Visual Studio Remote Compile and Run - c++

I am trying to figure out if it is possible to use Visual Studio 2012 as a full linux development suite. I know this is not the regular question here but work with me. What i have so far is the ability to use Visual Studio as a text editor to edit inside a virtual machine of Linux running on my computer.
The way that I have done this is to set up a permanent ssh portal that acts as as a hard drive in my windows. I have done this using a program called WebDrive:
So that is cool, it means I have the ability to fully view my Linux c++ project from Visual Studio. This provides all of the cool c++ editing things that i like about visual studio.
So where to from here?
Basically what I have now is a heavy glorified text editor.
What I would like to do is get the whole 'shabam' working.
I would like to be able to compile and run code from visual studio remotely on a server address. Is it possible? The code is built with cmake and g++ compiler?

Your best bet would be http://www.wingdb.com/. WinGDB allows working within VS studio and compiling on a remote Linux machine directly. Full step through debugging within VS is supported. For DLLs you can attach to remote process running on your Linux build server within VS. Great solution for working within the kinder VS dev environment but still having the full power of the Linux dev stack. Auto-generation of makefiles via VS project files too. Hope this helps.

Related

Remote debugging(c++) with visual studio code

I searched for how to open and edit file located on remote server via local visual studio code(IDE). But I also wanted to do remote debugging, which means I will control the gdb command(via GUI)from the IDE instead of terminal.
I checked this link, but it is for node.js.
Can someone help me with this.
I use GDB extension for Visual Studio to debug my applications on remote linux machine.
Check out : extension
For reference See: link
In case you are developing apps on linux you may want to see the Linux workload from visual studio installer.

Visual Studio 2017 Linux Makefile Project won't build because of chained prefix

I have a Linux project witch I developed in vim and now I'd like to go on developing it in Visual Studio with IntelliSense etc.
It's a Makefile project so I need to build it on the Linux machine.
I already created the project and created the connection and it works but I can't build because I am building with a prefix script so I open a new interactive shell with something like this
set -i
. "/tools/dist/xxxx-2010.0"/etc/profile
I don't think that visual studio can handle such thing.
Is there a way to do it?
I am calling my startprefix script with an alias then it starts the interactive shell and then I enter my make commands for usual but in visual studio it won't build it stops at t he very beginning after executing the first command (which is the startprefix alias)
And another thing is that I don't see any project files in my solution I unloaded and loaded the project but it won't get me the source files. Am I doing something wrong?
The Visual Studio C++ for Linux add-in supports MSBuild, makefile and CMake projects. If you already have the makefile then create a new Linux makefile project in VS, add in the source files and hit F5 to build.
Trying to read between the lines of your question:
C++ for Linux is optional and must be installed
thru the VS installer.
Everything, i.e editing, building, debugging, is run in VS from the
Windows host.
The source resides on the Windows host (although you can do things with shared drives if needed).
The Linux remote is just that, remote.
You might need to interact with the Linux remote to debug an
X-Windows based GUI application but console applications can be
debugged entirely on the Windows host.
If you have other commands that you need to run before and/or after the makefile then you can set these up in the VS project settings. Likewise and parameters you need to pass to make.

Compiling a C++ project in Visual Studio 2015 created in Linux containing make file

I have some C++ projects/programs which are created in Linux and containing make file as well.
I am using window 7 and visual studio 2015. Today I just installed Ubuntu Linux in virtual box BUT do not really know how to start with and run these programs.
What is the easiest way to run theses projects?
I am very new in C++ programming so a detailed answer is needed.
If you want to work in Visual Studio on Windows a good choice would be Visual C++ for Linux Development (VCLinux) : see tutorial here
The tutorial creates a Visual Studio (VS) project that builds with MSBuild (VS's internal build system). However you can also create a makefile project that will build with make. MSBuild is easier to work with if you know VS or have an existing VS project, make is more flexible and might be the best choice given an existing makefile. You should try some simple examples and decide which works for you.

Deploy a C program compiled in VS2010

I have a compiled an older C++ program that runs fine in debug mode in VS2010 converted to VC++ 6 but I have no idea how to package or deploy the application.
VS2010 may not have anything to do with deploying the program at all but I thought I should mention it.
The "release" folder not only contains the executable but some "obj", "tlog", "vc100.pdb", "exe.intermediate.manifest" and "lastbuildstate".
This application is being installed on Windows Mobile OS (hopefully). It isn't as simple as copying the executable to the device is it?
Do I need to create a cab file or msi and, if so, how?
I am absolutely new at this being spoiled in C# and MVC for far too long!
Visual Studio 2010 does not have any of the Smart Device compilers (managed or native) required to even build for Windows Mobile (not Windows Phone). You must use Visual Studio 2008 to build, deploy and/or debug.
EDIT
FWIW, Studio 2012 will have support for Smart Devices (Studio 2010 still won't get support) in Q1 of next year. Backward-compatibility has yet to be announced, but it's always possible that you'll be able to develop for WinMo devices using the ARM compiler. There's a video here detailng some of the features.
Have you done a search on google yet? While I don't know anything about deploying to a windows phone, a quick google search found a few hits.
I searched for 'deploy windows phone app' and found a few things. Among which are:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/gg588378(v=vs.92).aspx
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff928362(v=vs.92).aspx
Last of all, it looks like this has been asked before on this website. For instance:
Can you install you own apps on your windows 7 phone

Developing Android applications with Visual Studio 2008

I've recently obtained an HTC Desire and I'm interested in porting my 3D engine to the device. I have a slight annoyance however. I'd love to be able to do development under Visual Studio 2008. Am I to assume I'm going to need to re-process my SLN files to do GCC builds? Its not a vast issue as I already have an application that processes SLN and VCProj files through GCC and then links them together at the other end. I'll just need to set up the right libraries with it.
Are there any other gotchas I need to think about? Or, indeed, is there an easier way?
Any info would be much appreciated!
Cheers :)
You will need to use your own or the NDK supplied build system. I believe Visual Studio can be set up to call external commands to build. You can of course use Visual Studio as the code editor, and call the NDK supplied make on the Makefile to build your application. You can't use Visual Studio as a debugger.
Im not used with VS. Using it to develop android apps sounds like pain to me. Main reason is that i dont think it got any plugins for android as Eclipse does. I guess you can use it as pure Java IDE (??), but still... building, editing and syntax hightlighting, code-autocomplete, etc etc... will be missing...
Follow the instructions on using Ant to do builds and you should be able to figure out how to make the VS build process drive your apps.
I don't understand the desire to use such a terrible code editor, but anyone trying to set up their IDE to build Android apps should start with the Ant stuff that they document.
Simply Put,
XCode + Eclipse + Carbide etc all cannot match the debugging environment of Visual Studio, GDB simply sucks our time.
These workaround tools just slow down the working process, to be honest working in xcode or esp eclipse seems like your thinking process is being overtaken by the management of bloatware that is required to manage the development in these forsaken IDE's. However Visual Studio development is more responsive and the IDE always seem to be prepared for any of your explorations
Regards
Bil