The following works:
std::map<std::string, Animal*> animalMap;
animalMap["KillerRabbit"] = new KillerRabit;
But what if I wanted to do this?
animalMap["KillerRabbit"]["White"] = new KillerRabit;
I have no idea what the 'official' name for the indices brackets are, knowing them would help immensely while Googling =p
What you are looking for is a map of maps:
std::map<std::string, std::map<std::string, Animal*>> animalMap;
Now each value stored in animalMap is itself a std::map. The key type for both the outer and inner maps are std::string.
The [...] syntax is the subscript operator. More specifically, though, you subscript a map with keys. Keys are mapped to values.
sftrabbit gives the canonical way to do it. If you don't want multiple map look ups per key you could also use std::pair as a map key.
Here is an example of doing it that way.
Related
I have a map that maps strings to vectors of strings:
std::unordered_map<std::string, std::vector<std::string>>> myMap;.
Is there a nice way (as little code as possible while still being readable) to append a value to the vector of a given key?
How to handle the case of adding a value to a vector for a new key for which the vector hasn't been initialized yet?
You want:
myMap["key"].push_back("string");
If the vector for this key doesn't exist, it will be created automatically.
I'm implementing some sort of lookup for words in c++, and while the code for implementing a map is there, I wanna make sure if it works that using a map with keys and values as std::string, and using only keys as lookups without a value to return.
std::vector< std::string> DictionLines;
Reader DictionReader(Dictionary);
DictionLines = DictionReader.getLines();
std::map<std::string, std::string> DictionaryM;
for (int t = 0; t < DictionLines.size(); ++t) {
DictionaryM.insert(std::pair<std::string, std::string>(DictionLines.at(t), DictionLines.at(t)));
}
This code takes in the 349900 words in a Dictionary.txt file, and stores them in the map. Each line of the dictionary is just the word to lookup; no definition or any value to associate. Which is why I think just storing a pair of the same key and value in the map is ok, and using find and first/second would also be fine? Please confirm.
It looks like you want std::set. It is like a map where only keys matter and you never care or use the value. To look in a dictionary represented as a std::set<std::string> for some word after a given prefix, consider lower_bound
You should look more into C++ standard containers. There are not that much choice, and you should somehow know all of them (and choose or combine the right containers for the job)
I need to insert values into std::map (or it's equivalent) to any free position and then get it's key (to remove/modify later). Something like:
std::map<int, std::string> myMap;
const int key = myMap.insert("hello");
Is it possibly to do so with std::map or is there some appropriate container for that?
Thank you.
In addition to using a set, you can keep a list of allocated (or free)
keys, and find a new key before inserting. For a map indexed by
int, you can simply take the last element, and increment its key. But
I rather think I'd go with a simple std::vector; if deletion isn't
supported, you can do something simple like:
int key = myVector.size();
myVector.push_back( newEntry );
If you need to support deletions, then using a vector of some sort of
"maybe" type (boost::optional, etc.—you probably already have
one in your toolbox, maybe under the name of Fallible or Maybe) might be
appropriate. Depending on use patterns (number of deletions compared to
total entries, etc.), you may want to search the vector in order to
reuse entries. If your really ambitious, you could keep a bitmap of the
free entries, setting a bit each time you delete and entry, and
resetting it whenever you reuse the space.
You can add object to an std::set, and then later put the whole set into a map. But no, you can't put a value into a map without a key.
The closest thing to what you're trying to do is probably
myMap[myMap.size()] = "some string";
The only advantage this has over std::set is that you can pass the integer indexes around to other modules without them needing to know the type of std::set<Foo>::iterator or similar.
It is impossible. Such an operation would require intricate knowledge of the key type to know which keys are available. For example, std::map would have to increment int values for int maps or append to strings for string maps.
You could use a std::set and drop keying altogether.
If you want to achieve something similar to automatically generated primary keys in SQL databases than you can maintain a counter and use it to generate a unique key. But perhaps std::set is what you really need.
I have a problem with the creation of a hash of arrays. I need a Single Key - Multi Data system:
multimap <Type, vector<type> > var;
But how I can add elements to the vector?
Example: key = 3;
Now I need to append some elements into the vector whose key is 3.
Creating a temp-vector not an answer because I don't know when I need to input element into the vector with the current key.
sorry, understand my problem. i need fast-access struct, that will be operate with ~50,000 words with length ~20 each.
and i need something like tree.
also, have question:
how quick STL-structures, like vector,map,multimap and other?
What's wrong with std::map <KeyType, std::vector<SomeType> >, or some other collection as the value type? This gives you control over how to operate on the value collection. A multimap to me seems like a low-level form of std::map <KeyType, std::list<SomeType> >, but with none of the flexibility of a list.
To find the answer to your question you can look at the slides under point 6. at this site https://ece.uwaterloo.ca/~ece250/Lectures/Slides/
Hope that helps!
Map is a container class that is used to store the aggregate data... Its very easy to retreive the datas stored in it as it uses hash algorithm for retrieval.
map is a key value pair...The data can be retrieved with the corresponding key...
Here in this declaration below I'm defining that the key has to be integer(4 bytes) and data as the string value...
typedef map<INT32U,string> EventMapType;
I searched for the example program of using map in wikipedia... But i could not understand the example given over there..I need to know how the datas and keys are stored in the map and how it is retreived through the key...I am new to MFC...
Beata,
I just did a quick google and came up with http://erunways.com/c-using-the-standard-template-library-stl-map-example/ I won't just copy paste that code here... it's only about 50 lines.
I suggest you read through that code, and then compile and run it (as is). If you run into problems or just stuff that doesn't make sense to you, then ask specific questions here. K?
Cheers. Keith.
map does not use hashing. It can't, because the constraints do not require hashable keys. It is ordinarily implemented as a binary search tree, sorted by key. Thus, it requires keys be <-comparable
In contrast, C++0x will provide an unordered_map, which does use hashing.
If you want specific help, you should tell us what code you've tried so far, and which examples you don't understand.
the STL's map class allows you to store data by any type of key instead of simply by a numerical key, the way you must access an array or vector. So instead of having to compute a hash function and then access an array, you can just let the map class do it for you.
typedef map<INT32U,string> MyEventMapType;
MyEventMapType EventMapType;
Use below as reference code.
To Store values :
EventMapType[key1] = string1 ;
EventMapType[key2] = string2 ;
EventMapType[key3] = string3 ;
To check the value at key1 ...
if(EventMapType.find("key1") == EventMapType.end())
{
std::cout<<"string1 is not in the map!"<<endl;
}
For more read the documentation
Iterators can also be used as a general means for accessing the data stored in a map; you can use the basic technique from before of getting an iterator: