I am trying to make a simple UDP socket class to do some talking between a c++ program and a java program so I'm trying to make a socket class that handles all the UDP transmission but I can't get the program to compile because I get about 8 lnk2019 errors and I have no idea what they even mean. I mainly work in Java and only use c++ when I have to lol. I have 3 files the socket header and code. Also the Udp Socket code is from rFactor-Nesim so the socket code isn't written by me.
UdpSocket.cpp
#include "UdpSocket.hpp"
#include <stdio.h>
UdpSocket::UdpSocket(const char* host, int port)
: mHost(host), mPort(port)
{
}
UdpSocket::~UdpSocket(void)
{
}
void UdpSocket::Open()
{
if(WSAStartup(MAKEWORD(2, 0), &mWinsockData) != 0)
fprintf(stderr, "WSAStartup() failed");
if ((mSocket = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
perror("socket() failed");
memset(&mSocketAddress, 0, sizeof(mSocketAddress));
mSocketAddress.sin_family = AF_INET;
mSocketAddress.sin_addr.s_addr = inet_addr(mHost);
mSocketAddress.sin_port = htons(mPort);
}
void UdpSocket::Close()
{
closesocket(mSocket);
WSACleanup();
}
void UdpSocket::Send(char* str, size_t length)
{
size_t result = sendto(mSocket, str, length, 0,
(struct sockaddr *) &mSocketAddress, sizeof(mSocketAddress));
if(result != length)
perror("sendto() sent incorrect number of bytes");
}
UdpSocket.hpp
#ifndef UDPSOCKET_HPP
#define UDPSOCKET_HPP
#include <WinSock.h>
class UdpSocket
{
public:
UdpSocket(const char* host, int port);
~UdpSocket(void);
void Send(char* str, size_t length);
void Open();
void Close();
private:
const char* mHost;
int mPort;
int mSocket;
struct sockaddr_in mSocketAddress;
WSADATA mWinsockData;
};
#endif // UDPSOCKET_HPP
and the main
#include "Socket/UdpSocket.hpp"
#include <iostream>
int Main(){
UdpSocket* testSocket = new UdpSocket("127.0.0.1", 27469);
testSocket->Open();
system("pause");
return 0;
}
Any help would be great. I'm not very strong with c++ but I have done a little bit
Console Ouput:
Error 1 error LNK2019: unresolved external symbol __imp__htons#4 referenced in function "public: void __thiscall UdpSocket::Open(void)" (?Open#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 2 error LNK2019: unresolved external symbol __imp__inet_addr#4 referenced in function "public: void __thiscall UdpSocket::Open(void)" (?Open#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 3 error LNK2019: unresolved external symbol __imp__socket#12 referenced in function "public: void __thiscall UdpSocket::Open(void)" (?Open#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 4 error LNK2019: unresolved external symbol __imp__WSAStartup#8 referenced in function "public: void __thiscall UdpSocket::Open(void)" (?Open#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 5 error LNK2019: unresolved external symbol __imp__WSACleanup#0 referenced in function "public: void __thiscall UdpSocket::Close(void)" (?Close#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 6 error LNK2019: unresolved external symbol __imp__closesocket#4 referenced in function "public: void __thiscall UdpSocket::Close(void)" (?Close#UdpSocket##QAEXXZ) UdpSocket.obj SocketTest
Error 7 error LNK2019: unresolved external symbol __imp__sendto#24 referenced in function "public: void __thiscall UdpSocket::Send(char *,unsigned int)" (?Send#UdpSocket##QAEXPADI#Z) UdpSocket.obj SocketTest
Error 8 error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup MSVCRTD.lib SocketTest
Error 9 fatal error LNK1120: 8 unresolved externals C:\Users\Brendan\Documents\Visual Studio 2008\Projects\SocketTest\Debug\SocketTest.exe SocketTest
It sounds like you're failing to link against Winsock - Ws2_32.lib
If you're building from the command line, add Ws2_32.lib to your link command line.
