Different Between Static Mutext and Not Static Mutex - c++

I have a code in .cpp
namespapce A
{
namespace
{
static CMutex initMutex;
}
void init()
{
//code here
}
void uninit()
{
//code here
}
}
What is the different if I remove the static in the mutex and if there is a static? And what is the use of the static?
Thanks!

If mutex is static and if it would have been in the header and that header included in 2 cpp files(2 translational units), the lock applied by the code in first file will not be seen by the second file which is dangerous. This is because the 2 units has separate static of the mutex. In that case a global mutex is preferable.
If this is C++ then use RAII mechanism to manage mutex lock and unlock. THis is c++, where is the class? Encapsulate things into a class.
RAII example (basic one, things can be encapsulated into class):
http://en.wikipedia.org/wiki/Resource_Acquisition_Is_Initialization

You are Kind of mixing up C and C++. The keyword static in C has the intention to narrow the scope of a variable down to the translation unit. You could define it globally in the translation unit, but it was not visible to other translation-units.
Bjarne Stroustrup recommends to use anonymous namespaces in C++ instead of using static like in C.
From this post it says
The C++ Standard reads in section 7.3.1.1 Unnamed namespaces, paragraph 2:
The use of the static keyword is deprecated when declaring objects
in a namespace scope, the unnamed-namespace provides a superior alternative.
Static only applies to names of objects, functions, and anonymous unions, not to type declarations.

static merely does two things:
makes a variable to exist for the entire life of a program (but this is global level, so anything here exist for the whole program life!)
makes a variable visible only in the translation unit it is declared (but this apply to whatever is in an anonymous namespace).
So, in fact, in this particular context, static does nothing.

Related

What are the rules regarding initialization of non-local statics?

Suppose I have a class whose only purpose is the side-effects caused during construction of its objects (e.g., registering a class with a factory):
class SideEffectCauser {
public:
SideEffectCauser() { /* code causing side-effects */ }
};
Also suppose I'd like to have an object create such side-effects once for each of several translation units. For each such translation unit, I'd like to be able to just put an a SideEffectCauser object at namespace scope in the .cpp file, e.g.,
SideEffectCauser dummyGlobal;
but 3.6.2/3 of the C++03 standard suggests that this object need not be constructed at all unless an object or function in the .cpp file is used, and articles such as this and online discussions such as this suggest that such objects are sometimes not initialized.
On the other hand, Is there a way to instantiate objects from a string holding their class name? has a solution that is claimed to work, and I note that it's based on using an object of a type like SideEffectCauser as a static data member, not as a global, e.g.,
class Holder {
static SideEffectHolder dummyInClass;
};
SideEffectHolder Holder::dummyInClass;
Both dummyGlobal and dummyInClass are non-local statics, but a closer look at 3.6.2/3 of the C++03 standard shows that that passage applies only to objects at namespace scope. I can't actually find anything in the C++03 standard that says when non-local statics at class scope are dynamically initialized, though 9.4.2/7 suggests that the same rules apply to them as to non-local statics at namespace scope.
Question 1: In C++03, is there any reason to believe that dummyInClass is any more likely to be initialized than dummyGlobal? Or may both go uninitialized if no functions or objects in the same translation unit are used?
Question 2: Does anything change in C++11? The wording in 3.6.2 and 9.4.2 is not the same as the C++03 versions, but, from what I can tell, there is no behavioral difference specified for the scenarios I describe above.
Question 3: Is there a reliable way to use objects of a class like SideEffectHolder outside a function body to force side-effects to take place?
I think the only reliable solution is to design this for specific compiler(s) and runtime. No standard covers the initialization of globals in a shared library which I think is the most intricate case, as this is much dependent on the loader and thus OS dependent.
Q1: No
Q2: Not in any practical sense
Q3: Not in a standard way
I'm using something similar with g++ / C++11 under Linux and get my factories registered as expected. I'm not sure why you wouldn't get the functions called. If what you describes is to be implemented it will mean that every single function in that unit has to call the initialization function. I'm not too sure how that could be done. My factories are also inside namespaces, although it is named namespaces. But I don't see why it wouldn't be called.
namespace snap {
namespace plugin_name {
class plugin_name_factory {
public:
plugin_name_factory() { plugin_register(this, name); }
...
} g_plugin_name_factory;
}
}
Note that the static keyword should not be used anymore in C++ anyway. It is often slower to have a static definition than a global.

