I just don't understand threads in Qt - c++

Okay, so, here's the deal.
I'm currently writing a small chat messaging simulation / project using SysV IPC, and I use Qt for my client app. What I want is a background thread that would wait on a message queue and send a signal to a GUI thread whenever a new message comes. I have attempted to write the code using QThread inheritance, but it doesn't seem to work, the messages are not shown, and I think I'm missing something here.
As for the code:
ipcEventListener.h:
class IPCEventListener : public QThread
{
Q_OBJECT
public:
IPCEventListener();
void run();
messageWrapper mw;
signals:
void sendChatMsg(MSG_CHAT_MESSAGE cm);
};
ipcEventListener.cpp
IPCEventListener::IPCEventListener()
{
}
void IPCEventListener::run()
{
mutex.lock();
int n = msgrcv(myQueueId, &mw, sizeof(mw)-sizeof(long), 0, IPC_NOWAIT);
mutex.unlock();
if (n>0)
{
snip...
else if (mw.resp.type == MESSAGE)
{
emit sendChatMsg(mw.chatMsg);
}
}
exec();
}
mainwindow.cpp:
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
listener = new IPCEventListener(this);
connect(this->listener, SIGNAL(sendChatMsg(MSG_CHAT_MESSAGE)), this, SLOT(message_received(MSG_CHAT_MESSAGE)));
connect(this->ui->pushButton, SIGNAL(clicked()), this, SLOT(on_pushButton_clicked()));
listener->start();
ui->comboBox->addItem("Client");
ui->comboBox->addItem("Room");
}
void MainWindow::message_received(MSG_CHAT_MESSAGE cm)
{
QString formattedMessage = "";
formattedMessage.append("[");
formattedMessage.append(cm.send_time);
formattedMessage.append("] ");
if (cm.msg_type == PRIVATE) formattedMessage.append("[PRIV:] ");
formattedMessage.append(cm.sender);
formattedMessage.append(": ");
formattedMessage.append(cm.message);
formattedMessage.append("\n");
ui->textEdit->append(formattedMessage);
}
What am I missing?
(PS: I know the code probably breaks about a hundred thousand of code conventions, but the deadline is pretty soon and I have to resort to kludges. It's just a school project, though).

You have a logical error in your code. You treat void IPCEventListener::run() as a method which is in a loop and is executing again ang again ang again but it's not. QThread::run() is method where you only initialize your thread and execute exec() function, to start event loop. It means that in current version of your application, you try to receive message just once and then your thread is just waiting for some events, without doing anything with them.
So what you need is an inifite loop in which you will try to receive messages. And don't forget to stop this loop while program closing.

Related

How do you run a function in the background of your program (Specifically an autosave function)? QT / C++

