How would you use Alexandrescu's Expected<T> with void functions? - c++

So I ran across this (IMHO) very nice idea of using a composite structure of a return value and an exception - Expected<T>. It overcomes many shortcomings of the traditional methods of error handling (exceptions, error codes).
See the Andrei Alexandrescu's talk (Systematic Error Handling in C++) and its slides.
The exceptions and error codes have basically the same usage scenarios with functions that return something and the ones that don't. Expected<T>, on the other hand, seems to be targeted only at functions that return values.
So, my questions are:
Have any of you tried Expected<T> in practice?
How would you apply this idiom to functions returning nothing (that is, void functions)?
Update:
I guess I should clarify my question. The Expected<void> specialization makes sense, but I'm more interested in how it would be used - the consistent usage idiom. The implementation itself is secondary (and easy).
For example, Alexandrescu gives this example (a bit edited):
string s = readline();
auto x = parseInt(s).get(); // throw on error
auto y = parseInt(s); // won’t throw
if (!y.valid()) {
// ...
}
This code is "clean" in a way that it just flows naturally. We need the value - we get it. However, with expected<void> one would have to capture the returned variable and perform some operation on it (like .throwIfError() or something), which is not as elegant. And obviously, .get() doesn't make sense with void.
So, what would your code look like if you had another function, say toUpper(s), which modifies the string in-place and has no return value?

Have any of you tried Expected; in practice?
It's quite natural, I used it even before I saw this talk.
How would you apply this idiom to functions returning nothing (that is, void functions)?
The form presented in the slides has some subtle implications:
The exception is bound to the value.
It's ok to handle the exception as you wish.
If the value ignored for some reasons, the exception is suppressed.
This does not hold if you have expected<void>, because since nobody is interested in the void value the exception is always ignored. I would force this as I would force reading from expected<T> in Alexandrescus class, with assertions and an explicit suppress member function. Rethrowing the exception from the destructor is not allowed for good reasons, so it has to be done with assertions.
template <typename T> struct expected;
#ifdef NDEBUG // no asserts
template <> class expected<void> {
std::exception_ptr spam;
public:
template <typename E>
expected(E const& e) : spam(std::make_exception_ptr(e)) {}
expected(expected&& o) : spam(std::move(o.spam)) {}
expected() : spam() {}
bool valid() const { return !spam; }
void get() const { if (!valid()) std::rethrow_exception(spam); }
void suppress() {}
};
#else // with asserts, check if return value is checked
// if all assertions do succeed, the other code is also correct
// note: do NOT write "assert(expected.valid());"
template <> class expected<void> {
std::exception_ptr spam;
mutable std::atomic_bool read; // threadsafe
public:
template <typename E>
expected(E const& e) : spam(std::make_exception_ptr(e)), read(false) {}
expected(expected&& o) : spam(std::move(o.spam)), read(o.read.load()) {}
expected() : spam(), read(false) {}
bool valid() const { read=true; return !spam; }
void get() const { if (!valid()) std::rethrow_exception(spam); }
void suppress() { read=true; }
~expected() { assert(read); }
};
#endif
expected<void> calculate(int i)
{
if (!i) return std::invalid_argument("i must be non-null");
return {};
}
int main()
{
calculate(0).suppress(); // suppressing must be explicit
if (!calculate(1).valid())
return 1;
calculate(5); // assert fails
}

Even though it might appear new for someone focused solely on C-ish languages, to those of us who had a taste of languages supporting sum-types, it's not.
For example, in Haskell you have:
data Maybe a = Nothing | Just a
data Either a b = Left a | Right b
Where the | reads or and the first element (Nothing, Just, Left, Right) is just a "tag". Essentially sum-types are just discriminating unions.
Here, you would have Expected<T> be something like: Either T Exception with a specialization for Expected<void> which is akin to Maybe Exception.

