I have a problem with one of my functions . I receive this error when I submit a post form without any value.
local variable 'picture' referenced before assignment
Traceback:
File "C:\Python26\Lib\site-packages\django\core\handlers\base.py" in get_response
111. response = callback(request, *callback_args, **callback_kwargs)
File "C:\o\17\mysite\pet\views.py" in BoardEditor
260. return render(request,'boardeditor.html', {'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
I think I understand what causing the problem because in my views. I have a picture variable that retrieves all my pictures and if their no value coming from POST . I get this error .
I'm been searching and trying for solutions on how to handle if variable is None and I haven't been successful.
Here are the solutions I tried from all the resources i gathered
If board is None , assign it an empty value.
if forms.is_valid():
board = forms.cleaned_data['board']
if board == None:
picture = ""
How can I combat the error when their is no value toward my picture variable?
You will get this error when your form doesn't validate ( is_valid() return false), so in this case you don't have picture defined at all.
You can just create a context dictionary at begin and then put there variables you want. Something like this
context_data = {}
if form.is_valid():
context_data['picture']=Picture.objects.filter(board=boards)
return render(request,'boardeditor.html',context_data)
[..........]
if forms.is_valid():
board = forms.cleaned_data['board']
picture = "" //<--add
if board:
boards = forms.cleaned_data['board']
picture = Picture.objects.filter(board=boards)
return render(request,'boardeditor.html',{ // align with if board:
'picture':picture,
'board':BoardNameForm(request.user),
'boardpicture':BoardPictureForm(request.user),
})
if formss.is_valid():
pooh = forms.cleaned_data['board']
pict = "" //<--add
if pooh:
pooh = formss.cleaned_data['board']
pict = Picture.objects.filter(board=pooh)
return render(request,'boardeditor.html',{ // align with if pooh:
'pict':pict,
'board':BoardNameForm(request.user),
'boardpicture':BoardPictureForm(request.user),
})
[..........]
Following is the line that causes the error:
return render(request,'boardeditor.html',{'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
Reason being that the return statement is not under the if condition so it tries returning the picture variable under all circumstances. So according to your code:
if forms.is_valid():
board = forms.cleaned_data['board']
if board == None:
picture = ""
if board:
boards = forms.cleaned_data['board']
picture = Picture.objects.filter(board=boards)
return render(request,'boardeditor.html',{'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
if the if forms.is_valid() condition fails, you are still trying to return picture variable which is undefined. You need to make sure you define the variable before accessing it.
There are a plenty of ways you can do this. For Example:
Example 1:
if forms.is_valid():
board = forms.cleaned_data['board']
if board:
boards = forms.cleaned_data['board']
picture = Picture.objects.filter(board=boards)
else:
picture = '' # or None or False or Whatever
return render(request,'boardeditor.html',{'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
Example 2:
picture = '' # or None or False or Whatever
if forms.is_valid():
board = forms.cleaned_data['board']
if board:
boards = forms.cleaned_data['board']
picture = Picture.objects.filter(board=boards)
return render(request,'boardeditor.html',{'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
Example 3:
if forms.is_valid():
board = forms.cleaned_data['board']
if board:
boards = forms.cleaned_data['board']
picture = Picture.objects.filter(board=boards)
return render(request,'boardeditor.html',{'picture':picture,'board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
else:
return render(request,'boardeditor.html',{'picture':'','board':BoardNameForm(request.user),'boardpicture':BoardPictureForm(request.user),})
or put all the variables in a dictionary as Aldarund suggested and them pass the dictionary to the context.
Related
My model is as follows
class Drawing(models.Model):
drawingJSONText = models.TextField(null=True)
project = models.CharField(max_length=250)
Sample data saved in drawingJSONText field is as below
{"points":[{"x":109,"y":286,"r":1,"color":"black"},{"x":108,"y":285,"r":1,"color":"black"},{"x":106,"y":282,"r":1,"color":"black"},{"x":103,"y":276,"r":1,"color":"black"},],"lines":[{"x1":109,"y1":286,"x2":108,"y2":285,"strokeWidth":"2","strokeColor":"black"},{"x1":108,"y1":285,"x2":106,"y2":282,"strokeWidth":"2","strokeColor":"black"},{"x1":106,"y1":282,"x2":103,"y2":276,"strokeWidth":"2","strokeColor":"black"}]}
I am trying to write a view file where the data is filtered based on project field and all the resulting queryset of drawingJSONText field are made into one data
def load(request):
""" Function to load the drawing with drawingID if it exists."""
try:
filterdata = Drawing.objects.filter(project=1)
ids = filterdata.values_list('pk', flat=True)
length = len(ids)
print(list[ids])
print(len(list(ids)))
drawingJSONData = dict()
drawingJSONData = {'points': [], 'lines': []}
for val in ids:
if length >= 0:
continue
drawingJSONData1 = json.loads(Drawing.objects.get(id=ids[val]).drawingJSONText)
drawingJSONData["points"] = drawingJSONData1["points"] + drawingJSONData["points"]
drawingJSONData["lines"] = drawingJSONData1["lines"] + drawingJSONData["lines"]
length -= 1
#print(drawingJSONData)
drawingJSONData = json.dumps(drawingJSONData)
context = {
"loadIntoJavascript": True,
"JSONData": drawingJSONData
}
# Editing response headers and returning the same
response = modifiedResponseHeaders(render(request, 'MainCanvas/index.html', context))
return response
I runs without error but it shows a blank screen
i dont think the for function is working
any suggestions on how to rectify
I think you may want
for id_val in ids:
drawingJSONData1 = json.loads(Drawing.objects.get(id=id_val).drawingJSONText)
drawingJSONData["points"] = drawingJSONData1["points"] + drawingJSONData["points"]
drawingJSONData["lines"] = drawingJSONData1["lines"] + drawingJSONData["lines"]
here is the image of error that i am getting in the browser
I am new to python and hardly tried to figure out the problem of usese of variable from another if statement in the same function
here is my code:
def post(self, request, **kwargs):
selected_membership_type = request.POST.get('membership_type')
user_membership = get_user_membership(request)
user_subscription = get_user_subscription(request)
selected_membership_qs = Membership.objects.filter(
membership_type=selected_membership_type)
if selected_membership_qs.exists():
selected_membership = selected_membership_qs.first()
'''
==========
VALIDATION
==========
'''
# selected_membership = selected_membership_qs.first()
if user_membership.membership == selected_membership:
if user_subscription == None:
messages.info(request,"You already have this membership.Your \
next payment is due {}".format('get this value from stripe'))
return HttpResponseRedirect(request.META.get('HTTP_REFERER'))
The problem is the following:
if selected_membership_qs.exists():
selected_membership = selected_membership_qs.first()
You are only assigning selected_membership if the if is True.
So in your case you are getting the Variable referenced before assignment error because the if is False.
Therefore selected_membership is never assigned.
If you do something like this
selected_membership = None
if selected_membership_qs.exists():
selected_membership = selected_membership_qs.first()
it should work.
So I am implementing this answer: Country/State/City dropdown menus inside the Django admin inline, but the def render piece of code needs to be redone.... I have managed to redo it, but I am struggling to find a replacement (or the correct code) for the self.render_options method (which was deprecated on 1.11) of the Widget class.
I am on Django 2.1.
What should I change?
Here is my code:
class StateChoiceWidget(widgets.Select):
def render(self, name, value, attrs=None, renderer=None):
self.choices = [(u"", u"---------")]
if value is None:
value = ''
model_obj = self.form_instance.instance
if model_obj and model_obj.country:
for m in model_obj.country.state_set.all():
self.choices.append((m.id, smart_text(m)))
else:
obj = State.objects.get(id=value)
for m in State.objects.filter(country=obj.country):
self.choices.append((m.id, smart_text(m)))
final_attrs = self.build_attrs(attrs)
output = ['<select%s>' % flatatt(final_attrs)]
for option in self.choices:
output.append('<option value="%s">%s</option>' % (option[0], option[1]))
output.append('</select>')
return mark_safe(''.join(output))
Original poster updated the sample code, so now it doesn't show the code in the question: see previous revision https://stackoverflow.com/revisions/52174508/1
So I figured out the answer. Will post it here in case someone runs into the same issue.
