How to convert arrays to vectors using STL - c++

This code is a linear search program using arrays. Out of curiosity, I was wondering how this code could be rewritten using STL vectors in place of arrays but still have the same output.
#include <iostream>
#include <string>
using namespace std;
template <typename T>
int linearSearch(T list[], int key, int arraySize)
{
for (int i = 0; i < arraySize; i++)
{
if (key == list[i])
return i;
}
return -1;
}
int main()
{
int intArray[] =
{
1, 2, 3, 4, 8, 15, 23, 31
};
cout << "linearSearch(intArray, 3, 8) is " << linearSearch(intArray, 3, 8) << endl;
cout << "linearSearch(intArray, 10, 8) is " << linearSearch(intArray, 10, 8) << endl;
return 0;
}

you can do it by changing your parameter type and in main.
#include <iostream>
#include <string>
#include <vector>
using namespace std;
template <typename T>
int linearSearch(vector<T> list, int key)
{
for (size_t i = 0; i < list.size(); i++)
{
if (key == list[i])
return i;
}
return -1;
}
int main()
{
int intArray[] =
{
1, 2, 3, 4, 8, 15, 23, 31
};
vector<int> list(intArray, intArray+8);
cout << "linearSearch(list, 3,) is " << linearSearch(list, 3) << endl;
cout << "linearSearch(list, 10) is " << linearSearch(list, 10) << endl;
return 0;
}

This could work (it is based on the STL implementation):
#include <iostream>
#include <string>
#include <vector>
using namespace std;
template <typename ForwardIter, typename Type>
int linearSearch(ForwardIter beg, ForwardIter end, Type key )
{
int i = 0;
for (;beg != end; ++beg)
{
if (key == *beg)
return i;
i++;
}
return -1;
}
int main()
{
vector< int > vec = { 1, 2, 3, 4, 5, 6, 7 };
cout << "linearSearch 1 is " << linearSearch(vec.begin(), vec.end(), 4) << endl;
cout << "linearSearch 2 is " << linearSearch(vec.begin()+2, vec.end(), 1) << endl;
return 0;
}
Note: it can also work for, std::list and std::deque. I think it will produce correct results even in a normal array.

template <typename T>
int linearSearch(const vector<T> &list, const T &key)
{
auto itr = std::find(list.begin(), list.end(), key);
if (itr != list.end())
return std::distance(list.begin(), itr);
else
return -1;
}
int main()
{
int intArray[] = {1, 2, 3, 4, 8, 15, 23, 31};
std::vector<int> vec(intArray, intArray + 8);
int i = linearSearch(vec, 15);
}
Note: C++11 is enabled

With as few changes as possible you could do this:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
// Using const std::vector<T> & to prevent making a copy of the container
template <typename T>
int linearSearch(const std::vector<T> &list, int key)
{
for (size_t i = 0; i < list.size(); i++)
{
if (key == list[i])
return i;
}
return -1;
}
int main()
{
std::vector<int> arr = { 1 ,2, 3, 4, 8, 15, 23, 31 } ;
cout << "linearSearch(intArray, 3) is " << linearSearch(arr, 3) << endl;
cout << "linearSearch(intArray, 10) is " << linearSearch(arr, 10) << endl;
return 0;
}
I would recommend not using using namespace std;.

template <typename T>
int linearSearch(T list, int key)
Changing the two first lines of your code as above, as well as replacing arraySize with list.size() should suffice for any kind of container supporting operator [] (including vectors), and indices as consecutive int.
Note that while your template tries to abstract the content of the array as the typename T, it implicitely assumes it is int in the type of key. A more generic implementation would be:
template <typename T>
int linearSearch(T list, typename T::value_type key)
Another issue in this solution is the passing mode of list. We can overcome this issue by converting it to a reference like so:
// includes ...
#include <type_traits>
using namespace std;
template <typename T>
int linearSearch(add_lvalue_reference<T> list, typename T::value_type key){
for (size_t i = 0; i < list.size(); i++) {
if (key == list[i])
return i;
}
return -1;
}