Like Matthieu M. said, this is something relatively new to C++, but nothing new for many functional languages.
I would like to add my 2 cents here: part of the difficulties and differences are can be found, in my opinion, in the "procedural vs. functional" approach. And I would like to use Scala (because I am familiar both with Scala and C++, and I feel it has a facility (Option) which is closer to Expected<T>) to illustrate this distinction.
In Scala you have Option[T], which is either Some(t) or None.
In particular, it is also possible to have Option[Unit], which is morally equivalent to Expected<void>.
In Scala, the usage pattern is very similar and built around 2 functions: isDefined() and get(). But it also have a "map()" function.
I like to think of "map" as the functional equivalent of "isDefined + get":
if (opt.isDefined)
opt.get.doSomething
becomes
val res = opt.map(t => t.doSomething)
"propagating" the option to the result
I think that here, in this functional style of using and composing options, lies the answer to your question:
So, what would your code look like if you had another function, say toUpper(s), which modifies the string in-place and has no return value?
Personally, I would NOT modify the string in place, or at least I will not return nothing. I see Expected<T> as a "functional" concept, that need a functional pattern to work well: toUpper(s) would need to either return a new string, or return itself after modification:
auto s = toUpper(s);
s.get(); ...
or, with a Scala-like map
val finalS = toUpper(s).map(upperS => upperS.someOtherManipulation)
if you don't want to follow a functional route, you can just use isDefined/valid and write your code in a more procedural way:
auto s = toUpper(s);
if (s.valid())
....
If you follow this route (maybe because you need to), there is a "void vs. unit" point to make: historically, void was not considered a type, but "no type" (void foo() was considered alike a Pascal procedure). Unit (as used in functional languages) is more seen as a type meaning "a computation". So returning a Option[Unit] does make more sense, being see as "a computation that optionally did something". And in Expected<void>, void assumes a similar meaning: a computation that, when it does work as intended (where there are no exceptional cases), just ends (returning nothing). At least, IMO!
So, using Expected or Option[Unit] could be seen as computations that maybe produced a result, or maybe not. Chaining them will prove it difficult:
auto c1 = doSomething(s); //do something on s, either succeed or fail
if (c1.valid()) {
auto c2 = doSomethingElse(s); //do something on s, either succeed or fail
if (c2.valid()) {
...
Not very clean.
Map in Scala makes it a little bit cleaner
doSomething(s) //do something on s, either succeed or fail
.map(_ => doSomethingElse(s) //do something on s, either succeed or fail
.map(_ => ...)
Which is better, but still far from ideal. Here, the Maybe monad clearly wins... but that's another story..

I've been pondering the same question since I've watched this video. And so far I didn't find any convincing argument for having Expected, for me it looks ridiculous and against clarity&cleanness. I have come up with the following so far:
Expected is good since it has either value or exceptions, we not forced to use try{}catch() for every function which is throwable. So use it for every throwing function which has return value
Every function that doesn't throw should be marked with noexcept. Every.
Every function that returns nothing and not marked as noexcept should be wrapped by try{}catch{}
If those statements hold then we have self-documented easy to use interfaces with only one drawback: we don't know what exceptions could be thrown without peeking into implementation details.
Expected impose some overheads to the code since if you have some exception in the guts of your class implementation(e.g. deep inside private methods) then you should catch it in your interface method and return Expected. While I think it is quite tolerable for the methods which have a notion for returning something I believe it brings mess and clutter to the methods which by design have no return value. Besides for me it is quite unnatural to return thing from something that is not supposed to return anything.

It should be handled with compiler diagnostics. Many compilers already emit warning diagnostics based on expected usages of certain standard library constructs. They should issue a warning for ignoring an expected<void>.

Related

Are there downsides with using std::tie for golang-like error-handling while also returning a result? (C++11)

