I have never used CGAL and have got almost no C/C++ experience. But following
Google I have however managed to compile the example "Alpha_shapes_3"
(\CGAL-4.1-beta1\examples\Alpha_shapes_3) on a Windows 7 64bit machine using
visual studio 2010.
Now if we check the source code for the program "ex_alpha_shapes_3" we
notice that a data file called "bunny_1000" is red where the 3d point
cluster resides.
Now my question is how can I change the source code so that after the alpha
shape is computed for the given points, surface mesh of the alpha shape is
saved/wrote in an external file. It can be simply the list of polygons and
their respective 3D vertices. I guess these polygons will be defining the
surface mesh of the alpha shape. If I can do that I can see the output of
the alpha shape generation program in an external tool I am familiar with.
I know this is very straightforward but I could not figure this out with my
limited knowledge of CGAL.
I know you gueys have the code but I am pasting it again for completion.
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_3.h>
#include <CGAL/Alpha_shape_3.h>
#include <fstream>
#include <list>
#include <cassert>
typedef CGAL::Exact_predicates_inexact_constructions_kernel Gt;
typedef CGAL::Alpha_shape_vertex_base_3<Gt> Vb;
typedef CGAL::Alpha_shape_cell_base_3<Gt> Fb;
typedef CGAL::Triangulation_data_structure_3<Vb,Fb> Tds;
typedef CGAL::Delaunay_triangulation_3<Gt,Tds> Triangulation_3;
typedef CGAL::Alpha_shape_3<Triangulation_3> Alpha_shape_3;
typedef Gt::Point_3 Point;
typedef Alpha_shape_3::Alpha_iterator Alpha_iterator;
int main()
{
std::list<Point> lp;
//read input
std::ifstream is("./data/bunny_1000");
int n;
is >> n;
std::cout << "Reading " << n << " points " << std::endl;
Point p;
for( ; n>0 ; n--) {
is >> p;
lp.push_back(p);
}
// compute alpha shape
Alpha_shape_3 as(lp.begin(),lp.end());
std::cout << "Alpha shape computed in REGULARIZED mode by default"
<< std::endl;
// find optimal alpha value
Alpha_iterator opt = as.find_optimal_alpha(1);
std::cout << "Optimal alpha value to get one connected component is "
<< *opt << std::endl;
as.set_alpha(*opt);
assert(as.number_of_solid_components() == 1);
return 0;
}
After searching a lot in the internet I found that probably we need to use something like
std::list<Facet> facets;
alpha_shape.get_alpha_shape_facets
(
std::back_inserter(facets),Alpha_shape::REGULAR
);
But I am still completely clueless how to use this in the above code!
As documented here, a facet is a pair (Cell_handle c,int i) defined as the facet in c opposite to the vertex of index i.
On this page, you have the description of how the vertex indices of a cell are.
In the following code sample, I added a small output that prints an OFF file on cout by duplicating the vertices. To do something clean, you can either use a std::map<Alpha_shape_3::Vertex_handle,int> to associate a unique index per vertex or add an info to the vertices like in those examples.
/// collect all regular facets
std::vector<Alpha_shape_3::Facet> facets;
as.get_alpha_shape_facets(std::back_inserter(facets), Alpha_shape_3::REGULAR);
std::stringstream pts;
std::stringstream ind;
std::size_t nbf=facets.size();
for (std::size_t i=0;i<nbf;++i)
{
//To have a consistent orientation of the facet, always consider an exterior cell
if ( as.classify( facets[i].first )!=Alpha_shape_3::EXTERIOR )
facets[i]=as.mirror_facet( facets[i] );
CGAL_assertion( as.classify( facets[i].first )==Alpha_shape_3::EXTERIOR );
int indices[3]={
(facets[i].second+1)%4,
(facets[i].second+2)%4,
(facets[i].second+3)%4,
};
/// according to the encoding of vertex indices, this is needed to get
/// a consistent orienation
if ( facets[i].second%2==0 ) std::swap(indices[0], indices[1]);
pts <<
facets[i].first->vertex(indices[0])->point() << "\n" <<
facets[i].first->vertex(indices[1])->point() << "\n" <<
facets[i].first->vertex(indices[2])->point() << "\n";
ind << "3 " << 3*i << " " << 3*i+1 << " " << 3*i+2 << "\n";
}
std::cout << "OFF "<< 3*nbf << " " << nbf << " 0\n";
std::cout << pts.str();
std::cout << ind.str();
Here is my code, which outputs vtk file for visualization in Paraview. Comparing with slorior's solutions, no duplicated points are saved in the file. But my code is just for the visualization, if you need to figure out the exterior or interior simplexes, you should modify the code to get these results.