Please look at the following example that uses STL linear search algorithm. And see possible implementations of std::find and an example of usage it for a vector here: https://en.cppreference.com/w/cpp/algorithm/find
It would give you a good answer on your question.
#include <algorithm>
#include <iostream>
#include <vector>
int main() {
std::vector<int> intsCollection {1, 2, 3, 4, 8, 15, 23, 31};
std::vector<int>::iterator val1 = std::find(intsCollection.begin(), intsCollection.end(), 3);
int pos1 = (val1 != intsCollection.end()) ? (val1 - intsCollection.begin()) : -1;
std::vector<int>::iterator val2 = std::find(intsCollection.begin(), intsCollection.end(), 10);
int pos2 = (val2 != intsCollection.end()) ? (val2 - intsCollection.begin()) : -1;
std::cout << "linearSearch(intsCollection, 3, 8) is " << pos1 << std::endl;
std::cout << "linearSearch(intsCollection, 10, 8) is " << pos2 << std::endl;
}

Related

Can I create a function which takes any number of arguments of the same type?

So basically, I want to create a function like this:
total_sum(1, 2, 5, 4, 2) // return 14
total_sum(5, 6, 2) // return 13
One way that I can use is ellipsis, something like this:
#include <cstdarg>
int total_sum(int count, ...)
{
int sum{0};
va_list list;
va_start(list, count);
for (int arg{0}; arg < count; ++arg)
{
sum += va_arg(list, int);
}
va_end(list);
return sum;
}
But when I call total_sum(), I have to provide an extra argument. So in the example, I have to call:
total_sum(5, 1, 2, 5, 4, 2);
total_sum(3, 5, 6, 2);
which I don't really like. Also, ellipsis is really prone to error, so I want to stay away from them.
Another way I can think of is using some container:
#include <vector>
int total_sum(std::vector<int> values)
{
int sum{0};
for(const auto &i : values)
{
sum += i;
}
return sum;
}
and I call it like:
total_sum({1, 2, 5, 4, 2});
total_sum({3, 5, 6, 2});
But, I want to not have those curly braces, so what can I do? Is there some C++ feature that allows me to do this?
Some relevant links: restrict variadic template arguments, fold expression, parameter packs and a
C++11 "equivalent" of fold expressions
Use C++17 fold expression:
template<class... Args>
constexpr auto total_sum(const Args&... args) {
return (args + ... + 0);
}
static_assert(total_sum(1, 2, 5, 4, 2) == 14);
static_assert(total_sum(3, 5, 6, 2) == 16);
In C++11 and newer you can use template parameter packs to create a recursive implementation, like this:
#include <iostream>
// base function
int total_sum()
{
return 0;
}
// recursive variadic function
template<typename T, typename... Targs>
int total_sum(T firstValue, Targs... Fargs)
{
return firstValue + total_sum(Fargs...);
}
int main(int, char **)
{
int s = total_sum(1, 5, 10, 20);
std::cout << "sum is: " << s << std::endl;
return 0;
}
Running the above program produces this output:
sum is: 36
All of the code below is is based on this article.
You can also do this kind-of C++11 "equivalent" of fold expressions:
#include <iostream>
#include <algorithm>
#include <utility>
#include <type_traits>
/*
Overload a total_sum() function with no arguments.
so it works when calling total_sum() with no argument.
*/
int total_sum()
{
return 0;
}
template<typename ... I>
int total_sum(const I &... i)
{
int result{};
static_cast<void>(std::initializer_list<int>{(result += i, 0)... });
return result;
}
int main()
{
std::cout << total_sum() << '\n';
std::cout << total_sum(1, 2, 5, 4, 2) << '\n';
std::cout << total_sum(5, 6, 2) << '\n';
}
See this online!
This one can add anything that can convert to an add-able value:
#include <iostream>
#include <algorithm>
#include <utility>
#include <type_traits>
int total_sum()
{
return 0;
}
template<typename ... V>
typename std::common_type<V...>::type total_sum(const V &... v)
{
typename std::common_type<V...>::type result = {};
static_cast<void>(std::initializer_list<int>{ (result += v, 0)... });
return result;
}
int main()
{
std::cout << total_sum() << '\n';
std::cout << total_sum(5, 6, 2) << '\n';
}
See this online!
The code above can be cleaner using C++14:
#include <iostream>
#include <algorithm>
#include <utility>
#include <type_traits>
int total_sum()
{
return 0;
}
template<typename ... V>
auto total_sum(const V &... v) {
std::common_type_t<V...> result = {};
static_cast<void>(std::initializer_list<int>{ (result += v, 0)... });
return result;
}
int main()
{
std::cout << total_sum() << '\n';
std::cout << total_sum(5, 6, 2) << '\n';
}
See this online!

