Confused about object and dereferenced pointer - c++

I don't get the difference between passing the instance of an object to passing a dereferenced object. I have
class A
{
public:
A() {}
void m() {}
};
void method(A& a)
{
a.m();
}
int main(int argc,char** argv)
{
method(A());
return 0;
}
The call above does not work with compiler errors:
In function 'int main(int, char**)':
error:no matching function for call to 'method(A)'
note: candidates are:
note: void method(A&)
note: no known conversion for argument 1 from 'A' to 'A&'
note: void method(B&)
no known conversion for argument 1 from 'A' to 'B&'
But if I write
method(*(new A()));
it does.
Can anyone please tell my why and how to resolve the problem if I cannot change the method I want to call?

In the first case, you create a temporary object that you try to pass to method.
A temporary object cannot be modified (it doesn't make sense to modify it, it will be gone the moment method returns). So to pass a temporary by reference, you must pass by a const reference.
void method(const A& a)
{
}

Here you are creating a temporary object:
method(A()); // A() here is creating a temporary
// ie an un-named object
You can only get const& to temporary objects.
So you have two options:
Change the interface to take a const reference.
Pass a real object.
So:
// Option 1: Change the interface
void method(A const& a) // You can have a const
// reference to a temporary or
// a normal object.
// Options 2: Pass a real object
A a;
method(a); // a is an object.
// So you can have a reference to it.
// so it should work normally.

If this were legal, horrible things would happen. Consider:
void addOne(double& j) { ++j; }
int q = 10;
addOne(q);
This would create a temporary double, add one to it, and leave your original q unmodified. Ouch.
If method modifies its parameter, your code is broken. If it doesn't, it should take a const reference.

Problem that you see is that your function accepts only lvalue of type A. To solve the issue you can either change your function to accept type A by value:
void method( A a ) {}
or by const reference:
void method( const A &a ) {}
or by rvalue reference (if you use C++11):
void method( A &&a ) {}
or pass lvalue of type A to your method:
A a; method( a );
If you want to understand the problem deeper read about lvalue in c++

Related

Why can a const method take a non const reference?

I know a const method cannot modify the object from which it is called. Look at this code:
class A{
int a;
public:
void f(A & a_) const {
a_.a=5;
};
};
int main(){
A x;
x.f(x);
return 0;
}
Why does this code compile? Why can I even assign a reference to a non const object of the same class, when declaring the method as constant? In general how can the compiler check all the possible situations in which the function could modify the object?
I know a const method cannot modify the object from which it is called.
This is an oversimplification, and slightly inaccurate.
A const function merely means that the implicit this pointer is a pointer to const.
Why does this code compile?
Because it is well-formed.
Why can I even assign a reference to a non const object of the same class, when declaring the method as constant?
Because constness of the function does not affect what objects you can modify through a reference.
In general how can the compiler check all the possible situations in which the function could modify the object?
The compiler simply does not make such checks.
A const member function cannot modify the object from which it is called using the "implicit" this parameter. f(...) is (ignoring member visibility) equivalent to the free function
void f(const A* this, A& _a) {
_a.a = 5;
}
If you pass the same object as a non-const pointer or reference, you are still allowed to modify it.