C++ namespace and static variables

I have a requirement where a (const) variable should be available throughout an entire cpp which consists of several classes. I have decided to use a namespace to solve the problem, but unsure about the following:
Do I need to define this variable as static?
Is it true that I can avoid making the variable static only if I go with an unnamed namespace?
You don't need to define the variable as static, or in an anonymous namespace. However, if you're not using this object outside of the file it's defined in, it's a good idea, to reduce namespace pollution and speed up links (by reducing how many symbols need to be considered by the linker).
If you declare a variable in an anonymous namespace, it will be effectively static. There's no need to actually make it static as well (although you can if you like). The advantage of anonymous namespaces is you can also define types (classes, structs, enums, typedefs) as well as static variables and functions.

When should I write the keyword 'static' before a non-member function?

I've recently seen a bit on SO about the static keyword before a function and I'm wondering how to use it properly.
1) When should I write the keyword static before a non-member function?
2) Is it dangerous to define a static non-member function in the header? Why (not)?
(Side Question)
3) Is it possible to define a class in the header file in a certain way, so that it would only be available in the translation unit where you use it first?
(The reason that I'm asking this is because I'm learning STL and it might be a good solution for my predicates etc (possibly functors), since I don't like to define functions other than member-functions in the cpp file)
(Also, I think it is related in a way to the original question because according to my current reasoning, it would do the same thing as static before a function does)
EDIT
Another question that came up while seeing some answers:
4) Many people tell me I have to declare the static function in the header, and define it in the source file. But the static function is unique to the translation unit. How can the linker know which translation unit it is unique to, since header files do not directly relate to a source file (only when you include them)?
static, as I think you're using it, is a means of symbol hiding. Functions declared static are not given global visibility (a Unix-like nm will show these as 't' rather than 'T'). These functions cannot be called from other translation units.
For C++, static in this sense has been replaced, more or less, by the anonymous namespace, e.g.,
static int x = 0;
is pretty equivalent to
namespace {
int x = 0;
}
Note that the anonymous namespace is unique for every compilation unit.
Unlike static, the anonymous namespace also works for classes. You can say something like
namespace {
class Foo{};
}
and reuse that class name for unrelated classes in other translation units. I think this goes to your point 3.
The compiler actually gives each of the symbols you define this way a unique name (I think it includes the compilation time). These symbols are never available to another translation unit and will never collide with a symbol from another translation unit.
Note that all non-member functions declared to be inline are also by default static. That's the most common (and implicit) use of static. As to point 2, defining a static but not inline function in a header is a pretty corner case: it's not dangerous per se but it's so rarely useful it might be confusing. Such a function might or might not be emitted in every translation unit. A compiler might generate warnings if you never actually call the function in some TUs. And if that static function has within it a static variable, you get a separate variable per translation unit even with one definition in a single .h which might be confusing. There just aren't many (non-inline) use cases.
As to point 4, I suspect those people are conflating the static member function meaning of static with that of the linkage meaning of static. Which is as good a reason as any for using the anonymous namespace for the latter.
The keyword "static" is overloaded to mean several different things:
It can control visibility (both C and C++)
It can persist a variable between subroutine invocations (both C and C++)
... and ...
It can make a method or member apply to an entire class (rather than just a class instance: C++ only)
Short answer: it's best not to use ANY language facility unless
a) you're pretty sure you need it
b) you're pretty sure you know what you're doing (i.e. you know WHY you need it)
There's absolutely nothing wrong with declaring static variables or standalone functions in a .cpp file. Declaring a static variable or standalone function in a header is probably unwise. And, if you actually need "static" for a class function or class member, then a header is arguably the BEST place to define it.
Here's a good link:
http://www.cprogramming.com/tutorial/statickeyword.html
'Hope that helps
You should define non-member functions as static when they are only to be visible inside the code file they were declared in.
This same question was asked on cplusplus.com

Where to declare/define class scope constants in C++?

