Copy constructor for a class with unique_ptr - c++

How do I implement a copy constructor for a class that has a unique_ptr member variable? I am only considering C++11.

Since the unique_ptr can not be shared, you need to either deep-copy its content or convert the unique_ptr to a shared_ptr.
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_( new int( i ) ) {}
A( const A& a ) : up_( new int( *a.up_ ) ) {}
};
int main()
{
A a( 42 );
A b = a;
}
You can, as NPE mentioned, use a move-ctor instead of a copy-ctor but that would result in different semantics of your class. A move-ctor would need to make the member as moveable explicitly via std::move:
A( A&& a ) : up_( std::move( a.up_ ) ) {}
Having a complete set of the necessary operators also leads to
A& operator=( const A& a )
{
up_.reset( new int( *a.up_ ) );
return *this,
}
A& operator=( A&& a )
{
up_ = std::move( a.up_ );
return *this,
}
If you want to use your class in a std::vector, you basically have to decide if the vector shall be the unique owner of an object, in which case it would be sufficient to make the class moveable, but not copyable. If you leave out the copy-ctor and copy-assignment, the compiler will guide your way on how to use a std::vector with move-only types.

The usual case for one to have a unique_ptr in a class is to be able to use inheritance (otherwise a plain object would often do as well, see RAII). For this case, there is no appropriate answer in this thread up to now.
So, here is the starting point:
struct Base
{
//some stuff
};
struct Derived : public Base
{
//some stuff
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
};
... and the goal is, as said, to make Foo copiable.
For this, one needs to do a deep copy of the contained pointer to ensure the derived class is copied correctly.
This can be accomplished by adding the following code:
struct Base
{
//some stuff
auto clone() const { return std::unique_ptr<Base>(clone_impl()); }
protected:
virtual Base* clone_impl() const = 0;
};
struct Derived : public Base
{
//some stuff
protected:
virtual Derived* clone_impl() const override { return new Derived(*this); };
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
//rule of five
~Foo() = default;
Foo(Foo const& other) : ptr(other.ptr->clone()) {}
Foo(Foo && other) = default;
Foo& operator=(Foo const& other) { ptr = other.ptr->clone(); return *this; }
Foo& operator=(Foo && other) = default;
};
There are basically two things going on here:
The first is the addition of a user-defined copy constructor of Foo, This is necessary, as the unique_ptr-member iself has no copy constructor. In the declared copy-constructor, a new unique_ptr is created, and the pointer is set to a copy of the original pointee.
In case inheritance is involved, the copy of the original pointee must be done carefully. The reason is that doing a simple copy via std::unique_ptr<Base>(*ptr) in the code above would result in slicing, i.e., only the base component of the object gets copied, while the derived part is missing.
To avoid this, the copy has to be done via the clone-pattern. The
idea is to do the copy through a virtual function clone_impl()
which returns a Base* in the base class. In the derived class,
however, it is extended via covariance to return a Derived*, and
this pointer points to a newly created copy of the derived class. The
base class can then access this new object via the base class pointer
Base*, wrap it into a unique_ptr, and return it via the actual
clone() function which is called from the outside.
Second, by declaring a user-defined copy-constructor as done above, the move constructor gets deleted by the corresponding C++ language rules. The declaration via Foo(Foo &&) = default is thus just to let the compiler know that the standard move constructor still applies.

Try this helper to create deep copies, and cope when the source unique_ptr is null.
template< class T >
std::unique_ptr<T> copy_unique(const std::unique_ptr<T>& source)
{
return source ? std::make_unique<T>(*source) : nullptr;
}
Eg:
class My
{
My( const My& rhs )
: member( copy_unique(rhs.member) )
{
}
// ... other methods
private:
std::unique_ptr<SomeType> member;
};