void writevtk(Alpha_shape_3 &as, const std::string &asfile) {
// http://cgal-discuss.949826.n4.nabble.com/Help-with-filtration-and-filtration-with-alpha-values-td4659524.html#a4659549
std::cout << "Information of the Alpha_Complex:\n";
std::vector<Alpha_shape_3::Cell_handle> cells;
std::vector<Alpha_shape_3::Facet> facets;
std::vector<Alpha_shape_3::Edge> edges;
// tetrahedron = cell, they should be the interior, it is inside the 3D space
as.get_alpha_shape_cells(std::back_inserter(cells), Alpha_shape_3::INTERIOR);
// triangles
// for the visualiization, don't need regular because tetrahedron will show it
//as.get_alpha_shape_facets(std::back_inserter(facets), Alpha_shape_3::REGULAR);
as.get_alpha_shape_facets(std::back_inserter(facets), Alpha_shape_3::SINGULAR);
// edges
as.get_alpha_shape_edges(std::back_inserter(edges), Alpha_shape_3::SINGULAR);
std::cout << "The alpha-complex has : " << std::endl;
std::cout << cells.size() << " cells as tetrahedrons" << std::endl;
std::cout << facets.size() << " triangles" << std::endl;
std::cout << edges.size() << " edges" << std::endl;
size_t tetra_num, tri_num, edge_num;
tetra_num = cells.size();
tri_num = facets.size();
edge_num = edges.size();
// vertices: points <-> id
std::map<Point, size_t> points;
size_t index = 0;
// finite_.. is from DT class
for (auto v_it = as.finite_vertices_begin(); v_it != as.finite_vertices_end(); v_it++) {
points[v_it->point()] = index;
index++;
}
// write
std::ofstream of(asfile);
of << "# vtk DataFile Version 2.0\n\nASCII\nDATASET UNSTRUCTURED_GRID\n\n";
of << "POINTS " << index << " float\n";
for (auto v_it = as.finite_vertices_begin(); v_it != as.finite_vertices_end(); v_it++) {
of << v_it->point() << std::endl;
}
of << std::endl;
of << "CELLS " << tetra_num + tri_num + edge_num << " " << 5 * tetra_num + 4 * tri_num + 3 * edge_num << std::endl;
for (auto cell:cells) {
size_t v0 = points.find(cell->vertex(0)->point())->second;
size_t v1 = points.find(cell->vertex(1)->point())->second;
size_t v2 = points.find(cell->vertex(2)->point())->second;
size_t v3 = points.find(cell->vertex(3)->point())->second;
of << "4 " << v0 << " " << v1 << " " << v2 << " " << v3 << std::endl;
}
// https://doc.cgal.org/latest/TDS_3/classTriangulationDataStructure__3.html#ad6a20b45e66dfb690bfcdb8438e9fcae
for (auto tri_it = facets.begin(); tri_it != facets.end(); ++tri_it) {
of << "3 ";
auto tmp_tetra = tri_it->first;
for (int i = 0; i < 4; i++) {
if (i != tri_it->second) {
of << points.find(tmp_tetra->vertex(i)->point())->second << " ";
}
}
of << std::endl;
}
// https://doc.cgal.org/latest/TDS_3/classTriangulationDataStructure__3.html#af31db7673a6d7d28c0bb90a3115ac695
for (auto e : edges) {
of << "2 ";
auto tmp_tetra = e.get<0>();
int p1, p2;
p1 = e.get<1>();
p2 = e.get<2>();
of << points.find(tmp_tetra->vertex(p1)->point())->second << " "
<< points.find(tmp_tetra->vertex(p2)->point())->second << std::endl;
}
of << std::endl;
of << "CELL_TYPES " << tetra_num + tri_num + edge_num << std::endl;
for (int i = 0; i < tetra_num; i++) {
of << "10 ";
}
for (int i = 0; i < tri_num; i++) {
of << "5 ";
}
for (int i = 0; i < edge_num; i++) {
of << "3 ";
}
of << std::endl;
of.close();
}
Related
I am creating an "STL to OBJ" format converter. The program contains a header file that reads the data from an STL file. and the main program takes that data and writes it to a new OBJ file.
everything works great but with large files the program takes so long. I know exactly which part makes the program slow and I can't find any alternative of it. It is in the part "// Create Array for the Faces" exactly in the For-Loop.