If you're building from Visual Studio, look for linker flags/settings inside a project configuration dialog.
when you have code in several implementation files, you need to compile all those implementation files and pass the resulting object code files to the linker, which combines them (and other stuff) into an executable
it's not enough to include the header of a module
c++ doesn't (yet) have any technical module concept, so including headers does not magically compile implementation files or pass object code files to the linker
this is not part of the c++ standard, but it's part of everyday tool usage
the linker is telling you that you failed to provide it with object code for your class member functions the Winsock library
that object code is provided by the library file, in visual c++ typically with filename extension ".lib"
in general, when you get a mysterious error, just look up the error number in the documentation
in visual studio that's as simple as pressing the F1 key
Related
I downloaded a project which was originally developed in MFC 4.1. I'm trying to build that project in MFC 6.0. When I opened it using Open WorkSpace, and build it, then following error came.
Link : fatal error LNK1104: cannot open file "mfc42ud.lib"
On internet I found a solution to fix this error by ignoring this library from Project settings. I did that and then another error on similar lines appeared for mfcs42ud.lib file. And I fixed that too.
When I added both the .lib files to ignore list, and build it, then I'm getting 901 errors like below....
--------------------Configuration: doodads - Win32 Unicode Debug-------------------- Linking... doodads.obj : error LNK2001:
unresolved external symbol __afxForceEXCLUDE ADDRESS.OBJ : error
LNK2001: unresolved external symbol __afxForceEXCLUDE expose.obj :
error LNK2001: unresolved external symbol __afxForceEXCLUDE
progress.obj : error LNK2001: unresolved external symbol
__afxForceEXCLUDE MaskDlg.obj : error LNK2001: unresolved external symbol __afxForceEXCLUDE SETKEY.OBJ : error LNK2001: unresolved
external symbol __afxForceEXCLUDE SPINNER.OBJ : error LNK2001:
unresolved external symbol __afxForceEXCLUDE stats.obj : error
LNK2001: unresolved external symbol __afxForceEXCLUDE ANIME.OBJ :
error LNK2001: unresolved external symbol __afxForceEXCLUDE STDAFX.OBJ
: error LNK2001: unresolved external symbol __afxForceEXCLUDE
MAINFRM.OBJ : error LNK2001: unresolved external symbol
__afxForceEXCLUDE DODADDOC.OBJ : error LNK2001: unresolved external symbol __afxForceEXCLUDE DoDadvw.obj : error LNK2001: unresolved
external symbol __afxForceEXCLUDE doodads.obj : error LNK2001:
unresolved external symbol __afxForceSTDAFX ADDRESS.OBJ : error
LNK2001: unresolved external symbol __afxForceSTDAFX expose.obj :
error LNK2001: unresolved external symbol __afxForceSTDAFX
progress.obj : error LNK2001: unresolved external symbol
__afxForceSTDAFX MaskDlg.obj : error LNK2001: unresolved external symbol __afxForceSTDAFX SETKEY.OBJ : error LNK2001: unresolved
external symbol __afxForceSTDAFX SPINNER.OBJ : error LNK2001:
unresolved external symbol __afxForceSTDAFX stats.obj : error LNK2001:
unresolved external symbol __afxForceSTDAFX ANIME.OBJ : error LNK2001:
unresolved external symbol __afxForceSTDAFX STDAFX.OBJ : error
LNK2001: unresolved external symbol __afxForceSTDAFX MAINFRM.OBJ :
error LNK2001: unresolved external symbol __afxForceSTDAFX
DODADDOC.OBJ : error LNK2001: unresolved external symbol
__afxForceSTDAFX DoDadvw.obj : error LNK2001: unresolved external symbol __afxForceSTDAFX
Here is the code file for your reference.
Add.h
// ADD.H - Header file for your Internet Server
// add Extension
#include "resource.h"
class CAddExtension : public CHttpServer
{
public:
CAddExtension();
~CAddExtension();
// Overrides
// ClassWizard generated virtual function overrides
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//{{AFX_VIRTUAL(CAddExtension)
public:
virtual BOOL GetExtensionVersion(HSE_VERSION_INFO* pVer);
//}}AFX_VIRTUAL
// TODO: Add handlers for your commands here.