I'm curious about the benefits/detriments of different constant declaration and definition options in C++. For the longest time, I've just been declaring them at the top of the header file before the class definition:
//.h
const int MyConst = 10;
const string MyStrConst = "String";
class MyClass {
...
};
While this pollutes the global namespace (which I know is a bad thing, but have never found a laundry list of reasons why it is bad), the constants will still be scoped to individual translation units, so files that don't include this header won't have access to these constants. But you can get name collisions if other classes define a constant of the same name, which is arguably not a bad thing as it may be a good indication of an area that could be refactored.
Recently, I decided that it would be better to declare class specific constants inside of the class definition itself:
//.h
class MyClass {
public:
static const int MyConst = 10;
...
private:
static const string MyStrConst;
...
};
//.cpp
const string MyClass::MyStrConst = "String";
The visibility of the constant would be adjusted depending on whether the constant is used only internally to the class or is needed for other objects that use the class. This is what I'm thinking is the best option right now, mainly because you can keep internal class constants private to the class and any other classes using the public constants would have a more detailed reference to the source of the constant (e.g. MyClass::MyConst). It also won't pollute the global namespace. Though it does have the detriment of requiring non-integral initialization in the cpp file.
I've also considered moving the constants into their own header file and wrapping them in a namespace in case some other class needs the constants, but not the whole class definition.
Just looking for opinions and possibly other options I hadn't considered yet.
Your claim that declaring a non-integral constant as a static class member "have the detriment of requiring non-integral initialization in the cpp file" is not exactly solid, so to say. It does require a definition in cpp file, but it is not a "detriment", it is a matter of your intent. Namespace-level const object in C++ has internal linkage by default, meaning that in your original variant the declaration
const string MyStrConst = "String";
is equivalent to
static const string MyStrConst = "String";
i.e. it will define an independent MyStrConst object in every translation unit into which this header file is included. Are you aware of this? Was this your intent or not?
In any case, if you don't specifically need a separate object in every translation unit, the declaration of MyStrConst constant in your original example is not a good practice. Normally, you'd only put a non-defining declaration in the header file
extern const string MyStrConst;
and provide a definition in the cpp file
const string MyStrConst = "String";
thus making sure that the entire program uses the same constant object. In other words, when it comes to non-integral constants, a normal practice is to define them in cpp file. So, regardless of how you declare it (in the class or out) you will normally always have to deal with the "detriment" of having to define it in cpp file. Of course, as I said above, with namespace constants you can get away with what you have in your first variant, but that would be just an example of "lazy coding".
Anyway, I don't think there is a reason to over-complicate the issue: if the constant has an obvious "attachment" to the class, it should be declared as a class member.
P.S. Access specifiers (public, protected, private) don't control visibility of the name. They only control its accessibility. The name remains visible in any case.
Pollution of the global namespace is bad because someone (e.g. the writer of a library you use) might want to use the name MyConst for another purpose. This can lead to severe problems (libraries that can't be used together etc.)
Your second solution is clearly the best if the constants are linked to a single class. If that isn't so easy (think of physical or math constants without ties to a class in your program), the namespace solution is better than that. BTW: if you must be compatible to older C++ compilers, remember some of them can't use integral initialization in a header file - you must initialize in the C++ file or use the old enum trick in this case.
I think there are no better options for constants - at least can't think of one at the moment...
Polluting the global namespace should be self-evidently bad. If I include a header file, I don't want to encounter or debug name collisions with constants declared in that header. These types of errors are really frustrating and sometimes hard to diagnose. For example, I once had to link against a project that had this defined in a header:
#define read _read
If your constants are namespace pollution, this is namespace nuclear waste. The manifestation of this was a a series of very odd compiler errors complaining about missing the _read function, but only when linking against that library. We eventually renamed the read functions to something else, which isn't difficult but should be unnecessary.
Your second solution is very reasonable as it puts the variable into scope. There's no reason that this has to be associated with a class, and if I need to share constants among classes I'll declare constants in their own namespace and header file. This isn't great for compile-time, but sometimes it's necessary.
I've also seen people put constants into their own class, which can be implemented as a singleton. This to me seems work without reward, the language provides you some facilities for declaring constants.
You can declare them as globals in the c++ file, as long as they are not referenced in the header. Then they are private to that class and won't pollute the global namespace.
Personally I use your second approach; I've used it for years, and it works well for me.
From a visibility point I would tend to make the private constants file level statics as nobody outside the implementation file needs to know they exist; this helps prevent chain reaction recompiles if you need to change their names or add new ones as their name scope is the same as their usage scope...
If only one class is going to use these constants, declare them as static const inside the class body. If a bunch of related classes are going to use the constants, declare them either inside a class/struct that only holds the constants and utility methods or inside a dedicated namespace. For example,
namespace MyAppAudioConstants
{
//declare constants here
}
If they are constants used by the whole application (or substantial chunks of it), declare them inside a namespace in a header that is (either implicitly or explicitly) included everywhere.
namespace MyAppGlobalConstants
{
//declare constants here
}
don't pollute global namespace, pollute local.
namespace Space
{
const int Pint;
class Class {};
};
But practically...
class Class
{
static int Bar() {return 357;}
};