class StateChoiceWidget(widgets.Select):
def render(self, name, value, attrs=None, renderer=None):
self.choices = [(u"", u"---------")]
if value is None or value == '':
value = ''
model_obj = self.form_instance.instance
if model_obj and model_obj.country:
for m in model_obj.country.state_set.all():
self.choices.append((m.id, smart_text(m)))
else:
obj = State.objects.get(id=value)
for m in State.objects.filter(country=obj.country):
self.choices.append((m.id, smart_text(m)))
final_attrs = self.build_attrs(attrs)
s = widgets.Select(choices=self.choices)
select_html = s.render(name=name,value=value,attrs=attrs)
return mark_safe(''.join(select_html))
I just ran into some strange behavior that has me stumped. I'm writing a simple little GUI for some in-house data processing. I want to allow a user to switch between a few different data-processing modes and input some parameters which define how the data is processed for each mode. The problem is that when the user inputs new parameters, the app ignores requests to switch modes.
The code below replicates the issue. I apologize for the size, this was the shortest code that replicates the problem.
import Tkinter as Tk
class foo(Tk.Frame):
def __init__(self):
self.master = master =Tk.Tk()
Tk.Frame.__init__(self,self.master) #Bootstrap
#Here mode and parameters as key, value pairs
self.data = {'a':'Yay',
'b':'Boo'
}
self.tex = Tk.Text(master=master)
self.tex.grid(row=0,column=0,rowspan=3,columnspan=4)
self.e = Tk.Entry(master=master)
self.e.grid(row=3,column=0,columnspan=4)
self.sv =Tk.StringVar()
self.sv.set('a')
self.b1 = Tk.Radiobutton(master=master,
text = 'a',
indicatoron = 0,
variable = self.sv,
value = 'a')
self.b2 = Tk.Radiobutton(master=master,
text = 'b',
indicatoron = 0,
variable = self.sv,
value = 'b')
self.b3 = Tk.Button(master = master,
text='Apply',command=self.Apply_Func)
self.b4 = Tk.Button(master = master,
text='Print',command=self.Print_Func)
self.b1.grid(row=4,column=0)
self.b2.grid(row=4,column=1)
self.b3.grid(row=4,column=2)
self.b4.grid(row=4,column=3)
def Apply_Func(self):
self.innerdata = self.e.get()
def Print_Func(self):
self.tex.insert(Tk.END,str(self.innerdata)+'\n')
#This is how I'm retrieving the user selected parameters
#property
def innerdata(self):
return self.data[self.sv.get()]
#And how I'm setting the user defined parameters
#innerdata.setter
def innerdata(self,value):
self.data[self.sv.get()] = value
if __name__ == "__main__":
app = foo()
app.mainloop()
Expected behavior:
1) Press button 'a' then 'print' prints:
Yay
2) Press button 'b' then 'print' prints:
Boo
3) Type 'Zep Rocks' into the entry field and press apply
4) Pressing 'print' now yields
Zep Rocks
5) Pressing 'a' then 'print' should yield
Yay
But instead yields
Zep Rocks
Which might be true, but not desired right now. What is going on here?
Edit: I have some new information. Tk.Frame in python 2.7 is not a new-style class. It isn't friendly with descriptors, so rather than interpreting the '=' as a request to use the foo.innerdata's __set__ method, it just assigns the result of self.e.get() to innerdata.
ARGLEBARGLE!!!
Still an open question: how do I get this to do what I want in a clean manner?
So the core problem is that Tk.Frame doesn't subclass from object, so it is not a new-style python class. Which means it doesn't get down with descriptors like I was trying to use. One solution that I found is to subclass my app from object instead.
