Using CImg: LNK1181: cannot open file "m.lib" on windows 7 x64 - c++

In the CImg Makefile I notice a flag "-lm" I think this points to the m.lib file. But for some reason it cannot find it during the Linking phase. I am compiling the code using the following command:
nvcc -o FilledTriangles FilledTriangles.cu -I.. -O2 -lm -lgdi32
"nvcc" is just the nvidia CUDA compiler. It should function similar to g++

-lm refers to "libm.so"
In general, -lXYZ is a way of telling the linker that it should resolve the symbols in your compiled code against libXYZ.so (after locating it, usually in /usr/lib).

Related

Xcode linker flags for GSL

I am trying to use the GSL library with C++ in Xcode and I was having an issue linking to the library.
I am able to link to GSL using the terminal and clang with the following linker flags
clang++ -std=c++17 -Wall -pedantic test.cpp -o test -lgsl -lgslcblas
From the command line I'm able to verify it uses the GSL library for the computation. However in Xcode, I get a "'gsl/gsl_linalg.h' file not found" error when I try to build it. Its called in my header file with
#include <gsl/gsl_linalg.h>
I added -lgsl -lgslcblas into Xcode build settings thru the "Other Linker flags" option.
I also ran
gsl-config --cflags
gsl-config --libs
and got the following output
-I/usr/local/include
-L/usr/local/lib -lgsl -lgslcblas
So it seems like GSL is installed properly and can be used by clang but for some reason when I use clang through Xcode it isn't able to use it. I was also able to manually find that particular header file in /usr/local/include/gsl/gsl_linalg.h
Any ideas on what I'm might be doing wrong?

Error when compiling olcPixelGameEngine with g++

I'm trying to use OneLoneCoder's olcPixelGameEngine, but when I try to compile my file (g++ -o YourProgName YourSource.cpp -lX11 -lGL -lpthread -lpng -lstdc++fs -std=c++17), I get the error:
fatal error: dwmapi.h: No such file or directory
I use g++ 9.2 with MinGW. Where do I find dwmapi.h?
2 problems I'm seeing immediately
First, you're not using the proper build command for MinGW, you're using the Linux GCC build command, which is requiring libraries that don't exist in MinGW.
Instead try something like this:
g++ -o olcExampleProgram.exe olcExampleProgram.cpp -luser32 -lgdi32 -lopengl32 -lgdiplus -lShlwapi -ldwmapi -lstdc++fs -static -std=c++17
Second, you're likely using a bad version of MinGW.. Long story short, not all MinGW are created equal and currently, the best version (and the one that has been tested to compile PGE applications) is the version provided by MSYS2.
If you want you can check the PixelGameEngine WIKI page on the subject.
https://github.com/OneLoneCoder/olcPixelGameEngine/wiki/Compiling-on-Windows-with-Other-Compilers
That's the Linux build command, look at this instead:
https://community.onelonecoder.com/2020/05/08/lets-make-an-olcpixelgameengine-application-using-mingw/
Also, next time you probably get quicker help on the discord server

