Redeclaration error for a templated function - c++

I have a setup where a templated function is inheriting another templated function.
template <typename DataType>
class ClassBase
{
virtual void InitModel(const cv::Mat& data) {};
}
template <typename DataType>
class ClassDerived : public ClassBase<DataType>
{
void InitModel(const cv::Mat& data) {};
}
Now I try to implement two specializations and one general templating for InitModel in ClassDerived in an implementation file
template<>
void ClassDerived<float>::InitModel(const cv::Mat& data)
{
// initialize some things
}
template<>
void ClassDervied<cv::Vec3b>::InitModel(const cv::Mat& data)
{
// initialize some things
}
template<typename DataType>
void ClassDerived<DataType>::InitModel(const cv::Mat& data)
{
// initialize some things
}
Before I wrote this, I did not have any specializations and it was working fine.
As soon as I added specialization, I get an error saying there was a redeclaration of the specification function. The weird part is that the redeclaration points out to the same line no. in the same file.
Since it was working fine before specialization, I expect the file isn't being read twice.
So, why would such an error start popping up as soon as the specializations are added ?
The error is :
/other/workspace/perception/perception_kit/object_detection/include/perception_kit/object_detection/grimson_GMM_templated_impl.tpp:129:
multiple definition of
`perception_kit::GrimsonGMMGen::InitModel(cv::Mat const&)'
CMakeFiles/test_obj.dir/src/object_detection_templated_test_platform.cpp.o:/other/workspace/perception/perception_kit/object_detection/include/perception_kit/object_detection/grimson_GMM_templated_impl.tpp:129:
first defined here
Is the problem because I am trying to derive a templated class or something else ?
Now I understand that for some, it might be a trivial problem but I have spent considerable time before I posted it here.
The base class is in BaseClass.h (its implemented as an abstract class)
The derived class declaration is in DerivedClass.h
The derived class declaration is in DerivedClass.tpp and is included in DerivedClass.h

You already defined the base template code inline in the header (with an empty body) so you can't redefine it again later. I suspect that's the source of your problem here, NOT the specializations.

You need to declare that you have specializations for those types. Otherwise, when the compiler in a different translation unit instantiates the template it will generate code for the member functions based on the primary template. When you try to link those generated functions with your specializations the linker will see multiple definitions of the specializations.
// Header
template <typename T>
struct test {
void f() {}
};
template <>
void test<int>::f(); // Declare the specialization
// Implementation (cpp, not included by client code)
template <>
void test<int>::f() { ... }
Note that function specializations are no longer templates, but regular functions. If different translation units include the definition of the function, then they will generate the code in multiple translation units. If you want to do that, then you can skip the declaration of the specialization and provide the definition directly, but you will need to make it inline:
// Implementation (if in header/included by user code)
template <>
inline void test<int>::f() { ... }

Related

When would you use template explicit instantiation?