In my code I would like to integrate an auto-save function that runs every couple seconds or so. I would like this to run in the background because I have other stuff that I am going to be running at the same time. So how would I do this?
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <fstream>
#include <QFile>
#include <QDebug>
using namespace std;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow) {
ui->setupUi(this);
// Setup code
ui->textEdit->setReadOnly(true);
ui->textEdit->append("Select one of the buttons on the left to pick a log");
}
MainWindow::~MainWindow() {
delete ui;
}
string lastSavedText[] = {
" ",
" "
};
QString qLastSavedTextHome, qLastSavedTextWork;
This is my first button
void MainWindow::on_homeButton_clicked() {
// Preparing text edit
ui->textEdit->setReadOnly(false);
ui->textEdit->clear();
ui->textEdit->setOverwriteMode(true);
// Loading previously saved text
QFile file { "home.apl" };
if ( !file.open(QIODevice::ReadOnly | QIODevice::Text) ) {
qDebug() << "Could not open file!";
return;
}
const auto& lastSavedText = file.readAll();
file.close();
ui->textEdit->setPlainText( lastSavedText );
}
This is my second one
void MainWindow::on_workButton_clicked() {
// Preparing text edit
ui->textEdit->setReadOnly(false);
ui->textEdit->clear();
ui->textEdit->setOverwriteMode(true);
// Loading previously saved text
QFile file2 { "work.apl" };
if ( !file2.open(QIODevice::ReadOnly | QIODevice::Text) ) {
qDebug() << "Could not open file!";
return;
}
const auto& lastSavedText = file2.readAll();
file2.close();
ui->textEdit->setPlainText( lastSavedText );
}
This is the save button I hope to eliminate with an autosave
void MainWindow::on_saveButton_clicked() {
// Converts textEdit to string
QString textEditText = ui->textEdit->toPlainText();
lastSavedText[0] = textEditText.toStdString();
// Saving files
ofstream home;
home.open("home.apl");
home << lastSavedText[0];
home.close();
ofstream work;
work.open("work.apl");
work << lastSavedText[1];
work.close();
}
There is 2 solutions.
Easy one
Use simply a timer that will execute the code of your save button. You can set the timer to execute any period of time.
QTimer
But this might cause the software to freeze if this operation takes too much time. In which case, you can put the function that saves inside a thread.
Threads
You can use threads to do that.
Thread, is basically a process that will detach from your main process and can be run at the same time, each thread doing its own work.
Note that to communicate between thread, the safest method is to use signals.
Qt Threads Documentation
Example
void MyObject::startWorkInAThread()
{
WorkerThread *workerThread = new WorkerThread(this);
connect(workerThread, SIGNAL(resultReady(QString)), this, SLOT(handleResults(QString)));
connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater()));
workerThread->start();
}
You can use a QTimer with QtConcurrent::run, and then you get the simplicity with the benefit of running the saving on a different thread you don't need to manage.
Practically, try
QTimer::singleShot(time, this, Qt::TimerType::CoarseTime, QtConcurrent::run(this,&MainWindow::on_saveButton_clicked));
Here's a first approximation using a background thread (for the sake of brevity, it inherits QThread - for your real application, consider decoupling the QThread base-class from this worker thread object. That will also make it possible to give a father-object for t).
class Thread: public QThread {
Q_OBJECT
public:
Thread(QTextEdit *textEdit):textEdit(textEdit) {
QTimer *t = new QTimer;
connect(t, SIGNAL(timeout()), SLOT(saveOnce()));
t->moveToThread(this);
t->start(2000);
}
protected:
QTextEdit *textEdit;
std::string lastSavedText[2];
private slots:
QString text() const { return textEdit->toPlainText(); }
void saveOnce() {
QString textEditText;
QMetaObject::invokeMethod(this,
"text", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QString,textEditText));
lastSavedText[0] = textEditText.toStdString();
// Saving files
ofstream home;
home.open("home.apl");
home << lastSavedText[0];
home.close();
ofstream work;
work.open("work.apl");
work << lastSavedText[1];
work.close();
}
};
Care must be taken, when taking this approach with BlockingQueuedConnection, that the thread does not call invokeMethod while the main thread is waiting for it to exit - then a deadlock happens because the main-thread cannot process the text() queued call anymore.