Moving semantics of unique_ptr

Lets consider the following piece of code:
template<typename T>
void f(std::unique_ptr<T>&& uptr) { /*...*/ }
In another function:
void g()
{
std::unique_ptr<ANY_TYPE> u_ptr = std::make_unique<ANY_TYPE>();
f(std::move(u_ptr));
X: u_ptr->do_sth(); // it works, I don't understand why. Details below.
}
I don't understand why u_ptr in line X is still alive.
After all I forced him to be moved (std::move).
---EDIT---
Ok, so now:
The code is still working:
class T{
public:
T(){}
void show(){
std::cout << "HEJ!\n";
}
};
void f(std::unique_ptr<T> ref){
ref->show();
}
int main()
{
std::unique_ptr<T> my;
my->show();
f(std::move(my));
my->show(); // How is it possible. Now, f takes unique_ptr by value
return 0;
}
You didn't show us that code to function f, but presumably it didn't move the pointer, even though it had permission to.
You passed the unique_ptr by reference. If function invocation actually moved it, then the function couldn't use it because it would be gone before the function had a chance to.
If you want function invocation to actually move the pointer, you need to pass the pointer by value, not be reference. That value would be a unique_ptr for it to be moved into. In that case, you should declare the function as taking a std::unique_ptr<T> instead of a std::unique_ptr<T>&&. Then you can actually invoke the move constructor when you call the function.
Update: With your latest change, the unique_ptr would no longer reference any valid object due to the move construction. You just never check that it does. Invoking a non-virtual method that doesn't access any member variables can work just the same whether the object is valid or destroyed because it doesn't need anything from the object. You also never made the unique_ptr actually point to anything.
Instead, make the unique_ptr point to something. After it's moved, try calling a virtual function or accessing a member whose value is changed by the destructor. Like this:
#include <iostream>
#include <memory>
class T{
public:
T() : valid (true) {}
~T() { valid = false; }
bool valid;
void show(){
std::cout << "HEJ! " << valid << std::endl;
}
};
void f(std::unique_ptr<T> ref){
ref->show();
}
int main()
{
std::unique_ptr<T> my (new T); // Make it point to a new object
my->show();
f(std::move(my));
my->show(); // Try to access
return 0;
}
in the line f(std::unique_ptr<T>&& uptr) uptr is not an object - it's a reference. a reference which capable to catch temporeries and mutate them.
it's like asking why doesn't the object get cloned in the next example
void func(std::string& str);
std::string str_ = "yyy";
func(str_);
str_ is passed by "regular" reference and won't get copied - this is what pass by reference means.
std::move only cast l-value to r-value-reference, which uptr in f(std::unique_ptr<T>&& uptr) can reference, it's a reference referencing an object. opposed to the common conception, std::move won't do any moving by itself, only casts the object to r-value-reference for the move constructor/assg. operator to kick in.
here, the pointer still holds valid data since it was not moved, only casted to r-value-reference.
if you want the object to move you have to declare the parameter as object, not reference : f(std::unique_ptr<T> uptr)
In your edit, you have undefiend behaviour, so everything may occure.
The reason why your call to show doesn't crash is because it doesn't use the this pointer (it doesn't try to modify or access a data member).
Try this:
class T{
public:
int v;
T(){}
void show(){
v = 0;
std::cout << "HEJ!\n";
}
};
void f(std::unique_ptr&& ref)
This is the answer when you initially had your f function taking a rvalue reference &&.
Your function takes a rvalue reference. Therefore, no new unique_ptr object is created yet, you are simply passing a reference.
Inside your f function, if you create a a local unique_ptr, with the parameter uptr, then finally uptr will be moved to create that new object.
template<typename T>
void f(std::unique_ptr<T>&& uptr)
{
//move uptr into local_unique_ptr
//note that we have to use move again
//because uptr has a name, therefore its a lvalue.
auto local_unique_ptr = std::unique_ptr<T>(std::move(uptr));
}
The important thing to always know is that std::move is simply a static_cast.
If you pass a lvalue to std::move, it returns a rvalue. If you pass a rvalue, it returns a rvalue. That's it.
Your function f may not in fact move the pointer. Merely taking an object by && does not modify the object.
u_ptr->do_sth() may invoke a static member function or a member function that does not access the object (this) and this is why it does not crash.