I've just been reading about template explicit instantiation:
template struct MyStruct<long>;
It was described as "quite rare", so under what circumstances would it be useful?
One of the use cases is to hide definitions from the end-user.
tpl.h:
template<typename T>
void func(); // Declaration
tpl.cpp:
template<typename T>
void func()
{
// Definition
}
template void func<int>(); // explicit instantiation for int
template void func<double>(); // explicit instantiation for double
main.cpp
#include "tpl.h"
int main()
{
func<double>(); // OK
func<int>(); // OK
// func<char>(); - Linking ERROR
}
Explicit instantiation is designed to optimize template libraries usage providing some of (mostly used) template instances in compiled binary form instead of source code form. This will reduce compile and link time for end-user applications. E.g. std::basic_string<char> and std::basic_string<wchar_t> can be explicitly instantiated in STL distribution avoid work on its instantiation in each translation unit.
Explicit instantiation is also useful when you want to encapsulate template implementation and you want this template to be used only with well-known set of types. In this case you can place only declarations of template functions (free or members) in header file (.h/.hpp) and define them in translation unit (.cpp).
Example:
// numeric_vector.h
//////////////////////////////////////////////////
template <typename T> class numeric_vector
{
...
void sort();
};
// numeric_vector.cpp
//////////////////////////////////////////////////
// We know that it shall be used with doubles and ints only,
// so we explicitly instantiate it for doubles and ints
template class numeric_vector<int>;
template class numeric_vector<double>;
// Note that you could instantiate only specific
// members you need (functions and static data), not entire class:
template void numeric_vector<float>::sort();
template <typename T> void numeric_vector<T>::sort()
{
// Implementation
...
}
Also explicit instantiation can be useful when you need instantiated type from template but inside some syntax construction that doesn't trigger instantiation itself, e.g. some compiler-specific meta-feature like __declspec(uuid) in Visual Studio.
Note the difference with another technique that could be used for implementation encapsulation - explicit specialization. With explicit specialization you must provide specific definition for each type to be specialized. With explicit instantiation you have single template definition.
Consider the same example with explicit specialization:
Example:
// numeric_vector.h
//////////////////////////////////////////////////
template <typename T> class numeric_vector
{
...
void sort();
};
template <> class numeric_vector<int>
{
...
void sort();
};
template <> class numeric_vector<double>
{
...
void sort();
};
// Specializing separate members is also allowed
template <> void numeric_vector<float>::sort();
// numeric_vector.cpp
//////////////////////////////////////////////////
void numeric_vector<int>::sort()
{
// Implementation for int
...
}
void numeric_vector<double>::sort()
{
// Implementation for double
...
}
void numeric_vector<float>::sort()
{
// Implementation for float
...
}
Having an explicit specialization allows you to hide the implementation, which, as you know, is usually impossible with templates.
I've seen this technique only once in a library that handled geometry, and they'd provide their own vector class.
So you could use
lib::Vector<MyShape>
with some basic functionality that lib::Vector provided, and basic implementations, and if you used it with their classes (some, not all)
lib::Vector<lib::Polygon>
you would use the explicit specialization. You wouldn't have access to the implementation, but I'm betting some hardcore optimizations were going on behind the scenes there.
If you really don't like defining template functions in header files, you can define the functions in a separate source file and use explicit template instantiation to instantiate all the versions you use. Then you only need a forward declarations in your header file instead of the complete definition.

Is it valid C++ to implement a template class's methods differently for different types without using specialization syntax?

I'm code reviewing a colleagues code and found this:
Header file:
template<class T>
class MyClass
{
void Execute();
}
Cpp file:
void MyClass<int>::Execute()
{
// something
}
void MyClass<string>::Execute()
{
// something else
}
The code is specializing the function, but without using template specialization syntax. I guess it's working ok, but is it valid?
Yes, it's perfectly valid to specialize methods of a template class.
But your syntax is wrong, it should be: (sorry, didn't see you were missing the template<> initially. Just assumed it was there and thought you were asking about member function specialization.)
template<>
void MyClass<int>::Execute()
{
// something
}
template<>
void MyClass<string>::Execute()
{
// something else
}
You need only declare these in the header. If you implement them in the header as well, you'll need to mark them inline to prevent multiple definition.
When calling a method, the version that suits the call most is called. Otherwise, the default.
In your case, if you specialize the template with a class X and attempt to call Execute, you'll get a linker error because you haven't provided a default implementation, nor a specialization for Execute for X.
The question has already been answered, but let me draw attention to subtle differences between three cases.
Case 1: Specialization
header:
template <typename T> struct Foo
{
void f() { /* stuff */ }
};
template <> void Foo<int>::f();
source:
template <> void Foo<int>::f() { /* ... */ }
In this case, Foo<T>::f() can be called for any T. The definition for the general case is auto-generated from the template; the definition for Foo<int>::f() is the one provided. Having the specialization in the header alerts every consuming translation unit that a separate symbol is to be looked up, rather than to use the template.
Case 2: Definition
header:
template <typename T> struct Foo
{
void f();
};
source:
template <> void Foo<int>::f() { /* ... */ }
In this case, only Foo<int>::f() can be used; everything else will cause a linker error. Since there is no definition of the function in the template, every use of the template will cause a new symbol to be emitted, and only the one for Foo<int>::f() is provided by the shown translation unit.
Case 3: Flagrant error
header:
template <typename T> struct Foo
{
void f() { /* stuff */ }
};
source:
template <> void Foo<int>::f() { /* ... */ }
This is a violation of the one-definition rule, since there are now multiple definitions of Foo<int>::f().
This is the old syntax for explicit specialization. But I'm surprised that you are using a compiler which still accept it (g++ stopped around 4.0). To be conforming you need to prefix the specialization with template <>.
To answer the question in the title as originally written: absolutely. It's also valid to have a completely unrelated set of members in a specialization.
To answer the question in the code: looks to me like a compiler bug. The template <> is required.