First I want to explain a bit about STL and OBJ files. In general, any 3D image in the STL format is created from a large number of triangles and each triangle has 3 vertices (each vertex has 3 points: x, y and z). But there are many repeated vertices because the triangles are connected to each other. But in the OBJ format, 2 parts are responsible for it: one is "List of Vertices" and here vertices are sorted one after another without repetition. the second part is "List of Faces" and it is the Numbers of Index of the vertices.
this is my main code:
#include "Header.h"
using namespace std;
string inputFile = "Fidgit.stl"; //Import einen STL-Datei (1.6MB)
string outputFile = "Fidgit1.obj"; //Export einen OBJ-Datei (1.1MB)
int main(int argc, char** argv)
{
auto t0 = std::chrono::system_clock::now();
std::cout << "Lesen der STL-Datei" << std::endl;
std::vector<float> coords, normals;
std::vector<unsigned int> tris, solids;
stl_reader::ReadStlFile(inputFile.c_str(), coords, normals, tris, solids);
const size_t numTris = tris.size() / 3;
std::cout << " Numbers of Triangels: " << numTris << std::endl;
auto t1 = std::chrono::system_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
std::cout << " duration: " << elapsed.count() << " ms" << std::endl;
std::cout << "writing OBJ-File" << std::endl;
std::ofstream fileOBJ(outputFile.c_str(), std::ios::out);
std::cout << " Erstelle Liste der Punkte" << std::endl;
fileOBJ << "# Object name:" << std::endl;
fileOBJ << outputFile << std::endl;
fileOBJ << std::endl;
fileOBJ << "# Begin list of vertices" << std::endl;
vector<string> AllVertex;
std::ifstream inFile(outputFile.c_str(), std::ios::in);
////////////////////////////////////////////////////////////////////////////
// Find Vertiecs coordinates and write into OBJ file
for (size_t itri = 0; itri < numTris; ++itri) {
for (size_t icorner = 0; icorner < 3; ++icorner) {
float* c = &coords[3 * tris[3 * itri + icorner]];
std::string VerStr = "v " + to_string(c[2]) + " " + to_string(c[1]) + " " + to_string(c[0]) ;
AllVertex.push_back(VerStr);
}
}
// here is a vertices containing the vertices coordinates read from the STL file.
// But there are many repeated vectors that we don't need in obj format,
// so they have to be removed by next step
vector <string> OldSTLVertex = AllVertex;
//Copy of STL vectors before removing the repeated vertices
// to be able to find the faces indexes
sort(AllteVertex.begin(), AllVertex.end());
auto last = unique(AllVertex.begin(), AllVertex.end());
AllVertex.erase(last, AllVertex.end());
vector <string> OBJVertex = AllVertex;
// here are the vectors without repetitions
// ready to be able to save the vector coordinates in the created obj file:
for (auto ind : OBJVertex)
{
fileOBJ << ind << endl;
}
fileOBJ << "# End list of vertices" << std::endl;
fileOBJ << std::endl;
auto t2 = std::chrono::system_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(t2 - t1);
std::cout << " duration: " << elapsed.count() << " ms" << std::endl;
//////////////////////////////////////////////////////////////////////////////
// Create Arry for the Faces
std::cout << " Create list of faces (triangles)" << std::endl;
vector <int> OBJFaces(numTris * 3);
fileOBJ << "# Begin list of faces" << std::endl;
int iCounter = 0;
int iPercent = 0;
int vcounter = 0;
// the point here is: which index in OBJVertiecs[] hat jeder vertiec in OldSTLVertex[]
for (int i = 0; i < OldSTLVertex.size(); i++) // in my example OldSTLVertex.size() have 99030 elements
{
bool bFound = false;
int vertexIndex = 0;
while (!bFound) // for (size_t vertexIndex = 0; vertexIndex < OBJVertex.size(); ++vertexIndex)
{
if (OldSTLVertex[i] == OBJVertex[vertexIndex]) // OBJVertex have 16523 elements
{
bFound = true;
OBJFaces[vcounter] = vertexIndex;
vcounter++;
}
vertexIndex++;
}
iCounter++;
if (iCounter % (OldSTLVertex.size() / 100) == 0) // every time 10% are done
{
iPercent = iPercent + 1;
auto t3 = std::chrono::system_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(t3 - t2);