// For example:
void Default(CHttpServerContext* pCtxt,
LPCTSTR pstrOp1, LPCTSTR pstrOp2);
DECLARE_PARSE_MAP()
//{{AFX_MSG(CAddExtension)
//}}AFX_MSG
};
Add.cpp
// ADD.CPP - Implementation file for your Internet Server
// add Extension
#include "stdafx.h"
#include "add.h"
#include <stdio.h>
///////////////////////////////////////////////////////////////////////
// command-parsing map
BEGIN_PARSE_MAP(CAddExtension, CHttpServer)
// TODO: insert your ON_PARSE_COMMAND() and
// ON_PARSE_COMMAND_PARAMS() here to hook up your commands.
// For example:
ON_PARSE_COMMAND(Default, CAddExtension, ITS_PSTR ITS_PSTR)
ON_PARSE_COMMAND_PARAMS("opone=~ optwo=~")
DEFAULT_PARSE_COMMAND(Default, CAddExtension)
END_PARSE_MAP(CAddExtension)
///////////////////////////////////////////////////////////////////////
// The one and only CAddExtension object
CAddExtension theExtension;
///////////////////////////////////////////////////////////////////////
// CAddExtension implementation
CAddExtension::CAddExtension()
{
}
CAddExtension::~CAddExtension()
{
}
BOOL CAddExtension::GetExtensionVersion(HSE_VERSION_INFO* pVer)
{
// Call default implementation for initialization
CHttpServer::GetExtensionVersion(pVer);
// Load description string
TCHAR sz[HSE_MAX_EXT_DLL_NAME_LEN+1];
ISAPIVERIFY(::LoadString(AfxGetResourceHandle(),
IDS_SERVER, sz, HSE_MAX_EXT_DLL_NAME_LEN));
_tcscpy(pVer->lpszExtensionDesc, sz);
return TRUE;
}
///////////////////////////////////////////////////////////////////////
// CAddExtension command handlers
void CAddExtension::Default(CHttpServerContext* pCtxt,
LPCTSTR pstrOp1, LPCTSTR pstrOp2)
{
StartContent(pCtxt);
WriteTitle(pCtxt);
int nOp1;
int nOp2;
if (*pstrOp1 != '~' && *pstrOp2 != '~')
{
nOp1 = atoi(pstrOp1);
nOp2 = atoi(pstrOp2);
char sz[1024];
sprintf(sz, "The result is: %d\n", nOp1 + nOp2);
*pCtxt << sz;
}
else
{
*pCtxt << "<FORM ACTION=\"http://mooseboy/add.dll\" METHOD=\"GET\">";
*pCtxt << "Enter the first number: <INPUT TYPE=\"text\" NAME=\"opone\" VALUE=\"0\" SIZE=10><p>";
*pCtxt << "Enter the second number: <INPUT TYPE=\"text\" NAME=\"optwo\" VALUE=\"0\" SIZE=10><p>";
*pCtxt << "<p> <INPUT TYPE = \"SUBMIT\" VALUE=\"Add it up\">";
*pCtxt << "</FORM>";
}
EndContent(pCtxt);
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CAddExtension, CHttpServer)
//{{AFX_MSG_MAP(CAddExtension)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
///////////////////////////////////////////////////////////////////////
// If your extension will not use MFC, you'll need this code to make
// sure the extension objects can find the resource handle for the
// module. If you convert your extension to not be dependent on MFC,
// remove the comments arounn the following AfxGetResourceHandle()
// and DllMain() functions, as well as the g_hInstance global.
static HINSTANCE g_hInstance;
HINSTANCE AFXISAPI AfxGetResourceHandle()
{
return g_hInstance;
}
BOOL WINAPI DllMain(HINSTANCE hInst, ULONG ulReason,
LPVOID lpReserved)
{
if (ulReason == DLL_PROCESS_ATTACH)
{
g_hInstance = hInst;
}
return TRUE;
}
Just for information, I've marked Microsoft Foundation Classes to Use MFC in a shared DLL under General tab. Please help, TIA.
MFC 6.0 uses MFC42*.LIB library files (strange but true). So it seems you link with the correct filenames.
If you get these error messages when you link your project, I guess that either your project file has something wrong, or Visual C++ 6 is not correctly installed. The solution is not to remove these libraries, but to find out why Visual C++ doesn't find them.
Your project is compiling in unicode-debug configuration. Have you installed the unicode libraries when you have installed Visual C++? Maybe this is an opt-in install option (not sure). Can you build your project using another configuration, like release-unicode? Or Debug?