Daniel Frey mention about copy solution,I would talk about how to move the unique_ptr
#include <memory>
class A
{
public:
A() : a_(new int(33)) {}
A(A &&data) : a_(std::move(data.a_))
{
}
A& operator=(A &&data)
{
a_ = std::move(data.a_);
return *this;
}
private:
std::unique_ptr<int> a_;
};
They are called move constructor and move assignment
you could use them like this
int main()
{
A a;
A b(std::move(a)); //this will call move constructor, transfer the resource of a to b
A c;
a = std::move(c); //this will call move assignment, transfer the resource of c to a
}
You need to wrap a and c by std::move because they have a name
std::move is telling the compiler to transform the value to
rvalue reference whatever the parameters are
In technical sense, std::move is analogy to something like "std::rvalue"
After moving, the resource of the unique_ptr is transfer to another unique_ptr
There are many topics that document rvalue reference; this is a pretty easy one to begin with.
Edit :
The moved object shall remain valid but unspecified state.
C++ primer 5, ch13 also give a very good explanation about how to "move" the object

I suggest use make_unique
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_(std::make_unique<int>(i)) {}
A( const A& a ) : up_(std::make_unique<int>(*a.up_)) {};
int main()
{
A a( 42 );
A b = a;
}

unique_ptr is not copyable, it is only moveable.
This will directly affect Test, which is, in your second, example also only moveable and not copyable.
In fact, it is good that you use unique_ptr which protects you from a big mistake.
For example, the main issue with your first code is that the pointer is never deleted which is really, really bad. Say, you would fix this by:
class Test
{
int* ptr; // writing this in one line is meh, not sure if even standard C++
Test() : ptr(new int(10)) {}
~Test() {delete ptr;}
};
int main()
{
Test o;
Test t = o;
}
This is also bad. What happens, if you copy Test? There will be two classes that have a pointer that points to the same address.
When one Test is destroyed, it will also destroy the pointer. When your second Test is destroyed, it will try to remove the memory behind the pointer, as well. But it has already been deleted and we will get some bad memory access runtime error (or undefined behavior if we are unlucky).
So, the right way is to either implement copy constructor and copy assignment operator, so that the behavior is clear and we can create a copy.
unique_ptr is way ahead of us here. It has the semantic meaning: "I am unique, so you cannot just copy me." So, it prevents us from the mistake of now implementing the operators at hand.
You can define copy constructor and copy assignment operator for special behavior and your code will work. But you are, rightfully so (!), forced to do that.
The moral of the story: always use unique_ptr in these kind of situations.

Related

cannot initialize std::unique_ptr class member [duplicate]