Specializing a template member function?

I would like to have several different function definitions for a member function in a templated class. Something like this:
template <typename T>
class MyClass
{
void Foo();
T val;
//other functionality and data
};
//handles all types
template <typename T>
void MyClass<T>::Foo()
{
return val;
}
//handles a special type in a different way
template <>
void MyClass<float>::Foo()
{
return val + 5.0f;
}
I've tried implementing this as above and get a linker error for every special type I try to explicitly instantiate. The linker error mentions that the function has already been previously defined. Maybe I'm looking in the wrong places but I couldn't find any resources to help me figure out this problem :(
Q. Is this possible? If so, how do you do this and why does it work?
Thanks!
Here is a workaround that I frequently use. As it as been said before, you have to specialize the complete template. The idea is to make the method you want to specialize a static member of some struct (that should be nested and private for encapsulation reasons). Like this:
template< typename T >
class MyClass {
struct PerformFoo {
static void doFoo () {
std::cout << "Foo for general type" << std::endl;;
}
};
public:
void Foo () {
PerformFoo::doFoo();
}
};
template<>
struct MyClass< float >::PerformFoo {
static void doFoo () {
std::cout << "Foo for float" << std::endl;;
}
};
Now in your main, the code
MyClass< int > myInt;
myInt.Foo();
MyClass< float > myFloat;
myFloat.Foo();
prints
Foo for general type
Foo for float
on your terminal. By the way: this does not involve any performance penalty with modern compilers. Hope this helps you.
By defining the specialized member function as inline function you will get rid of the link error complaining the specialized member function having been defined elsewhere.
//handles a special type in a different way
template <>
inline void
MyClass<float>::Foo()
{
return val + 5.0f;
}
The reason being that a specialized function is no longer a function template, but a concrete function. Therefor it will be compiled several times when compiling source files that includes this header file which is why you get the "already defined" error.
Another solution is to move the implementation of the specialized function out of the header file and put it into the source file, meanwhile, declare the specialized function in the header file. Note that the declaration of the specialized member function must stay outside of the class definition:
/// Declare the specialized function in the header file but outside the
/// class definition.
template <> void MyClass<float>::Foo()
/// Define the specialized function in .cpp file:
template <>
void
MyClass<float>::Foo()
{
return val + 5.0f;
}
I've tried implementing this as above and get a linker error for every special type I try to explicitly instantiate.
What does that mean? If you explicitly specialize the template you cannot explicitly instantiate it anymore for the same template arguments. The whole purpose of an explicit specialization is to prevent the instantiation of it (which is a generated specialization) in favor of your explicit specialization.
So your description does not make sense to me. Just remember that you need to put definitions of templates and member functions of class templates in the header instead of in the .cpp file if you want to instantiate them implicitly. And that explicit specializations need to be declared to everyone who uses their template with their arguments.
// put this specialization into the header, for everyone to see
template <> void MyClass<float>::Foo();
It is not possible. When you specialize a template, you must specialize the entire template, which in this case means the entire class.
You can make foo a template function inside the template class. It is not exactly the same as what you are asking for, but it might meet your needs.
Update:
template<typename T> class Foo {
public:
template<typename R> void foo() {printf("This is foo\n");}
template<> void foo<float>() {printf("This is foo<float>\n");}
};
Or:
template<typename T> class Foo {
public:
template<typename R> void foo() {printf("This is foo\n");}
//template<> void foo<float>() {printf("This is foo<float>\n");}
};
template<> template<> void Foo<float>::foo<float>() {
printf("This is foo<float>\n");
}
along with:
int main(int argc,char * argv[])
{
Foo<int> iFoo;
iFoo.foo<int>();
Foo<float> fFoo;
fFoo.foo<float>();
return 0;
}
generates:
This is foo
This is foo<float>
The syntax for calling foo is a bit awkward.