What can help you is to create a new empty Visual C++/MFC project (File/New Project/C++/MFC/MFC Application), so will get a valid MFC project configuration. Be sure to choose Unicode configuration, because this is the configuration you want to use.
I'm trying, without much luck, to add chm options to an existing project.
Main.cpp has this:
#include "HtmlHelp.h"
int OpenHelp(LPTSTR arg1)
{
HWND _Hhdl = HtmlHelp(GetDesktopWindow(), arg1, HH_DISPLAY_TOPIC, NULL);
return 1;
}
htmlhelp.lib is set in Linker/Input/additional Dependencies.
The error I'm getting is:
main.obj : error LNK2019: unresolved external symbol _HtmlHelpW#16 referenced in function "int __cdecl OpenHelp(wchar_t *)" (?OpenHelp##YAHPA_W#Z)
I'm new to C++ so I'm assuming my function is at fault somehow.
The idea was the function would be passed a sting in the "C:\Help.chm\::/Topic.html" format.
I encounter several errors when calling my MATLAB function from C++. The main idea is: firstly compile a MATLAB function and generate DLL file, and then include .h and .lib files in C++. Finally, write .cpp to test and call the function. Here's my detailed steps and please tell me where I'm wrong.
(Using MATLAB 2012b and Visual C++ 2008, Windows 7 64-bit)
In MATLAB:
mbuild -setup and mex -setup to set Visual Microsoft Visual C++ 2008 SP1 as the compiler.
Create MyAdd.m in folder C:\Users\WangYudong\Documents\MATLAB\MyAdd_M and the function is like:
function [c] = MyAdd(a, b)
c = a + b;
mcc -W cpplib:libMyAdd -T link:lib MyAdd to compile MyAdd.m and generate several files including libMyAdd.dll, libMyAdd.h, libMyAdd.lib and other files.
In C++
Select VC++ Directories → Include files to add E:\MATLAB\R2012b\extern\include.
Select VC++ Directories → Library files to add
E:\MATLAB\R2012b\extern\lib\win64\microsoft and
C:\Users\WangYudong\Documents\MATLAB\MyAdd_M.
Select Linker → Input → Additional Dependencies to add new entries:
mclmcr.lib
mclmcrrt.lib
libmx.lib
libmat.lib
libMyAdd.lib
Create a new MyAdd_test.cpp and put libMyAdd.dll, libMyAdd.h and libMyAdd.lib in the same folder. Add libMyAdd.h in Header Files, libMyAdd.h and libMyAdd.lib in Resource Files.
Code of MyAdd_test.cpp is like:
#include "mclmcr.h"
#include "matrix.h"
#include "mclcppclass.h"
#include "libMyAdd.h"
int main() {
double a = 6;
double b = 9;
double c;
// initialize lib
if( !libMyAddInitialize()) {
std::cout << "Could not initialize libMyAdd!" << std::endl;
return -1;
}
// allocate space
mwArray mwA(1, 1, mxDOUBLE_CLASS);
mwArray mwB(1, 1, mxDOUBLE_CLASS);
mwArray mwC(1, 1, mxDOUBLE_CLASS);
// set data
mwA.SetData(&a, 1);
mwB.SetData(&b, 1);
// use function: MyAdd
MyAdd(1, mwC, mwA, mwB);
// get data
c = mwC.Get(1, 1);
printf("c is %f\n", c);
// terminate the lib
libMyAddTerminate();
// terminate MCR
mclTerminateApplication();
return 0;
}
At last, the result is
Compiling...
MyAdd_test.cpp
Linking...
