random number generator error c++ MFC - c++

I am creating a random number generator that saves Min, Max, Avg, random numbers and bubblesorted numbers to an excel file when I came across a few errors, for some reason I am unable to call this a function from c++ MFC as shown directly below, How can I make this work?
//***************Number generator function*******************
void number_Generator(double dblArray[], int length)
{
srand((unsigned)time(0));
double rndDbl;
int rndInt;
double rndAvg = 0;
int counter = 0;
double temp = 0;
Final_Avg = rndAvg / counter; // final average to display
double lDbl=0, hDbl=Random_Cap;
int lInt = 0, hInt=1;
double dblRange=(hDbl-lDbl)+1;
int intRange=(hInt-lInt)+1;
for(int index=0; index<Samples_To_Create; index++)
{
rndInt = lInt+int(intRange*rand()/(RAND_MAX + 1.0));
rndDbl = lDbl+double(dblRange*rand()/(RAND_MAX + 1.0));
// random number if statement
if (rndInt == 0){
rndDbl = -(rndDbl);
}
//start of Min/Max if statements
if (rndMin == 0){
rndMin = rndDbl;
}
else if (rndDbl < rndMin){
rndMin = rndDbl;
}
if (rndMax == 0){
rndMax = rndDbl;
}
else if (rndDbl > rndMax){
rndMax = rndDbl;
} //end of Min Max if statements
temp = rndDbl;
rndAvg += temp;
dblArray[counter] = temp;
counter++;
}
}
}
It's being called from a button click handler:
void CECET_MFC_Dialog_Based_IntroDlg::OnBnClickedCreate()
{
UpdateData(true);
number_Generator(dblArray, 100); //100 means generate 100 random numbers
UpdateData(false);
}
The public access variables are coming up as undeclared identifier, even though they are defined as shown below.
CECET_MFC_Dialog_Based_IntroDlg::CECET_344_MFC_Dialog_Based_IntroDlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CECET_344_MFC_Dialog_Based_IntroDlg::IDD, pParent)
, Final_Avg(0)
, rndMax(0)
, rndMin(0)
, Samples_To_Create(0)
, Random_Cap(0)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CECET_MFC_Dialog_Based_IntroDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT3, Final_Avg);
DDX_Text(pDX, IDC_EDIT4, rndMax);
DDX_Text(pDX, IDC_EDIT5, rndMin);
DDX_Text(pDX, IDC_EDIT2, Samples_To_Create);
DDX_Text(pDX, IDC_EDIT1, Random_Cap);
}

As I mentioned in my comment, you need an instance of CECET_MFC_Dialog_Based_IntroDlg to access those fields since number_Generator is not a member. Since you indicated the fields are public the simplest solution (though not the cleanest) is to change number_Generator to accept a pointer:
void number_Generator(double dblArray[], int length, CECET_MFC_Dialog_Based_IntroDlg *p)
{
// access the variables via p->Final_Avg, p->rndMin, et cetera
}
You would then call it like so:
void CECET_MFC_Dialog_Based_IntroDlg::OnBnClickedCreate()
{
UpdateData(true);
number_Generator(dblArray, 100, this); //100 means generate 100 random numbers
UpdateData(false);
}
Some of the other semantic errors I noticed in number_Generator on quick inspection:
Final_Avg = rndAvg / counter; // final average to display is being done too early, rndAvg and counter don't haven the correct values yet. This leads to division by 0.
counter is not needed, use dblArray[index] instead.
It's better to initialize rndMin and rndMax to INT_MAX and INT_MIN (or the appropriate limits from climits for the data type), respectively, and get rid of the if (rndMin == 0) and if (rndMax == 0) checks.