Where to define C++ class member template function and functors that instantiate it?

I have a class Foo which is used in a small standalone project. It has a class definition in Foo.h with the implementation for the class' member functions in an implementation file Foo.cpp.
First question - one of the member functions of class Foo is a template method Foo::doSomething(), is it correct that the implementation of this method should appear with the declaration of the function in Foo.h ?
The template parameter which Foo::doSomething() will be instantiated with is one of two Functor types - class CalcA and CalcB.
Should I:
(A) put the defintion and implementation of the two Functor classes all together in Foo.cpp (where they are actually used by the implementation of other Foo member functions to call Foo::doSomething).
(B) put the definition and implementation of the two Functor classes in Foo.h.
(C) should I put split the definition and implementation of the two Functors across Foo.h and Foo.cpp as would be done with an ordinary class?
General rule:
If foo::doSomething() is used outside foo.cpp (i.e. if it's public or protected, usually), it must go in the header.
If not, putting in in the cpp file is perfectly ok, and even a good idea (as it keeps the clutter away from the header file).
So, if the functors are only used in the cpp file, by all means put the template function there too. One can always refactor things later if this changes.
First you must understand templates mechanism. Templates are not compiled, they are instantiated when they are used and then their instantiation is compiled. So the compiler needs to have the full template definition in each module using the template function, in order to instantiate them first according to the parameters you've passed.
To solve your problem, there are three solutions but you'll see that they both lead to the same result.
Either you implement your whole templates in your header file inside the class definition (we use to suffix them with .hxx instead of .h in order to precise they're containing templates definitions):
// Foo.hxx
#ifndef __FOO_HXX__
#define __FOO_HXX__
class Foo {
public:
template <class T>
void bar(const T& t) {
t.doSomething();
}
};
#endif
Or you can externalize the definition from the class, but still in the header file:
// Foo.hxx
#ifndef __FOO_HXX__
#define __FOO_HXX__
class Foo {
public:
template <class T>
void bar(const T&);
};
template <class T>
void Foo::bar(const T& t) {
t.doSomething();
}
#endif
Finally, you can implement template methods bodies in an external file (prefixed with .cxx for the same reason). It will contain methods' bodies but won't include "Foo.hxx". Instead, it's "Foo.hxx" that will include "Foo.cxx" after the class definition. This way, when the compiler resolves the #include directive, it finds the whole template definition in the same module, allowing it to instantiate it:
// Foo.hxx
#ifndef __FOO_HXX__
#define __FOO_HXX__
class Foo {
public:
template <class T>
void bar(const T&);
};
#include "Foo.cxx"
#endif
// Foo.cxx
template <class T>
void Foo::bar(const T& t) {
t.doSomething();
}
The choice between these 3 ways to implement templates is rather a matter of readability (and taste).
Second and third are equivalent in terms of generated code, but I'd rather not use the cxx file solution, because it often leads to stupid errors when you forget to invert the include.
Moreover, well-known C++ libraries like STL or Boost propose their code in header files only, which is a sign of good design. By using external definition inside headers, you clarify the definition of your class. You also prevent the compiler to automatically inline methods, which can sometimes lead to poor results according to Herb Sutter http://www.gotw.ca/gotw/033.htm
My default would be to put the definition for the member function templates right in the .h file, like this:
class Foo
{
public:
template<typename T> void DoSomething(T t);
};
// ... later...
template<typename T>
void Foo::DoSomething(T t)
{
// ...
}
If this is suboptimal for a particular case, then I'd take more heroic measures. Starting with #include-ing a .inc file with the definition at the end of the .h file, or possibly even doing explicit instantiations in the .cpp files where I needed the member function templates to be used.
The template method definition should indeed be in the header file of it the class it belongs to.
Like this:
class MyClass
{
template <typename T>
void foo(const T&)
{
// Definition
}
};
Or like this (note that the template method definition can be included from separate file after the class declaration)
class MyClass
{
template <typename T> void foo(const T&);
};
template <typename T>
void MyClass::foo(const T&)
{
// Definition
}
The rest is depends on the style you agreed on and your needs.
I would put the functor declaration (or even the definition if they are simple) into the header if I use them not only in Foo or if Foo has them as class member.

