Overload = operator for class that shall behave like matrix [duplicate] - c++

This question already has answers here:
How to overload array index operator for wrapper class of 2D array? [duplicate]
(2 answers)
Closed 9 years ago.
I've got a template of a class that shall behave like matrix.
So the usecase is something like:
Matrix matrix(10,10);
matrix[0][0]=4;
//set the values for the rest of the matrix
cout<<matrix[1][2]<<endl;
When I set the values directly in the constructor, it works well, but when I want to use matrix[x][y]=z; I get error: lvalue required as left operand of assignment. I assume, that I must overload = operator. Nevertheless I tried whole evening and I didn't find out, how to implement it. Would anybody be please so kind and show me how to overload = operator for my code, to make it assign values to that matrix?
code:
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <sstream>
using namespace std;
class Matrix {
public:
Matrix(int x,int y) {
_arrayofarrays = new int*[x];
for (int i = 0; i < x; ++i)
_arrayofarrays[i] = new int[y];
// works here
_arrayofarrays[3][4] = 5;
}
class Proxy {
public:
Proxy(int* _array) : _array(_array) {
}
int operator[](int index) {
return _array[index];
}
private:
int* _array;
};
Proxy operator[](int index) {
return Proxy(_arrayofarrays[index]);
}
private:
int** _arrayofarrays;
};
int main() {
Matrix matrix(5,5);
// doesn't work :-S
// matrix[2][1]=0;
cout << matrix[3][4] << endl;
}

If you intend to modify the element of the matrix referenced by the proxy, then the overload of operator[] in the Proxy class must return a reference:
int& operator[](int index)
At the moment, you return int, which makes a copy of the element’s value—not what you want. There ought to be a const overload as well, so that operator[] works on const matrices. This one can return by value:
int operator[](int index) const
And actually, size_t would be more appropriate for the index than int, since it’s an unsigned type. You aren’t giving any particular meaning to negative indices, so it makes sense to disallow them.
You don’t need to overload operator= of Proxy unless you want to assign a whole row at once. In fact, you don’t need the Proxy class at all, because you can just return a pointer to the row array directly. However, if you want to change your design—e.g., using a sparse or packed representation—then the Proxy would let you keep the m[i][j] interface.

The issue is that you're returning an int value in proxy::operator[]. Your first [] operator returns the proxy object, the second returns an int. If your proxy [] operator were to return an int reference, then you would be able to assign to it:
int& operator[](int index) {
return _array[index];
}

Related

C++ is there a way to overload operator [][]? [duplicate]

I have class CMatrix, where is "double pointer" to array of values.
class CMatrix {
public:
int rows, cols;
int **arr;
};
I simply need to access the values of matrix by typing:
CMatrix x;
x[0][0] = 23;
I know how to do that using:
x(0,0) = 23;
But I really need to do that the other way. Can anyone help me with that?
At the end I did it this way...
class CMatrix {
public:
int rows, cols;
int **arr;
public:
int const* operator[]( int const y ) const
{
return &arr[0][y];
}
int* operator[]( int const y )
{
return &arr[0][y];
}
....
You cannot overload operator [][], but the common idiom here is to use a proxy class, i.e. overload operator [] on your Matrix class to return an instance of a different class which then has operator [] overloaded on it.
For example:
class CMatrix {
public:
class CRow {
friend class CMatrix;
public:
int& operator[](int col)
{
return parent.arr[row][col];
}
private:
CRow(CMatrix &parent_, int row_) :
parent(parent_),
row(row_)
{}
CMatrix& parent;
int row;
};
CRow operator[](int row)
{
return CRow(*this, row);
}
private:
int rows, cols;
int **arr;
};
There is no operator[][] in C++. However, you can overload operator[] to return another structure, and in that overload operator[] too to get the effect you want.
You can do it by overloading operator[] to return an int*, which is then indexed by the second application of []. Instead of int* you could also return another class representing a row, whose operator[] gives access to individual elements of the row.
Essentially, subsequent applications of operator[] work on the result of the previous application.
If you create a matrix using Standard Library containers, it's trivial:
class Matrix {
vector<vector<int>> data;
public:
vector<int>& operator[] (size_t i) { return data[i]; }
};
Some support for this has been added for containers in C++23: Multidimensional subscript operator
Although the syntax used is v[x, y, z] rather than v[x][y][z].
You could operator[] and make it return a pointer to the respective row or column of the matrix.
Because pointers support subscripting by [ ], access by the 'double-square' notation [][] is possible then.
Other answers tell you how you can do it, but...
Don’t do that.
Instead, overload operator ().
int & operator () ( size_t row, size_t col )
{
// maybe validate `row` and `col` first?
return arr[row * cols + col];
}
Why not?
The C++ FAQ explains it all. Straight from the horses’ mouths.
How do I create a subscript operator for a Matrix class?
Why shouldn’t my Matrix class’s interface look like an array-of-array?
I still don’t get it. Why shouldn’t my Matrix class’s interface look like an array-of-array?
tl;dr : encapsulation and safety

