tfs build schedule - build

Before each build I do "get specific version" and get the code for all valid changesets. Now if I schedule a nightly build, how can I do a "get specific version" to get the correct code before the build?

First of all, I assume you've configured/edited your build definition: Trigger->Schedule then in Process->Advanced->Get Versionjust put the changeset you want with the format:
C[your_changeset_number] Example: C123
You could even use a label there with: L[label_name] Example: LMYLABEL20140213

Related

Running SonarQube analysis scan - SonarSource build-wrapper

I'm new to running SonarQube scans and I get this error message in the log in Jenkins:
16:17:39 16:17:36.926 ERROR - The only way to get an accurate analysis of your C/C++/Objective-C project is by using the SonarSource build-wrapper. If for any reason, the use of the build-wrapper is not possible on your project, you can bypass it with the help of the "sonar.cfamily.build-wrapper-output.bypass=true" property. By using that property, you'll switch to an "at best" mode that could result in false-positives and false-negatives.
Can someone please advise where I can find and run this SonarSource build-wrapper?
Thanks a lot for your help!
To solve this issue, download the Build Wrapper directly from your SonarQube Server, so that its version perfectly matches your version of the plugin:
Build Wrapper for Linux can be downloaded from URL
http://localhost:9000/static/cpp/build-wrapper-linux-x86.zip
Unzip the downloaded Build Wrapper,
Configure it in your PATH because it's just more convenient
export PATH=$PATH:/path/where/you/unzip
Once done, Run below commands.
build-wrapper-linux-x86-64 --out-dir <dir-name> <build-command>
build-wrapper-linux-x86-64 --out-dir build_output make clean all
Once all this done, you have to modify your sonar-project.properties file with following line. Note the dir-name is same directory which we defined in previous command.
sonar.cfamily.build-wrapper-output=<dir-name>
and then you can run the sonar scanner command.
sonar-scanner
this will do the analysis against your code. For more details, you can check this link.
Contacted support, turns out this was caused by missing the argument sonar.cfamily.build-wrapper-output in the scanner begin command.
Build wrapper downloads:
Linux: https://sonarcloud.io/static/cpp/build-wrapper-linux-x86.zip
macOS: https://sonarcloud.io/static/cpp/build-wrapper-macosx-x86.zip
Windows: https://sonarcloud.io/static/cpp/build-wrapper-win-x86.zip
Some links covering how to run the build wrapper:
https://docs.sonarqube.org/latest/analysis/languages/cfamily/
https://blog.sonarsource.com/with-great-power-comes-great-configuration/

Xcode4 show all output (remove “Showing first 200 notices only”) in Terminal

we're using xcodebuild for some Jenkins CI tasks.
We have an error that stops the build, but can't see what it is because xcodebuild limits the log length to the first 200 notices:
Showing first 200 notices only
** TEST FAILED **
Is there a way to remove the 200 notice limit? We know we can do this in Xcode using the UI, but need to be able to do it from the command line with xcodebuild
Just use xcodebuild cli.
In Jenkins set "invoke script" step with following content:
xcodebuild clean test -project SOMEPROJECT.xcodeproj -scheme SOMECHEME -destination 'name=iPhone 6,OS=9.1'
You can basically do this in one of the following ways:
a. Add this in your configuration files. OTHER_CFLAGS (Other C Flags)
e.g. OTHER_CFLAGS=-ferror-limit=0
b. GCC_PREPROCESSOR_DEFINITIONS (Preprocessor Macros)
c. INFOPLIST_PREPROCESSOR_DEFINITIONS (Info.plist Preprocessor Definitions)
If in Xcode you want to try, Select Show the issue navigator in left side pane ,select the target, if you have any linker warning or Dsymutil Warning , click anyone of that, you should be able to see the list of all the warning, filter it with by selecting "ALL" and "ALL Issues" in right side pane. You will now be able to see total warnings with details.