std::cout << " " << iPercent << "% done in " << elapsed.count() << " ms" << std::endl;
}
}
/////////////////////////////////////////////////////////////////////////////
// Write faces into OBJ file
unsigned count = 0;
for (auto ind : OBJFaces)
{
if (count++ % 3 == 0) fileOBJ << "f ";
fileOBJ << ind + 1 << " ";
if (count % 3 == 0) fileOBJ << std::endl;
}
fileOBJ << "# End list of faces" << std::endl;
fileOBJ << std::endl;
auto t4 = std::chrono::system_clock::now();
elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(t4 - t0);
std::cout << "OBJ file written in " << elapsed.count() << " ms." << std::endl;
return 0;
}
Your current code first maps all vertices in the STL to the OBJ string format of the vertex index they reference, then uses std::unique to reduce this list, then uses an O(n) lookup on each vertex to find the original index. This is O(n*m) and is very expensive if both n and m are large.
Instead, you can do the following:
Walk the elements of tris, and for each referenced vertex idx use a std::map<std::tuple<float, float, float>, unsigned int> to deduplicate them.
If it is not present, you push the coord triple to a vector obj_coords and overwrite tris[idx] with its new index.
If it was present you simply overwrite tris[idx] with the existing index.
When rendering the vectors you can almost dump obj_coords as-is.
When rendering the faces, you simply follow the indirection in coords
So, in summary:
using Coord = std::tuple<float, float, float>;
std::map<Coord, int> coordToIndex;
std::vector<Coord> obj_coords;
for (auto &idx : tris) {
const Coord c = { coords[3*idx+0], coords[3*idx+1], coords[3*idx+2] };
if (auto it = coordToIndex.find(c); it != coordToIndex.end()) {
// We saw this vertex before
idx = it->second;
} else {
// New vertex.
obj_coords.push_back(c);
idx = obj_coords.size()-1;
coordToIndex[c] = idx; // Also create an entry in coordToIndex
}
}
Then, generating vertexes is simple: (not sure why you swapped z and x though)
for (const auto& coord : obj_coords) {
fileOBJ << "v " << std::get<2>(coord) << " " << std::get<1>(coord) << " " << std::get<0>(coord) << "\n";
}
And finally, the faces:
for (int tri = 0; tri < tris.size(); tri += 3) {
fileOBJ << "f " << tris[tri+0] << " " << tris[tri+1] << " " << tris[tri+2] << "\n"
}
You may have noticed I use "\n" instead of std::endl. This is because std::endl implies std::flush, which tries to ensure that data is written to disk. Calling this is as often as you will is wasteful.
Instead, you can just flush once manually, or trust that the destructor will do it for you:
fileOBJ << std::flush;
I am trying to load freetype chars, stuff them into a texture as subimages and then render them instanced.
While most of it seems to work, right now I have a problem with storing the texture coordinates into a glm::mat2x4 matrix.
As can be seen below each character has a struct with information I right now deem necessary, including a matrix called face, which should store the texture coordinates.
But when it comes to assigning the coordinates, after leaving the loop in which it takes place, suddenly all the values go crazy, without any (wanted/ intended) operation taking place from my side.
After creating the texture atlas with freetype and putting all my structs into the map, I assign the width and height of my texture aw & ah to a storage class called c_atlas.
I calculate the texture coordinates in the loop shown below, make the glm::mat2x4 a 0.0f matrix and then stuff them into it. Couting them into the console gives the values I want.
After leaving the for loop I start another one, browsing over the matrix and cout them into the console, which gives me more or less random values in the range of e^-23 to e^32.
All of this happens in namespace foo and is called in a constructor of a class in the same namespace (sth. like this:)
foo::class::constructor()
{
call_function();
}
int main()
{
foo::class c;
c.call_function();
}
I crafted a minimum working example, but unfortunatly I am not able to replicate the error.