What is this error? "no matching function for call to 'foreach(std::array<int, 4>&, void(&)(int))"

I created a foreach() function, and it should print values of an array, but it tells me this:
no matching function for call to 'foreach(std::array<int, 4>&, void(&)(int))'
And also:
mismatched types 'unsigned int' and 'long unsigned int'
But when I try to use vectors instead of arrays, or on line 11 use template<unsigned int N> instead of unsigned int, if I use long unsigned int, it works fine.
So, why do I need to use long unsigned int?
And what does the "no matching function" error mean with arrays?
#include<iostream>
#include<string>
#include<array>
typedef void(*func)(int);
void print(int value) {
std::cout << "value is : " << value << std::endl;
}
template<unsigned int N>
void foreach(std::array<int, N>& values, func print) {
int value;
for(int i = 0; i < values.size(); i++) {
value = values[i];
print(value);
}
}
int main() {
std::array<int, 4> arr = { 0, 1, 2, 3 };
foreach(arr, print);
return 0;
}
With vectors:
#include<iostream>
#include<string>
#include<vector>
typedef void(*func)(int);
void print(int value) {
std::cout << "value is : " << value << std::endl;
}
void foreach(std::vector<int>& values, func print) {
int value;
for(int i = 0; i < values.size(); i++) {
value = values[i];
print(value);
}
}
int main() {
std::vector<int> v = { 0, 1, 2, 3 };
foreach(v, print);
return 0;
}
The template for std::array does not take an unsigned int, it takes a std::size_t, which may or may not (probably not) be defined as unsigned int:
template<size_t N>
void foreach(std::array<int, N>& values, func print);
A better option is to make your function be container-agnostic instead, by passing it iterators instead of the actual container, eg:
#include <iostream>
#include <string>
#include <array>
#include <vector>
typedef void(*func)(int);
void print(int value) {
std::cout << "value is : " << value << std::endl;
}
template<typename Iter>
void foreach(Iter begin, Iter end, func print) {
while (begin != end) {
print(*begin);
++begin;
}
}
int main() {
std::array<int, 4> arr = { 0, 1, 2, 3 };
foreach(arr.begin(), arr.end(), print);
std::vector<int> v = { 0, 1, 2, 3 };
foreach(v.begin(), v.end(), print);
return 0;
}
Not only does this allow the function to work with multiple containers, but also with different element types, if you change the print parameter to be a template as well, eg:
#include <iostream>
#include <string>
#include <array>
#include <vector>
void printInt(int value) {
std::cout << "value is : " << value << std::endl;
}
void printStr(const std::string &value) {
std::cout << "value is : " << value << std::endl;
}
template<typename Iter, typename Callable>
void foreach(Iter begin, Iter end, Callable print) {
while (begin != end) {
print(*begin);
++begin;
}
}
int main() {
std::array<int, 4> arr = { 0, 1, 2, 3 };
foreach(arr.begin(), arr.end(), printInt);
std::vector<std::string> v = { "hello", "world", "joe", "smoe" };
foreach(v.begin(), v.end(), printStr);
return 0;
}
This is the exact strategy that standard algorithms use, such as std::for_each() (which you should be using instead of writing your own) 1, eg:
#include <iostream>
#include <string>
#include <array>
#include <vector>
#include <algorithm>
int main() {
std::array<int, 4> arr = { 0, 1, 2, 3 };
std::for_each(arr.begin(), arr.end(),
[](int value) { std::cout << "value is : " << value << std::endl; }
);
std::vector<std::string> v = { "hello", "world", "joe", "smoe" };
std::for_each(v.begin(), v.end(),
[](const std::string &value) { std::cout << "value is : " << value << std::endl; }
);
return 0;
}
1: C++20 introduced a new Ranges library that has algorithms to act on whole containers.
Because the second template parameter for std::array is std::size_t, not unsigned int. Compiler cannot infer the convertion between types in template function. And it just happens that std::size_t in your compiler is a typedef on long unsigned int, so that's what it suggests.
You can make it work in two ways:
Change the template type to std::size_t
Provide template parameter explicitly when calling:
foreach<4>(v, print);