Overloading [] operator of Matrix class with const [duplicate]

This question already has answers here:
C++ overloading array operator
(3 answers)
Closed 2 years ago.
I'm having some troubles trying to understand the following.
While writing a simple Matrix class with vector and templates I tried to overload the [] operator to acces the elements. This is the class
#pragma once
#include <vector>
#include <iostream>
template <typename T>
class Matrix
{
private:
std::vector<std::vector<T>> values;
int rows, cols;
public:
Matrix(int row, int col) : rows(row), cols(col) {
values = std::vector<std::vector<T>>(rows, std::vector<T>(cols));
}
std::vector<T>& operator[] (const int i) const{
return values[i];
}
};
Note that I'm returning a vector<T>, so I can use the double indexing easily.
The problem I'm having is that , when trying to call the operator, there is the following error:
Cannot realize the conversion from 'const_Ty' to 'std::vector<T,std::allocator<T>> &
And I have no clue where this conversion is happening. I'm not modifying anything from the class, so I thought I should use const.
The method being const means that the member variables are treated as const and can’t be modified.
You’re currently returning a std::vector<T>& which means a caller could modify it (but that goes against the const qualifier).
Change the return type to const std::vector<T>&, so that callers can’t modify the returned value.

How to recognize the assignment operator?

I've got class with overloaded [] and I need to make it to recognize, when I try to set the values to the array. I assume, that I'll have to overload the operator =, nevertheless I don't know, how shall that whole stuff look like. Part of my code:
class Matrix {
public:
Matrix(int x, int y);
~Matrix(void);
Matrix& operator =(const Matrix &matrix); //ok...this is probably wrong...
class Proxy {
public:
Proxy(double* _array) : _array(_array) {
}
double &operator[](int index) const {
return _array[index];
}
private:
double* _array;
};
Proxy operator[](int index) const {
return Proxy(_arrayofarrays[index]);
}
Proxy operator[](int index) {
return Proxy(_arrayofarrays[index]);
}
int x, y;
double** _arrayofarrays;
};
So I just need to be able to recognize when I try to set Matrix matrix(3,3); matrix[0][0]=1;
Everything else works allright, so I assumed that it's not needed to paste the whole code
It looks like you want something which is not directly possible: operator[][].
You can emulate the behavior of this by using an intermediate class:
Since a Matrix class is typically indexed as [rows][columns], you can
have the first operator method return the corresponding Row object.
The row class can than overload the operator[] and return the corresponding
element.
Row& Matrix::operator[](int r);
double& Row::operator[](int c);
Now when you create your matrix object, you can index it as expected:
Matrix matrix(3,3);
matrix[0][0] = 1;
The last line is then equivalent to calling:
matrix.operator[](0).operator[](0) = 1;
To check for out-of-bounds indices, store the matrix sizes:
Proxy operator[](int index) {
assert(index < num_rows);
return Proxy(_arrayofarrays[index]);
}
double &operator[](int index) const {
assert(index < num_cols);
return _array[index];
}
As Aldo suggeested, Proxy can be passed the array length value in it's constructor:
Proxy(double* _array, int _length) : _array(_array), num_cols(_length){
}
As a general rule of thumb, if you're passing a raw array to a function, you will almost always want to pass the length of that array as well.
Your Proxy::operator[] overload is returning a double&. This double& is the object that will eventually be assigned to by client code, and you can't intercept that (at least not easily). Probably what you need to do is to check the index parameter in your operator[] overloads, and throw your own exception there rather than passing that index along to your internal arrays.