So I have the following loop running (a part of call_function():
namespace foo
{
namespace alphabet
{
const char path_arial[] = "res/font/consola.ttf";
class character
{
public:
glm::vec2 advance;
glm::vec2 bearing;
glm::vec2 size;
glm::vec2 offset;
glm::mat2x4 face;
};
std::map<char, character> char_map;
FT_Library m_ftlib;
FT_Face m_ftface;
GLuint m_VBO, m_VAO;
}
c_atlas ascii;
}
void foo::call_function()
{
//creating all the charactur structs with freetype and store them in the char_map
std::ofstream f("atlas_data.csv", std::ios::openmode::_S_app);
f << "letter;topleft.x;topleft.y;topright.x;topright.y;bottomright.x;bottomright.y;bottomleft.x;bottomleft.y" << std::endl;
for(auto c : alphabet::char_map)
{
std::cout << "b4: " << c.second.offset.x;
c.second.offset /= glm::vec2(aw,ah);
std::cout << "\nafter: " << c.second.offset.x << std::endl;
glm::vec2 ts = c.second.size/glm::vec2(aw,ah);
//couts the right values
uint16_t n = 0;
c.second.face = glm::mat2x4(0.0f);
for(uint16_t i = 0; i < 4; ++i)
{
std::cout << c.first << " at init:\n";
std::cout << c.second.face[0][i] << "\n";
std::cout << c.second.face[1][i] << std::endl;
}
//couts the right values
c.second.face[0][n++] = c.second.offset.x;
c.second.face[0][n++] = c.second.offset.y;
c.second.face[0][n++] = c.second.offset.x+ts.x;
c.second.face[0][n++] = c.second.offset.y;
n = 0;
c.second.face[1][n++]= c.second.offset.x+ts.x;
c.second.face[1][n++] = c.second.offset.y+ts.y;
c.second.face[1][n++] = c.second.offset.x;
c.second.face[1][n++]= c.second.offset.y+ts.y;
for(uint16_t i = 0; i < 4; ++i)
{
std::cout << c.first << " assigned:\n";
std::cout << c.second.face[0][i] << "\n";
std::cout << c.second.face[1][i] << std::endl;
}
//still couts the right values
f << (char)c.first << ";" << c.second.face[0].x << ";" << c.second.face[0].y << ";" << c.second.face[0].z << ";" << c.second.face[0].w << ";" << c.second.face[1].x << ";" << c.second.face[1].y << ";" << c.second.face[1].z << ";" << c.second.face[1].w << std::endl;
//the file also have the right values
}
f.close();
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
//yet here all the values totally off track, i.e. e^32 or e^-23 (while they should all be between 0.01f - 1.0f)
for(auto i : alphabet::char_map)
{
std::cout << "\ntopleft:\n";
std::cout << "X: " << i.second.face[0].x << " | " << "Y: " << i.second.face[0].x;
std::cout << "\ntopright:\n";
std::cout << "X: " << i.second.face[0].z << " | " << "Y: " << i.second.face[0].w;
std::cout << "\nbotleft:\n";
std::cout << "X: " << i.second.face[1].x << " | " << "Y: " << i.second.face[1].x;
std::cout << "\nbotright:\n";
std::cout << "X: " << i.second.face[1].z << " | " << "Y: " << i.second.face[1].w;
}
}
my mwe:
#include <iostream>
#include <string>
#include "glm/glm.hpp"
#include "GL/gl.h"
#include <map>
struct bin
{
glm::mat2x4 mat;
};
int main( int argc, char *argv[] )
{
std::map<char, bin> bucket;
uint16_t r = 0;
for(uint16_t n = 0; n < 7; ++n)
{
glm::vec4 v = glm::vec4(0.12128f, 0.12412f, 0.15532f, 0.23453f);
bin b;
r = 0;
b.mat[0][r++] = v.x;
b.mat[0][r++] = v.y;
b.mat[0][r++] = v.z;
b.mat[0][r++] = v.w;
r = 0;
b.mat[1][r++] = v.x;
b.mat[1][r++] = v.y;
b.mat[1][r++] = v.z;
b.mat[1][r++] = v.w;
bucket[n] = b;
}
for(auto it : bucket)
{
r = 0;
std::cout << "0:\t" << it.second.mat[0][0] << "\t" << it.second.mat[0][1] << "\t" << it.second.mat[0][2] << "\t" << it.second.mat[0][3] << "\n";
r = 0;
std::cout << "1:\t" << it.second.mat[1][0] << "\t" << it.second.mat[1][1] << "\t" << it.second.mat[1][2] << "\t" << it.second.mat[1][3] << std::endl;
}
return 0;
}
Right now I am totally lost, especially as my mwe works fine.