Find max value in a vector recursively in C++

i am trying to wirte a function to find a the max value in a vector recursively. To do that i want to test in the findMax function if it can return the last value in the list right. But at the end, when the list has just one element, it returns me the adress of variable and not the value. Why is it?
/// finding max value in a list recursively
template <typename T>
int findMax(std::vector<T> arrayVector)
{
if(arrayVector.size()==1)
{
return arrayVector[0];
}
int op1= arrayVector[0];
std::vector<T> newVector (arrayVector.cbegin() + 1, arrayVector.cend());
disPlay(newVector);
int op2= findMax(newVector);
}
/// print vector
template <typename T>
void disPlay(std::vector<T> vectorArray)
{
for (int i=0; i< vectorArray.size(); i++)
{
std::cout << vectorArray[i] << "\t";
}
std::cout << "\n";
}
main()
{
std::vector<int> arrayVector = {6, 8, 19, 20, 23, 41, 49, 53, 56};
std::cout << findMax(arrayVector) << endl;
return 0;
}
I ran you program and it triggered several warnings, the one that probably justifies the unwanted behaviour is the lack of return value in int findMax(std::vector<T> arrayVector).
template <typename T>
int findMax(std::vector<T> arrayVector)
{
if(arrayVector.size()==1)
{
return arrayVector[0];
}
int op1= arrayVector[0];
std::vector<T> newVector (arrayVector.cbegin() + 1, arrayVector.cend());
disPlay(newVector);
int op2= findMax(newVector);
return op2; //<-- added return
}
I corrected the problems in https://wandbox.org/permlink/Kts9qs7MooG4dEQL
It seems ok now.
Use compiler warnings, it can save you a lot of time an headaches.
Now, this solves the issues with your code, but I would advise the use of std::max_element to get max values in a C++ data structure.
Here is a test sample of a function to get the max value recursively in an unordered vector witch loses the last element in each iteration:
template <typename T>
void findMax(std::vector<T>& arrayVector)
{
if(arrayVector.size() == 0) //stop condition
return;
int max = *std::max_element(arrayVector.begin(), arrayVector.end());
std::cout << "Max value: "<< max << std::endl;
arrayVector.erase(arrayVector.end() - 1); //last element being deleted in every recursion
findMax(arrayVector);
}
Check it in https://wandbox.org/permlink/0oyGnXoQdwhl3kUJ
template<typename T>
T findMax(const std::vector<T> vec, size_t index=0){
if(index==vec.size()-1) return vec[vec.size()-1];
return ( vec[index] > findMax(vec,index+1))?vec[index]:findMax(vec,index+1) ;
}
Your code is convoluted:
it's not actually computing the max of the vector
not all paths return a value
you are copying std::vector objects around with no real purpose
STL has the advantage of abstracting iterators, which make your attempt rather trivial:
template<typename T, typename C>
T findMax(C begin, C end)
{
if (begin+1 == end)
return *begin;
else
return std::max(*begin, findMax<T,C>(begin+1, end));
}
Mind: the code is not checking for correctness of input.
Can't be a recursive solution without ol' std::accumulate:
#include <iostream>
#include <vector>
#include <numeric>
#include <limits>
int main(int argc, char *argv[])
{
std::vector<int> arrayVector = {6, 8, 19, 20, 23, 41, 49, 53, 56};
const int max = std::accumulate(
arrayVector.cbegin(),
arrayVector.cend(),
std::numeric_limits<int>::min(),
[](int x, int y) { return x > y ? x : y; }
);
std::cout << max << '\n';
return 0;
}
Earlier solution by Rietty to similar question and solutions in this thread follow vector from 0 to end. Next follows vector from end to 0 to simplify recursive function:
#include <vector>
#include <algorithm>
#include <iostream>
using namespace std;
template<typename T>
T findMax (vector<T> values, size_t end) {
if (0 == end) return values[0];
return max (findMax (values, end - 1), values[end]);
}
template<typename T>
T inline findMax (vector<T> values) {
return findMax (values, values.size() - 1);
}
int main () {
vector<int> values = { 6, 8, 19, 20, 23, 41, 49, 53, 56 };
cout << findMax (values) << endl;
return 0;
}
Simple code:
int find_max(int a[], int length){
if (length == 0) return a[length];
return std::max(a[length-1], find_max(a, length-1));
}
#include "iostream"
#include "vector"
using namespace std;
int maxre(vector<int> array);
int main()
{
vector<int> data = {210, 800, 2,150 ,19,600};
cout << maxre(data);
return 0;
}
int maxre(vector<int> array)
{
static int index = -1;
if (array.size() == index + 1)
{
return 0;
}
else
{
index++;
int current = array[index];
int back = maxre(array);
return current > back ? current : back;
}
return 0;
}