C++: Error passing const pointer of const reference

I have C++ code that when I compile it I get the following error message:
error: no matching function for call to ‘DataSourceScheme::initObject(const QString&, const QString&, QVector<ColumnScheme*>* const&)’
initObject(datasourcescheme.name_, datasourcescheme.cmd_, datasourcescheme.columns_);
note: no known conversion for argument 3 from ‘QVector<ColumnScheme*>* const’ to ‘const QVector<const ColumnScheme*>*
The C++ code:
DataSourceScheme::DataSourceScheme(const DataSourceScheme &datasourcescheme) {
initObject(datasourcescheme.name_, datasourcescheme.cmd_, datasourcescheme.columns_);
}
void DataSourceScheme::initObject(const QString &name, const QString &cmd, const QVector<const ColumnScheme*> *columns) {
name_ = name;
cmd_ = cmd;
columns_ = new QVector<ColumnScheme*>();
if (columns != NULL) {
for (const ColumnScheme *column : *columns) {
addColumn(*column);
}
}
}
Please help
Thanks!
Perhaps you need clarification on the usage of const. foo* const A declares an object of type foo and creates a constant pointer to that object. The object can be changed but not the pointer. const foo* creates a pointer to a constant object. The object foo is not modifiable.
You are trying to pass a constant pointer to a list of editable objects to a function which requires a pointer to a list of constant objects. Do you see where this leads to problems? The usage within the function does not match the criteria set at the creation of the objects being passed.
You can pass a normal pointer to a function requiring a constant pointer. This conversion is OK, i.e.
void func(foo* const param); // Function declaration
foo* A;
func(A); // Function call OK
Also,
void func(foo* const param); // Function declaration
foo* const A;
func(A); // Function call OK
You cannot pass a pointer to a constant object to a function requiring a normal pointer. This conversion is OK, i.e.
void func(foo* param); // Function declaration
const foo* A;
func(A); // Error
I will add a side note. The use of void func(foo* const param); is good practice IMHO to signify that the function func is not expected to delete, manage memory, or reassign the pointer. This is why many microsoft API calls use the const keyword. They merely use the object but in no way manage it.

C++: use returned object from function

To use returned object from functions, could anyone tell me why case 1, 3, 4 are OK but not 2 in this code?
#include <iostream>
using namespace std;
class X {
int i;
public:
X(int ii = 0) : i(ii) {};
void modify() { i++; };
};
X f1() { return X(1); }
// Pass by non-const reference
void f20(X& x) { x.modify(); }
// Pass by const reference
void f21(const X& x) { }
// Pass by value
void f22(X x) { x.modify(); }
int main() {
f1() = X(2); // 1. OK
//! f20(f1()); // 2. Bad
f21(f1()); // 3. OK
f22(f1()); // 4. OK
}
Thank you!
Because temporaries can't be bound to lvalue reference to non-const.
The main rationale I've seen bandied about is that otherwise (as with the Visual C++ language extension) a function like
void increment( int& value ) { ++value; }
might be called like
auto main() -> int
{
increment( 2+2 );
}
but I'm not sure that's entirely convincing.
The rules do help with much coding, but as the Visual C++ language extension (allowing the binding for class types) exemplify, it's not crucial and not much an issue in ordinary code.
In passing, note that a temporary object is not const, unless it has been declared as such. In particular you can call non-const member functions on it, like in your case f1().modify(). You just can’t bind it to an lvalue reference to non-const.
The f1() method returns the temporary object of type X.
The = operator can be applied to the object of type X, even though the object itself is not going to be available afterwards.
f21() expects const reference (i.e. something that isn't supposed to change within that function) so there is no check whether the reference is valid.
f22() expects the value itself, which is modified inside the function and then the modifications are lost.
f20() expects a reference, i.e. the changes which are made inside this function are supposed to apply to the object that exists outside of that function. But it gets a reference to a temporary object, therefore the problem.
If you want to return the reference to the non-temporary object, your function would have to look like:
X& f1() { return *(new X(1)); }
and you'll have to take care of deleting this object afterwards.

Is return by value always const?