I am clueless what goes wrong after leaving the for-loop, so thanks for any thought on that!
Indeed, I could just rewrite that section and hope it would work - as my mwe does. But I would like to find out/ get help on finding out what exactly happens between the "assign" for loop and the "retrieve" for loop. Any ideas on that?
I made it work for me now:
Appartenly assigning the values this way:
for(auto c : alphabet::char_map)
{
c.second.face[0][n++] = c.second.offset.x;
//and so on
}
Did not work properly (for whatever reason..)
Changing this into a for(uint16_t i = 32; i < 128; ++i) worked for me. Also it was just the assigning loop, the auto-iterating ofer the map elsewhere works just fine.
I am given STL format 3D models coming out of Cinema 4D. My goal is to manipulate them using CGAL. For now, I am only trying to load the model as a Polyhedron_3 using the following code :
using namespace std;
typedef CGAL::Exact_predicates_exact_constructions_kernel Kernel;
typedef CGAL::Polyhedron_3<Kernel> Polyhedron_3;
typedef CGAL::Simple_cartesian<double> K;
typedef K::Point_2 Point_2;
typedef K::Point_3 Point_3;
int main()
{
std::string stl_file_name;
cout << "opening file\n";
stl_file_name = "D:\\Julien\\Edit3D_I5_STImier.stl";
Polyhedron_3 poly_Partition;
std::ifstream stl_file(stl_file_name, std::ifstream::in);
std::vector<CGAL::cpp11::array<double, 3> > points;
std::vector<CGAL::cpp11::array<int, 3> > triangles;
cout << "reading file\n";
CGAL::read_STL(stl_file, points, triangles);
cout << "closing file \n";
stl_file.close();
cout << "processing mesh\n";
int spoints_nb = points.size();
cout << "number of points in soup : " << spoints_nb << "\n";
int poly_nb = triangles.size();
cout << "number of polys in soup : " << poly_nb << "\n";
CGAL::Polygon_mesh_processing::orient_polygon_soup(points, triangles);
CGAL::Polygon_mesh_processing::polygon_soup_to_polygon_mesh(points, triangles, poly_Partition);
int vertices_nb = poly_Partition.size_of_facets();
cout << "number of facets : " << vertices_nb << "\n";
int points_nb = points.size();
cout << "number of points : " << points_nb << "\n";
int triangles_nb = triangles.size();
cout << "number of triangles : " << triangles_nb << "\n";
std::vector<Point_3> points_3;
std::vector<CGAL::cpp11::array<double, 3>>::iterator it;
for (it = points.begin() ; it != points.end(); ++it) {
CGAL::cpp11::array<double, 3> a = *it;
Point_3 point = Point_3(a[0], a[1], a[2]);
points_3.push_back(point);
}
K::Iso_cuboid_3 c3 = CGAL::bounding_box(points_3.begin(), points_3.end());
for (int i = 0; i < 8; i++) {
Point_3 vert = c3.vertex(i);
cout << vert.hx() << ", " << vert.hy() << ", " << vert.hz() << "\n";
}
return 0;
}
Problem is I only get 19 points and 24 triangles. When I turn on verbose on read_STL I get many ignore degenerate face messages in console.
My question is : how do I make the faces NOT degenerate ? Is there a more forgiving (with respect to "degeneracy") way to read STL files ?
I am new to both C++ and CGAL so please forgive me if my code hurts your eyes.
I am trying to get a parametrized surface on a surface mesh (which is read from a STL format file.). I read some examples about parametrization provided by CGAL examples directory. I get to know that seam line should be provided in order to get a parametric surface on a arbitrary surface. But still I don't get how to make seam line. The below is my code so far. In summary, What I want to know is,
1) When CGAL::Parameterization_mesh_feature_extractor is used, how can I get vertices on the feature curves and make a seam line with the vertices?
2) Does CGAL provide a way to get intersection curve of a given surface and a cutting plane so that I can get a parametrized surface on a part of the given surface?
