Cocos2d - running a block after a transition [closed] - cocos2d-iphone

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Closed 9 years ago.
I have this code:
[[CCDirector sharedDirector] replaceScene:
[CCTransitionProgressRadialCW transitionWithDuration:0.5f scene:scene2]];
Is there a way to call a CCCallBlock after the transition is done?
Thanks.

not certain about a call back, but i believe that cocos objects have a
-(void)onEnterTransitionDidFinish {
}
which you could use.

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It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 12 years ago.
Good evening every body~
As the title, How can i create a new object in a class? and i want to give it a number.
How can i do that?
Thank you very much~
class MyClass {
int yourNumber;
};
or what do you mean?