MyAdd_test.obj : error LNK2019: unresolved external symbol _mclTerminateApplication_proxy referenced in function _main
MyAdd_test.obj : error LNK2019: unresolved external symbol _libMyAddTerminate referenced in function _main
MyAdd_test.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl MyAdd(int,class mwArray &,class mwArray const &,class mwArray const &)" (__imp_?MyAdd##YAXHAAVmwArray##ABV1#1#Z) referenced in function _main
MyAdd_test.obj : error LNK2019: unresolved external symbol _libMyAddInitialize referenced in function _main
MyAdd_test.obj : error LNK2019: unresolved external symbol _mclGetMatrix referenced in function "public: __thiscall mwArray::mwArray(unsigned int,unsigned int,enum mxClassID,enum mxComplexity)" (??0mwArray##QAE#IIW4mxClassID##W4mxComplexity###Z)
MyAdd_test.obj : error LNK2019: unresolved external symbol _mclcppGetLastError referenced in function "public: static void __cdecl mwException::raise_error(void)" (?raise_error#mwException##SAXXZ)
MyAdd_test.obj : error LNK2019: unresolved external symbol _mclcppCreateError referenced in function "public: __thiscall mwException::mwException(void)" (??0mwException##QAE#XZ)
MyAdd_test.obj : error LNK2019: unresolved external symbol _ref_count_obj_addref referenced in function "public: __thiscall mwException::mwException(class mwException const &)" (??0mwException##QAE#ABV0##Z)
MyAdd_test.obj : error LNK2019: unresolved external symbol _ref_count_obj_release referenced in function "public: virtual __thiscall mwException::~mwException(void)" (??1mwException##UAE#XZ)
MyAdd_test.obj : error LNK2019: unresolved external symbol _error_info_get_message referenced in function "public: virtual char const * __thiscall mwException::what(void)const " (?what#mwException##UBEPBDXZ)
MyAdd_test.obj : error LNK2019: unresolved external symbol _array_ref_getV_int referenced in function "public: class mwArray __cdecl mwArray::GetPromoted(unsigned int,...)" (?GetPromoted#mwArray##QAA?AV1#IZZ)
MyAdd_test.obj : error LNK2019: unresolved external symbol _array_ref_set_numeric_mxDouble referenced in function "public: void __thiscall mwArray::SetData(double *,unsigned int)" (?SetData#mwArray##QAEXPANI#Z)
MyAdd_test.obj : error LNK2019: unresolved external symbol _array_ref_get_numeric_mxDouble referenced in function "public: __thiscall mwArray::operator double(void)const " (??BmwArray##QBENXZ)
C:\Users\WangYudong\Documents\Visual Studio 2008\Projects\MyAdd_C\Debug\MyAdd_C.exe : fatal error LNK1120: 13 unresolved externals
Actually, the work above is my test to call a custom MATLAB function from C++. My following work is to convert a MATLAB program to C++, which contains image processing functions like imread, edge, strel, etc. I've tried MATLAB Coder, but it can't convert MATLAB functions. So I try the method above. Is it an efficient way to convert those functions or should I implement them using OpenCV?
Before you start, make sure you have a supported compiler installed. That would be Visual C++ and possibly Windows SDK if you are using VS Express edition on a 64-bit Windows. Next you need to configure MATLAB by running these steps at least once:
>> mex -setup
>> mbuild -setup
Now given the following simple function:
MyAdd.m
function c = MyAdd(a,b)
c = a + b;
end
We want to build a C++ shared library using the MATLAB Compiler mcc:
>> mcc -N -W cpplib:libMyAdd -T link:lib MyAdd.m -v
This will produce a couple of files including a header file, a DLL, and an import library:
libMyAdd.h
libMyAdd.dll
libMyAdd.lib
Next we create a C++ program to test the above library:
MyAdd_test.cpp
#include "libMyAdd.h"
int main()
{
// initialize MCR and lib
if (!mclInitializeApplication(NULL,0)) {
std::cerr << "could not initialize the application" << std::endl;
return -1;
}
if(!libMyAddInitialize()) {
std::cerr << "Could not initialize the library" << std::endl;
return -1;
}
try {
// create input
double a[] = {1.0, 2.0, 3.0, 4.0};
double b[] = {5.0, 6.0, 7.0, 8.0};
mwArray in1(2, 2, mxDOUBLE_CLASS, mxREAL);