How do I implement a copy constructor for a class that has a unique_ptr member variable? I am only considering C++11.
Since the unique_ptr can not be shared, you need to either deep-copy its content or convert the unique_ptr to a shared_ptr.
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_( new int( i ) ) {}
A( const A& a ) : up_( new int( *a.up_ ) ) {}
};
int main()
{
A a( 42 );
A b = a;
}
You can, as NPE mentioned, use a move-ctor instead of a copy-ctor but that would result in different semantics of your class. A move-ctor would need to make the member as moveable explicitly via std::move:
A( A&& a ) : up_( std::move( a.up_ ) ) {}
Having a complete set of the necessary operators also leads to
A& operator=( const A& a )
{
up_.reset( new int( *a.up_ ) );
return *this,
}
A& operator=( A&& a )
{
up_ = std::move( a.up_ );
return *this,
}
If you want to use your class in a std::vector, you basically have to decide if the vector shall be the unique owner of an object, in which case it would be sufficient to make the class moveable, but not copyable. If you leave out the copy-ctor and copy-assignment, the compiler will guide your way on how to use a std::vector with move-only types.
The usual case for one to have a unique_ptr in a class is to be able to use inheritance (otherwise a plain object would often do as well, see RAII). For this case, there is no appropriate answer in this thread up to now.
So, here is the starting point:
struct Base
{
//some stuff
};
struct Derived : public Base
{
//some stuff
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
};
... and the goal is, as said, to make Foo copiable.
For this, one needs to do a deep copy of the contained pointer to ensure the derived class is copied correctly.
This can be accomplished by adding the following code:
struct Base
{
//some stuff
auto clone() const { return std::unique_ptr<Base>(clone_impl()); }
protected:
virtual Base* clone_impl() const = 0;
};
struct Derived : public Base
{
//some stuff
protected:
virtual Derived* clone_impl() const override { return new Derived(*this); };
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
//rule of five
~Foo() = default;
Foo(Foo const& other) : ptr(other.ptr->clone()) {}
Foo(Foo && other) = default;
Foo& operator=(Foo const& other) { ptr = other.ptr->clone(); return *this; }
Foo& operator=(Foo && other) = default;
};
There are basically two things going on here:
The first is the addition of a user-defined copy constructor of Foo, This is necessary, as the unique_ptr-member iself has no copy constructor. In the declared copy-constructor, a new unique_ptr is created, and the pointer is set to a copy of the original pointee.
In case inheritance is involved, the copy of the original pointee must be done carefully. The reason is that doing a simple copy via std::unique_ptr<Base>(*ptr) in the code above would result in slicing, i.e., only the base component of the object gets copied, while the derived part is missing.
To avoid this, the copy has to be done via the clone-pattern. The
idea is to do the copy through a virtual function clone_impl()
which returns a Base* in the base class. In the derived class,
however, it is extended via covariance to return a Derived*, and
this pointer points to a newly created copy of the derived class. The
base class can then access this new object via the base class pointer
Base*, wrap it into a unique_ptr, and return it via the actual
clone() function which is called from the outside.
Second, by declaring a user-defined copy-constructor as done above, the move constructor gets deleted by the corresponding C++ language rules. The declaration via Foo(Foo &&) = default is thus just to let the compiler know that the standard move constructor still applies.
Try this helper to create deep copies, and cope when the source unique_ptr is null.
template< class T >
std::unique_ptr<T> copy_unique(const std::unique_ptr<T>& source)
{
return source ? std::make_unique<T>(*source) : nullptr;
}
Eg:
class My
{
My( const My& rhs )
: member( copy_unique(rhs.member) )
{
}
// ... other methods
private:
std::unique_ptr<SomeType> member;
};
Daniel Frey mention about copy solution,I would talk about how to move the unique_ptr
#include <memory>
class A
{
public:
A() : a_(new int(33)) {}
A(A &&data) : a_(std::move(data.a_))
{
}
A& operator=(A &&data)
{
a_ = std::move(data.a_);
return *this;
}
private:
std::unique_ptr<int> a_;
};
They are called move constructor and move assignment
you could use them like this
int main()
{
A a;
A b(std::move(a)); //this will call move constructor, transfer the resource of a to b
A c;
a = std::move(c); //this will call move assignment, transfer the resource of c to a
}
You need to wrap a and c by std::move because they have a name
std::move is telling the compiler to transform the value to
rvalue reference whatever the parameters are
In technical sense, std::move is analogy to something like "std::rvalue"
After moving, the resource of the unique_ptr is transfer to another unique_ptr
There are many topics that document rvalue reference; this is a pretty easy one to begin with.
Edit :
The moved object shall remain valid but unspecified state.
C++ primer 5, ch13 also give a very good explanation about how to "move" the object
I suggest use make_unique
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_(std::make_unique<int>(i)) {}
A( const A& a ) : up_(std::make_unique<int>(*a.up_)) {};
int main()
{
A a( 42 );
A b = a;
}
unique_ptr is not copyable, it is only moveable.
This will directly affect Test, which is, in your second, example also only moveable and not copyable.
In fact, it is good that you use unique_ptr which protects you from a big mistake.
For example, the main issue with your first code is that the pointer is never deleted which is really, really bad. Say, you would fix this by:
class Test
{
int* ptr; // writing this in one line is meh, not sure if even standard C++
Test() : ptr(new int(10)) {}
~Test() {delete ptr;}
};
int main()
{
Test o;
Test t = o;
}
This is also bad. What happens, if you copy Test? There will be two classes that have a pointer that points to the same address.
When one Test is destroyed, it will also destroy the pointer. When your second Test is destroyed, it will try to remove the memory behind the pointer, as well. But it has already been deleted and we will get some bad memory access runtime error (or undefined behavior if we are unlucky).
So, the right way is to either implement copy constructor and copy assignment operator, so that the behavior is clear and we can create a copy.
unique_ptr is way ahead of us here. It has the semantic meaning: "I am unique, so you cannot just copy me." So, it prevents us from the mistake of now implementing the operators at hand.
You can define copy constructor and copy assignment operator for special behavior and your code will work. But you are, rightfully so (!), forced to do that.
The moral of the story: always use unique_ptr in these kind of situations.