mingw g++ is unable to link with libraries

I'm trying to use X86_64-w64-mingw32-g++ (packaged in Archlinux's MingW package) to cross compile some C++ code into an Windows executable, however I'm having trouble getting past some issues.
I'm calling
x86_64-w64-mingw32-g++ -o build_win/asm build_win/asm.o build_win/asm_lib.o build_win/socket_boost.o -I../extra/etc -fopenmp -lrt -std=c++11 -g -lboost_system -lboost_serialization
from a makefile, but I get thrown the errors:
/usr/lib/gcc/x86_64-w64-mingw32/5.1.0/../../../../x86_64-w64-mingw32/bin/ld: cannot find -lrt
/usr/lib/gcc/x86_64-w64-mingw32/5.1.0/../../../../x86_64-w64-mingw32/bin/ld: cannot find -lboost_system
/usr/lib/gcc/x86_64-w64-mingw32/5.1.0/../../../../x86_64-w64-mingw32/bin/ld: cannot find -lboost_serialization
This works fine with native g++, so exactly do I have to change for mingw to compile?
EDIT: I have mingw-w64-boost package installed, which includes boost libraries pre-compiled and ready to be linked. However, it seems the naming convention is a bit different, and -lboost_system for example becomes -llibboost_system-mt (not exactly sure what the -mt suffix entails).
Problem is I can't find the mingw counterpart for -lrt. I've tried with both -lrtm and -lrtutils but in both cases I get:
[...]
undefined reference to `__imp_getsockopt'
Are you sure that -lboost_system and other libraries are present in the same directory as makefile ?
If not then please include -L flag which indicates the location of your library.
For example:
-L /path_openmp -fopenmp -L /path_boost_system/ -lboost_system -L /path_serialization -lboost_serialization
Moreover, you need not include -I and -g flag when creating an executable from .o files. These are needed when you create .o from .cpp files.
There is no rt library on Windows.
You are missing -lws2_32.
$ x86_64-w64-mingw32-nm -A /usr/x86_64-w64-mingw32/lib/*.a 2>/dev/null | grep getsockopt | grep " T "

CUDA: Creating object with G++ linker and cuda object files

I compiled my normal cpp files to .o, and my cuda .cu files to .co
I want to link these so I can call the cuda stuff from my normal C++ file
Here is my linker command that Make is running:
g++ -I ../readers/ -I../writers -I../common/ -I /home/dcole/software/xerces-c-3.1.1/src -I /home/dcole/NVIDIA_GPU_Computing_SDK/C/common/inc/ -I /usr/local/cuda/include -O3 -fPIC -fopenmp -DFIX_PAULI -DFIX_YAMA -DUSING_CUDA -o YamaguchiGPU YamaguchiMain.o YamaguchiDecomp.o cuYamaguchi.co -L/usr/lib64/ ../../lib/IDT.a ../../lib/Linux/libxerces-c.a ../../lib/Linux/libfftw3f.a -lcurl -lidn -ldl -lssl -lm -lpthread -lcuda -L/usr/local/cuda/lib64/libcudart.so
So I am definitly linking cuda, and cudart, but yet I get this:
cuYamaguchi.co: In function `__sti____cudaRegisterAll_46_tmpxft_00003190_00000000_4_cuYamaguchi_cpp1_ii_init_gpu()':
tmpxft_00003190_00000000-1_cuYamaguchi.cudafe1.cpp:(.text+0x1b4): undefined reference to `__cudaRegisterFatBinary'
tmpxft_00003190_00000000-1_cuYamaguchi.cudafe1.cpp:(.text+0x20f): undefined reference to `__cudaRegisterFunction'
The Cuda file is being linked without problems but it looks like you might have forgotten to define some necessary function (like cudaRegisterFatBinary).
Upgrading to gcc 4.7.0 or higher should fix this horrid linker issue.
I was using an absolute search path in the linker to _libcudart.so_. I changed the -L to point to just the folder, then added -libcudart so it would search the folder for that lib.

Problem linking my code with ARPACK on OSX (using MacPorts for ARPACK)

I am trying to compile a C++ program which invokes the ARPACK library.
My problem is that when everything is linked, some of the symbols in the ARPACK library do not get resolved. They are
__gfortran_transfer_integer
__gfortran_transfer_character
__gfortran_transfer_complex
__gfortran_compare_string
__gfortran_st_write_done
__gfortran_st_write
__gfortran_transfer_real
__gfortran_transfer_array
I did a brute force search on my lib directory, and found no library which provided all of these symbols. A couple of them are provided by libf77blas, and it looks like g95 has some similar symbols (with gfortran replaced by g95), but I am at a complete loss as to what else I might need to install. I am compiling my code with
g++-mp-4.5 -O3 -Wall -Wl,-search_paths_first -headerpad_max_install_names my.o -o my.out -L/opt/local/lib -larpack -lm -L/opt/local/lib -lgsl -lgslcblas -lm -lf77blas -llapack -larpack -lqblas -lsquack
and /opt/local/lib actually has all the libraries I reference.
Has anyone run into this problem, or can point to the solution?
add to linker -lgfortran .................