mwArray in2(2, 2, mxDOUBLE_CLASS, mxREAL);
in1.SetData(a, 4);
in2.SetData(b, 4);
// call function
mwArray out;
MyAdd(1, out, in1, in2);
// show result
std::cout << "in1 + in2 = " << std::endl;
std::cout << out << std::endl;
double c[4];
out.GetData(c, 4);
for(int i=0; i<4; i++) {
std::cout << c[i] << " " << std::endl;
}
} catch (const mwException& e) {
std::cerr << e.what() << std::endl;
return -2;
} catch (...) {
std::cerr << "Unexpected error thrown" << std::endl;
return -3;
}
// cleanup
libMyAddTerminate();
mclTerminateApplication();
return 0;
}
We could compile this program right from inside MATLAB using:
>> mbuild MyAdd_test.cpp libMyAdd.lib -v
>> !MyAdd_test
We could also compile it ourselves using Visual Studio. We start by creating a native console application, then set the project settings as follows:
From the menu, select "Project > Properties" and apply the settings to "All configurations" (both debug and release targets)
Under C/C++ properties, set the "Additional Include Directories" by adding both the directory containing the generated header file libMyAdd.h, in addition to the directory containing MATLAB's header files:
$matlabroot\extern\include
Similarly under "Linker", set the "Additional Library Directories". That would be the same directory as before containing libMyAdd.lib, as well as in my case:
$matlabroot\extern\lib\win32\microsoft
Then go to "Linker > Input" and add the following inside "Additional Dependencies":
libMyAdd.lib
mclmcrrt.lib
Finally under "Debugging > Environment", you might want to extend the PATH environment variable to include the directory containing the generated libMyAdd.dll file. That way you can directly hit F5 to compile run the program directly from inside VS. This will be something like:
PATH=%PATH%;C:\path\to\output\folder
If you do this kind of thing often, you could create a property sheet once, which could then be reused in other VC++ projects. See this answer for an example.
This question already has answers here:
What is an undefined reference/unresolved external symbol error and how do I fix it?
(39 answers)
Closed 9 years ago.
This is the error I have been getting the whole time and I've been trying to figure out how to fix it but have failed. I am asking if anyone can point me to the right direction.
WorldServer fatal error LNK1120: 2 unresolved externals
WorldServer error LNK2019: unresolved external symbol "public: class CItemElem * __thiscall CLinkedItemMgr::GetLinkedItem(unsigned long)" (?GetLinkedItem#CLinkedItemMgr##QAEPAVCItemElem##K#Z) referenced in function "private: void __thiscall CDPSrvr::OnLinkedItem(class CAr &,unsigned long,unsigned long,unsigned char *,unsigned long)" (?OnLinkedItem#CDPSrvr##AAEXAAVCAr##KKPAEK#Z)
WorldServer error LNK2019: unresolved external symbol "public: int __thiscall CLinkedItemMgr::AddLinkedItem(class CItemElem *)" (?AddLinkedItem#CLinkedItemMgr##QAEHPAVCItemElem###Z) referenced in function "private: void __thiscall CDPSrvr::OnLinkedItem(class CAr &,unsigned long,unsigned long,unsigned char *,unsigned long)" (?OnLinkedItem#CDPSrvr##AAEXAAVCAr##KKPAEK#Z)
This is the .h
#ifndef __ITEM_LINK__H
#define __ITEM_LINK__H
class CLinkedItemMgr
{
private:
CLinkedItemMgr(){ m_dwLinkedItemCount = 0;};
~CLinkedItemMgr(){};
DWORD m_dwLinkedItemCount;
public:
map<DWORD,CItemElem*> m_mapLinkedItems;
static CLinkedItemMgr *GetInstance()
{
static CLinkedItemMgr instance;
return &instance;
}
int AddLinkedItem(CItemElem *pItem);
CItemElem *GetLinkedItem(DWORD dwIndex);
};
#endif
this is the .cpp
#include "stdafx.h"
#include "ItemLink.h"
int CLinkedItemMgr::AddLinkedItem(CItemElem *pItem)
{
if(!pItem)
return 0;
m_mapLinkedItems.insert(make_pair<DWORD,CItemElem*>(++m_dwLinkedItemCount,pItem));
return m_dwLinkedItemCount;
}
CItemElem *CLinkedItemMgr::GetLinkedItem(DWORD dwIndex)
{
map<DWORD,CItemElem*>::iterator it = m_mapLinkedItems.find(dwIndex);
if(it == m_mapLinkedItems.end())
return FALSE;
return it->second;
}
Your problem is in the cpp here.