This code does not compile:
class C {};
void foo (C& c) {}
C bar() { return C(); }
int main()
{
foo(bar());
}
Compilation error (GCC 4.1.2) in line foo(bar()):
invalid initialization of non-const reference of type 'C&'
from a temporary of type 'C'
As bar() returns a mutable object, it should compile...
Why C++ does not allow this above code?
EDIT: I have summarize in an answer below all good ideas from all answers ;-)
The applicable rule here is that you can't create a non-const reference to a temporary object. If foo was declared as foo(const C&) the code would be okay.
The temporary object itself is not const, though; you can call non-const member functions on it, e.g., bar().non_const_member_function().
With C++11, foo can be written to take an rvalue reference; in that case, the call would be okay:
void foo(C&&);
foo(bar()); // okay
It's because the value returned by bar is a temporary value. As it's existence is temporary, you can't use a pointer or reference to that.
However, if you store a copy of that temporary, as in your second change, you no longer pass a reference to a temporary object to foo, but a reference to a real tangible object. And in the first case, when you change to a reference to a constant object, the compiler makes sure the temporary object stays around long enough (as per the C++ specification).
The issue is not with the declaration of bar but with that of foo. foo takes a non-const reference, and temporaries can only bind to const references (which then extends the lifetime of the temporary to match that of the reference it is bound to).
Allowing a non-const reference to bind to a temporary doesn't make much sense. A non-const reference implies that it will modify whatever object is bound to it. Modifying a temporary serves no purpose since its lifetime is limited and the changes will be lost as soon as it goes out of scope.
Modifiable (lvalue-)references do not bind to temporary values. However, const-references do bind to temporary values. It has nothing to do with whether the object returned by value is const or not; it's simply a matter of whether the expression is temporary or not.
For example, the following is valid:
struct C { void i_am_non_const() {} };
int main()
{
bar().i_am_non_const();
}
It is a design choice. There is nothing inherently impossible here. Just a design choice.
In C++11, you have a third alternative which is also superior alternative:
void foo(C && c) {}
That is, use rvalue-references.
It's not const, but it is a temporary rvalue. As such, it can't bind to a non-const lvalue reference.
It can bind to a const or rvalue reference, and you can call member functions (const or not) on it:
class C { void f(); };
void foo_const(C const &);
void foo_rvalue(C &&);
foo_const( bar() ); // OK
foo_rvalue( bar() ); // OK
bar().f(); // OK
The real, hard truth is that it makes no sense to get a reference to a temporary value.
The big point of passing an object by reference is that it allows you to modify its state. However, in the case of a temporary, by its very nature, it would not be particularly helpful to be able to modify it, since you have no way of getting another reference to it later in your code to see the changes.
However, this is somewhat different in the case you have a const reference. Since you'll only ever read from a const reference, it makes total sense to be able to use temporaries there. This is why the compiler will "hack" around it for you, and give a more permanent address to temporaries that you want to "turn" into const references.
So, the rule is that you cannot get a non-const reference to a temporary value. (This slightly changed with C++11, where we have a new type of references that serve this exact purpose, but methods are expected to deal with those in a special way.)
Thank you all for your answers :-)
Here I gather your good ideas ;-)
Answer
Return by value is not const. For example, we can call non-const member functions of return by value:
class C {
public:
int x;
void set (int n) { x = n; } // non-const function
};
C bar() { return C(); }
int main ()
{
bar.set(5); // OK
}
But C++ does not allow non-const references to temporary objects.
However C++11 allow non-const rvalue-references to temporary objects. ;-)
Explanation
class C {};
void foo (C& c) {}
C bar() { return C(); }
//bar() returns a temporary object
//temporary objects cannot be non-const referenced
int main()
{
//foo() wants a mutable reference (i.e. non-const)
foo( bar() ); // => compilation error
}
Three fixes
Change foo declaration
void foo (const C& c) {}
Use another object
int main()
{
C c;
foo( c = bar() );
}
Use C++11 rvalue-reference
void foo(C && c) {}
Moreover
To confirm temporary objects are const, this above source code fails for the same reason:
class C {};
void foo(C& c) {}
int main()
{
foo( C() );
}