What is 1LL or 2LL in C and C++? - c++

I was looking at some of the solutions in Google Code Jam and some people used this things that I had never seen before. For example,
2LL*r+1LL
What does 2LL and 1LL mean?
Their includes look like this:
#include <math.h>
#include <algorithm>
#define _USE_MATH_DEFINES
or
#include <cmath>

The LL makes the integer literal of type long long.
So 2LL, is a 2 of type long long.
Without the LL, the literal would only be of type int.
This matters when you're doing stuff like this:
1 << 40
1LL << 40
With just the literal 1, (assuming int to be 32-bits, you shift beyond the size of the integer type -> undefined behavior).
With 1LL, you set the type to long long before hand and now it will properly return 2^40.

Related

long long int bit representation, C++ [duplicate]

I want to use the following code in my program but gcc won't allow me to left shift my 1 beyond 31.
sizeof(long int) displays 8, so doesn't that mean I can left shift till 63?
#include <iostream>
using namespace std;
int main(){
long int x;
x=(~0 & ~(1<<63));
cout<<x<<endl;
return 0;
}
The compiling outputs the following warning:
left shift `count >= width` of type [enabled by default] `x=(~0 & ~(1<<63))`;
^
and the output is -1. Had I left shifted 31 bits I get 2147483647 as expected of int.
I am expecting all bits except the MSB to be turned on thus displaying the maximum value the datatype can hold.
Although your x is of type long int, the 1 is not. 1 is an int, so 1<<63 is indeed undefined.
Try (static_cast<long int>(1) << 63), or 1L << 63 as suggested by Wojtek.
You can't use 1 (int by default) to shift it beyond the int boundaries.
There's an easier way to get the "all bits except the MSB turned on" for a specific datatype
#include <iostream>
#include <limits>
using namespace std;
int main(){
unsigned long int max = std::numeric_limits<unsigned long int>::max();
unsigned long int max_without_MSB = max >> 1;
cout<< max_without_MSB <<endl;
return 0;
}
note the unsigned type. Without numeric_limits:
#include <iostream>
using namespace std;
int main() {
long int max = -1;
unsigned long int max_without_MSB = ((unsigned long int)max) >> 1;
cout << max_without_MSB << endl;
return 0;
}
Your title is misleading; a long can shift beyond 31 bits if a long is indeed that big. However your code shifts 1, which is an int.
In C++, the type of an expression is determined by the expression itself. An expression XXXXX has the same type regardless; if you later go double foo = XXXXX; it doesn't mean XXXXX is a double - it means a conversion happens from whatever XXXXX was, to double.
If you want to left-shift a long, then do that explicitly, e.g. 1L << 32, or ((long)1) << 32. Note that the size of long varies between platforms, so if you don't want your code to break when run on a different system then you'll have to take further measures, such as using fixed-width types, or shifting by CHAR_BIT * sizeof(long) - 1.
There is another issue with your intended code: 1L << 63 causes undefined behaviour if long is 64-bit or less. This is because of signed integer overflow; left-shift is defined the same as repeated multiplication of two, so attempting to "shift into the sign bit" causes an overflow.
To fix this, use unsigned types where it is fine to shift into the MSB, e.g. 1ul << 63.
Technically there is another issue in that ~0 doesn't do what you want if you are not on a 2's complement system, but these days it's pretty safe to ignore that case.
Looking at your overall intention with long x = ~0 & ~(1 << 63). A shorter way to write this is:
long x = LONG_MAX;
which is defined by <climits>. If you wanted 64-bit on all platforms then
int64_t x = INT64_MAX;
NB. If you do not intend to work with negative values then use unsigned long x and uint64_t respectively.
First let me state a few things about the shift, which is the source of your problem:
There is no guarantee that long int is actually 64 bit wide.
The most generic way I can think of is using std::numeric_limits:
static_cast<long int>(1) << (std::numeric_limits<long int>::digits - 1);
Now you can even make that a constexpr templated function:
template <typename Integer>
constexpr Integer foo()
{
return static_cast<Integer>(1) << (std::numeric_limits<Integer>::digits - 1);
}
So replacing the shift with static_cast<long int>(1) << (std::numeric_limits<long int>::digits - 1) will fix your issue, however there is a far better way:
std::numeric_limits includes a bunch of useful stuff, including:
std::numeric_limits<T>::max(); // the maximum value T can hold
std::numeric_limits<T>::min(); // the minimum value T can hold
std::numeric_limits<T>::digits; // the number of binary digits
std::numeric_limits<T>::is_signed(); // well, do I have to explain? ;-)
See cppreference.com for a complete list. You should prefer the facilities provided by the standard library, because it will most likely have fewer mistakes and other developers immediately know it.
The default datatype for a numeric value in C is integer unless explicitly mentioned.
Here you have to type cast the 1 as long int which would otherwise be an int.