C++ overload operator [ ][ ]

I have class CMatrix, where is "double pointer" to array of values.
class CMatrix {
public:
int rows, cols;
int **arr;
};
I simply need to access the values of matrix by typing:
CMatrix x;
x[0][0] = 23;
I know how to do that using:
x(0,0) = 23;
But I really need to do that the other way. Can anyone help me with that?
At the end I did it this way...
class CMatrix {
public:
int rows, cols;
int **arr;
public:
int const* operator[]( int const y ) const
{
return &arr[0][y];
}
int* operator[]( int const y )
{
return &arr[0][y];
}
....
You cannot overload operator [][], but the common idiom here is to use a proxy class, i.e. overload operator [] on your Matrix class to return an instance of a different class which then has operator [] overloaded on it.
For example:
class CMatrix {
public:
class CRow {
friend class CMatrix;
public:
int& operator[](int col)
{
return parent.arr[row][col];
}
private:
CRow(CMatrix &parent_, int row_) :
parent(parent_),
row(row_)
{}
CMatrix& parent;
int row;
};
CRow operator[](int row)
{
return CRow(*this, row);
}
private:
int rows, cols;
int **arr;
};
There is no operator[][] in C++. However, you can overload operator[] to return another structure, and in that overload operator[] too to get the effect you want.
You can do it by overloading operator[] to return an int*, which is then indexed by the second application of []. Instead of int* you could also return another class representing a row, whose operator[] gives access to individual elements of the row.
Essentially, subsequent applications of operator[] work on the result of the previous application.
If you create a matrix using Standard Library containers, it's trivial:
class Matrix {
vector<vector<int>> data;
public:
vector<int>& operator[] (size_t i) { return data[i]; }
};
Some support for this has been added for containers in C++23: Multidimensional subscript operator
Although the syntax used is v[x, y, z] rather than v[x][y][z].
You could operator[] and make it return a pointer to the respective row or column of the matrix.
Because pointers support subscripting by [ ], access by the 'double-square' notation [][] is possible then.
Other answers tell you how you can do it, but...
Don’t do that.
Instead, overload operator ().
int & operator () ( size_t row, size_t col )
{
// maybe validate `row` and `col` first?
return arr[row * cols + col];
}
Why not?
The C++ FAQ explains it all. Straight from the horses’ mouths.
How do I create a subscript operator for a Matrix class?
Why shouldn’t my Matrix class’s interface look like an array-of-array?
I still don’t get it. Why shouldn’t my Matrix class’s interface look like an array-of-array?
tl;dr : encapsulation and safety