Teamcity running build steps even when tests fail

I am having problems with Teamcity, where it is proceeding to run build steps even if the previous ones were unsuccessful.
The final step of my Build configuration deploys my site, which I do not want it to do if any of my tests fail.
Each build step is set to only execute if all previous steps were successful.
In the Build Failure Conditions tab, I have checked the following options under Fail build if:
-build process exit code is not zero
-at least one test failed
-an out-of-memory or crash is detected (Java only)
This doesn't work - even when tests fail TeamCity deploys my site, why?
I even tried to add an additional build failure condition that will look for specific text in the build log (namely "Test Run Failed.")
When viewing a completed test in the overview page, you can see the error message against the latest build:
"Test Run Failed." text appeared in build log
But it still deploys it anyway.
Does anyone know how to fix this? It appears that the issue has been running for a long time, here.
Apparently there is a workaround:
So far we do not consider this feature as very important as there is
an obvious workaround: the script can check the necessary condition
and do not produce the artifacts as configured in TeamCity.
e.g. a script can move the artifacts from a temporary directory to the
directory specified in the TeamCity as publish artifacts from just
before the finish and in case the build operations were successful.
But that is not clear to me on exactly how to do that, and doesn't sound like the best solution either. Any help appreciated.
Edit: I was also able to workaround the problem with a snapshot dependency, where I would have a separate 'deploy' build that was dependent on the test build, and now it doesn't run if tests fail.
This was useful for setting the dependency up.
This is a known problem as of TeamCity 7.1 (cf. http://youtrack.jetbrains.com/issue/TW-17002) which has been fixed in TeamCity 8.x+ (see this answer).
TeamCity distinguishes between a failed build and a failed build step. While a failing unit test will fail the build as a whole, unfortunately TeamCity still considers the test step itself successful because it did not return a non-zero error code. As a result, subsequent steps will continue running.
A variety of workarounds have been proposed, but I've found they either require non-trivial setup or compromise on the testing experience in TeamCity.
However, after reviewing a suggestion from #arex1337, we found an easy way to get TeamCity to do what we want. Just add an extra Powershell build step after your existing test step that contains the following inline script (replacing YOUR_TEAMCITY_HOSTNAME with your actual TeamCity host/domain):
$request = [System.Net.WebRequest]::Create("http://YOUR_TEAMCITY_HOSTNAME/guestAuth/app/rest/builds/%teamcity.build.id%")
$xml = [xml](new-object System.IO.StreamReader $request.GetResponse().GetResponseStream()).ReadToEnd()
Microsoft.PowerShell.Utility\Select-Xml $xml -XPath "/build" | % { $status = $_.Node.status }
if ($status -eq "FAILURE") {
throw "Failing this step because the build itself is considered failed. This is our way to workaround the fact that TeamCity incorrectly considers a test step to be successful even if there are test failures. See http://youtrack.jetbrains.com/issue/TW-17002"
}
This inline PowerShell script is just using the TeamCity REST API to ask whether or not the build itself, as a whole, is considered failed (the variable %teamcity.build.id%" will be replaced by TeamCity with the actual build id when the step is executed). If the build as a whole is considered failed (say, due to a test failure), then this PowerShell script throws an error, causing the process to return a non-zero error code which results in the individual build step itself to be considered unsuccessful. At that point, subsequent steps can be prevented from running.
Note that this script uses guestAuth, which requires the TeamCity guest account to be enabled. Alternately, you can use httpAuth instead, but you'll need to update the script to include a TeamCity username and password (e.g. http://USERNAME:PASSWORD#YOUR_TEAMCITY_HOSTNAME/httpAuth/app/rest/builds/%teamcity.build.id%).
So, with this additional step in place, all subsequent steps set to execute "Only if all previous steps were successful" will be skipped if there are any previous unit test failures. We're using this to prevent automated deployment if any of our NUnit tests are not successful until JetBrains fixes the problem.
Thanks to #arex1337 for the idea.
Just to prevent confusion, this issue is fixed in Team City v8.x, We don't need those workarounds now.
You can specify the step execution policy via the Execute step option:
Only if build status is successful - before starting the step, the build agent requests the build status from the server, and skips the step if the status is failed.
https://confluence.jetbrains.com/display/TCD8/Configuring+Build+Steps
Of course you need to fail the build if at least one unit test failed:
https://confluence.jetbrains.com/display/TCD8/Build+Failure+Conditions
On the Build Failure Conditions page, the Fail build if area, specify when TeamCity will fail builds:
at least one test failed: Check this option to mark the build as failed if the build fails at least one test.
This is (as you have found) a known issue with TeamCity, there are a set of linked issues in their Issue Tracker. This issue is hopefully scheduled to be resolved in the next release of TeamCity (version 8.x)
In the mean time, the way we identified to resolve the issue (for version 6.5.5) was to download the test results file as part of the later steps. This was then parsed to check for any test failures, returning an error code and hence breaking the build properly (performing any cleanup we needed as part of that failure) which would probably work for you.
TeamCity build failure does not mean that it will stop the build and it will publish the artifacts if your build is providing the the build output files as required by TeamCity. It will only update the build status properly.
But, you can very well stop the build process by modification to your build script to stop the build on test case failure. If you are using MSBuild, then ContinueOnError="false" will do that.
In the end, I was able to solve the problem with a snapshot dependency, where I would have a separate 'deploy' build that was dependent on the test build, and now it doesn't run if tests fail.
This was useful for setting the dependency up.

jenkins perform operations after build failed

I would like to process some operations only if the build failed. For example, if runtime execution has thrown a core dump (it doesn't happen always, of course) and I want to move it somewhere, so that the next day build won't remove it.
Does anyone know how to perform anything in case a build fails?
Try Groovy Postbuild Plugin. With this you can use hudson api's to check if the build is a failure or not, and then do the required actions using groovy script. For example, you can use following script to check if the build is unstable or better
if(manager.build.result.isBetterOrEqualTo(hudson.model.Result.UNSTABLE))
{
\\ do something
}
Well if it is set up to log to std out, it will be in the Jenkins log, if not, can you set it up to log to a file in you workspace , then you can package as an artifact based on the name... If you are running in a posix system you can redirect stderr to stdout and direct those both to a file in your run command. Or pipe them through tee, so you get them in both

How to have test job in Jenkins to mark build as Stable and NOT Unstable?

Currently I am building and testing my app in Jenkins. If a test fails in the job then the build is marked as Unstable. Is it possible to have the build be marked as Stable even though tests fail? The build is marked as Failed if code does not compile, and that is fine.
There is a plugin called Jenkins Text Finder:
https://wiki.jenkins-ci.org/display/JENKINS/Text-finder+Plugin
It allows to search console log for regular expression matches, and if found, it can set the build to various states, including setting it as "success" (i.e. not unstable).
Just echo a unique label/line into your console output after the build is successful, and look for that line with this plugin. Use "Succeed if found" option in the plugin to mark build successful.