I have an object called X with a method GET_BANK, like in the picture below:
I want to call the function GET_BANK and I am trying to set the input parameter BLZ with a certain value.
I don't quite understand the data structure that is presented here and how I can access it.
At this point my code looks like this (simple version):
data: testobj type ref to ZCO_BLZSERVICE_PORT_TYPE .
data: input type ZGET_BANK .
input-BLZ = '10070000'.
I think the error that I am getting "The data object "INPUT" does not have a component called "BLZ"." is not relevant as I obviously have no idea on how to set the BLZ parameter.
Edit: Getting to BLZ can be done by chaining multiple parameters / objects:
input-PARAMETERS-BLZ = '10070000'.
As far as I can see, your input data should refer to TYPE ZGET_BANK_TYPE. Try double-clicking the field with that content in the screen you showed to see whether it leads to a structure with a component named BLZ.
Related
The thing is, im trying to transform the data of a class that is the name of the products. That name is into a std::string format and it should be easy to just make a simple for to put it in a wxArrayString right? but the thing is that the vector where is stored the information its like "corrupted" or "private" i'd like to say.
By the way i tried this function made by me:
BUT i do get this message when i try to use that function
ERROR:
Any idea why is this happening? i mean in the previous line i used de m_GlobalProductVector to print its size to the console...
We have a business need to collect specific bindings in every JSF page. and we do that inside overridden ViewHandlerWrapper class
I use the below code inside renderView method to get the whole expression value property for every RichInputText and it's work fine for me
ValueExpression valExp = Inputcomponent.getValueExpression("value");
String ExpressionString = valExp.getExpressionString();
output was: #{binding.EmployeeId.inputValue}
When I do the same against RichButtin I got null value as following:
ValueExpression valExp = Btncomponent.getValueExpression("actionlistener");
String ExpressionString = valExp.getExpressionString();
What is the wrong in my last peace of code?
Obtaining a ValueExpression form a RichInputText works because, as the name suggests, it evaluates to a value, which may or may not be an EL expression, let alone a method.
On the other hand, a RichButton does not really have to evaluate to something; rather, it aims to invoke behavior (i.e. a method), from which you would want a MethodExpression - though in this case, the closest we get to it is a MethodBinding.
Luckily, UIXCommand, a superclass of RichButton, provides two methods from which you can obtain your action listeners:
public final MethodBinding getActionListener()
From the MethodBinding returned, you can invoke getExpressionString() so you can get what you wanted - such as some actionListener EL string like #{binding.bean.actionListenerMethod}.
public final ActionListener[] getActionListeners()
Might be worth mentioning, though there is not much merit for this in your use case. It simply returns the listeners on which you can manually process the events.
I am trying to add the instance of an object that I click on to a list on my control object. However when I do so it says that the reference is not set to an instance of an object. The code I have to instantiate the list on the control object is:
public List<Transform> selected = new List<Transform>();
And I tried to add to it to that list using this code attached to the unit:
if (!selected)
{
// Set selected state
selected = true;
// Add to Selected List
control.GetComponent<ForwardCommandScript>().selected.Add(this.transform);
// Set material colour brighter
oldColour = gameObject.renderer.material.color;
newColour = oldColour + new Color(0.2f, 0.2f, 0.2f);
gameObject.renderer.material.color = newColour;
}
I have tried with transform as well. Later I will try to remove it by finding a reference id that was set when the unit is instantiated so should I try to add the script instead of the object if I need to find its variables and then delete the game object attached to the script. I have tried with the GameObject, transform and the class. I wanted to use the class so I can easily access the variables. I have posted this on unity answers and forums but no one replied in the week it was up and I don't like reposting the same stuff on the same site.
Cheers, Scobbo
Your error NullReferenceException: Object reference not set to an instance of an object states that something in the associated line is null. Since the error message doesn't state which part is null, you have to split your code up and check which part is failing.
I'm not sure how you split it up, but try it this way:
var script = control.GetComponent<ForwardCommandScript>();
if (script == null) Debug.Log("script not found");
if (script.selected == null) Debug.Log("selected is null");
script.selected.Add(this.transform);
Now you should get one of the two messages in your debug log before the exception raises. Either the script was not found and you have to check if it is correctly assigned to the game object and if control is the correct game object, or selected is null which should not happen if you initialized it like you posted...
Thanks for adding the complete Error Message :)
you need to replace
control.GetComponent<ForwardCommandScript>().selected.Add(this.transform);
with
control.GetComponent<ForwardCommandScript>().selected.Add(transform);
because
this
is a reference to the script and not the GameObject. you could also use gameObject.transform which transform is just an abbreviation for
I created a Joomla 2.5 custom component and load data to grid on administrator side. All data loaded and adding and editing work well. But deleting is not working. It gives following error.
Fatal error: Call to a member function delete() on a non-object in
C:\wamp\www\Joomla\libraries\joomla\application\component\controlleradmin.php on line 131
In view class I used JToolBarHelper for delete action as follows.
JToolBarHelper::deleteList('', 'regions.delete', 'JTOOLBAR_DELETE');
I had this problem myself, and I've just figured it out. Look into your file corresponding to admin/controllers/helloworlds.php, there should be this line:
public function getModel($name = 'HelloWorld', $prefix = 'HelloWorldModel')
The first param's default value is the name of a single item (in your case, probably Region) and the second one contains the name of the component. So it should be:
public function getModel($name = 'Region', $prefix = 'NameOfYourComponentModel')
I hope this helps also in your case. In the HelloWorld example, they use HelloWorld all over the code, both as the name of the component and the main view, so it's sometimes hard to distinguish which one is what.
I'm using a simple numeric text validator wxTextValidator along with a wxTextControl. I wonder what the 2nd parameter is good for:
wxTextValidator(long style = wxFILTER_NONE, wxString* valPtr = NULL)
I simply passed the reference to a member variable:
myTextControl_->SetValidator( wxTextValidator(wxFILTER_NUMERIC, &myValue_) );
I'm using wxWidgets 2.8.12, from the documentation I figured that the myValue_ variable would receive the validated content of the text control, but this does not happen in my application.
Am I doing something wrong or does the valPtr parameter not receive the content of the text control?
The myvalue_ variable should receive the value entered if you call wxValidator::Validate or wxValidator::TransferFromWindow. This happens automatically if you close the dialog with the default OnOK() handler. Otherwise you have to do it yourself.
Ravenspoint has already answered the initial question but I'd just like to add that wxValidator can be used either for validating or for data transfer -- or for both at once. In fact, some validators, such as wxGenericValidator are only used for data transfer (it doesn't make much sense to validate a check box or a radio button!). So the name of this class is somewhat misleading as it describes at most half, and probably less than that, of its uses.