Overloading operator[] for a template Polynom class

I am writing a template Polynom<T> class where T is the numeric type of its coefficients.
The coefficients of the polynom are stored in an std::vector<T> coefficients, where coefficients[i] corresponds to x^i in a real polynom. (so the powers of x are in increasing order).
It is guaranteed that coefficients vector always contains at least one element. - for a zero polynom it is T().
I want to overload the operator[] to do the following:
The index passed to the operator[] corresponds to the power of X whose coefficient we want to modify / read.
If the user wants to just read the coefficient, it should throw for negative indices, return coefficients.at(i) for indices within the stored range - and reasonably return 0 for all other indices, not throw.
If the user wants to modify the coefficient, it should throw for negative indices, but let user modify all other indices freely, even if the index specified is bigger than or equal to coefficients.size(). So we want to somehow resize the vector.
The main problem I have collided with is as follows:
1.
How do I distinguish between the read case and the write case? One person left me without an explanation but said that writing two versions:
const T& operator[] (int index) const;
T& operator[] (int index);
was insufficient. However, I thought that the compiler would prefer the const version in the read case, won't it?
2.
I want to make sure that no trailing zeros are ever stored in the coefficients vector. So I somehow have to know in advance, "before" I return a mutable T& of my coefficient, what value user wants to assign. And I know that operator[] doesn't receive a second argument.
Obviously, if this value is not zero (not T()), then I have to resize my vector and set the appropriate coefficient to the value passed.
But I cannot do it in advance (before returning a T& from operator[]), because if the value to be assigned is T(), then, provided I resize my coefficients vector in advance, it will eventually have lots of trailing "zeroes".
Of course I can check for trailing zeroes in every other function of the class and remove them in that case. Seems a very weird decision to me, and I want every function to start working in assumption that there are no zeroes at the end of the vector if its size > 1.
Could you please advise me as concrete solution as possible to this problem?
I heard something about writing an inner class implicitly convertible to T& with overloaded operator=, but I lack the details.
Thank you very much in advance!
One option you could try (I haven't tested this):
template<typename T>
class MyRef{
private:
int index;
Polynom<T>*p;
public:
MyRef(int index, Polynom<T>*p) : index(index), p(p) { }
MyRef<T>& operator=(T const&t); //and define these appropriately
T operator T() const;
};
and define:
MyRef<T> operator[](int index){
return MyRef<T>(index, this);
}
This way when you assign a value to the "reference" it should have access to all the needed data in the polynomial, and take the appropriate actions.
I am not familiar enough with your implementation, so I'll instead give an example of a very simple dynamic array that works as follows:
you can read from any int index without concern; elements not previously written to should read off as 0;
when you write to an element past the end of the currently allocated array, it is reallocated, and the newly allocated elements are initialized to 0.
#include <cstdlib>
#include <iostream>
using namespace std;
template<typename T>
class my_array{
private:
T* _data;
int _size;
class my_ref{
private:
int index;
T*& obj;
int&size;
public:
my_ref(T*& obj, int&size, int index)
: index(index), obj(obj), size(size){}
my_ref& operator=(T const& t){
if (index>=size){
obj = (T*)realloc(obj, sizeof(T)*(index+1) );
while (size<=index)
obj[size++]=0;
}
obj[index] = t;
return *this;
}
//edit:this one should allow writing, say, v[1]=v[2]=v[3]=4;
my_ref& operator=(const my_ref&r){
operator=( (T) r);
return *this;
}
operator T() const{
return (index>=size)?0:obj[index];
}
};
public:
my_array() : _data(NULL), _size(0) {}
my_ref operator[](int index){
return my_ref(_data,_size,index);
}
int size() const{ return _size; }
};
int main(){
my_array<int> v;
v[0] = 42;
v[1] = 51;
v[5] = 5; v[5]=6;
v[30] = 18;
v[2] = v[1]+v[5];
v[4] = v[8]+v[1048576]+v[5]+1000;
cout << "allocated elements: " << v.size() << endl;
for (int i=0;i<31;i++)
cout << v[i] << " " << endl;
return 0;
}
It's a very simple example and not very efficient in its current form but it should prove the point.
Eventually you might want to overload operator& to allow things like *(&v[0] + 5) = 42; to work properly. For this example, you could have that operator& gives a my_pointer which defines operator+ to do arithmetic on its index field and return a new my_pointer. Finally, you can overload operator*() to go back to a my_ref.
The solution to this is a proxy class (untested code follows):
template<typename T> class Polynom
{
public:
class IndexProxy;
friend class IndexProxy;
IndexProxy operator[](int);
T operator[](int) const;
// ...
private:
std::vector<T> coefficients;
};
template<typename T> class Polynom<T>::IndexProxy
{
public:
friend class Polynom<T>;
// contrary to convention this assignment does not return an lvalue,
// in order to be able to avoid extending the vector on assignment of 0.0
T operator=(T const& t)
{
if (theIndex >= thePolynom.coefficients.size())
thePolynom.coefficients.resize(theIndex+1);
thePolynom.coefficients[theIndex] = t;
// the assignment might have made the polynom shorter
// by assigning 0 to the top-most coefficient
while (thePolynom.coefficients.back() == T())
thePolynom.coefficients.pop_back();
return t;
}
operator T() const
{
if (theIndex >= thePolynom.coefficients.size())
return 0;
return thePolynom.coefficients[theIndex];
}
private:
IndexProxy(Polynom<T>& p, int i): thePolynom(p), theIndex(i) {}
Polynom<T>& thePolynom;
int theIndex;
}
template<typename T>
Polynom<T>::IndexProxy operator[](int i)
{
if (i < 0) throw whatever;
return IndexProxy(*this, i);
}
template<typename T>
T operator[](int i)
{
if (i<0) throw whatever;
if (i >= coefficients.size()) return T();
return coefficients[i];
}
Obviously the code above is not optimized (especially the assignment operator has clearly room for optimization).
You cannot distinguish between read and write with operator overloads. The best you can do is distinguish between usage in a const setting and a non-const setting, which is what your code snippet does. So:
Polynomial &poly = ...;
poly[i] = 10; // Calls non-const version
int x = poly[i]; // Calls non-const version
const Polynomial &poly = ...;
poly[i] = 10; // Compiler error!
int x = poly[i] // Calls const version
It sounds like the answer to both your questions, therefore, is to have separate set and get functions.
I see two solutions to your problem:
Instead of storing the coefficients in a std::vector<T> store them in a std::map<unsigned int, T>. This way you will ever only store non-zero coefficients. You could create your own std::map-based container that would consume zeros stored into it. This way you also save some storage for polynomials of the form x^n with large n.
Add an inner class that will store an index (power) and coefficient value. You would return a reference to an instance of this inner class from operator[]. The inner class would overwrite operator=. In the overridden operator= you would take the index (power) and coefficient stored in inner class instance and flush them to the std::vector where you store your coefficients.
This is not possible. The only way I can think of is to provide a special member-function for adding new coefficients.
The compiler decides between the const and non-const version by looking at the type of Polynom, and not by checking what kind of operation is performed on the return-value.