Your void number_Generator(double dblArray[], int length) function is accessing class members, but the function itself is not a member of that class. So make it one or pass the required parameters in....
void CECET_MFC_Dialog_Based_IntroDlg::number_Generator(double dblArray[], int length)
{
....
}

Related

Arrays with unknown size on Arduino

I'm doing an Arduino project and I need to pass arrays with different sizes as parameter to my function.
The problem is that std::vector is not an option.
How can I do that?
The fallback is to pass a pointer to the first element in the array and the size:
void foo(int* arr, size_t size);
The reason for std::vector not being available on some platforms is that on some platforms dynamic allocations is a bad idea. However, once you are dynamically allocating arrays:
int* x = new int[42];
foo(arr,42); // array decays to pointer
delete[] x;
then you could as well use std::vector.
If std::vector is not available to you, then either search for an alternative (maybe this?) or write your own. The pointer + size approach is fragile and not recommended unless absolutely necessary. The power of std::vector is from the abstract concept to encapsulate the array, its size and capacity. Nobody can prevent you to apply that concept even if you cannot use std::vector.
In case you are talking about statically sized arrays, then thats not quite the use case for std::vector. You do not need dynamic allocation, and you can pass arrays by reference. I won't repeat here what you can find in this answer (std::array) or here (c-arrays).
Something like this should work
template<size_t N>
void DaFunction(std::array<int, N>& daArray)
you can do it without having to deal with memory allocation or pointers just by creating a string variable and a limited size array and then you start shifting
#include <Arduino.h>
class ArrayShifter
{
private:
// String Reservoire Tank
String _text;
// a fixed size array of 5 in my case (depending on the amount of data you expect)
String _viewPortArray[5];
int _size = 0;
// Methode to fill the array
bool shiftArray(int position);
public:
ArrayShifter(/* args */);
// Method that gets the text from Serial
String getSerialText();
// get data from the array
String getArrayData(int index);
// array size getter
int getSize();
//clear the array
void clearArray();
//remove item
void removeArrayItem(int index);
};
ArrayShifter::ArrayShifter(/* args */)
{
}
String ArrayShifter::getSerialText()
{
// lesteing to the serial and returning the value
_text = Serial.readString();
return _text;
}
bool ArrayShifter::shiftArray(int position)
{
/*Assuming that the data is comming separated with ";" for each row and ":" for each value
to optimize the size of array in this way :
name:value;age:value;gender:value;
*/
String text = getSerialText();
int index = 0;
_size = 0;
if (text.length() > 0) // text isn't empty
{
if (position <= 5) // if the data belongs to the first 5 range
{
for (int i = 0; i < 5; i++)
{
// get the index of our separator that we've chosed to be ";"
index = text.indexOf(";");
if (index > 0)
{
// index found
_size++;
// putting the value before ";" in the array
_viewPortArray[i] = text.substring(0, index);
// deleting the value from the tank
text = text.substring(index + 1);
}
}
}
else
{
_size = 0;
// to wich range the desired index belongs
unsigned int dataRange = ((position - position % 5));
int ghostIndex = 0;
// looping throught all ";" to get indexes
for (int i = 0; i < dataRange; i++)
{
ghostIndex = text.indexOf(";");
if (ghostIndex > 0)
{
_size++;
text = text.substring(ghostIndex + 1);
}
}
// grabing just 5 of the data
for (int i = 0; i < 5; i++)
{
if (ghostIndex > 0)
{
_size++;
_viewPortArray[i] = text.substring(0, ghostIndex);
text = text.substring(ghostIndex + 1);
}
// updating ghost index
ghostIndex = text.indexOf(';');
}
}
return true;
}
return false;
}
String ArrayShifter::getArrayData(int index)
{
// turn the roulette
if (shiftArray(index))
{
if (index <= 5)
{
// yes we have this
return _viewPortArray[index];
}
else
{
// but we have to put it in the range of 5
index = index - 5;
return _viewPortArray[index];
}
}
}
int ArrayShifter::getSize()
{
return _size;
}
void ArrayShifter::clearArray()
{
for(int i = 0 ; i <5 ; i ++)
{
_viewPortArray->remove(i);
_size = 0;
}
}
void ArrayShifter::removeArrayItem(int index)
{
_viewPortArray->remove(index);
_size--;
}
main class :
#include <Arduino.h>
#include <ArrayShifter.h>
ArrayShifter array;
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
while (!Serial){}
}
void loop() {
if(Serial.available()>0)
{
Serial.println(array.getArrayData(7));
int sizeOption2 = array.getSize();
Serial.println(sizeOption2);
array.removeArrayItem(7);
Serial.println(array.getArrayData(7));
}
}
please check my github repository
https://github.com/Riadam/ViewPort-Array-Shifter-for-Arduino-Uno.git

How to limit a decrement?

