Addition of 2D Dynamic Arrays - c++

I have a class project that is to make and operate on dynamic objects.
I have a class called Matrix that uses a 2 dimensional pointer array to store object of type Complex (which is a complex number class). I need to be able to add 2 arrays by adding all of the values in the arrays together and returning a new array. The issue is that I don't understand the syntax for accessing each Complex object in the array. Here is what I have so far for the overloaded addition operator:
const Matrix Matrix::operator+(const Matrix& rhs) const
{
Matrix newMatrix(mRows,mCols);
for(int i=0;i<mRows;i++)
{
for(int j=0;j<mCols;j++)
{
(*newMatrix.complexArray[i]) = (*complexArray[i])+ (*rhs.complexArray[i]);
}
}
return newMatrix;
}
Here is the overloaded input operator for the Matrix object:
istream& operator>>(istream& input, Matrix& matrix)
{
bool inputCheck = false;
int cols;
while(inputCheck == false)
{
cout << "Input Matrix: Enter # rows and # columns:" << endl;
input >> matrix.mRows >> cols;
matrix.mCols = cols/2;
//checking for invalid input
if(matrix.mRows <= 0 || cols <= 0)
{
cout << "Input was invalid. Try using integers." << endl;
inputCheck = false;
}
else
{
inputCheck = true;
}
input.clear();
input.ignore(80, '\n');
}
if(inputCheck = true)
{
cout << "Input the matrix:" << endl;
for(int i=0;i< (matrix.mRows+matrix.mCols);i++)
{
Complex* newComplex = new Complex();
input >> *newComplex;
matrix.complexArray[i] = newComplex;
}
}
return input;
}
Here is the Matrix class definition:
class Matrix
{
friend istream& operator>>(istream&, Matrix&);
friend ostream& operator<<(ostream&, const Matrix&);
private:
int mRows;
int mCols;
static const int MAX_ROWS = 10;
static const int MAX_COLUMNS = 15;
Complex **complexArray;
public:
Matrix(int=0,int=0);
Matrix(Complex&);
~Matrix();
Matrix(Matrix&);
Matrix& operator=(const Matrix&);
const Matrix operator+(const Matrix&) const;
};
And the constructor:
Matrix::Matrix(int r, int c)
{
if(r>0 && c>0)
{
mRows = r;
mCols = c;
}
else
{
mRows = 0;
mCols = 0;
}
if(mRows < MAX_ROWS && mCols < MAX_COLUMNS)
{
//complexArray= new Complex[mRows];
complexArray= new Complex*[mRows];
for(int i=0;i<mRows;i++)
{
complexArray[i] = new Complex[mCols];
}
}
}
As it is now, the program compiles, but stops working when it gets to the addition of matrices during runtime. If anyone can tell me what syntax I should be using and why, it would be extremely helpful.

You don't seem to be taking in enough input. You're taking (rows+cols) complex numbers as input but then attempting (correctly) to iterate over (rows*cols) elements within the matrix.
for(int i=0;i< (matrix.mRows+matrix.mCols);i++)
versus
for(int i=0;i<mRows;i++)
{
for(int j=0;j<mCols;j++)