C++ reusing non-virtual base class operators on derived class objects [duplicate]

I have a class B with a set of constructors and an assignment operator.
Here it is:
class B
{
public:
B();
B(const string& s);
B(const B& b) { (*this) = b; }
B& operator=(const B & b);
private:
virtual void foo();
// and other private member variables and functions
};
I want to create an inheriting class D that will just override the function foo(), and no other change is required.
But, I want D to have the same set of constructors, including copy constructor and assignment operator as B:
D(const D& d) { (*this) = d; }
D& operator=(const D& d);
Do I have to rewrite all of them in D, or is there a way to use B's constructors and operator? I would especially want to avoid rewriting the assignment operator because it has to access all of B's private member variables.
You can explicitly call constructors and assignment operators:
class Base {
//...
public:
Base(const Base&) { /*...*/ }
Base& operator=(const Base&) { /*...*/ }
};
class Derived : public Base
{
int additional_;
public:
Derived(const Derived& d)
: Base(d) // dispatch to base copy constructor
, additional_(d.additional_)
{
}
Derived& operator=(const Derived& d)
{
Base::operator=(d);
additional_ = d.additional_;
return *this;
}
};
The interesting thing is that this works even if you didn't explicitly define these functions (it then uses the compiler generated functions).
class ImplicitBase {
int value_;
// No operator=() defined
};
class Derived : public ImplicitBase {
const char* name_;
public:
Derived& operator=(const Derived& d)
{
ImplicitBase::operator=(d); // Call compiler generated operator=
name_ = strdup(d.name_);
return *this;
}
};
Short Answer: Yes you will need to repeat the work in D
Long answer:
If your derived class 'D' contains no new member variables then the default versions (generated by the compiler should work just fine). The default Copy constructor will call the parent copy constructor and the default assignment operator will call the parent assignment operator.
But if your class 'D' contains resources then you will need to do some work.
I find your copy constructor a bit strange:
B(const B& b){(*this) = b;}
D(const D& d){(*this) = d;}
Normally copy constructors chain so that they are copy constructed from the base up. Here because you are calling the assignment operator the copy constructor must call the default constructor to default initialize the object from the bottom up first. Then you go down again using the assignment operator. This seems rather inefficient.
Now if you do an assignment you are copying from the bottom up (or top down) but it seems hard for you to do that and provide a strong exception guarantee. If at any point a resource fails to copy and you throw an exception the object will be in an indeterminate state (which is a bad thing).
Normally I have seen it done the other way around.
The assignment operator is defined in terms of the copy constructor and swap. This is because it makes it easier to provide the strong exception guarantee. I don't think you will be able to provide the strong guarantee by doing it this way around (I could be wrong).
class X
{
// If your class has no resources then use the default version.
// Dynamically allocated memory is a resource.
// If any members have a constructor that throws then you will need to
// write your owen version of these to make it exception safe.
X(X const& copy)
// Do most of the work here in the initializer list
{ /* Do some Work Here */}
X& operator=(X const& copy)
{
X tmp(copy); // All resource all allocation happens here.
// If this fails the copy will throw an exception
// and 'this' object is unaffected by the exception.
swap(tmp);
return *this;
}
// swap is usually trivial to implement
// and you should easily be able to provide the no-throw guarantee.
void swap(X& s) throws()
{
/* Swap all members */
}
};
Even if you derive a class D from from X this does not affect this pattern.