Can't Assign 64 Bit Number to 64 Bit Min in C++

I'm new to C++, so sorry if this sounds like a dumb question. I'm attempting to assign the 64 bit minimum (-9223372036854775808) to an int64_t (from cstdint), however I'm getting the current error message:
main.cpp:5:27: warning: integer literal is too large to be represented in a signed integer type, interpreting as unsigned [-Wimplicitly-unsigned-literal]
int64_t int_64_min = -9223372036854775808;
The code is as follows:
#include <iostream>
#include <cstdint>
int main() {
int64_t int_64_min = -9223372036854775808;
std::cout << int_64_min << std::endl;
std::cout << INT64_MIN << std::endl;
return 0;
}
Am I missing something obvious?
This is exactly why the INT_MIN family of macros are often defined like -INT_MAX - 1 on a 2's complement platform (virtually ubiquitous and compulsory from C++20).
There is no such thing as a negative literal in C++: just the unary negation of a positive number which produces a compile time evaluable constant expression.
9223372036854775808 is too big to fit into a 64 bit signed integral type, so the behavior of negating this and assigning to a signed 64 bit integral type is implementation defined.
Writing -9223372036854775807 - 1 is probably what your C++ standard library implementation does. If I were you, I'd use INT64_MIN directly or std::numeric_limits<std::int64_t>::min().
The problem is that -9223372036854775808 is not a literal. 9223372036854775808 is a literal, and -9223372036854775808 is an expression consisting of that literal with a unary - applied to it.
All unsuffixed decimal literals are of type int, long int, or long long int. Since 9223372036854775808 is 263, it's bigger than the maximum value of long long int (assuming long long int is 64 bits, which it almost certainly is).
The simplest solution is to use the INT64_MIN macro defined in <cstdint>.
Aside from that, the problem is that there are no literals for negative values. Another solution is to replace -9223372036854775808 by -9223372036854775807-1 -- or by (-9223372036854775807-1) to avoid ambiguity. (The <cstdint> header very likely does something similar).

Looping through bytes of a long prints out the bytes twice on 64-bit systems [duplicate]

I want to use the following code in my program but gcc won't allow me to left shift my 1 beyond 31.
sizeof(long int) displays 8, so doesn't that mean I can left shift till 63?
#include <iostream>
using namespace std;
int main(){
long int x;
x=(~0 & ~(1<<63));
cout<<x<<endl;
return 0;
}
The compiling outputs the following warning:
left shift `count >= width` of type [enabled by default] `x=(~0 & ~(1<<63))`;
^
and the output is -1. Had I left shifted 31 bits I get 2147483647 as expected of int.
I am expecting all bits except the MSB to be turned on thus displaying the maximum value the datatype can hold.
Although your x is of type long int, the 1 is not. 1 is an int, so 1<<63 is indeed undefined.
Try (static_cast<long int>(1) << 63), or 1L << 63 as suggested by Wojtek.
You can't use 1 (int by default) to shift it beyond the int boundaries.
There's an easier way to get the "all bits except the MSB turned on" for a specific datatype
#include <iostream>
#include <limits>
using namespace std;
int main(){
unsigned long int max = std::numeric_limits<unsigned long int>::max();
unsigned long int max_without_MSB = max >> 1;
cout<< max_without_MSB <<endl;
return 0;
}
note the unsigned type. Without numeric_limits:
#include <iostream>
using namespace std;
int main() {
long int max = -1;
unsigned long int max_without_MSB = ((unsigned long int)max) >> 1;
cout << max_without_MSB << endl;
return 0;
}
Your title is misleading; a long can shift beyond 31 bits if a long is indeed that big. However your code shifts 1, which is an int.
In C++, the type of an expression is determined by the expression itself. An expression XXXXX has the same type regardless; if you later go double foo = XXXXX; it doesn't mean XXXXX is a double - it means a conversion happens from whatever XXXXX was, to double.
If you want to left-shift a long, then do that explicitly, e.g. 1L << 32, or ((long)1) << 32. Note that the size of long varies between platforms, so if you don't want your code to break when run on a different system then you'll have to take further measures, such as using fixed-width types, or shifting by CHAR_BIT * sizeof(long) - 1.
There is another issue with your intended code: 1L << 63 causes undefined behaviour if long is 64-bit or less. This is because of signed integer overflow; left-shift is defined the same as repeated multiplication of two, so attempting to "shift into the sign bit" causes an overflow.
To fix this, use unsigned types where it is fine to shift into the MSB, e.g. 1ul << 63.
Technically there is another issue in that ~0 doesn't do what you want if you are not on a 2's complement system, but these days it's pretty safe to ignore that case.
Looking at your overall intention with long x = ~0 & ~(1 << 63). A shorter way to write this is:
long x = LONG_MAX;
which is defined by <climits>. If you wanted 64-bit on all platforms then
int64_t x = INT64_MAX;
NB. If you do not intend to work with negative values then use unsigned long x and uint64_t respectively.
First let me state a few things about the shift, which is the source of your problem:
There is no guarantee that long int is actually 64 bit wide.
The most generic way I can think of is using std::numeric_limits:
static_cast<long int>(1) << (std::numeric_limits<long int>::digits - 1);
Now you can even make that a constexpr templated function:
template <typename Integer>
constexpr Integer foo()
{
return static_cast<Integer>(1) << (std::numeric_limits<Integer>::digits - 1);
}
So replacing the shift with static_cast<long int>(1) << (std::numeric_limits<long int>::digits - 1) will fix your issue, however there is a far better way:
std::numeric_limits includes a bunch of useful stuff, including:
std::numeric_limits<T>::max(); // the maximum value T can hold
std::numeric_limits<T>::min(); // the minimum value T can hold
std::numeric_limits<T>::digits; // the number of binary digits
std::numeric_limits<T>::is_signed(); // well, do I have to explain? ;-)
See cppreference.com for a complete list. You should prefer the facilities provided by the standard library, because it will most likely have fewer mistakes and other developers immediately know it.
The default datatype for a numeric value in C is integer unless explicitly mentioned.
Here you have to type cast the 1 as long int which would otherwise be an int.