Related

C++ operator overloading fails to output + operation

I'm learning C++ and trying to write a C++ class for matrices, where I store the matrix as a one-dimensional C array. To this end, I defined an element member function to access the matrix elements based on their location in the array. I have then overloaded the << and + operators to handle the display and addition of matrices. The << operator works as intended, as can be demonstrated in the following example:
#include<iostream>
class matrix {
friend std::ostream & operator<<(std::ostream &os, matrix &M);
private:
int rows{}, columns{};
double *array {nullptr};
public:
matrix(int rows, int columns);
~matrix() {}
double & element(int r, int c);
matrix operator+(matrix &M)
{
matrix N(rows, columns);
if (M.rows!=rows || M.columns!=columns){
std::cout << "ERROR: DIMENSIONS OF MATRICES DO NOT MATCH" << std::endl;
}
else{
for (int i{1}; i<=M.rows; i++)
for (int j{1}; j<=M.columns; j++){
N.element(i,j) = element(i,j) + M.element(i,j);
}
}
return N;
}
};
matrix::matrix(int r, int c)
{
rows = r;
columns = c;
array = new double[rows*columns];
for(int i{0}; i<rows*columns; i++) array[i]=0.0;
}
double & matrix::element(int i, int j)
{
int loc{0};
loc = (j-1) + (i-1)*columns;
return array[loc];
}
std::ostream & operator<<(std::ostream &os, matrix &M)
{
for (int i{1}; i<=M.rows; i++){
os << "[ ";
for (int j{1}; j<=M.columns; j++){
os << M.element(i,j) << " ";
}
os << "] \n";
}
return os;
}
int main() {
matrix A(2,2);
matrix B(2,2);
A.element(1,1) = 1;
A.element(1,2) = 2;
A.element(2,1) = 3;
A.element(2,2) = 4;
B.element(1,1) = 1;
B.element(1,2) = 2;
B.element(2,1) = 3;
B.element(2,2) = 4;
std::cout << A << std::endl;
std::cout << B << std::endl;
return 0;
}
I'm then unable to display the addition of two matrices:
std::cout << A+B << std::endl;
If I, however, break up the operation and add the matrices separately before displaying their sum, I get the right output, which makes me believe that the + operator also works correctly:
matrix C(2,2);
C = A+B;
std::cout << C << std::endl;
The error seems to suggest that there may be an issue converting the matrix elements into the ostream, but it's curious that the above workaround solution works.
Your << operator takes a non-const reference to a matrix as parameter. That means it can't take reference to a temporary object.
The result of A+B is a temporary object if you don't assign it to something.
So you need to change this:
std::ostream & operator<<(std::ostream &os, matrix &M);
into this:
std::ostream & operator<<(std::ostream &os, const matrix &M);
You may sooner or later encounter the same problem with your +-operator:
matrix operator+(matrix &M)
should be
// Both `M` and `*this` should be const
matrix operator+(const matrix &M) const
Naturally you will then have a problem with your element method which can only act on a non-const object, so you also need a variant that acts on a const object:
class matrix
{
....
public:
double & element(int r, int c);
double element(int r, int c) const;
...
}
You can't take a non-const reference of a temporary object. You're trying to call operator<< with a temporary (A+B) but the signature of your overloaded operator<< takes a non-const reference so your function isn't a valid candidate.
To fix this you'll need to change a couple things. First, make your overloaded << operator take a const reference to the matrix. And don't forget to fix the friend signature in the class declaration.