Admittedly you need to repeat a bit of the work by making explicit calls into the base class, but this is relatively trivial.
class D: public X
{
// Note:
// If D contains no members and only a new version of foo()
// Then the default version of these will work fine.
D(D const& copy)
:X(copy) // Chain X's copy constructor
// Do most of D's work here in the initializer list
{ /* More here */}
D& operator=(D const& copy)
{
D tmp(copy); // All resource all allocation happens here.
// If this fails the copy will throw an exception
// and 'this' object is unaffected by the exception.
swap(tmp);
return *this;
}
// swap is usually trivial to implement
// and you should easily be able to provide the no-throw guarantee.
void swap(D& s) throws()
{
X::swap(s); // swap the base class members
/* Swap all D members */
}
};
You most likely have a flaw in your design (hint: slicing, entity semantics vs value semantics). Having a full copy/value semantics on an object from a polymorphic hierarchy is often not a need at all. If you want to provide it just in case one may need it later, it means you'll never need it. Make the base class non copyable instead (by inheriting from boost::noncopyable for instance), and that's all.
The only correct solutions when such need really appears are the envelop-letter idiom, or the little framework from the article on Regular Objects by Sean Parent and Alexander Stepanov IIRC. All the other solutions will give you trouble with slicing, and/or the LSP.
On the subject, see also C++CoreReference C.67: C.67: A base class should suppress copying, and provide a virtual clone instead if "copying" is desired.
You will have to redefine all constructors that are not default or copy constructors. You do not need to redefine the copy constructor nor assignment operator as those provided by the compiler (according to the standard) will call all the base's versions:
struct base
{
base() { std::cout << "base()" << std::endl; }
base( base const & ) { std::cout << "base(base const &)" << std::endl; }
base& operator=( base const & ) { std::cout << "base::=" << std::endl; }
};
struct derived : public base
{
// compiler will generate:
// derived() : base() {}
// derived( derived const & d ) : base( d ) {}
// derived& operator=( derived const & rhs ) {
// base::operator=( rhs );
// return *this;
// }
};
int main()
{
derived d1; // will printout base()
derived d2 = d1; // will printout base(base const &)
d2 = d1; // will printout base::=
}
Note that, as sbi noted, if you define any constructor the compiler will not generate the default constructor for you and that includes the copy constructor.
The original code is wrong:
class B
{
public:
B(const B& b){(*this) = b;} // copy constructor in function of the copy assignment
B& operator= (const B& b); // copy assignment
private:
// private member variables and functions
};
In general, you can not define the copy constructor in terms of the copy assignment, because the copy assignment must release the resources and the copy constructor don't !!!
To understand this, consider:
class B
{
public:
B(Other& ot) : ot_p(new Other(ot)) {}
B(const B& b) {ot_p = new Other(*b.ot_p);}
B& operator= (const B& b);
private:
Other* ot_p;
};
To avoid memory leak , the copy assignment first MUST delete the memory pointed by ot_p:
B::B& operator= (const B& b)
{
delete(ot_p); // <-- This line is the difference between copy constructor and assignment.
ot_p = new Other(*b.ot_p);
}
void f(Other& ot, B& b)
{
B b1(ot); // Here b1 is constructed requesting memory with new
b1 = b; // The internal memory used in b1.op_t MUST be deleted first !!!
}
So, copy constructor and copy assignment are different because the former construct and object into an initialized memory and, the later, MUST first release the existing memory before constructing the new object.
If you do what is originally suggested in this article:
B(const B& b){(*this) = b;} // copy constructor
you will be deleting an unexisting memory.