#include <cstdio>
#include <ctime>
#include <iostream>
#include <iomanip>
#include <algorithm>
#include <fstream>
#include <CGAL/IO/io.h>
#include <CGAL/IO/STL_reader.h>
#include <CGAL/Polyhedron_3.h>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/polygon_soup_to_polyhedron_3.h>
#include <CGAL/Parameterization_polyhedron_adaptor_3.h>
#include <CGAL/Parameterization_mesh_patch_3.h>
#include <CGAL/parameterize.h>
int main(int argc, char* argv[]) {
clock_t time1, time2;
double read_time, write_time, build_time;
if(argc == 1) {
std::cout << "Please, give me a filename" << std::endl;
return 0;
}
std::ifstream infile(argv[1]);
if(infile.bad()) {
std::cout << "Infile not found or file corrupt" << std::endl;
return 1;
}
std::vector<CGAL::cpp11::array<double, 3> > points;
std::vector<CGAL::cpp11::array<int, 3> > triangles;
time1 = clock();
if (!CGAL::read_STL(infile, points, triangles)) {
std::cerr << "Error: invalid STL file" << std::endl;
return 0;
}
time2 = clock();
read_time = float(time2 - time1) / CLOCKS_PER_SEC;
fprintf(stdout, "Read time : %5.2f sec\n", read_time);
// Write polyhedron in Tecplot format
std::ofstream ofs("mesh.dat");
CGAL::set_ascii_mode(ofs);
time1 = clock();
ofs << "TITLE=\"\"" << std::endl;
ofs << "VARIABLES=\"X\" \"Y\" \"Z\"" << std::endl;
ofs << "ZONE T=\"None\" N=" << points.size() << " E=" << triangles.size() << " F=FEPOINT ET=TRIANGLE" << std::endl;
ofs.setf(std::ios::fixed);
ofs.precision(6);
for(std::vector<CGAL::cpp11::array<double, 3> >::iterator i = points.begin(); i != points.end(); ++i) {
ofs << (*i)[0] << " " << (*i)[1] << " " << (*i)[2] << std::endl;
}
for(std::vector<CGAL::cpp11::array<int, 3> >::iterator i = triangles.begin(); i != triangles.end(); ++i) {
ofs << (*i)[0]+1 << " " << (*i)[1]+1 << " " << (*i)[2]+1 << std::endl;
}
time2 = clock();
write_time = float(time2 - time1) / CLOCKS_PER_SEC;
fprintf(stdout, "Write time : %5.2f sec\n", write_time);
// build mesh
typedef CGAL::Simple_cartesian<double> Kernel;
typedef CGAL::Polyhedron_3<Kernel> Polyhedron;
Polyhedron mesh;
time1 = clock();
try{
// Try building a polyhedron
CGAL::polygon_soup_to_polyhedron_3(mesh, points, triangles);
if(! mesh.is_valid() || mesh.empty()){
std::cerr << "Error: Invalid polyhedron" << std::endl;
}
}
catch(...){}
time2 = clock();
build_time= float(time2 - time1) / CLOCKS_PER_SEC;
fprintf(stdout, "Build time : %5.2f sec\n", build_time);
// parameterization
typedef CGAL::Parameterization_polyhedron_adaptor_3<Polyhedron> Parameterization_polyhedron_adaptor;
// Type describing a border or seam as a vertex list
typedef std::list<Parameterization_polyhedron_adaptor::Vertex_handle> Seam;
//Create a second adaptor that virtually "cuts" the mesh following the 'seam' path
typedef CGAL::Parameterization_mesh_patch_3<Parameterization_polyhedron_adaptor> Mesh_patch_polyhedron;
Parameterization_polyhedron_adaptor mesh_adaptor(mesh);
////////////////////// cut graph ////////////////////////////////
typedef CGAL::Parameterization_mesh_feature_extractor<Parameterization_polyhedron_adaptor>
Mesh_feature_extractor;
Seam seam;
// Get reference to Polyhedron_3 mesh
Polyhedron& mesh_ref = mesh_adaptor.get_adapted_mesh();
// Extract mesh borders and compute genus
Mesh_feature_extractor feature_extractor(mesh_adaptor);
int nb_borders = feature_extractor.get_nb_borders();
int genus = feature_extractor.get_genus(); // genus means a hole inside a surface
std::cout << "# borders: " << nb_borders << " # holes: " << genus << std::endl;
std::cout << feature_extractor.get_borders()[0] << std::endl;
///////////////////// end of cut graph //////////////////////////
/*