Code that solves my problem is below:
import Tkinter as Tk
class foo(object):
def __init__(self,master):
self.master = master #Bootstrap
self.mainloop = master.mainloop
self.data = {'a':{'value':7,'metavalue':False},
'b':{'value':'Beeswax','metavalue':True}
}
self.tex = Tk.Text(master=master)
self.tex.grid(row=0,column=0,rowspan=3,columnspan=4)
self.e = Tk.Entry(master=master)
self.e.grid(row=3,column=0,columnspan=4)
self.sv =Tk.StringVar()
self.sv.set('a')
self.b1 = Tk.Radiobutton(master=master,
text = 'a',
indicatoron = 0,
variable = self.sv,
value = 'a')
self.b2 = Tk.Radiobutton(master=master,
text = 'b',
indicatoron = 0,
variable = self.sv,
value = 'b')
self.b3 = Tk.Button(master = master,text='Apply',command=self.Apply_Func)
self.b4 = Tk.Button(master = master,text='Print',command=self.Print_Func)
self.b1.grid(row=4,column=0)
self.b2.grid(row=4,column=1)
self.b3.grid(row=4,column=2)
self.b4.grid(row=4,column=3)
def Apply_Func(self):
self.innerdata = self.e.get()
def Print_Func(self):
self.tex.insert(Tk.END,str(self.innerdata)+'\n')
#property
def innerdata(self):
return self.data[self.sv.get()]
#innerdata.setter
def innerdata(self,value):
self.data[self.sv.get()] = value
if __name__ == "__main__":
master = Tk.Tk()
app = foo(master)
app.mainloop()
I am again asking a question on this progressbar project; although this should just be a clarification question.
My code causes for a progressbar to be created to track the creation of a file. The user selects the type of file they want to create and then hits "go" which causes for the file to begin changing and for the progressbar to appear. Progressbar works great. File writing/manipulation works great.
Problem: When the user selects several files to manipulate, despite the progressbars being created correctly, they do NOT update correctly. At first I thought that clicking on a button multiple times causes for tkinter to forget the root.after() function it was doing previously but after playing with a (much simpler) sample code I realized that this is not the case.
Question: How do I make sure tkinter doesn't stop implementing the first function even when the same function is restarted with different parameters?
Below are parts of my code to describe what I am doing.
progbarlock = False # start with the prograssbar marked as not occupied
class guibuild:
def __init__(self):
self.root = root
guibuild.progbarlock = False
global theframe
theframe = Frame(root)
job_name = e.get()
label = Label(theframe,text = job_name).pack(side=LEFT,padx =2)
self.progbar = Meter(theframe) #makes the progressbar object
self.progbar.set(0.0) #sets the initial value to 0
self.progbar.pack(side=LEFT)
self.counter = 0
self.i = float(0) #i is the value set to the progressbar
def stop_progbar(self):
self.progbar.stop()
def begin(self):
self.interval()
self.Status_bar()
theframe.pack(anchor="s")
def interval(self):
if guibuild.progbarlock == False:
guibuild.progbarlock = True
def update(self):
the_file = open('running_file.json')
data = json.load(the_file)
curr = data["current_line"]
total = data["total_lines"]
if self.i == 1.0:
self.stop_progbar
rint "100% - process is done"
self.root.after_cancel(self.interval)
elif curr == self.counter:
self.root.after(5000, self.interval)
elif curr == self.counter+1:
self.i += 1.0/total
self.progbar.set(self.i) #apply the new value of i to the progressbar
self.counter += 1
self.stop_progbar
self.root.after(5000, self.interval)
elif curr > self.counter+1:
self.i += 1.0/total*(curr-self.counter)
self.progbar.set(self.i) #apply the new value of i to the progressbar
self.counter = curr
self.stop_progbar
self.root.after(5000, self.interval)
else:
print "something is wrong - running.json is not available"
self.root.after(5000, self.interval)
guibuild.progbarlock = False
def start_process():
makeRequest() #this is defined much earlier in the code and includes all the file creation and manipulation
guibuild().begin()
button4 = Button(root,text="GO", command = start_process).pack()
NOTE:makeRequest() depends entirely on user input and the user input changes each time "go" is pressed.