std::ostream & operator<<(std::ostream &os, const matrix &M);
Just doing that will still cause errors because the element method is only defined for non-const objects. You'll need to add an overload for element that acts on const matrixes (and that won't let you modify the returned element).
double matrix::element(int i, int j) const
{
int loc = (j-1) + (i-1)*columns;
return array[loc];
}
Your operator<< and operator+ both need to take the input matrix by const reference, so that they can accept temporary matrix objects as input.
Also, operator+ should be const-qualified since it doesn't modify the contents of this. And element() should have a const -qualified overload so it can provide read-only access to a const matrix object.
You are also missing a copy constructor, a copy-assignment operator, a move constructor, and a move-assignment operator, per the Rule of 3/5/0. And also, your destructor is not freeing the C array at all, so it is being leaked.
Try this instead:
#include <iostream>
#include <stdexcept>
#include <utility>
class matrix {
friend std::ostream& operator<<(std::ostream &os, const matrix &M);
private:
int rows{}, columns{};
double* array{nullptr};
public:
matrix(int rows, int columns);
matrix(const matrix &M);
matrix(matrix &&M);
~matrix();
matrix& operator=(matrix M);
double& element(int r, int c);
double element(int r, int c) const;
matrix operator+(const matrix &M) const;
matrix& operator+=(const matrix &M);
};
matrix::matrix(int r, int c)
: rows(r), columns(c)
{
size_t size = rows*columns;
array = new double[size];
for(size_t i = 0; i < size; ++i)
array[i] = 0.0;
}
matrix::matrix(const matrix &M)
: rows(M.rows), columns(M.columns)
{
size_t size = rows*columns;
array = new double[size];
for(size_t i = 0; i < size; ++i)
array[i] = M.array[i];
}
matrix::matrix(matrix &&M)
: rows(M.rows), columns(M.columns), array(M.array)
{
M.rows = M.columns = 0;
M.array = nullptr;
}
matrix::~matrix()
{
delete[] array;
}
matrix& operator=(matrix M)
{
std::swap(rows, M.rows);
std::swap(columns, M.columns);
std::swap(array, M.array);
return *this;
}
double& matrix::element(int r, int c)
{
// TODO: do bounds checking here...
size_t loc = ((r-1)*columns) + (c-1);
return array[loc];
}
double matrix::element(int r, int c) const
{
// TODO: do bounds checking here...
size_t loc = ((r-1)*columns) + (c-1);
return array[loc];
}
std::ostream & operator<<(std::ostream &os, const matrix &M)
{
for (int r = 1; r <= M.rows; ++r){
os << "[ ";
for (int c = 1; c <= M.columns; ++c){
os << M.element(r,c) << " ";
}
os << "]\n";
}
/* alternatively...
size_t loc = 0;
for (int r = 0; r < M.rows; ++r){
os << "[ ";
for (int c = 0; c < M.columns; ++c){
os << M.array[loc++] << " ";
}
os << "]\n";
}
*/
return os;
}
matrix matrix::operator+(const matrix &M) const
{
matrix N(*this);
N += M;
return N;
}
matrix& matrix::operator+=(const matrix &M)
{
if (M.rows != rows || M.columns != columns){
throw std::runtime_error("DIMENSIONS OF MATRICES DO NOT MATCH");
}
for (int r = 1; r <= rows; ++r)
for (int c = 1; c <= columns; ++c){
element(r,c) += M.element(r,c);
}
}
/* alternatively:
size_t size = rows*columns;
for (size_t i = 0; i < size; ++i)
array[i] += M.array[i];
}
*/
return *this;
}
int main() {
matrix A(2,2);
matrix B(2,2);
A.element(1,1) = 1;
A.element(1,2) = 2;
A.element(2,1) = 3;
A.element(2,2) = 4;
B.element(1,1) = 1;
B.element(1,2) = 2;
B.element(2,1) = 3;
B.element(2,2) = 4;
std::cout << A << std::endl;
std::cout << B << std::endl;
return 0;
}