There is a initial game difficulty which is
game_difficulty=5 //Initial
Every 3 times if you get it right, your difficulty goes up to infinity but every 3 times you get it wrong, your difficulty goes down but not below 5. So, in this code for ex:
if(user_words==words) win_count+=1;
else() incorrect_count+=1;
if(win_count%3==0) /*increase diff*/;
if(incorrect_count%3==0) /*decrease difficulty*/;
How should I go about doing this?
Simple answer:
if(incorrect_count%3==0) difficulty = max(difficulty-1, 5);
But personally I would wrap it up in a small class then you can contain all the logic and expand it as you go along, something such as:
class Difficulty
{
public:
Difficulty() {};
void AddWin()
{
m_IncorrectCount = 0; // reset because we got one right?
if (++m_WinCount % 3)
{
m_WinCount = 0;
++m_CurrentDifficulty;
}
}
void AddIncorrect()
{
m_WinCount = 0; // reset because we got one wrong?
if (++m_IncorrectCount >= 3 && m_CurrentDifficulty > 5)
{
m_IncorrectCount = 0;
--m_CurrentDifficulty;
}
}
int GetDifficulty()
{
return m_CurrentDifficulty;
}
private:
int m_CurrentDifficulty = 5;
int m_WinCount = 0;
int m_IncorrectCount = 0;
};
You could just add this as a condition:
if (user words==words) {
win_count += 1;
if (win_count %3 == 0) {
++diff;
}
} else {
incorrect_count += 1;
if (incorrect_count % 3 == 0 && diff > 5) {
--diff
}
}
For example:
if(win_count%3==0) difficulty++;
if(incorrect_count%3==0 && difficulty > 5) difficulty--;
This can be turned into a motivating example for custom data types.
Create a class which wraps the difficulty int as a private member variable, and in the public member functions make sure that the so-called contract is met. You will end up with a value which is always guaranteed to meet your specifications. Here is an example:
class Difficulty
{
public:
// initial values for a new Difficulty object:
Difficulty() :
right_answer_count(0),
wrong_answer_count(0),
value(5)
{}
// called when a right answer should be taken into account:
void GotItRight()
{
++right_answer_count;
if (right_answer_count == 3)
{
right_answer_count = 0;
++value;
}
}
// called when a wrong answer should be taken into account:
void GotItWrong()
{
++wrong_answer_count;
if (wrong_answer_count == 3)
{
wrong_answer_count = 0;
--value;
if (value < 5)
{
value = 5;
}
}
}
// returns the value itself
int Value() const
{
return value;
}
private:
int right_answer_count;
int wrong_answer_count;
int value;
};
And here is how you would use the class:
Difficulty game_difficulty;
// six right answers:
for (int count = 0; count < 6; ++count)
{
game_difficulty.GotItRight();
}
// check wrapped value:
std::cout << game_difficulty.Value() << "\n";
// three wrong answers:
for (int count = 0; count < 3; ++count)
{
game_difficulty.GotItWrong();
}
// check wrapped value:
std::cout << game_difficulty.Value() << "\n";
// one hundred wrong answers:
for (int count = 0; count < 100; ++count)
{
game_difficulty.GotItWrong();
}
// check wrapped value:
std::cout << game_difficulty.Value() << "\n";
Output:
7
6
5
Once you have a firm grasp on how such types are created and used, you can start to look into operator overloading so that the type can be used more like a real int, i.e. with +, - and so on.
How should I go about doing this?
You have marked this question as C++. IMHO the c++ way is to create a class encapsulating all your issues.
Perhaps something like:
class GameDifficulty
{
public:
GameDifficulty () :
game_difficulty (5), win_count(0), incorrect_count(0)
{}
~GameDifficulty () {}
void update(const T& words)
{
if(user words==words) win_count+=1;
else incorrect_count+=1;
// modify game_difficulty as you desire
if(win_count%3 == 0)
game_difficulty += 1 ; // increase diff no upper limit
if((incorrect_count%3 == 0) && (game_difficulty > 5))
game_difficulty -= 1; //decrease diff;
}
inline int gameDifficulty() { return (game_difficulty); }
// and any other access per needs of your game
private:
int game_difficulty;
int win_count;
int incorrect_count;
}
// note - not compiled or tested
usage would be:
// instantiate
GameDiffculty gameDifficulty;
// ...
// use update()
gameDifficulty.update(word);
// ...
// use access
gameDifficulty.gameDifficulty();
Advantage: encapsulation
This code is in one place, not polluting elsewhere in your code.
You can change these policies in this one place, with no impact to the rest of your code.