qt serial port memory leak

I use the following code to talk to a USB-serial port device:
#include "masterthread.h"
#include <QtSerialPort/QSerialPort>
#include <QTime>
#include "Windows.h"
#include "Psapi.h"
#include <QDebug>
QT_USE_NAMESPACE
MasterThread::MasterThread(QObject *parent)
: QThread(parent), waitTimeout(0), quit(false)
{
}
MasterThread::~MasterThread()
{
mutex.lock();
quit = true;
cond.wakeOne();
mutex.unlock();
wait();
}
void MasterThread::run()
{
bool currentPortNameChanged = false;
QSerialPort serial;
serial.setPortName("COM3");
serial.setBaudRate(57600);
serial.setStopBits(static_cast<QSerialPort::StopBits>(1));
serial.setDataBits(static_cast<QSerialPort::DataBits>(8));
serial.setParity(static_cast<QSerialPort::Parity>(0));
serial.open(QIODevice::ReadWrite);
//Tell the serial port connected device to start talking
//--------------------------------------
const char init[] = { 0x0d, 0x0d, 0x0d };
serial.write(init, sizeof(init));
const char* cmd = "mavlink stop\n";
serial.write(cmd, strlen(cmd));
serial.write(init, 2);
cmd = "uorb start";
serial.write(cmd, strlen(cmd));
serial.write(init, 2);
cmd = "sh /etc/init.d/rc.usb\n";
serial.write(cmd, strlen(cmd));
serial.write(init, 4);
serial.waitForBytesWritten(100);
int i = 0;
int j = 0;
forever
{
//Write test data out
//-----------------------------
QByteArray test(2000, 't');
serial.write(test);
bool check = serial.waitForBytesWritten(100);
if (!check)
{
qDebug() << "FAIL: " << j++;
}
if (serial.waitForReadyRead(20))
{
QByteArray responseData = serial.readAll();
while (serial.waitForReadyRead(10))
responseData += serial.readAll();
QString response(responseData);
qDebug() << response;
}
QThread::msleep(20);
//Print memory usage
//---------------------------------------------------
if (i++ % 10 == 0)
{
PROCESS_MEMORY_COUNTERS memcount;
if (!GetProcessMemoryInfo(GetCurrentProcess(), &memcount, sizeof(memcount))) return;
qDebug()<<"----------------------------" << memcount.WorkingSetSize / 1024 << "KB memory used";
}
} // end foever
qDebug() << "Exiting forever loop";
}
with a simple main.cpp as:
#include <QApplication>
#include "masterthread.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MasterThread thread;
thread.start();
return app.exec();
}
But the memory usage keeps increasing, like 5~10MB per hour as if there are some leakage.
The device is suppose to be connected for days and weeks...
What am I doing wrong here? I am on Qt5.6 windows7 debug
Many Qt Components have an implicit dependency on its event loop.
While you are starting the main threads event loop with the call to app.exec(); you are not handling events generated by the QObjects created in the QThread MasterThread thread;. The details and nuances of Event handling in Qt are very well described on this page: https://wiki.qt.io/Threads_Events_QObjects#Threads_and_QObjects
But the solution boils down to: if you want to be able to process queued up Qt events in a thread where you are processing some long-running task you should call QCoreApplication::processEvents(); from time to time. This will prevent Qt events from endlessly queueing up.
EDITED after looking on the code Qt 5.7,5.6,5.5 and reading docs.
As an answer is already accepted, I would just add some thoughts here as it's too long for comments.
Keep things short - an answer you accepted is wrong..
There are two sides of the story. And as SO answers often taken 'as it is as long as they work' I'd like to explain myself...
If you look on a code provided - there is nothing wrong with it. All objects are properly stack allocated and should be destroyed automatically.
Point is that QtSerial uses deleteLater() and then a question - how to delete those allocations properly.
If any module/object/code uses deleteLater() it requires an event loop, if deleteLater() called on a thread without event loop, object will be deleted after thread is terminated. As long as there is no event loop running for code above, processEvents will no work.. actually processEvents() is not something which is used for this, because a whole idea to return from the context which is called deleteLater() and have a next run, and that's checked in the Qt Source Code, so calling processEvent() straight after without incrementing loop count will do nothing at all, that's why answer you accepted is totally wrong.
Conclusion:
If any object requires event loop running it should be EXPLICITELY stated in the documentation as there is nothing wrong in using QIODevice in sync mode outside event loop.
So at my opinion,point is - its a bug in the QT Serial itself which I suggest you report.
In general it's really wrong practice for Qt to run never-ending loops..
It's much much better and cleaner to use QObject Worker tactic which is pushed to the thread, have proper even loop running etc.
For small 'threaded' tasks it's much better to use QtConcurrent.
Proper Workaround:
you will have a thread with properly running event loop and a timer firing at 20ms to do your things
// main thread:
class Worker: public QObject {
public:
Worker();
public slots:
onInit() {
// initialize everything
startTimer(20);
}
protected:
void timerEvent(..) {
// do your things every 20ms
}
}
...
QThread * pWorkerThread = new QThread();
pWorkerThread->setObjectName(QString("Serial"));
Worker * pWorker = new Worker();
Worker->setObjectName(QString("Common Storage Impl"));
Worker->moveToThread(WorkerThread);
connect(pWorkerThread, SIGNAL(started()), pWorker, SLOT(onInit()));
connect(pWorkerThread, SIGNAL(finished()), pWorker, SLOT(deleteLater()));
connect(pWorkerThread, SIGNAL(finished()), pWorkerThread, SLOT(deleteLater()));
pWorkerThread->start();
...