C++ Operator Overload >>

I hadn't found answer even if exist anywhere.
I have class and I want overload >> operator
That code compile but it don't work how I want.
I want put value in all cells inside array, but it only work for 1st cell. Looks like my loop don't work.
Edited:
Full code below. Btw sorry for language but this is my homework and teacher want that names.
#include <cstdlib>
#include <iostream>
#include <string>
#include <cmath>
template <class T>
class Wielomian {
private:
int stopien;
T *wspolczynniki;
public:
friend std::ostream & operator << (std::ostream &output, Wielomian &w)
{
output << "Wielomian: ";
for (int i = w.stopien-1; i >= 0; i--)
{
output << w.wspolczynniki[i] << "x^" << i << " ";
if (i)
output << "+ ";
}
return output;
}
friend std::istream & operator >> (std::istream &input, Wielomian &w)
{
int i = 0;
do {
input >> w.wspolczynniki[i++];
} while (w.stopien < i);
return input;
}
T operator () (T x)
{
T wynik = 0;
for (int i = 0; i < this->stopien; i++)
{
wynik += this->wspolczynniki[i] * pow(x,i);
}
return wynik;
}
T& operator[](const int index)
{
return wspolczynniki[index];
}
Wielomian operator + (const Wielomian &w)
{
const Wielomian *wiekszy;
const Wielomian *mniejszy;
if (w.stopien > this->stopien)
{
wiekszy = &w;
mniejszy = this;
}
else
{
wiekszy = this;
mniejszy = &w;
}
for (int i = 0; i < mniejszy->stopien; i++)
wiekszy->wspolczynniki[i] += mniejszy->wspolczynniki[i];
return *wiekszy;
}
Wielomian operator - (const Wielomian &w)
{
const Wielomian *wiekszy;
const Wielomian *mniejszy;
if (w.stopien > this->stopien)
{
wiekszy = &w;
mniejszy = this;
}
else
{
wiekszy = this;
mniejszy = &w;
}
for (int i = 0; i < mniejszy->stopien; i++)
wiekszy->wspolczynniki[i] -= mniejszy->wspolczynniki[i];
return *wiekszy;
}
Wielomian operator = (const Wielomian &w)
{
this->stopien = w.stopien;
this->wspolczynniki = new float[this->stopien];
memcpy(this->wspolczynniki, w.wspolczynniki, w.stopien * sizeof(double));
}
Wielomian(const Wielomian &w)
{
this->stopien = w.stopien;
this->wspolczynniki = new float[this->stopien];
memcpy(this->wspolczynniki, w.wspolczynniki, w.stopien * sizeof(double));
}
Wielomian(int stopien = 0, T wspolczynik[] = { 3 })
{
this->stopien = stopien;
wspolczynniki = new T[this->stopien];
for (int i = 0; i < stopien; i++)
{
this->wspolczynniki[i] = wspolczynik[i];
}
}
~Wielomian()
{
free(this->wspolczynniki);
}
};
int main()
{
double tab[4] = {3,4,5,6};
Wielomian<double> w1(4,tab);
std::cin >> w1;
std::cout << w1;
std::cin.get();
std::cin.get();
return 0;
}
Your while condition in operator >> is wrong. In your code you have:
int i = 0;
do {
input >> w.wspolczynniki[i++];
} while (w.stopien < i);
i is 0 at the beginning, and then after input >> w.wspolczynniki[i++] it is 1. The while condition is (w.stopien < i) so if w.stopien (which is 4 in your example) is smaler then i which is 1 in the first iteration, you will continue the loop. But 4 < 1 is false you will always only read one value.
So get your do-while to work you would need to change it to (w.stopien > i). But as you test if your index i is in the correct range you shouldn't use a do-while at all, but a while loop.
int i = 0;
while (i < w.stopien) {
input >> w.wspolczynniki[i++];
}
Or even a for loop, which would make clearer what you are doing:
for(int i=0; i< w.stopien; i++) {
input >> w.wspolczynniki[i];
}
In addition to that - and what is already mentioned in the comments - never combine the memory allocations and deallocation that don't belong together. If you use new[] then you have to use delete[] to free the memory and not free.
