Why do function pointers break substitutability and std::function doesn't? - c++

We have an usual class hierarchy:
class B
{
public:
int x;
B() : x(0) {}
virtual ~B() {}
};
class D : public B
{
public:
int y;
D() : y(0) {}
};
And a function that takes one argument - reference to a base class object.
void b_set(B& b)
{
b.x = 5;
}
Then, I want to create function pointer of type void (D&) and store b_set in it. This should be valid operation, as all objects legally passed to function pointer call must be also of type B. Yet it isn't allowed.
typedef void (*fp_d_mutator)(D&);
void fp_test(D& obj)
{
fp_d_mutator fun = b_set; //invalid conversion from 'void (*)(B&)' to 'fp_d_mutator {aka void (*)(D&)}
fun(obj);
}
#include <functional>
typedef std::function<void (D&)> stdfun_d_mutator;
void stdfun_test(D& obj)
{
stdfun_d_mutator fun = b_set; //works
fun(obj);
}
So...
How is that invalid conversion?
Why is that invalid conversion?
What could break if this was allowed?
How std::function avoids the problem in the first place?

A function that takes an argument of type B& is not a function that takes an argument of type D&. While D& is convertible to B&, they are not the same type. If you could store a pointer to a function that takes B& as a pointer to D&, how would the compiler know when to convert the argument? (Note that the conversion sometimes requires adjusting a pointer)
The difference in std::function is that the calling signature (here D&) is part of the function object's type, and the called signature (here B&) is part of the internal storage. So when you apply the function objects' operator() the code that implements operator()(D&) takes care of the conversion.

Related

I have Question about class overriding in C++

When I study about override keyword, I found some strange thing like below code.
#include <iostream>
template <class T>
class A
{
public:
virtual void some_function(const T a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Base"<<std::endl;
}
};
class Derived : public A<int*>
{
public:
virtual void some_function(const int* a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Derived"<<std::endl;
}
};
int main()
{
A<int*>* p = new Derived;
p->some_function(nullptr);
delete p;
}
When I first saw that code, I expected "Derived" to be called.
But above code print result like below.
void A<T>::some_function(T) [with T = int*]
Base
But when I removed const keyword in the some_function that placed in Derived class,
class Derived : public A<int*>
{
public:
virtual void some_function(int* a)
{
std::cout<<__PRETTY_FUNCTION__<<std::endl;
std::cout<<"Derived"<<std::endl;
}
};
It print "Derived".
Can you tell me why this is happening?
The function prototypes are not the same. For T=int* const T a: a is a const pointer to an int, while const int *a is a pointer to an const int. For one the pointer is const, for the other the int is const.
int * const a would be the same as const T a, or you can make T=const int*.
https://godbolt.org/z/WEaEoGh58
Also important to note: When you derive from a class you must declare a virtual destructor.
A hint: when you use the keyword override on the derived function, you will get an error that you are not overriding the function: https://godbolt.org/z/o87GMrhsd
At
const T a
const qualifier is interpreted as top-level cv-qualifier for T, so it is processed
T const a
thus if int* is set to T, parameter type becomes
int* const a
So, your Derived's function signature (it is called second level const qualifier)
const int* a
is different from Base's one. As a result, your Derived virtual function is not called.
In addition, C++ has the rule of "ignore top-level cv-qualifier from function signature". So, your Base's signature
int* const
and if you give the type of
int*
into Derived's signature, these two types signature are interpreted to be equivalent. As a result, your Derived virtual function is called correctly.
The following is a back-ground for your help. The type of
T*
has two component T and pointer and then
T* const
is called top-level cv-qualifier which is applied to *, and then
T const *
is called second level cv-qualifier which is applied to T (equal to const T*). C++ ignore top-level cv-qualifier from signature. On the other hand, second level qualifier is included to signature. Therefore for example,
void f(int*) {}
void f(int* const){}
is failed to compile because of same signature by top-level cv-qualifier ignoring. In contrast,
void f(int*) {}
void f(int const * ){}
is compiled successfully by the difference of second level cv-qualifiers.
This is important to understand the behavior of virtual function calls. The reason is that the signature of derived virtual function and base's one must be identical to call it correctly.

How std::bind(&T::memberFunc, this) can always bind to std::function<void(void)> regardless of what T is?

As far as I know, the member function pointer only can be assigned to the pointer to member function type, and converted to any other except this will violate the standard, right?
And when calling std::bind(&T::memberFunc, this), it should return a dependent type which depend on T.(in std of VC++ version, it's a class template called _Binder).
So the question becomes to why one std::funcion can cover all _Binder(VC++ version) types.
class A
{
public:
void func(){}
};
class B
{
public:
void func(){}
};
std::function<void(void)> f[2];
A a;
B b;
f[0] = std::bind(&A::func, &a);
f[1] = std::bind(&B::func, &b);
And I can't picture what type of the member of std::funcion which stored the function would be like, unless I am wrong from the first beginning.
This question only covered the member function need to be called with it's instance.
But mine is about why one std::function type can hold all T types.
In short what is happening is that std::bind(&A::func, &a) returns an object of a class similar to
class InternalClass
{
A* a_; // Will be initialized to &a
public:
void operator()(void)
{
a_->func();
}
};
[Note that this is highly simplified]
The callable operator() function is what is matches the void(void) signature of the std::function<void(void)>.
I think the implementation would probably like this:
template</*...*/>
class std::bind</*...*/>
{
public:
std::bind(callable_t call, param_t p)
{
_func = [call, p]()/* using lambda to capture all data for future calling */
{
p->call();
};
}
operator std::function<void(void)>()
{
return _func;
}
private:
std::function<void(void)> _func;
};
And lambda is the key.