comparison with a third variable in priority_queue, c++

On this page: http://comsci.liu.edu/~jrodriguez/cs631sp08/c++priorityqueue.html
author gives a nice example of using priority queue in c++. In this the author shows how to order various times serially. I have a similar problem in which I would like to order the times on basis of proximity to a given point in time. My question is how to add a third input to comparer, so that the extra parameter can be considered. I.e. how can we make t3 inside comparer a variable that is passed from outside.
#include <iostream>
#include <queue>
#include <iomanip>
#include <cstdlib>
using namespace std;
struct Time {
int h; // >= 0
int m; // 0-59
int s; // 0-59
};
class CompareTime {
public:
bool operator()(Time& t1, Time& t2)
{
Time t3 = {{2,9,0}};
if (abs(t3.h - t2.h) > (t3.h - t1.h))
return true;
return false;
}
};
int main()
{
priority_queue<Time, vector<Time>, CompareTime> pq;
// Array of 4 time objects:
Time t[4] = { {3, 2, 40}, {3, 2, 26}, {5, 16, 13}, {5, 14, 20}};
for (int i = 0; i < 4; ++i)
pq.push(t[i]);
while (! pq.empty()) {
Time t2 = pq.top();
cout << setw(3) << t2.h << " " << setw(3) << t2.m << " " <<
setw(3) << t2.s << endl;
pq.pop();
}
return 0;
}
thanks.
Your comparator itself can be parameterized at instantiation:
class CompareTime
{
Time t;
public:
CompareTime(const Time& arg) : t{arg} {}
bool operator()(const Time& t1, const Time& t2) const
{
return (abs(t.h - t2.h) > abs(t.h - t1.h));
}
};
Declared like this:
Time myTime; // modify to your leisure...
// ...then create your queue with myTime as the fixed param
priority_queue<Time, vector<Time>, CompareTime> pq{CompareTime{myTime};
Apologies in advance if the syntax isn't spot-on. I'm without a compiler at this moment, but I hope the idea is clear enough.
Finally, with helpful pointers from WhozCraig and user783920, following solution seems to work.
#include <iostream>
#include <queue>
#include <iomanip>
#include <cstdlib>
using namespace std;
struct Time {
int h; // >= 0
int m; // 0-59
int s; // 0-59
};
class CompareTime
{
Time t;
public:
CompareTime(const Time& arg) {
std::cout << "struct constructor \n";
t=arg;
}
// CompareTime(){}
bool operator()(const Time& t1, const Time& t2) const
{
return (abs(t.h - t2.h) > abs(t.h - t1.h));
}
};
int main()
{
Time mytime ={0};
mytime.h=6;
priority_queue<Time, vector<Time>, CompareTime> pq{CompareTime(mytime)};
// Array of 4 time objects:
Time t[4] = { {3, 2, 40}, {2, 2, 26}, {5, 16, 13}, {1, 14, 20}};
for (int i = 0; i < 4; ++i)
pq.push(t[i]);
while (! pq.empty()) {
Time t2 = pq.top();
cout << setw(3) << t2.h << " " << setw(3) << t2.m << " " <<
setw(3) << t2.s << endl;
pq.pop();
}
return 0;
}