And don't use signed numbers (int) for indices, so stopien and i should be unsigned (e.g. size_t). And for stopien you should ensure on construction that it is 1 or larger.
And if you are allowed to you should switch form T* wspolczynniki to std::vector<T> wspolczynniki that would allow you to get rid of the copy constructor, the assignment operator, the destructor, you would not need int stopien, and you could simplify other parts of the code using [algorithm](https://en.cppreference.com/w/cpp/algorithm), or at least keep that you normally would use astd::vector` (or other containers) then doing the allocation and the copying yourself.

Using 2 overloaded operators in one command cause an error

I was creating a matrix class with overloaded operators in C++, I overloaded operators, << (output, with the ostream library), operator + that adds to matrices, operator = that's is used to assign one matrix to another. The problem is that when I use
cout<<m1+m2<<endl;
I get an error
E0349: No operator << matches these operands type are: std::ostream << Matrix
But if i do the following:
Matrix m = m1 + m2;
cout<<m<<endl;
it works perfect.
Here is the << operator:
ostream& operator<< (ostream &os,const Matrix& m)
{
if (m.isValid())
{
os << '|';
for (int i = 0; i < m.getRows(); i++)
{
for (int j = 0; j < m.getCols(); j++)
{
os << m.getMatrix()[i][j];
if (j < m.getCols() - 1)
{
os << ',';
}
}
os << '|';
}
}
else
{
os << "invalid matrix!";
}
return os;
}
The + operator:
Matrix Matrix::operator+ (Matrix &m)
{
Matrix* answer = new Matrix(m); //allocating space
if (valid && m.valid)//if they are both valid
{
if (colNum == m.colNum&&rowNum == m.rowNum) //if are from same size
{
answer->valid = true; //valid set to be true
for (int i = 0; i < rowNum; i++) //going over the matrix
{
for (int j = 0; j < colNum; j++)
{
answer->matrix[i][j] += matrix[i][j]; //adding data
}
}
}
else
{
//clearing data
delete answer;
answer = new Matrix();
}
}
else
{
//clearing data
delete answer;
answer = new Matrix();
}
return *answer;
}
And the = operator:
Matrix Matrix::operator= (Matrix &m)
{
int rows = m.rowNum; //putting cols and rows from the data
int cols = m.colNum;
if (m.valid)
{
matrix = new int*[rows]; //defining the matrix - first allocatin space for rows
for (int i = 0; i < rows; i++) //now allocating space for cols
{
matrix[i] = new int[cols];
}
for (int i = 0; i < rows; i++) //now going over the matrix and putting the data in
{
for (int j = 0; j < cols; j++)
{
matrix[i][j] = m.matrix[i][j];
}
}
}
//putting the rows and cols data
rowNum = m.rowNum;
colNum = m.colNum;
valid = m.valid; //setting to the right valid type
return *this;
}
and the class variables:
class Matrix
{
private:
bool valid;
int** matrix;
int rowNum;
int colNum;
There is a copy constructor a string constructor and a constructor that gets string input according to an algorithm and transforms it to a matrix.
You are actually faced with the fact that you Can't pass temporary object as reference (the link is to another question here on StackOverflow).
The solution in your case should be to replace:
ostream& operator<< (ostream &os,Matrix& m)
with:
ostream& operator<< (ostream &os,const Matrix& m)
as the overloaded operator signature. You currently expects an lvalue reference, In the case of
Matrix m = m1 + m2;
cout << m << endl;
that is what you're calling the function with m - a named variable and will outlive the execution of the command. In the failing case, you're calling the function with m1+m2 - the result of a plus operation, which is a temporary object. It just doesn't match your overload.
By the way - this change also makes sense because you're not modifying the matrix as you print it - you treat it as const.

_ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse)) error

I'm trying to figure out why my program fails when I run. So far when I run my program it fails on me. I debugged the error and it brings me to dbgdel.cpp. Line 32 " _ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse));". I've searched for the answer to no avail, but it has something to do with my memory leak?
Here is my header:
#include <iostream>
using namespace std;
namespace project
{
#ifndef MATRIX_H
#define MATRIX_H
typedef int* IntArrayPtr;
class Matrix
{
public:
friend ostream& operator<<(ostream& out, Matrix& object);
//friend istream& operator>>(istream& in, Matrix& theArray);
//Default Constructor
Matrix();
Matrix(int max_number_rows, int max_number_cols, int intial_value);
//Destructor
~Matrix();
//Copy Constructor
Matrix(const Matrix& right_side);
//Assignment Operator
Matrix& operator=(const Matrix& right_side);
void Clear();
int Rows();
int Columns();
bool GetCell(int x,int y, int& val);
bool SetCell(int x,int y, int val);
int getNumber(int r, int c);
//void Debug(ostream& out);
private:
int initialVal;
int rows;
int cols;
IntArrayPtr *m;
};
#endif
}
My implementation file:
#include <iostream>
#include "Matrix.h"
using namespace project;
using namespace std;
namespace project
{
Matrix::Matrix()
{
typedef int* IntArrayPtr;
IntArrayPtr *m = new IntArrayPtr[1];
for(int i = 0; i < 1; i++)
m[i] = new int[1];
for(int r = 0; r < 1; r++)
for(int c = 0; c < 1;c++)
m[r][c] = 0;
}
Matrix::Matrix(int max_number_rows, int max_number_cols, int initial_value)
{
initialVal = initial_value;
rows = max_number_rows;
cols = max_number_cols;
IntArrayPtr *m = new IntArrayPtr[rows];
for(int i = 0; i < rows; i++)
m[i] = new int[cols];
for(int r = 0; r < max_number_rows; r++)
for(int c = 0; c < max_number_cols;c++)
m[r][c] = initial_value;
}
Matrix::~Matrix()
{
for(int i = 0; i <= rows; i++)
delete [] m[i];
delete [] m;
}
void Matrix::Clear()
{
for(int r = 0; r < rows; r++)
for(int c = 0; c < cols;c++)
m[r][c] = initialVal;
}
int Matrix::Rows()
{
return rows;
}
int Matrix::Columns()
{
return cols;
}
bool Matrix::GetCell(int x,int y, int& val)
{
if(x < rows || y < cols)
return false;
else
{
val = m[x - 1][y - 1];
return true;
}
}
bool Matrix::SetCell(int x, int y, int val)
{
if(x < rows || y < cols)
return false;
else
{
m[x - 1][y - 1] = val;
return true;
}
}
int Matrix::getNumber(int r, int c)
{
return m[r][c];
}
ostream& operator<<(ostream& out, Matrix& object)
{
for(int r = 0; r < object.rows; r++)
{
for(int c = 0; c < object.cols; c++)
{
out << " " << object.m[r][c];
}
out << endl;
}
return out;
}
Matrix& Matrix::operator=(const Matrix& right_side)
{
if (this != &right_side)
{
rows = right_side.rows;
cols = right_side.cols;
delete[] m;
IntArrayPtr *m = new IntArrayPtr[rows];
for(int i = 0; i < rows; i++)
m[i] = new int[cols];
for(int r = 0; r < rows; r++)
for(int c = 0; c < cols;c++)
m[r][c] = right_side.initialVal;
}
return *this;
}
/*
void Matrix::Debug(ostream& out)
{
out << "Number of rows = " << rows << endl;
out << "Number of columns = " << cols << endl;
out << "Initializer = " << initialVal << endl;
out << "Current contents of the matrix: " << endl;
out << m << endl;
}
*/
/*
istream& operator >>(istream& in, Matrix& theArray)
{
in >>
}
void interfaceMatrix()
{
int userChoice, rows, columns, value;
cout << "Default matrix or custom(1 for default, 0 for custom): ";
cin >> userChoice;
if (userChoice == 1)
{
Matrix object;
return object;
}
else if(userChoice == 0)
{
cout << "Enter number of rows: ";
cin >> rows;
cout << "Enter number of columns: ";
cin >> columns;
cout << "Enter initial value of each element: ";
cin >> value;
if(rows <= 0 || columns <= 0)
{
cout << "Invalid input." << endl;
exit(1);
}
else
{
Matrix object(rows, columns, value);
return object;
}
}
else
{
cout << "Invalid choice." << endl;
exit(1);
}
}
*/
}
In my driver I just put Matrix test(2,2,2), so I can create a 2 x 2 array with initial value of 2 for each element. I get the above error.
You are allocating rows number of rows, but deallocating rows+1 number of rows.
Check the destructor. <= must be <.
Besides this there are a lot of other [potential] errors in your code:
you are setting the local m variable instead of setting the m data member of your class (that's why I have the convention to always precede data members by m_ to prevent this kind of confusion). This error appears both in the constructor and the assignment operator.
you use rows to allocate the matrix, but max_number_rows to initialize the matrix. Although it works correctly now, it may lead to errors if row is initialized differently later (e.g. if row is initialized with std::max(max_number_rows,1000). Your code in the assignment operator is better.
your if-test in GetCell and SetCell is incorrect. It should probably be >= instead of <
the assignment operator copies the size of the matrix, but assigns all cells an initialValue. This is not an assignment. This implementation might/will confuse the rest of the code.
the typedef of IntArrayPtr is unnecessary
two issues:
You are not allocating any value into the "m" member of your object, you are allocating into local variables named "m"
you are over deallocating by looping from i=0 to i <= rows, you want i=0 to i < rows

