So I was trying to compile some code (Bullet Physics demos to be specific), and an error came up that said SSE and SSE2 were not enabled. I checked the compiler flags in Code::Blocks, and SSE/SSE2 were not on there. I tried to put the flags in "other options" instead (-msse, -msse2) and that did not work.
Then I saw a post here on stackoverflow that said to try "-march=native", which I did. That did not work either.
I am using G++ (MinGW) to compile, and I am on Windows 7 x64.
If it means anything, the project is using a custom makefile.
To make this work, you need to have march set to something that supports SSE2 (say, Pentium4 or Core2, in your case "native" might also do since you're running on x86_64, but I've never used "native") and enable SSE2 via -msse2.
But: Since you use a custom makefile, you must do this in your makefile or you must use environment variables (forget environment vars, I just looked, and it seems you can control pretty much everything via these, except target/optimization options).
Code::Blocks sets compiler options when you compile from a project file, but not when using a custom makefile. With a custom makefile, it is assumed that you know what you're doing and that the makefile "works correctly".
Worded differently, you can set any options you like, they won't have any effect as long as you use a cutom makefile.
Related
I'm using Visual Studio Code for c++ with MinGW and g++. My code uses a couple of g++ predefined macros. These work in the compiler without any problem, but Intellisense doesn't know about the macros and that causes some misdiagnosed errors (and other Intellisense problems) in the editor.
I can get all the predefined macros for my particular configuration of g++ with this command:
g++ -dM -E foo.cpp > defines.h
And this allows me insert them into the "defines" property of the c_cpp_properties.json file. This solution is a hack though, and if I'm not careful it could completely undermine the purpose of these macros. I want the compiler and Intellisense to cooperate across multiple development platforms, and that's looking like a pretty complicated setup.
Is there a better way to let Intellisense know about the g++ predefined macros?
From what I can tell, Intellisense's ability to properly handle preprocessor macros is still limited. If you are using CMake for Makefiles, it appears that you can tell Intellisense what macros you have, as seen here: auto-defined macros. I have not played with this personally, but it would be worth investigating.
If you can't get this to work, I found a feature to just turn off the macro-based highlighting. In settings, set"C_Cpp.dimInactiveRegions" to false. This isn't ideal, because it stops all graying out, including debug blocks like if(0) {...}, but it could be a temporary fix and you might find it less irritating.
Apart from that, look closely for added features in future updates. I'll try to update this post when I find any new discoveries on the matter.
The property in c_cpp_properties.json called compilerPath allows IntelliSense to query the compiler for default include paths and defines. It may be necessary to set intelliSenseMode to gcc-x64 for this to work, as that is not the default on Windows. (I currently do not have a Windows setup so I can't test this for the time being)
I am building an open source project (kst, v2.0.8) that uses CMake. I am using CMake v2.8.12.2 and MSVC 2008 as a compiler and am generating NMake makefiles to build it on the command line. I can get it to build successfully with this setup. These versions are mandated so I cannot currently use a later version of CMake or MSVC.
I need to be able to perform a source code analysis of kst using HP's Fortify and to be able to use it from the command line it works in one of two ways:
Touchless mode where it creates it's own "cl.exe", sets the path to it before the path to the real cl.exe and therefore gets launched during build.
Set the compiler in the makefile to the Fortify command line, e.g. sourceanalyzer -b build_id cl instead of cl.
Either way I need to force the compiler that cmake generates into its makefiles to be something that cmake does not automatically detect.
I've tried setting the compiler when running cmake following the same method in this question but cmake still insists on putting the full path to the MSVC cl.exe in the makefiles.
cmake -DCMAKE_C_COMPILER=cl -DCMAKE_C_COMPILER_FORCED=ON -DCMAKE_CXX_COMPILER=cl -DCMAKE_CXX_COMPILER_FORCED=ON -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=%CFITSIO_DIR% -G"NMake Makefiles" ..\cfit3250
I also tried setting the compiler to invoke Fortify but when cmake tests the compiler it fails saying that it cannot find the compiler. (I have also tried this without the FORCED=ON arguments and in that case it says the compiler fails.)
cmake -DCMAKE_C_COMPILER="sourceanalyzer -b %BUILDID% cl" -DCMAKE_C_COMPILER_FORCED=ON -DCMAKE_CXX_COMPILER="sourceanalyzer -b %BUILDID% cl" -DCMAKE_CXX_COMPILER_FORCED=ON -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=%CFITSIO_DIR% -G"NMake Makefiles" ..\cfit3250
I could probably search and replace all the compiler invocations in the makefiles but I'd have to remember to do that after every cmake, and it would be tedious seeing as there are multiple projects / makefiles / calls to cl (rather than defining a CC variable in the makefile). I'd rather have a way to make cmake use the desired compiler right from the offset.
UPDATED: Testing showed the original suggested approach didn't work as expected on at least some platforms. It seems using a wrapper script is likely the way to go.
If you really want to force a particular compiler and by-pass CMake's compiler checks, the CMakeForceCompiler module may be what you are looking for. That link to the CMake docs contains a trivial toolchain file example which shows how to use a specific compiler invoked as a simple command with no path. Unfortunately, CMake still converts this to an absolute path, so on its own, this won't solve your problem. You could, however, use a toolchain file to point at a wrapper script and use CMakeForceCompiler to bypass the compiler checks. This combination should yield the behaviour you've asked for, but note that CMakeForceCompiler is now deprecated.
Note that when using the CMakeForceCompiler module, you take on a bit more responsibility for telling CMake information, notably the compiler ID of the particular compiler you want to force using, but from the CMake docs it seems pretty clear this will just be MSVC in your case.
