{
// Error handling stuff.
}
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_INET; // Only want IPv4.
hints.ai_socktype = SOCK_DGRAM; // UDP stream sockets.
hints.ai_flags = AI_PASSIVE; // Fill in my IP for me.
if (0 != (returnedCode = getaddrinfo(hostName, NULL, &hints, &pResults)))
{
// Error handling.
}
struct addrinfo* res;
char buffer[INET_ADDRSTRLEN];
std::string localIP;
for (res = pResults; res != NULL; res = res->ai_next)
{
if (res->ai_family == AF_INET)
{
const char* ip = inet_ntop(AF_INET,
&((struct sockaddr_in *)res->ai_addr)->sin_addr, buffer, INET_ADDRSTRLEN);
if ((NULL == ip) || (nullptr == ip))
{
// Error handling.
}
else
{
localIP = std::string(ip);
}
}
}
freeaddrinfo(pResults); // free the linked-list
WSACleanup();
// [More stuff...]

Display HTTP Request sent to my server using c++

I am currently learning about the internet. I am trying to set up a simple proxy server that just forwards a request from the server side to its client side. Im currently following this tutorial. This is how far I have gotten:
#define MYPORT "3490" // the port users will be connecting to
#define BACKLOG 10 // how many pending connections queue will hold
int main(int argc, const char* argv[]) {
struct addrinfo hints;
struct addrinfo *res;
int sockIn;
int sockOut;
memset(&hints, 0, sizeof hints); // make sure its empty
hints.ai_family = AF_UNSPEC; // use IPv4 or IPv6, whichever
hints.ai_socktype = SOCK_STREAM; // what kind of socket
hints.ai_flags = AI_PASSIVE; // fill in my IP for me
//listens on the hosts ip address:
getaddrinfo(NULL, MYPORT, &hints, &res);
// make a socket, bind it, and listen on it:
sockIn = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
bind(sockIn, res->ai_addr, res->ai_addrlen);
listen(sockIn, BACKLOG);
freeaddrinfo(res); // free the linked-list
struct sockaddr_storage their_addr;
socklen_t addr_size;
char buf[512];
while(1) {
addr_size = sizeof their_addr;
struct sockaddr *addr = (struct sockaddr *)&their_addr;
sockOut = accept(sockIn, addr, &addr_size);
recv(sockOut, buf, sizeof buf, 0);
for (auto ch : buf) {
cout << ch;
}
close(sockOut);
}
}
Right now im just displaying "hi" on every page I visit.
Before I implement the client side of the proxy id like to instead display the HTTP Get Request that my browser sends to the server side of the proxy. My issue is that I dont know how to retrieve it. The guide I'm using is not adressering this.
Edit: I added a recv call that is suppose to read everything from the socket in to a buffer. Unfortunately it does not cout anything
download and install wireshark (packet sniffer), or else Fiddler Fiddler(HTTP proxy). You will easily be able to inspect HTTP traffic. I recommend you start with fiddler. Install on computer where your browser is located.