Difference between static in C and static in C++??

What is the difference between the static keyword in C and C++?
The static keyword serves the same purposes in C and C++.
When used at file level (outside of a function), it sets the visibility of the item it's applied to. Static items are not visible outside of their compilation unit (e.g., to the linker). Their duration is the same as the duration of the program.
These file-level items (functions and data) should be static unless there's a specific need to access them from outside (and there's almost never a need to give direct access to data since that breaks the central tenet of encapsulation).
If (as your comment to the question indicates) this is the only use of static you're concerned with then, no, there is no difference between C and C++.
When used within a function, it sets the duration of the item. Again, the duration is the same as the program and the item continues to exist between invocations of that function.
It does not affect the visibility of that item since it's visible only within the function. An example is a random number generator that needs to keep its seed value between invocations but doesn't want that value visible to other functions.
C++ has one more use, static within a class. When used there, it becomes a single class variable that's common across all objects of that class. One classic example is to store the number of objects that have been instantiated for a given class.
As others have pointed out, the use of file-level static has been deprecated in favour of unnamed namespaces. However, I believe it'll be a cold day in a certain warm place before it's actually removed from the language - there's just too much code using it at the moment. And ISO C have only just gotten around to removing gets() despite the amount of time we've all known it was a dangerous function.
And even though it's deprecated, that doesn't change its semantics now.
The use of static at the file scope to restrict access to the current translation unit is deprecated in C++, but still acceptable in C.
Instead, use an unnamed namespace
namespace
{
int file_scope_x;
}
Variables declared this way are only available within the file, just as if they were declared static.
The main reason for the deprecation is to remove one of the several overloaded meanings of the static keyword.
Originally, it meant that the variable, such as in a function, would be given storage for the lifetime of the program in an area for such variables, and not stored on the stack as is usual for function local variables.
Then the keyword was overloaded to apply to file scope linkage. It's not desirable to make up new keywords as needed, because they might break existing code. So this one was used again with a different meaning without causing conflicts, because a variable declared as static can't be both inside a function and at the top level, and functions didn't have the modifier before. (The storage connotation is totally lost when referring to functions, as they are not stored anywhere.)
When classes came along in C++ (and in Java and C#) the keyword was used yet again, but the meaning is at least closer to the original intention. Variables declared this way are stored in a global area, as opposed to on the stack as for function variables, or on the heap as for object members. Because variables cannot be both at the top level and inside a class definition, extra meaning can be unambiguously attached to class variables. They can only be referenced via the class name or from within an object of that class.
It has the same meaning in both languages.
But C++ adds classes. In the context of a class (and thus a struct) it has the extra meaning of making the method/variable class members rather members of the object.
class Plop
{
static int x; // This is a member of the class not an instance.
public:
static int getX() // method is a member of the class.
{
return x;
}
};
int Plop::x = 5;
Note that the use of static to mean "file scope" (aka namespace scope) is only deoprecated by the C++ Standard for objects, not for functions. In other words,:
// foo.cpp
static int x = 0; // deprecated
static int f() { return 1; } // not deprecated
To quote Annex D of the Standard:
The use of the static keyword is
deprecated when declaring objects in
namespace scope.
You can not declare a static variable inside structure in C... But allowed in Cpp with the help of scope resolution operator.
Also in Cpp static function can access only static variables but in C static function can have static and non static variables...😊