In go a common way to do error handling and still return a value is to use tuples.
I was wondering if doing the same in C++ using std::tie would be a good idea when exceptions are not applicable.
like
std::tie(errorcode, data) = loadData();
if(errorcode)
...//error handling
Are there any downsides to doing so (performance or otherwise)? I suppose with return value optimization it doesn't really make a difference but maybe I'm wrong.
One potential problematic case that I could see is the use in a cross-compiler API but that's not specific to this use.
The current way I do this is
errorcode = loadData(&data);
if(errorcode)
...//error handling
but that allows to pass in a value for data.
The errorcode itself is something that is already defined and that I can't change.
Edit: I'm using/have to use C++11
Sometimes output parameters are very handy. Suppose that loadData returns std::vector<T> and is called in a loop:
std::pair<ErrorCode, std::vector<T>> loadData();
for (...) {
ErrorCode errorcode;
std::vector<T> data;
std::tie(errorcode, data) = loadData();
}
In this case loadData will have to allocate memory on each iteration. However, if you pass data as the output parameter, previously allocated space can be reused:
ErrorCode loadData(std::vector<T>&);
std::vector<T> data;
for (...) {
ErrorCode errorcode = loadData(data);
}
If the above is of no concern, then you might want to take a look at expected<T, E>. It represents either
a value of type T, the expected value type; or
a value of type E, an error type used when an unexpected outcome occurred.
With expected, loadData() signature might look like:
expected<Data, ErrorCode> loadData();
C++11 implementation is available: https://github.com/TartanLlama/expected
There are multiple competing strategies for error handling. I will not go into it, as it is beyond the scope of the question, but error handling by return error codes is only one option. Consider alternatives like std::optional or exceptions, which are both common in C++, but not in Go.
If you have a function that is intended to return a Go-style error code plus value, then your std::tie solution is perfectly fine in C++11 or C+14, although in C++17, you would prefer structured bindings instead.
Are there any downsides to doing so (performance or otherwise)?
Yes. With tie, a copy or move of the returned values is required that would not be required if you avoid tie:
auto result = loadData();
if (std::get<0>(result))
...//error handling
Of course, if you would later copy or move the data somewhere else anyway, like in
data = std::move(std::get<1>(result));
then use tie because it is shorter.

Function with a custom return type and the "false" return conditions?