C++ Assignment operator for class that contains a unique pointer member variable

I understand that if I have a class with a smart unique pointer, it is not possible to assign that class to another instance, as a unique pointer cannot be copied. I understand that I could make the unique pointer a shared pointer and this would solve the problem. But what if I did not want to share ownership of the pointer? Is it possible to create an assignment operator that moves the unique pointer and copies the other variables?
I have read that you can use std::move to pass ownership.
#include <iostream>
#include <memory>
struct GraphStructure { };
class test {
int a;
std::vector<int> vector;
std::unique_ptr<GraphStructure> Graph_;
};
int main () {
test t1;
auto t2 = t1;
}
The default copy constructor of class test is deleted because of a member (graph_) not being copiable (if you still could copy in any meaningful way, e. g. by creating a deep copy of the graph member, you'd have to implement on your own copy constructor). In contrast, the default move constructor still exists (std::unique_ptr is movable). So what you can do is the following:
test t1;
auto t2 = std::move(t1);
Be aware, though, that t1 then won't hold any object any more (you moved the object, so you moved its contents to another one) and the object previously held by t2 is destroyed. If this is a meaningful state is up to you to decide...
Side note: What I wrote about copy and move constructors applies for copy and move assignment as well...
Fixing this the easy way
If GraphStructure is a class or struct without any virtual member functions, this is easy to do. We can write a function to duplicate the data inside a unique_ptr to create a new GraphStructure:
std::unique_ptr<GraphStructure> duplicate(std::unique_ptr<GraphStructure> const& ptr)
{
return std::make_unique<GraphStructure>(*ptr);
}
Once we have duplicate, we can use this class to write a copy constructor for test:
class test {
std::unique_ptr<GraphStructure> ptr;
std::vector<int> values;
public:
// this can be defaulted
test() = default;
// we use duplicate to create a copy constructor
test(const test& source)
: ptr(duplicate(source.ptr)))
, values(source.values)
{}
// we can use the default move constructor
test(test&&) = default;
test& operator=(test const& source) {
ptr = duplicate(source.ptr);
values = source.values;
return *this;
}
// we can use the default move assignment operator
test& operator=(test&&) = default;
};
What if GraphStructure has virtual methods?
In this case, add a virtual clone method to GraphStructure that returns a new std::unique_ptr<GraphStructure>:
class GraphStructure {
public:
// override this method in child classes
virtual std::unique_ptr<GraphStructure> clone() {
return std::make_unique<GraphStructure>(*this);
}
virtual ~GraphStructure() {}
};
Then, use .clone() in place of duplicate

copy elision and virtual cloning

How to avoid unnecessary copying in the following scenario? Class A contains base-type pointer to big object.
class A{
BigBaseClass *ptr;
A(const BigBaseClass& ob);
~A(){delete ptr;}
};
Sometimes I will need object ob to be copied. So I implement virtual cloning:
class BigBaseClass{
virtual BigBaseClass* clone() {return new BigBaseClass(*this);}
};
class BigDerivedClass : BigBaseClass{
virtual BigDerivedClass* clone() {return new BigDerivedClass(*this);}
};
A::A(const BigBaseClass& ob):ptr(ob.clone(){}
But sometimes I will create temporary BigDerivedClass object and use it to construct class A:
A a{BigDerivedClass()};
or
BigDerivedClass f(){
BigDerivedClass b;
/*constructing object*/
return b;
}
A a{f()};
Here there is no need to copy created object and then delete it. It's possible to create this object directly in the heap and store its address in a.ptr.
But it seems unlikely to me that compiler is smart enough to implement copy elision here (or is it?). So what would you suggest to avoid such unnecessary copying?
The compiler will not elide the construction of a copy via clone(): copy elision is only allowed in very specific situations. In all cases where the compiler is allowed to do copy elision the life-times of the objects involved are entirely controlled by the compiler. The four situations are (for details see 12.8 [class.copy] paragraph 8):
Returning a local name by value.
Throwing a local object.
Copying a temporary object which isn't bound to a reference.
When catching by value.
The details when copy-elision is applicable even in these situations are somewhat non-trivial. In any case, return new T(*this); doesn't fit any of these situations.
Typical big objects don't hold their data as part of the object. Instead, they typically hold some data structures which can be moved. If you want to retain the simplicity when using A{f()} without wanting to copy the result of f(), you can get away with a move constructor calling a virtual function transferring the content instead of copying it:
#include <utility>
class BigBaseClass {
public:
virtual ~BigBaseClass() {}
virtual BigBaseClass* clone() const = 0;
virtual BigBaseClass* transfer() && = 0;
};
class A{
BigBaseClass *ptr;
public:
A(BigBaseClass&& obj): ptr(std::move(obj).transfer()) {}
A(BigBaseClass const& obj): ptr(obj.clone()) {}
~A(){delete ptr;}
};
class BigDerivedClass
: public BigBaseClass {
BigDerivedClass(BigDerivedClass const&); // copy the content
BigDerivedClass(BigDerivedClass&&); // transfer the content
BigDerivedClass* clone() const { return new BigDerivedClass(*this); }
BigDerivedClass* transfer() && { return new BigDerivedClass(std::move(*this)); }
};
BigDerivedClass f() {
return BigDerivedClass();
}
int main()
{
A a{f()};
}
Whether move construction does help copying the big objects does depend on how the objects are internally implemented. If they object essentially just contains a couple of pointers to the actual large data, move construction should avoid any relevant cost as transferring the pointers would be negligible compared to setting up the actual data. If the data is actually held within the object the transfer wouldn't really help (although it is generally a bad idea to so anyway for a variety of reasons).
class BigBaseClass
{
public:
virtual ~BigBaseClass() {}
virtual BigBaseClass* clone() const { return new BigBaseClass(*this); }
};
class BigDerivedClass : public BigBaseClass
{
public:
BigDerivedClass* clone() const override { return new BigDerivedClass(*this); }
};
class A
{
BigBaseClass *ptr;
public:
explicit A(BigBaseClass* ob);
~A() { delete ptr; }
};
A::A(BigBaseClass* ob) : ptr(ob)
{
}
int main()
{
A a(new BigDerivedClass);
}
You might think that move semantics would be a good idea, but that doesn't really work in this case since BigBaseClass is a base class, and moving a BigDerivedClass into a BigBaseClass would only move the BigBaseClass parts. But using a smart pointer would be good idea too, unless you are sure that the rest of your code is exception-free.