#ifdef __ITEM_LINK
#include "ItemLink.h"
#ifdef __ITEM_LINK means "only process the code below if __ITEM_LINK is defined"
And in your case, it is not defined. It only gets defined when "ItemLink.h" is included, and "ItemLink.h" only gets included if it's already defined. You've prevented either from happening first.
Remove the #ifdef line.
It looks like a linking problem.
The compiler knows your class has a function called GetLinkedItem but can't find any definition of that function anywhere. Are you linking properly when compiling your executable?
I bet stopping the compiler before linking doesn't trigger any error.
(e.g. g++ -c ItemLink.cpp).
i'm going to ask the help of someone who's accustomed to visual studio to elaborate more :D
anyway, compiling requires three major steps:
1) applying preprocessor directives, parsing the source code, looking for syntax errors and the like
2) creating an object file from source code (something half-way between source code and executable)
3) linking all the object files making up your project in one executable
your compiling chain fails at the third step.
the compiler expects a certain function to be defined in some .cpp (that has become an object file at step 2 of compiling chain) but can't find it anywhere.
and it can't find it because of that #ifdef in the .cpp file, which tells the preprocessor NOT TO INCLUDE your definitions, since __ITEM_LINK is not defined
i see you changed the .cpp in your question by the way
When compiling my wxWidget HelloWorld application, I am getting the following errors:
Warning 1 warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library wxWidget__HelloWorld wxWidget__HelloWorld
Error 2 error LNK2001: unresolved external symbol "public: virtual bool __thiscall wxApp::Initialize(int &,wchar_t * *)" (?Initialize#wxApp##UAE_NAAHPAPA_W#Z) minimal.obj wxWidget__HelloWorld
Error 3 error LNK2001: unresolved external symbol "public: virtual void __thiscall wxAppConsole::OnAssertFailure(wchar_t const *,int,wchar_t const *,wchar_t const *,wchar_t const *)" (?OnAssertFailure#wxAppConsole##UAEXPB_WH000#Z) minimal.obj wxWidget__HelloWorld
Error 4 error LNK2001: unresolved external symbol "public: virtual void __thiscall wxAppConsole::OnAssert(wchar_t const *,int,wchar_t const *,wchar_t const *)" (?OnAssert#wxAppConsole##UAEXPB_WH00#Z) minimal.obj wxWidget__HelloWorld
Error 5 error LNK2019: unresolved external symbol "protected: void __thiscall wxStringBase::InitWith(wchar_t const *,unsigned int,unsigned int)" (?InitWith#wxStringBase##IAEXPB_WII#Z) referenced in function "public: __thiscall wxStringBase::wxStringBase(wchar_t const *)" (??0wxStringBase##QAE#PB_W#Z) minimal.obj wxWidget__HelloWorld
Error 6 error LNK2019: unresolved external symbol "public: int __cdecl wxString::Printf(wchar_t const *,...)" (?Printf#wxString##QAAHPB_WZZ) referenced in function "public: void __thiscall MyFrame::OnAbout(class wxCommandEvent &)" (?OnAbout#MyFrame##QAEXAAVwxCommandEvent###Z) minimal.obj wxWidget__HelloWorld
Error 7 error LNK2001: unresolved external symbol "wchar_t const * const wxEmptyString" (?wxEmptyString##3PB_WB) minimal.obj wxWidget__HelloWorld
Error 8 error LNK2001: unresolved external symbol "wchar_t const * const wxStatusLineNameStr" (?wxStatusLineNameStr##3QB_WB) minimal.obj wxWidget__HelloWorld
Error 9 error LNK2001: unresolved external symbol "wchar_t const * const wxFrameNameStr" (?wxFrameNameStr##3QB_WB) minimal.obj wxWidget__HelloWorld
Error 10 error LNK2019: unresolved external symbol "void __cdecl wxOnAssert(wchar_t const *,int,char const *,wchar_t const *,wchar_t const *)" (?wxOnAssert##YAXPB_WHPBD00#Z) referenced in function "public: __thiscall wxStringBase::wxStringBase(class wxStringBase const &)" (??0wxStringBase##QAE#ABV0##Z) minimal.obj wxWidget__HelloWorld
Error 11 fatal error LNK1120: 9 unresolved externals F:\C++\_2008_\wxWidget__HelloWorld\Debug\wxWidget__HelloWorld.exe wxWidget__HelloWorld
My source code is as follows:
//
Name: minimal.cpp
// Purpose: Minimal wxWidgets sample
// Author: Julian Smart
#include "wx/wx.h"
// Declare the application class
class MyApp : public wxApp
{
public:
// Called on application startup
virtual bool OnInit();
};
// Declare our main frame class
class MyFrame : public wxFrame