put negative integer value in edit box in MFC?

How to put negative integer value in edit box in MFC ?
I tried using Cstring and then changing it to integer using _aoti()
Thanks for your help. I found a way to put negative numbers in the edit box .
here is the following code
//add a macro
#define INVALID_INT_MSG_EX L"Enter an integer between %d and %d."
//declare a global variable
int flag_for_negative_numbers = 0
void CTouchPanelModule::OnEnChangeTpTempValue()
{
UpdateData(true);
if (editBoxVariable_value == _T('-') && (flag_for_negative_numbers == 0))
{
flag_for_negative_numbers = 1;
}
else
{
int tempValueTouchPanel_value = _wtoi(editBoxVariable_value);
ValidateEditCtrl(ID_of_the_edit_box,
editBoxVariable_value,
MIN_value,
MAX_value, default_value);
}
}
//Below is the defination of ValidateEditCtrl() function
bool CustomDialogEx::ValidateEditCtrl(int CtrlId, int& valueToCheck, int minValue, int maxValue, CString defaultValue)
{
auto isValid = true;
UpdateData(TRUE);
if (valueToCheck < minValue || valueToCheck > maxValue)
{
CString cString;
cString.Format(INVALID_INT_MSG_EX, minValue, maxValue);
ChangeMessageBoxTitle appTitle(dlgTitle);
AfxMessageBox(cString);
GetDlgItem(CtrlId)->SetWindowText(defaultValue);
isValid = false;
}
return isValid;
}