How to use base class's constructors and assignment operator in C++?

I have a class B with a set of constructors and an assignment operator.
Here it is:
class B
{
public:
B();
B(const string& s);
B(const B& b) { (*this) = b; }
B& operator=(const B & b);
private:
virtual void foo();
// and other private member variables and functions
};
I want to create an inheriting class D that will just override the function foo(), and no other change is required.
But, I want D to have the same set of constructors, including copy constructor and assignment operator as B:
D(const D& d) { (*this) = d; }
D& operator=(const D& d);
Do I have to rewrite all of them in D, or is there a way to use B's constructors and operator? I would especially want to avoid rewriting the assignment operator because it has to access all of B's private member variables.
You can explicitly call constructors and assignment operators:
class Base {
//...
public:
Base(const Base&) { /*...*/ }
Base& operator=(const Base&) { /*...*/ }
};
class Derived : public Base
{
int additional_;
public:
Derived(const Derived& d)
: Base(d) // dispatch to base copy constructor
, additional_(d.additional_)
{
}
Derived& operator=(const Derived& d)
{
Base::operator=(d);
additional_ = d.additional_;
return *this;
}
};
The interesting thing is that this works even if you didn't explicitly define these functions (it then uses the compiler generated functions).
class ImplicitBase {
int value_;
// No operator=() defined
};
class Derived : public ImplicitBase {
const char* name_;
public:
Derived& operator=(const Derived& d)
{
ImplicitBase::operator=(d); // Call compiler generated operator=
name_ = strdup(d.name_);
return *this;
}
};
Short Answer: Yes you will need to repeat the work in D
Long answer:
If your derived class 'D' contains no new member variables then the default versions (generated by the compiler should work just fine). The default Copy constructor will call the parent copy constructor and the default assignment operator will call the parent assignment operator.
But if your class 'D' contains resources then you will need to do some work.
I find your copy constructor a bit strange:
B(const B& b){(*this) = b;}
D(const D& d){(*this) = d;}
Normally copy constructors chain so that they are copy constructed from the base up. Here because you are calling the assignment operator the copy constructor must call the default constructor to default initialize the object from the bottom up first. Then you go down again using the assignment operator. This seems rather inefficient.
Now if you do an assignment you are copying from the bottom up (or top down) but it seems hard for you to do that and provide a strong exception guarantee. If at any point a resource fails to copy and you throw an exception the object will be in an indeterminate state (which is a bad thing).
Normally I have seen it done the other way around.
The assignment operator is defined in terms of the copy constructor and swap. This is because it makes it easier to provide the strong exception guarantee. I don't think you will be able to provide the strong guarantee by doing it this way around (I could be wrong).
class X
{
// If your class has no resources then use the default version.
// Dynamically allocated memory is a resource.
// If any members have a constructor that throws then you will need to
// write your owen version of these to make it exception safe.
X(X const& copy)
// Do most of the work here in the initializer list
{ /* Do some Work Here */}
X& operator=(X const& copy)
{
X tmp(copy); // All resource all allocation happens here.
// If this fails the copy will throw an exception
// and 'this' object is unaffected by the exception.
swap(tmp);
return *this;
}
// swap is usually trivial to implement
// and you should easily be able to provide the no-throw guarantee.
void swap(X& s) throws()
{
/* Swap all members */
}
};
Even if you derive a class D from from X this does not affect this pattern.