Wait for signal while processing other signals

My Qt application talks to a serial device, and occasionally has to wait for this device to send a byte. To accomplish this, I create a new eventloop that exits as soon as there is information available in the serial buffer:
unsigned char MyClass::waitForDevice(int timeout)
{
QEventLoop wait;
connect(d_serial, SIGNAL(readyRead()), &wait, SLOT(quit()));
if (timeout > 0)
QTimer::singleShot(timeout, &wait, SLOT(quit()));
wait.exec();
return static_cast<unsigned char>(d_serial->read(1)[0]);
}
Now the problem is that, while the application is waiting, i.e. while the eventloop is running, I need to be able to communicate to the serial device when a button is pressed in the GUI. Naively, I tried connecting a signal to a slot that does this, but I found that the slot is only executed after the eventloop is terminated.
I tried, without any luck, to have a seperate QThread running that calls qApp->processEvents() in an infinite loop, which is terminated when the eventloop is terminated. This didn't work, and I'm not quite sure why not. What is the canonical way to resolve this?
You're thinking synchronously in a pre-C++1z world. In C++14 (and prior) asynchronous programming, there is mostly no place for a notion of a wait that is implemented as a function that returns when the wait is over (switch-based coroutine hacks excepted). You are also not using the fact that your application is stateful, and the state transitions can be expressed in a state machine.
Instead, you should simply act on data being available. Presumably, your application can be in multiple states. One of the states - the one where you have to wait for input - is simply exited when the input arrives.
The example below uses a simple process-local pipe, but it would work exactly the same if you were using a serial port - both are a QIODevice and emit requisite signals. We start with the project file.
# async-comms-32309737.pro
QT += widgets core-private
TARGET = async-comms-32309737
CONFIG += c++11
TEMPLATE = app
SOURCES += main.cpp
To make things simple, the pipe implementation reuses the QRingBuffer private class from Qt. See this question for more fleshed-out implementation(s).
// main.cpp
#include <QtWidgets>
#include <private/qringbuffer_p.h>
/// A simple point-to-point intra-application pipe. This class is not thread-safe.
class AppPipe : public QIODevice {
Q_OBJECT
AppPipe * m_other { nullptr };
QRingBuffer m_buf;
public:
AppPipe(AppPipe * other, QObject * parent = 0) : QIODevice(parent), m_other(other) {
open(QIODevice::ReadWrite);
}
void setOther(AppPipe * other) { m_other = other; }
qint64 writeData(const char * data, qint64 maxSize) Q_DECL_OVERRIDE {
if (!maxSize) return maxSize;
m_other->m_buf.append(QByteArray(data, maxSize));
emit m_other->readyRead();
return maxSize;
}
qint64 readData(char * data, qint64 maxLength) Q_DECL_OVERRIDE {
return m_buf.read(data, maxLength);
}
qint64 bytesAvailable() const Q_DECL_OVERRIDE {
return m_buf.size() + QIODevice::bytesAvailable();
}
bool isSequential() const Q_DECL_OVERRIDE { return true; }
};
We start with a simple UI, with one button to restart the state machine, another to transmit a single byte that will be received by the client, and a label that indicates the current state of the state machine.
int main(int argc, char *argv[])
{
QApplication a { argc, argv };
QWidget ui;
QGridLayout grid { &ui };
QLabel state;
QPushButton restart { "Restart" }, transmit { "Transmit" };
grid.addWidget(&state, 0, 0, 1, 2);
grid.addWidget(&restart, 1, 0);
grid.addWidget(&transmit, 1, 1);
ui.show();
We now create the simulated device and the client pipe endpoints.
AppPipe device { nullptr };
AppPipe client { &device };
device.setOther(&client);
The state machine has three states. The s_init is the initial state, and is exited after a 1.5s delay. The s_wait state is only exited when we receive some data (a byte or more) from the device in that state. In this example, receiving the data in other states has no effect. The machine is set to restart automatically when stopped.
QStateMachine sm;
QState
s_init { &sm }, // Exited after a delay
s_wait { &sm }, // Waits for data to arrive
s_end { &sm }; // Final state
QTimer timer;
timer.setSingleShot(true);
sm.setInitialState(&s_init);
QObject::connect(&sm, &QStateMachine::stopped, &sm, &QStateMachine::start);
QObject::connect(&s_init, &QState::entered, [&]{ timer.start(1500); });
s_init.addTransition(&timer, SIGNAL(timeout()), &s_wait);
s_wait.addTransition(&client, SIGNAL(readyRead()), &s_end);
To visualize the state machine's progress, we assign the state label's text property in each of the states:
s_init.assignProperty(&state, "text", "Waiting for timeout.");
s_wait.assignProperty(&state, "text", "Waiting for data.");
s_end.assignProperty(&state, "text", "Done.");
Finally, the restart button stops the state machine - it will self-restart then. The transmit button simulates the device sending one byte of data.
QObject::connect(&restart, &QPushButton::clicked, &sm, &QStateMachine::stop);
QObject::connect(&transmit, &QPushButton::clicked, [&]{
device.write("*", 1);
});
We start the machine, enter the event loop, and let Qt follow our directions onwards from here. The main.moc file is included for it contains the metadata for AppPipe.
sm.start();
return a.exec();
}
#include "main.moc"
There are several Types of which Signals and Slots can be connected.
See: http://doc.qt.io/qt-4.8/qt.html#ConnectionType-enum
Have you tried Qt::DirectConnection: connect(d_serial, SIGNAL(readyRead()), &wait, SLOT(quit()),Qt::DirectConnection); ?