Calling accept() causes WSAEFAULT 10014 Bad address

I'm writing a custom TCP server for Windows, using MinGW compiler and winsock2 API.
I have this piece of code:
TCPSocket TCPSocket::accept() {
TCPSocket clSocket;
struct sockaddr_in clAddr;
socklen_t clAddrSize;
clAddrSize = sizeof(clAddr);
clSocket.shared->sockFd = ::accept(shared->sockFd, (struct sockaddr *)&clAddr, &clAddrSize);
if (clSocket.shared->sockFd < 0) {
printf("failed to accept incoming connection (code: %d)\n", WSAGetLastError());
throw SocketException(6, "failed to accept incoming connection");
}
clSocket.shared->buffer = new byte [BUFFER_SIZE];
clSocket.shared->curPos = clSocket.shared->endPos = clSocket.shared->buffer;
return clSocket;
}
However after calling accept() i get
failed to accept incoming connection (code: 10014)
which is according to MSDN:
WSAEFAULT
10014
Bad address.
The system detected an invalid pointer address in attempting to use a pointer argument of a call. This error occurs if an application
passes an invalid pointer value, or if the length of the buffer is too
small. For instance, if the length of an argument, which is a sockaddr
structure, is smaller than the sizeof(sockaddr).
I don't see, how these pointers can be bad, they both directly address a local variable. The clAddrSize is initialized and shared->sockFd is initialized in another function
void TCPSocket::listen(uint16_t port, int backlog) {
struct addrinfo * ainfo;
char portStr[8];
int res;
if (shared->sockFd != -1)
logicError(1, "socket already initialized, need to close first");
snprintf(portStr, sizeof(portStr), "%hu", (ushort)port);
if (getaddrinfo("localhost", portStr, NULL, &ainfo) != 0)
systemError(2, "failed to retrieve info about localhost", false);
shared->sockFd = socket(ainfo->ai_family, SOCK_STREAM, IPPROTO_TCP);
if (shared->sockFd < 0)
systemError(3, "failed to create a TCP socket", false);
res = bind(shared->sockFd, ainfo->ai_addr, ainfo->ai_addrlen);
if (res != 0)
systemError(5, "failed to bind socket to local port", true);
res = ::listen(shared->sockFd, backlog);
if (res != 0)
systemError(6, "failed to set socket to listen state", true);
freeaddrinfo(ainfo);
}
Do you see anything that i overlooked?
Ok, so thanks to CristiFati i found the problem.
The function getaddrinfo("localhost", portStr, NULL, &ainfo) used that way was returning an IPv6 address. While accept was getting sockaddr_in, which is a struct for IPv4 address.
It could be probably solved more ways, for example
using sockaddr_in6 for IPv6 communication
telling getaddrinfo to to search only IPv4 results with 3rd argument
picking up next result in the linked list returned by getaddrinfo
But i chose to manualy init the socket for IPv4 protocol this way:
struct sockaddr_in myAddr;
memset(&myAddr, 0, sizeof(myAddr));
myAddr.sin_family = AF_INET;
myAddr.sin_port = htons((ushort)port);
shared->sockFd = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (shared->sockFd < 0)
systemError(3, "failed to create a TCP socket", false);
res = bind(shared->sockFd, (struct sockaddr *)&myAddr, sizeof(myAddr));
if (res != 0)
systemError(5, "failed to bind socket to local port", true);
Since that, everything works.

TCP connection fails

I wrote server and client code client can connect with server normally but only on local address i don't know how to connect over internet
int main()
{
struct addrinfo host_info;
struct addrinfo * host_list;
struct sockaddr sa;
struct sockaddr_in ip4addr;
memset(&host_info, 0, sizeof host_info);
host_info.ai_family = AF_INET; // IP version not specified. Can be both.
host_info.ai_socktype = SOCK_STREAM;
getaddrinfo(NULL, "5555", &host_info, &host_list);
int s;
s=socket(host_list->ai_family,host_list->ai_socktype,host_list->ai_protocol);
if(s==-1) printf("error\n");
int status = connect(s, host_list->ai_addr, host_list->ai_addrlen);
if (status == -1) printf("connect error\n");
char *message="Hi there!";
send(s, message, 10, 0);
return 0;
}
I tried to change NULL in getaddrinfo to ip address but it always fail to connect
Which TCP/IP address are you trying to connect to, over the internet?
getaddrinfo() should have an IP address of some sort, or it won't know where to connect. It's like trying to send a letter in the mail without an address on it.
Furthermore, there are a LOT of reasons you might not be able to connect. Your firewall could be blocking something... there could be a firewall on the other end that's blocking something... AV software could even be detecting a connection that it thinks is "weird," and blocking it... the IP address could be wrong.
It'd be helpful for you to talk about the troubleshooting that you've done and what you're seeing.