Admittedly you need to repeat a bit of the work by making explicit calls into the base class, but this is relatively trivial.
class D: public X
{
// Note:
// If D contains no members and only a new version of foo()
// Then the default version of these will work fine.
D(D const& copy)
:X(copy) // Chain X's copy constructor
// Do most of D's work here in the initializer list
{ /* More here */}
D& operator=(D const& copy)
{
D tmp(copy); // All resource all allocation happens here.
// If this fails the copy will throw an exception
// and 'this' object is unaffected by the exception.
swap(tmp);
return *this;
}
// swap is usually trivial to implement
// and you should easily be able to provide the no-throw guarantee.
void swap(D& s) throws()
{
X::swap(s); // swap the base class members
/* Swap all D members */
}
};
You most likely have a flaw in your design (hint: slicing, entity semantics vs value semantics). Having a full copy/value semantics on an object from a polymorphic hierarchy is often not a need at all. If you want to provide it just in case one may need it later, it means you'll never need it. Make the base class non copyable instead (by inheriting from boost::noncopyable for instance), and that's all.
The only correct solutions when such need really appears are the envelop-letter idiom, or the little framework from the article on Regular Objects by Sean Parent and Alexander Stepanov IIRC. All the other solutions will give you trouble with slicing, and/or the LSP.
On the subject, see also C++CoreReference C.67: C.67: A base class should suppress copying, and provide a virtual clone instead if "copying" is desired.
You will have to redefine all constructors that are not default or copy constructors. You do not need to redefine the copy constructor nor assignment operator as those provided by the compiler (according to the standard) will call all the base's versions:
struct base
{
base() { std::cout << "base()" << std::endl; }
base( base const & ) { std::cout << "base(base const &)" << std::endl; }
base& operator=( base const & ) { std::cout << "base::=" << std::endl; }
};
struct derived : public base
{
// compiler will generate:
// derived() : base() {}
// derived( derived const & d ) : base( d ) {}
// derived& operator=( derived const & rhs ) {
// base::operator=( rhs );
// return *this;
// }
};
int main()
{
derived d1; // will printout base()
derived d2 = d1; // will printout base(base const &)
d2 = d1; // will printout base::=
}
Note that, as sbi noted, if you define any constructor the compiler will not generate the default constructor for you and that includes the copy constructor.
The original code is wrong:
class B
{
public:
B(const B& b){(*this) = b;} // copy constructor in function of the copy assignment
B& operator= (const B& b); // copy assignment
private:
// private member variables and functions
};
In general, you can not define the copy constructor in terms of the copy assignment, because the copy assignment must release the resources and the copy constructor don't !!!
To understand this, consider:
class B
{
public:
B(Other& ot) : ot_p(new Other(ot)) {}
B(const B& b) {ot_p = new Other(*b.ot_p);}
B& operator= (const B& b);
private:
Other* ot_p;
};
To avoid memory leak , the copy assignment first MUST delete the memory pointed by ot_p:
B::B& operator= (const B& b)
{
delete(ot_p); // <-- This line is the difference between copy constructor and assignment.
ot_p = new Other(*b.ot_p);
}
void f(Other& ot, B& b)
{
B b1(ot); // Here b1 is constructed requesting memory with new
b1 = b; // The internal memory used in b1.op_t MUST be deleted first !!!
}
So, copy constructor and copy assignment are different because the former construct and object into an initialized memory and, the later, MUST first release the existing memory before constructing the new object.
If you do what is originally suggested in this article:
B(const B& b){(*this) = b;} // copy constructor
you will be deleting an unexisting memory.