To use a toolchain file, invoke CMake with a -DCMAKE_TOOLCHAIN_FILE=path/to/file option pointing at your own custom toolchain file. The CMake docs have a specific section covering the use of toolchains, although it does gloss over some of the important nitty gritty details.
As mentioned in #Tsyvarev's comment, the use of a wrapper script is likely to be your best way of dealing with this. That wrapper script just needs to forward the call to the usual compiler command without specifying a path. You then take responsibility for ensuring the command will be on your PATH when you do a build. Something as simple as the following should suffice as a wrapper batch file on Windows (untested):
cl %*
Now, you can control whether the Visual Studio compiler or Fortify gets invoked purely by the PATH the build sees. Personally, I think this is a bit fragile, but it's what you asked for. ;)
As a more robust alternative, is it possible to use two completely separate builds? If so, then I'd recommend that as a better alternative. Build one with the default Visual Studio compiler as normal and for the other build, use a toolchain file to point at the Fortify compiler to get CMake to bypass its compiler checks. That way you aren't relying on the build environment being set up a particular way.
I've bumped into the following annoying issue. I installed g++ via macports on OSX, everything works fine. However, cmake still detects clang++ as the cpp compiler. Therefore, I end up putting
export CXX=/opt/local/bin/g++
in my profile. Now, cmake correctly detects g++ as the compiler. The problem is that all the system headers that I include with
INCLUDE_DIRECTORIES(SYSTEM "/path/to/system/header)
are included as regular headers. In other words, I am getting a whole bunch of warnings (-Wall) which I'd very much like to suppress, since I don't care about warnings in system headers like Boost or Eigen.
Any idea how to address this issue? It's driving me crazy, and I am completely puzzled why adding CXX in the profile results in this behaviour. If I remove the export CXX from my profile and manually set CMAKE_CXX_COMPILER to g++ in the CMakeLists.txt then everything is fine, no more warnings for system files.
I finally figured out a solution, from a somehow randomly found post: http://www.cmake.org/pipermail/cmake/2011-June/044769.html. For some reason, the SYSTEM directive was ignored. Setting
SET(CMAKE_INCLUDE_SYSTEM_FLAG_CXX "-isystem ")
solves it, no more warnings generated for system files.
This is a very peculiar issue that appears only on OS X. On all other systems I tested, INCLUDE_DIRECTORIES(SYSTEM "/path/to/system/header") adds the headers as system headers, without any need to use the SET above.
Using export CXX=/opt/local/bin/g++ with several other system variables not adapted seems a little bit unorthodox, so the weird behavior is maybe not surprising.
I suggest you configure from scratch (=from a clean build directory) your project from cmake-gui, the menu allows you to specify the path to the compiler(s) you want to use. You can also use a custom tool-chain file. I suggest you use cmake-gui, it offers a couple of choice that might solve your problem.
Once you get it right, you can document the equivalent command line instruction for other people building your project.
I've been working on adding functionality to a C++ library. The library is compiled by using CMake. It has a complex set of dependencies. I have a C++ test file that runs code relating to the library. Let the compiled file be test.cpp, its executable test.
So far, I've been debugging by adding "cout" statements to the library files. I frequently get segmentation faults, but can usually figure it out by inspection. Obviously, this is inefficient. I want to see where the code fails, by using gdb. Via this stackoverflow post, I tried adding debug flags to my cmake, but when I run gdb on test and do bt, I don't get comprehensive info. I simply get the name of the function in the library where the code fails, not the exact line.
Anyone know how to get the gdb information?
While adding the respective compiler flags manually will work, it is not the most convenient way of doing so. As suggested by #ruslo, you should use the following command line instead for getting debug support:
cmake -DCMAKE_BUILD_TYPE=Debug <path_to_source>
There are several reasons for this:
Compiler flags are not portable. -g -O0 will work on gcc, but what about other compilers? One of CMake's main strengths is to make portability easy, so you should not throw it out of the window easily.
Multi-configuration generators (like most IDE generators) allow to use multiple profiles at once. You would not want to force users of those IDEs to compile without optimizations even though they selected a Release profile, would you?
Changes to CMAKE_CXX_FLAGS are global. This becomes especially nasty once you have to compose multiple projects together. If you absolutely need to manually give compiler flags, use target_compile_options for this purpose.
Last but not least: Setting CMAKE_BUILD_TYPE is the idiomatic solution to this problem. It is the one right tool for solving it and people familiar with CMake (granted, there are not too many around of those...) will be surprised if you solve it using a non-idiomatic workaround.
I've figured it out. They key is to add the "-g" flag to
SET (CMAKE_C_FLAGS ...
and
SET(CMAKE_CXX_FLAGS ...
to the CMakeLists.txt file.
I want to conditionally compile some c++ code that uses boost, and make it so it doesn't try to compile the boost dependent code if boost is not present.
Does boost have any global macro that will be defined, like __BOOST__, that I can check for?
EDIT: It's clear to me now that I have to achieve this on the makefile level. I am working on OSX lion. Using gnu make
The TYPICAL way that this is done is to use a "configuration script" or similar, that detects if the required/optional component(s) is/are present, and then selectively sets some -D options to the build system.
Obviously, if it's just your own project or a small distribution, you could do the same thing manually.
You probably also need a couple of ifdef type of choices in the Makefile if there are library files that you need.
One of the easier ways to determine if a part of boost that you need is installed is to try to compile it. If there are errors, the likely cause is that that part of boost isn't present (this obviously doesn't work if there are more important parts missing - for example, not having a compiler or standard library installed will ALSO cause a compile to fail. This is why nearly all configure type tools "start with the most basic features, and work their way up the tree of dependencies").