C++ Sign function - From MatLab?

I'm trying to re-write some MatLab code in C++ and I've come across this:
currentsign = sign(vector(i));
I have looked on the internet and found this link: http://www.mathworks.co.uk/help/techdoc/ref/sign.html
I'm just wondering if there's a sign function in C++? If not, can anyone suggest any tutorials on creating it.
Thank you :)
template <typename T>
int sign (const T &val) { return (val > 0) - (val < 0); }
Credit due to Ambroz Bizjak.
template <typename T>
std::vector<int> sign (const std::vector<T> &v) {
std::vector<int> r(v.size());
std::transform(v.begin(), v.end(), r.begin(), (int(*)(const T&))sign);
return r;
}
Full example on ideone.
I would suggest
First, write a function of functor that takes a single element and returns 1, -1 or 0 depending on the element's value
Second, use std::transform together with this function/functor to take an input container and fill a second container with the desired values
template <typename T>
int signum(const T& val) {
// implement signum logic
}
#include <vector>
#include <algorithm>
int main() {
std::vector<int> data = ....;
std::vector<int> signs(data.size());
std::transform(data.begin(), data.end(), signs.begin(), signum<int>);
}
#include <algorithm>
#include <iostream>
#include <iomanip>
#include <vector>
inline int get_signum(int val) {
return val < 0 ? -1
: val == 0 ? 0
: 1;
}
int main() {
std::vector<int> values;
for (int i = -5; i < 6; ++i)
values.push_back(i);
std::vector<int> signum(values.size());
std::transform(values.begin(), values.end(), signum.begin(), get_signum);
for (int i = 0; i < values.size(); ++i) {
std::cout << std::setw(2) << values[i] << ' ' << signum[i] << std::endl;
}
return 0;
}
Well You can do It at compile time using template Specialization.
You can use sign<n>::Positive, sign<n>::Negetive and sign<n>::Zero also you can use sign<n>::Sign which is 1|0|-1 which is same as sign of Matlab.
#include <iostream>
template<int n>
struct sign{
enum{
Positive = (n > 0),
Negetive = (n < 0),
Zero = 0,
Sign = ((n > 0) ? 1 : -1)
};
};
template<>
struct sign<0>{
enum{
Positive = 0,
Negetive = 0,
Zero = 1,
Sign = 0
};
};
int main(){
std::cout << sign<0>::Positive << sign<0>::Negetive << sign<0>::Zero << sign<0>::Sign << std::endl;
std::cout << sign<1>::Positive << sign<1>::Negetive << sign<1>::Zero << sign<1>::Sign << std::endl;
std::cout << sign<-1>::Positive << sign<-1>::Negetive << sign<-1>::Zero << sign<-1>::Sign << std::endl;
return 0;
}
You used to do sign(n) there and here you will do sign<n>::Sign.
C99 has signbit() and copysign(), which seem to be implemented in glibc on Linux. You didn't specify what platform you're on though, so I'm not sure that helps...