Can't return anything other than 1 or 0 from int function

I wish my first post wasn't so newbie. I've been working with openframeworks, so far so good, but as I'm new to programming I'm having a real headache returning the right value from an int function. I would like the int to increment up until the Boolean condition is met and then decrement to zero. The int is used to move through an array from beginning to end and then back. When I put the guts of the function into the method that I'm using the int in, everything works perfectly, but very messy and I wonder how computationally expensive it is to put there, it just seems that my syntactic abilities are lacking to do otherwise. Advice appreciated, and thanks in advance.
int testApp::updown(int j){
if(j==0){
arp =true;
}
else if (j==7){
arp = false;
}
if(arp == true){
j++;
}
else if(arp == false){
j--;
}
return (j);
}
and then its called like this in an audioRequest block of the library I'm working with:
for (int i = 0; i < bufferSize; i++){
if ((int)timer.phasor(sorSpeed)) {
z = updown(_j);
noteOut = notes [z];
cout<<arp;
cout<<z;
}
EDIT: For addition of some information. Removed the last condition of the second if statement, it was there because I was experiencing strange happenings where j would start walking off the end of the array.
Excerpt of testApp.h
int z, _j=0;
Boolean arp;
EDIT 2: I've revised this now, it works, apologies for asking something so rudimentary and with such terrible code to go with. I do appreciate the time that people have taken to comment here. Here are my revised .cpp and my .h files for your perusal. Thanks again.
#include "testApp.h"
#include <iostream>
using namespace std;
testApp::~testApp() {
}
void testApp::setup(){
sampleRate = 44100;
initialBufferSize = 1024;
//MidiIn.openPort();
//ofAddListener(MidiIn.newMessageEvent, this, &testApp::newMessage);
j = 0;
z= 0;
state = 1;
tuning = 440;
inputNote = 127;
octave = 4;
sorSpeed = 2;
freqOut = (tuning/32) * pow(2,(inputNote-69)/12);
finalOut = freqOut * octave;
notes[7] = finalOut+640;
notes[6] = finalOut+320;
notes[5] = finalOut+160;
notes[4] = finalOut+840;
notes[3] = finalOut+160;
notes[2] = finalOut+500;
notes[1] = finalOut+240;
notes[0] = finalOut;
ofSoundStreamSetup(2,0,this, sampleRate, initialBufferSize, 4);/* Call this last ! */
}
void testApp::update(){
}
void testApp::draw(){
}
int testApp::updown(int &_j){
int tmp;
if(_j==0){
arp = true;
}
else if(_j==7) {
arp = false;
}
if(arp == true){
_j++;
}
else if(arp == false){
_j--;
}
tmp = _j;
return (tmp);
}
void testApp::audioRequested (float * output, int bufferSize, int nChannels){
for (int i = 0; i < bufferSize; i++){
if ((int)timer.phasor(sorSpeed)) {
noteOut = notes [updown(z)];
}
mymix.stereo(mySine.sinewave(noteOut),outputs,0.5);
output[i*nChannels ] = outputs[0];
output[i*nChannels + 1] = outputs[1];
}
}
testApp.h
class testApp : public ofBaseApp{
public:
~testApp();/* destructor is very useful */
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void newMessage(ofxMidiEventArgs &args);
ofxMidiIn MidiIn;
void audioRequested (float * input, int bufferSize, int nChannels); /* output method */
void audioReceived (float * input, int bufferSize, int nChannels); /* input method */
Boolean arp;
int initialBufferSize; /* buffer size */
int sampleRate;
int updown(int &intVar);
/* stick you maximilian stuff below */
double filtered,sample,outputs[2];
maxiFilter filter1;
ofxMaxiMix mymix;
ofxMaxiOsc sine1;
ofxMaxiSample beats,beat;
ofxMaxiOsc mySine,myOtherSine,timer;
int currentCount,lastCount,i,j,z,octave,sorSpeed,state;
double notes[8];
double noteOut,freqOut,tuning,finalOut,inputNote;
};
It's pretty hard to piece this all together. I do think you need to go back to basics a bit, but all the same I think I can explain what is going on.
You initialise _j to 0 and then never modify the value of _j.
You therefore call updown passing 0 as the parameter every time.
updown returns a value of 1 when the input is 0.
Perhaps you meant to pass z to updown when you call it, but I cannot be sure.
Are you really declaring global variables in your header file? That's not good. Try to use local variables and/or parameters as much as possible. Global variables are pretty evil, especially declared in the header file like that!

Sort Stack Overflow and Number of Compares and Swaps Negative

I wrote this bubble sort and used it in a test program that gives random numbers in a list by an amount inputted by the user. It was then given a list of 10,000 random ints and came back with a stack overflow at line 55 "if (swaps != 0){sort();}" why is this. Also at times it works but gives back a value for myCompares and mySwaps that is negative. Can you help?
public class Bubbly {
private int[] sortedList;
private static long myTime = 0;
private static int myCompares = 0;
private static int mySwaps = 0;
public Bubbly(int[] list) {
sortedList = list;
StopWatch stop = new StopWatch();
stop.start();
sort();
stop.stop();
myTime = stop.getElapsedTime();
}
public int[] getList(){
return sortedList;
}
public long getTime(){
return myTime;
}
public int getCompares(){
return myCompares;
}
public int getSwaps(){
return mySwaps;
}
public void sort(){
int length = sortedList.length, i = 0, num, swaps = 0;
while (i < length - 1){
if (sortedList[i] > sortedList[i + 1]) {
myCompares++;
num = sortedList[i];
sortedList[i] = sortedList[i+1];
sortedList[i+1] = num;
swaps++;
mySwaps++;
}
myCompares++;
i++;
}
if (swaps != 0){
sort();
}
}
}
Your program is recursive, probably the first recursive bubblesort I've ever seen :-)
Recursive implies that the function doesn't return until the work is done, instead each time sort() is called an extra call is pushed onto the stack. And after a number of recursive calls the stack is full and overflows.
So, get rid of the recursion, it's not useful here, just use a loop.
Regarding the variables that get negative values, start by getting rid of the static modifier on mySwaps, myTime and myCompare as it inhibits their correct initialization on each test run.