Maximum value that can be stored in an integer type in C++

I have the following program in C++
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <limits>
using namespace std;
int main()
{
printf("range of int: %d to %d", SHRT_MIN, SHRT_MAX);
int a = 1000006;
printf("\n Integer a is equal to %d", a);
return 0;
}
My question is - How is a able to store an integer larger than the MAX limit?
See http://en.cppreference.com/w/cpp/header/climits and http://en.cppreference.com/w/cpp/types/numeric_limits
SHRT_MAX is the maximum value for an object of type short int, but a is of type int, so the appropriate constant would be INT_MAX. A usual value for this on 32-bit systems would be 32767 ( 2¹⁵-1). You probably have a 64-bit system, where 2147483647 ( 2³¹-1 ) might be the upper bound.
Also, as pointed out in a comment above, you might also rather want to run
#include <limits>
#include <iostream>
int main() {
std::cout << "type\tlowest\thighest\n";
std::cout << "int\t"
<< std::numeric_limits<int>::lowest() << '\t'
<< std::numeric_limits<int>::max() << '\n';
return 0;
}
in some cases (see INT_[MIN|MAX] limit macros vs numeric_limits<T> ) to determine these values (code copied from reference page mentioned above).
On a side note, if for some reason the width of the integer types is relevant to your code, you might also want to consider looking at http://en.cppreference.com/w/cpp/types/integer and http://en.cppreference.com/w/cpp/header/cstdint for fixed width integer types (see also Is there any reason not to use fixed width integer types (e.g. uint8_t)? for a discussion).
An integer type variable is a variable that can only hold whole numbers (eg. -2, -1, 0, 1, 2). C++ actually has four different integer variables available for use: char, short, int, and long. The only difference between these different integer types is that they have varying sizes
Your variable is of type int ( not short )
Minimum value for a variable of type short.
SHRT_MIN
–32768
Maximum value for a variable of type short.
SHRT_MAX
32767
Minimum value for a variable of type int.
INT_MIN
–2147483647 – 1
Maximum value for a variable of type int.
INT_MAX
2147483647
And a is able to store 1000006 , because
a = 1000006 < 2147483647
So there is not an issue :)

C++ maximum non negative int

Is the following going to work as expected on all platforms, sizes of int, etc? Or is there a more accepted way of doing it? (I made the following up.)
#define MAX_NON_NEGATIVE_INT ((int)(((unsigned int)-1) / 2))
I won't insult your intelligence by explaining what it's doing!
Edit: I should have mentioned that I cannot use any standard classes, because I'm running without the C runtime.
There is a standard way to this:
#include <limits>
#include <iostream>
cout << numeric_limits<unsigned int>::max();
Being standard, this is guaranteed to be portable across all platforms.
If you don't want to use defines (and you want a standard way of calculating the limits), then do this:
#include <limits>
std::numeric_limits<int>::min()
These are the ANSI standard defines in limits.h:
#define INT_MIN (-2147483647 - 1) /* minimum (signed) int value */
#define INT_MAX 2147483647 /* maximum (signed) int value */
#define UINT_MAX 0xffffffff /* maximum unsigned int value */
These are the defines from BaseTsd.h:
#define MAXUINT ((UINT)~((UINT)0))
#define MAXINT ((INT)(MAXUINT >> 1))
#define MININT ((INT)~MAXINT)
#include <climits>
INT_MAX
You can have a look at the class numeric_limits, included in the standard library.
See here.
I would modify what you supplied just slightly, since you are coding C++ and not C.
const int MAXINT =(int)(((unsigned int)-1) >> 1), MININT = -MAXINT -1;
I prefer the right shift over the divide by 2, though they do the same thing, because bit shifting is more suggestive of the bit mangling used to generate MAXINT.
MAXINT yields the same thing as you'd get by using
#include <limits>
const int OFFICIALMAXINT = numeric_limits<int>::max();
MININT yields the same thing as you'd get by using
#include <limits>
const int OFFICIALMININT = numeric_limits<int>::min();
Hardcoding these values, as some above suggested, is a baaad idea.
I prefer the bit mangling, because I know it is always correct and I don't have to rely on remembering the library and the syntax of the call, but it does come down to a matter of preference.