C++ assignment operators dynamic arrays

First off i know the multiplying part is wrong but i have some questions about the code.
1. When i am overloading my operator+ i print out the matrix using cout << *this then right after i return *this and when i do a+b on matix a and matix b it doesnt give me the same thing this is very confusing.
2. When i make matrix c down in my main i cant use my default constructor for some reason because when i go to set it = using my assignment operator overloaded function it gives me an error saying "expression must be a modifiable value. although using my constructor that sets the row and column numbers is the same as my default constructor using (0,0).
3. My assignment operator= function uses a copy constructor to make a new matrix using the values on the right hand side of the equal sign and when i print out c it doesn't give me anything
Any help would be great this is my hw for a algorithm class which i still need to do the algorithm for the multiplying matrices but i need to solve these issues first and im having a lot of trouble please help.
//Programmer: Eric Oudin
//Date: 10/21/2013
//Description: Working with matricies
#include <iostream>
using namespace std;
class matrixType
{
public:
friend ostream& operator<<(ostream&, const matrixType&);
const matrixType& operator*(const matrixType&);
matrixType& operator+(const matrixType&);
matrixType& operator-(const matrixType&);
const matrixType& operator=(const matrixType&);
void fillMatrix();
matrixType();
matrixType(int, int);
matrixType(const matrixType&);
~matrixType();
private:
int **matrix;
int rowSize;
int columnSize;
};
ostream& operator<< (ostream& osObject, const matrixType& matrix)
{
osObject << endl;
for (int i=0;i<matrix.rowSize;i++)
{
for (int j=0;j<matrix.columnSize;j++)
{
osObject << matrix.matrix[i][j] <<", ";
}
osObject << endl;
}
return osObject;
}
const matrixType& matrixType::operator=(const matrixType& matrixRight)
{
matrixType temp(matrixRight);
cout << temp;
return temp;
}
const matrixType& matrixType::operator*(const matrixType& matrixRight)
{
matrixType temp(rowSize*matrixRight.columnSize, columnSize*matrixRight.rowSize);
if(rowSize == matrixRight.columnSize)
{
for (int i=0;i<rowSize;i++)
{
for (int j=0;j<columnSize;j++)
{
temp.matrix[i][j] = matrix[i][j] * matrixRight.matrix[i][j];
}
}
}
else
{
cout << "Cannot multiply matricies that have different size rows from the others columns." << endl;
}
return temp;
}
matrixType& matrixType::operator+(const matrixType& matrixRight)
{
matrixType temp;
if(rowSize == matrixRight.rowSize && columnSize == matrixRight.columnSize)
{
temp.setRowsColumns(rowSize, columnSize);
for (int i=0;i<rowSize;i++)
{
for (int j=0;j<columnSize;j++)
{
temp.matrix[i][j] = matrix[i][j] + matrixRight.matrix[i][j];
}
}
}
else
{
cout << "Cannot add matricies that are different sizes." << endl;
}
return temp;
}
matrixType& matrixType::operator-(const matrixType& matrixRight)
{
matrixType temp(rowSize, columnSize);
if(rowSize == matrixRight.rowSize && columnSize == matrixRight.columnSize)
{
for (int i=0;i<rowSize;i++)
{
for (int j=0;j<columnSize;j++)
{
matrix[i][j] -= matrixRight.matrix[i][j];
}
}
}
else
{
cout << "Cannot subtract matricies that are different sizes." << endl;
}
return *this;
}
void matrixType::fillMatrix()
{
for (int i=0;i<rowSize;i++)
{
for (int j=0;j<columnSize;j++)
{
cout << "Enter the matix number at (" << i << "," << j << "):";
cin >> matrix[i][j];
}
}
}
matrixType::matrixType()
{
rowSize=0;
columnSize=0;
matrix = new int*[rowSize];
for (int i=0; i < rowSize; i++)
{
matrix[i] = new int[columnSize];
}
}
matrixType::matrixType(int setRows, int setColumns)
{
rowSize=setRows;
columnSize=setColumns;
matrix = new int*[rowSize];
for (int i=0; i < rowSize; i++)
{
matrix[i] = new int[columnSize];
}
}
matrixType::matrixType(const matrixType& otherMatrix)
{
rowSize=otherMatrix.rowSize;
columnSize=otherMatrix.columnSize;
matrix = new int*[rowSize];
for (int i = 0; i < rowSize; i++)
{
matrix[i]=new int[columnSize];
for (int j = 0; j < columnSize; j++)
{
matrix[i][j]=otherMatrix.matrix[i][j];
}
}
}
matrixType::~matrixType()
{
delete [] matrix;
}
int main()
{
matrixType a(2,2);
matrixType b(2,2);
matrixType c(0,0);
cout << "fill matrix a:"<< endl;;
a.fillMatrix();
cout << "fill matrix b:"<< endl;;
b.fillMatrix();
cout << a;
cout << b;
//c = a+b;
cout <<"matrix a + matrix b =" << a+b;
system("PAUSE");
return 0;
}
EDIT:
still having trouble with things not returning what i am telling it to return
This code doesn't do what you think it does:
for (int j = 0; j < columnSize; j++)
{
matrix[i]=new int[columnSize];
matrix[i][j]=otherMatrix.matrix[i][j];
}
It allocates a column, then copies the first value. Then it allocates another column (forgetting about the old column), and copies the second value. Then it allocates another column (forgetting about the old column again), and copies the third value.
I hope the problem is clear from that description alone.
Are you trying to use matrixType c();? That would declare a function. The correct syntax to use the default constructor would be matrixType c;
Your operator= doesn't actually assign anything. So c = a+b; calculates a+b but doesn't change c.