{
public:
// Constructor
MyFrame(const wxString& title);
// Event handlers
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// This class handles events
DECLARE_EVENT_TABLE()
};
// Implements MyApp& GetApp()
DECLARE_APP(MyApp)
// Give wxWidgets the means to create a MyApp object
IMPLEMENT_APP(MyApp)
// Initialize the application
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App"));
// Show it
frame->Show(true);
// Start the event loop
return true;
}
// Event table for MyFrame
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
END_EVENT_TABLE()
void MyFrame::OnAbout(wxCommandEvent& event)
{
wxString msg;
msg.Printf(wxT("Hello and welcome to %s"),
wxVERSION_STRING);
wxMessageBox(msg, wxT("About Minimal"),
wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
// Destroy the frame
Close();
}
#include "mondrian.xpm"
MyFrame::MyFrame(const wxString& title)
: wxFrame(NULL, wxID_ANY, title)
{
// Set the frame icon
SetIcon(wxIcon(mondrian_xpm));
// Create a menu bar
wxMenu *fileMenu = new wxMenu;
// The "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"),
wxT("Show about dialog"));
fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"),
wxT("Quit this program"));
// Now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(fileMenu, wxT("&File"));
menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
// Create a status bar just for fun
CreateStatusBar(2);
SetStatusText(wxT("Welcome to wxWidgets!"));
}
What is missing?
Make sure you match setting on your project to what all your dependencies are using (actually you should match dependencies :)).
Settings that can cause linking problems with MS toolchain (besides obvious not linking the libraries at all):
Use unicode/multibyte character set
Treat wchar_t as built-in type.
When you know that damn unresolved-wchar_t*-containing-symbol is in the damn library you just linked into, this is probably one of those two.
Runtime (multi/single threaded [debug] [dll]).
This is the reason for your LIBCMTD warning. And for missing/conflicting symbols like __free or malloc or other standard looking things. And for mysterious no reason crashes when crossing dll boundaries, or even on empty place if you somehow manage to link 2 different runtimes into one binary (I've seen it!) .
Suspect preprocessor definitions like _LIB, _DLL, QT_DLL, etc.
Those are used by some libraries to decide if code supposed to be linked statically or dynamically. They usually affect headers that accompany a lib or dll. You have to know if you need them or not. RTFM or look at configs for working example projects for those.
So for your problem, first make sure you add whatever wxWidget libraries you must (and whatever dependencies they need). Search for any of the missing symbols and let google guide you. Somebody would have same problem and would have posted it somewhere before figuring it out themselves.
A good search term is
virtual bool __thiscall wxApp::Initialize
Special care is needed for runtime. When you got all libs you need, but you get libcmt* or msvc* warnings or conflicts then go through all your projects settings and check that 4 items I listed are correct and consistent. You have to know them for dependencies too, if you didn't build them yourself. Use linker verbosity flag too see exactly who brings in unwanted runtime.
Other compiler and linker settings might affect things too, so go with a fine comb through them all.
Most of those changes require clean recompile.
This is the fun of building C++ code.
Looks to me like the error you get when you link you the wrong C Runtime Library. When you build wxWidgets it uses the Multi-threaded DLL option and Multi-threaded Debug DLL options by default for Release and Debug build respectively.
To change this in you app you need to go:
Build->Properties->C/C++->Code Generation and then change the Runtime Library option and rebuild your app.
If you would prefer to statically link against the C Runtime Library so you don't need to DLL you could run a find replace again all of the vcproj files in wxWighets\build\msw and replace
RuntimeLibrary="3" with RuntimeLibrary="1"
and
RuntimeLibrary="2" with RuntimeLibrary="0"
This will change DLL builds as well however and this may not be what you want.