Mesh_patch_polyhedron mesh_patch(mesh_adaptor, seam.begin(), seam.end());
if (!mesh_patch.is_valid())
{
std::cerr << "Input mesh not supported: non manifold shape or invalid cutting" << std::endl;
return EXIT_FAILURE;
}
typedef CGAL::Parameterizer_traits_3<Mesh_patch_polyhedron> Parameterizer; // Type that defines the error codes
Parameterizer::Error_code err = CGAL::parameterize(mesh_patch);
switch(err) {
case Parameterizer::OK: // Success
break;
case Parameterizer::ERROR_EMPTY_MESH: // Input mesh not supported
case Parameterizer::ERROR_NON_TRIANGULAR_MESH:
case Parameterizer::ERROR_NO_TOPOLOGICAL_DISC:
case Parameterizer::ERROR_BORDER_TOO_SHORT:
std::cerr << "Input mesh not supported: " << Parameterizer::get_error_message(err) << std::endl;
return EXIT_FAILURE;
break;
default: // Error
std::cerr << "Error: " << Parameterizer::get_error_message(err) << std::endl;
return EXIT_FAILURE;
break;
};
// Raw output: dump (u,v) pairs
Polyhedron::Vertex_const_iterator pVertex;
for (pVertex = mesh.vertices_begin(); pVertex != mesh.vertices_end(); pVertex++)
{
// (u,v) pair is stored in any halfedge
double u = mesh_adaptor.info(pVertex->halfedge())->uv().x();
double v = mesh_adaptor.info(pVertex->halfedge())->uv().y();
std::cout << "(u,v) = (" << u << "," << v << ")" << std::endl;
}
*/
return 0;
}
I am writing a program to create a horizontal histogram from an array of type double data. I was able to get the program to display the boundaries of each sub-interval along with the correct number of asterisks. However, the data is not formatted.
Here's the part of the program responsible for the output:
// endpoints == the boundaries of each sub-interval
// frequency == the number of values which occur in a given sub-interval
for (int i = 0; i < count - 1; i++)
{
cout << setprecision(2) << fixed;
cout << endPoints[i] << " to " << endPoints[i + 1] << ": ";
for (int j = frequency[i]; j > 0; j--)
{
cout << "*";
}
cout << " (" << frequency[i] << ")" << endl;
}
Here's what my output looks like:
0.00 to 3.90: *** (3)
3.90 to 7.80: * (1)
7.80 to 11.70: * (1)
11.70 to 15.60: (0)
15.60 to 19.50: ***** (5)
Here's what I would like it to look like:
00.00 to 04.00: *** (3)
04.00 to 08.00: * (1)
08.00 to 12.00: * (1)
12.00 to 16.00: (0)
16.00 to 20.00: ****** (6)
I've looked up C++ syntax and have found things like setw() and setprecision(). I tried to use both to format my histogram but have not been able to make it look like the model. I was hoping someone could tell me if I'm on the right track and, if so, how to implement setw() and/or setprecision() to properly format my histogram.
Assuming that all numbers are in the [0,100) interval, what you want is a chain of manipulators like:
#include <iostream>
#include <iomanip>
int main() {
std::cout
<< std::setfill('0') << std::setw(5)
<< std::setprecision(2) << std::fixed
<< 2.0
<< std::endl;
return 0;
}
Which will output:
02.00
This is for a single value, you can easily adapt it to suit your needs.
You could, for instance, turn this into an operator and use it like:
#include <iostream>
#include <iomanip>
class FixedDouble {
public:
FixedDouble(double v): value(v) {}
const double value;
}
std::ostream & operator<< (std::ostream & stream, const FixedDouble &number) {
stream
<< std::setfill('0') << std::setw(5)
<< std::setprecision(2) << std::fixed
<< number.value
<< std::endl;
return stream;
}
int main() {
//...
for (int i = 0; i < count - 1; i++) {
std::cout
<< FixedDouble(endPoints[i])
<< " to "
<< FixedDouble(endPoints[i + 1])
<< ": ";
}
for (int j = frequency[i]; j > 0; j--) {
std::cout << "*";
}
std::cout << " (" << frequency[i] << ")" << std::endl;
//...
}