QTCPSocket start by timer at the same time

I have problem with synchronize(start at the same time QTCPSocket) in my application I have 10 sockets. I have to read data at the similar time to all sockets. At this moment I have something that:
///...///
if(!socket->waitForConnected(-1))
{
qDebug() << "Server not found";
emit serverNotFound();
}else if(socket->state()==QAbstractSocket::ConnectedState){
qDebug() << "Connected"
connect(timer, SIGNAL(timeout()),this,SLOT(connected()));
timer->start(1000);
}
}
On connected signal:
void SocketsClass::connected()
{
sendRequest(socket, messageToServer);
}
The problem is that when the first socket get connected the timer starts for the one.
You can invert your approach. Don't wait for the sockets to get connected. Instead, check if the socket is connected in the slot activated by the timer. In that slot, you can iterate over all sockets and send the message to each of them.
Finally, you should never use Qt's waitForXxx methods, they lead to a horrible pseudo-synchronous code that is very error prone and hard to extend and maintain. Use the signal-slot mechanism instead.
Example:
SocketManager : public QObject {
Q_OBJECT
QTcpSocket m_sockets[10];
QTimer m_timer;
public:
SocketManager(QObject * parent = 0) : QObject(parent) {
... // connect all sockets here
m_timer.start(1000);
connect(&m_timer, &QTimer::timeout, [this]{
for (auto & socket : m_sockets)
if (socket.state() == QAbstractSocket::ConnectedState)
sendRequest(socket, messageToServer);
});
}
};

Interesting task of the processes in Qt

Suppose I run a console application using QProcess. The application runs, displays some information, and then waits for n seconds and displays other information.
My current code is:
QProcess * p = new QProcess();
p->start("test.bat");
p->waitForStarted();
p->waitForFinished();
p->readAll();
delete p;
Currently I get all the output at the end, but what I need to do is get the output and display it as it becomes available. How do I do this?
You could connect to the readyRead() signal, so whenever there is some data to read, you will keep reading it and display without waiting for the process to finish. That means the following in terms of code:
class Foo : public QObject
{
Q_OBJECT
public:
explicit Foo::Foo(QObject parent = Q_NULLPTR)
: QObject(parent)
{
...
connect(myProcess, SIGNAL(readyRead()), SLOT(handleReadyRead()));
connect(myProcess, SIGNAL(finished(int, QProcess::ExitStatus)), SLOT(handleFinished(int, QProcess::ExitStatus)));
connect(myProcess, SIGNAL(error(QProcess::ProcessError)), SLOT(handleError(QProcess::ProcessError)));
myProcess.start("test.bat");
...
}
public slots:
void Foo::handleReadyRead()
{
qDebug() << myProcess.readAll();
}
void Foo::handleFinished(int, QProcess::ExitStatus)
{
// Handle finished
}
void Foo::handleError(QProcess::ProcessError)
{
// Handle error
}
private:
QProcess myProcess;
}
Disclaimer: consider it as pseudo-code as I have not built it, but it should demonstrate the concept to use.