Initialize object pointer in another class with function pointer

Consider the following. Class A has a function pointer as a member and accepts a function in its constructor to pass to this member. In a separate file, I have a class B that contains a pointer to class A as a member, and class B also has as a member the function I want to pass to class A.
Below is an example and the errors I receive. What's the standard method of doing something like this?
A.h:
class A {
private:
int (*func)(int);
public:
A(int (*func_)(int));
};
A::A(int (*func_)(int)) : func(func_) {}
B.h:
#include "A.h" // Why can't I forward declare A instead?
class B {
private:
A *A_ptr;
int function(int); // some function
public:
B();
~B();
};
int B::function(int n) {
return n+2; // some return value
}
B::B() {
A_ptr = new A(function);
}
B::~B() {
delete A_ptr;
}
main.cpp:
#include "B.h"
int main() {
B b;
}
Errors I get:
B.h: In constructor ‘B::B()’:
B.h:18:25: error: no matching function for call to ‘A::A(<unresolved overloaded function type>)’
B.h:18:25: note: candidates are:
A.h:9:1: note: A::A(int (*)(int))
A.h:9:1: note: no known conversion for argument 1 from ‘<unresolved overloaded function type>’ to ‘int (*)(int)’
A.h:1:7: note: A::A(const A&)
A.h:1:7: note: no known conversion for argument 1 from ‘<unresolved overloaded function type>’ to ‘const A&’
To answer your question regarding "What's the standard method of doing something like this" I'll assume you mean passing member functions and/or general function pointers around and executing them with some data. Some popular implementations which provide this ability are:
FastDelegate
std::function
boost::function
It really comes down to preference and library choice. Personally, I've used FastDelegate most of the time and then std::function after that.
All the links I posted should have tutorial information to get you up and running and show you how to properly pass and store member functions and/or general function pointers with ease.
Here's an example of using a FastDelegate with your example:
class A
{
public:
// [1] This creates a delegate type. Can used for any function,
// class function, static function, that takes one int
// and has a return type of an int.
typedef FastDelegate1< int, int > Delegate;
// [2] Pass the delegate into 'A' and save a copy of it.
A( const Delegate& delegate ) : _delegate( delegate ) { };
void execute()
{
// [7]
// Result should be 10!
int result = _delegate( 8 );
}
private:
// [3] Storage to save the Delegate in A.
Delegate _delegate;
};
class B
{
public:
B()
{
// [4] Create the delegate
A::Delegate bDelegate;
bDelegate.bind( this, &B::function );
// [5] Create 'A' passing in the delegate.
_aPtr = new A( bDelegate );
// [6] Test it out!! :)
// This causes `A` to execute the Delegate which calls B::function.
_aPtr->execute();
}
~B()
{
delete _aPtr;
}
int function( int n )
{
return n+2;
}
private:
A* _aPtr;
};

How do I use a conversion constructor with pointers?

I have a class C that can be converted to class A and a function that takes an A* as an argument. I want to call it with a C*, but I can't seem to get a conversion constructor to work. I get: error: cannot convert ‘C*’ to ‘A*’ for argument ‘1’ to ‘void doSomething(A*)’. What am I doing wrong?
class C {
};
class A {
public:
A(C* obj) {}
};
void doSomething(A* object);
int main()
{
C* object = new C();
doSomething(object);
}
Conversion constructors can only be defined for user defined types, in your case A. However, they do not apply to fundamental types as pointers like A*.
If doSomething was taking an A const& instead (or simply an A), then the conversion constructor would be invoked as you expect.
If you main requirement is to be able to call the existing doSomething function, then you can do this:
int main()
{
C* object = new C();
A a(object);
doSomething(&a);
// May need to delete object here -- depends on ownership semantics.
}
You probably mean that you want C to be a subclass of A:
class C : public A {
...
};

Why does this call with boost::shared_ptr not compile in c++ if I remove the const?

#include <boost/smart_ptr.hpp>
class Base {
};
class Derived : public Base {
public:
Derived() : Base() {}
};
void func(/*const*/ boost::shared_ptr<Base>& obj) {
}
int main() {
boost::shared_ptr<Base> b;
boost::shared_ptr<Derived> d;
func(b);
func(d);
}
This compiles with the const in func's signature but not without it. The error appears in the line with the call func(d);
Any hints for me?
When reading the documentation of boost::shared_ptr we find the following:
A shared_ptr<T> can be implicitly converted to shared_ptr<U> whenever T* can be implicitly converted to U*.
This means that boost::shared_ptr<Derived> is implicitly convertable to an object of type boost::shared_ptr<Base>.
When this conversion takes place upon executing func (d) a temporary will be created, though non-const references cannot be bound to temporary objects - which is why your compiler issues an error unless you make the argument to func a const&.
Suppose func had content:
void func(boost::shared_ptr<Base>& obj) {
obj = boost::shared_ptr<Base>(new Base);
}
Calling it with boost::shared_ptr<Derived> d would be incorrect, as d would not contain a pointer to Derived.