Difference between member functions for a template class defined inside and outside of the class

Is there a difference between defining member functions for a template class inside the class declaration versus outside?
Defined inside:
template <typename T>
class A
{
public:
void method()
{
//...
}
};
Defined outside:
template <typename T>
class B
{
public:
void method();
};
template <typename T>
void B<T>::method()
{
//...
}
For non-template classes, this is the difference between inlined and non-inlined methods. Is this also true for template classes?
The default for most of my colleagues is to provide definitions inside the class, but I've always preferred definitions outside the class. Is my preference justified?
Edit: Please assume all the above code is provided in the header file for the class.
Yes, the exact same is true for template classes.
The reason why method definitions for template classes are usually preferred to be inline is that with templates, the entire definition must be visible when the template is instantiated.
So if you put the function definition in some separate .cpp file, you'll get a linker error.
The only general solution is to make the function inline, either by defining it inside the class or outside with the inline keyword. but in either cases, it must be visible anywhere the function is called, which means it must typically be in the same header as the class definition.
There's no difference, aside from having to type more. That includes the template bit, the inline and having to use more "elaborate" names when referring to the class. For example
template <typename T> class A {
A method(A a) {
// whatever
}
};
template <typename T> inline A<T> A<T>::method(A a) {
// whatever
}
Note that when the method is defined inside you can always omit the template parameter list <T> when referring to A<T> and just use A. When defining it outside, you have to use the "full" name in the return type and in the name of the method (but not in the parameter list).
I know this..I think it must be some what help full to u?
defining a member function outside of its template
It is not ok to provide the definition of a member function of a template class like this:
// This might be in a header file:
template <typename T>
class xyz {
void foo();
};
// ...
// This might be later on in the header file:
void xyz<T>::foo() {
// generic definition of foo()
}
This is wrong for a few reasons. So is this:
void xyz<class T>::foo() {
// generic definition of foo()
}
The proper definition needs the template keyword and the same template arguments that the class template's definition was declared with. So that gives:
template <typename T>
void xyz<T>::foo() {
// generic definition of foo()
}
Note that there are other types of template directives, such as member templates, etc., and each takes on their own form. What's important is to know which you have so you know how to write each flavor. This is so especially since the error messages of some compilers may not be clear as to what is wrong. And of course, get a good and up to date book.
If you have a nested member template within a template:
template <typename T>
struct xyz {
// ...
template <typename U>
struct abc;
// ...
};
How do you define abc outside of xyz? This does not work:
template <typename U>
struct xyz::abc<U> { // Nope
// ...
};
nor does this:
template <typename T, typename U>
struct xyz<T>::abc<U> { // Nope
// ...
};
You would have to do this:
template <typename T>
template <typename U>
struct xyz<T>::abc {
// ...
};
Note that it's ...abc not ...abc<U> because abc is a "primary" template. IOWs, this is not good:
// not allowed here:
template template struct xyz::abc { };