I have a function that returns a custom class structure, but how should I handle the cases where I wish to inform the user that the function has failed, as in return false.
My function looks something like this:
Cell CSV::Find(std::string segment) {
Cell result;
// Search code here.
return result;
}
So when succesful, it returns the proper result, but how should I handle the case when it could fail?
I thought about adding a boolean method inside Cell to check what ever Cell.data is empty or not (Cell.IsEmpty()). But am I thinking this issue in a way too complicated way?
There are three general approaches:
Use exceptions. This is what's in Bathsheba's answer.
Return std::optional<Cell> (or some other type which may or may not hold an actual Cell).
Return bool, and add a Cell & parameter.
Which of these is best depends on how you intend this function to be used. If the primary use case is passing a valid segment, then by all means use exceptions.
If part of the design of this function is that it can be used to tell if a segment is valid, exceptions aren't appropriate, and my preferred choice would be std::optional<Cell>. This may not be available on your standard library implementation yet (it's a C++17 feature); if not, boost::optional<Cell> may be useful (as mentioned in Richard Hodges's answer).
In the comments, instead of std::optional<Cell>, user You suggested expected<Cell, error> (not standard C++, but proposed for a future standard, and implementable outside of the std namespace until then). This may be a good option to add some indication on why no Cell could be found for the segment parameter passed in, if there are multiple possible reasons.
The third option I include mainly for completeness. I do not recommend it. It's a popular and generally good pattern in other languages.
Is this function a query, which could validly not find the cell, or is it an imperative, where the cell is expected to be found?
If the former, return an optional (or nullable pointer to) the cell.
If the latter, throw an exception if not found.
Former:
boost::optional<Cell> CSV::Find(std::string segment) {
boost::optional<Cell> result;
// Search code here.
return result;
}
Latter:
as you have it.
And of course there is the c++17 variant-based approach:
#include <variant>
#include <string>
struct CellNotFound {};
struct Cell {};
using CellFindResult = std::variant<CellNotFound, Cell>;
CellFindResult Find(std::string segment) {
CellFindResult result { CellNotFound {} };
// Search code here.
return result;
}
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
void cellsAndStuff()
{
std::visit(overloaded
{
[&](CellNotFound)
{
// the not-found code
},
[&](Cell c)
{
// code on cell found
}
}, Find("foo"));
}
The C++ way of dealing with abject failures is to define an exception class of the form:
struct CSVException : std::exception{};
In your function you then throw one of those in the failure branch:
Cell CSV::Find(std::string segment) {
Cell result;
// Search code here.
if (fail) throw CSVException();
return result;
}
You then handle the fail case with a try catch block at the calling site.
If however the "fail" branch is normal behaviour (subjective indeed but only you can be the judge of normality), then do indeed imbue some kind of failure indicator inside Cell, or perhaps even change the return type to std::optional<Cell>.
If you can use C++17, another approach would be to use an std::optional type as your return value. That's a wrapper that may or may not contain a value. The caller can then check whether your function actually returned a value and handle the case where it didn't.
std::optional<Cell> CSV::Find(std::string segment) {
Cell result;
// Search code here.
return result;
}
void clientCode() {
auto cell = CSV::Find("foo");
if (cell)
// do stuff when found
else
// handle not found
}
A further option is using multiple return values:
std::pair<Cell, bool> CSV::Find(std::string segment) {
Cell result;
// Search code here.
return {result, found};
}
// ...
auto cell = CSV::Find("foo");
if (cell->second)
// do stuff with cell->first
The boolean flag says whether the requested Cell was found or not.
PROs
well known approach (e.g. std::map::insert);
quite direct: value and success indicator are return values of the function.
CONs
obscureness of first and second which requires to always remember the relative positions of values within the pairs. C++17 structured bindings / if statement with initializer partially resolve this issue:
if (auto [result, found] = CSV::Find("foo"); found)
// do stuff with `result`
possible loss of safety (the calling code has to check if there is a result value, before using it).
Details
Returning multiple values from functions in C++
C++ Error Handling - downside of using std::pair or std::tuple for returning error codes and function returns
For parsing, it is generally better to avoid std::string and instead use std::string_view; if C++17 is not available, minimally functional versions can be whipped up easily enough.
Furthermore, it is also important to track not only what was parsed but also the remainder.
There are two possibilities to track the remainder:
taking a mutable argument (by reference),
returning the remainder.
I personally prefer the latter, as in case of errors it guarantees that the caller has in its hands a unmodified value which is useful for error-reporting.
Then, you need to examine what potential errors can occur, and what recovery mechanisms you wish for. This will inform the design.
For example, if you wish to be able to parse ill-formed CSV documents, then it is reasonable that Cell be able to represent ill-formed CSV cells, in which case the interface is rather simple:
std::pair<Cell, std::string_view> consume_cell(std::string_view input) noexcept;
Where the function always advances and the Cell may contain either a proper cell, or an ill-formed one.
On the other hand, if you only wish to support well-formed CSV documents, then it is reasonable to signal errors via exceptions and that Cell only be able to hold actual cells:
std::pair<std::optional<Cell>, std::string_view> consume_cell(...);
And finally, you need to think about how to signal end of row conditions. It may a simple marker on Cell, though at this point I personally prefer to create an iterator as it presents a more natural interface since a row is a range of Cell.
The C++ interface for iterators is a bit clunky (as you need an "end", and the end is unknown before parsing), however I recommend sticking to it to be able to use the iterator with for loops. If you wish to depart from it, though, at least make it work easily with while, such as std::optional<Cell> cell; while ((cell = row.next())) { ... }.

C++ code purity

I'm working in C++ enviroment and:
a) We are forbidden to use exceptions
b) It is application/data server code that evaluates lot of requests of different kinds
I have simple class encapsulating result of server operation that is also used internally for lot of functions there.
class OpResult
{
.....
bool succeeded();
bool failed(); ....
... data error/result message ...
};
As I try to have all functions small and simple, lot of blocks like this are arising:
....
OpResult result = some_(mostly check)function(....);
if (result.failed())
return result;
...
The question is, is it bad practise to make macro looking like this and use it everywhere?
#define RETURN_IF_FAILED(call) \
{ \
OpResult result = call; \
if (result.failed()) \
return result; \
}
I understand that someone can call it nasty, but is there a better way?
What other way of handling results and avoiding lot of bloat code would you suggest?
It's a trade off. You are trading code size for obfuscation of the logic. I prefer to preserve the logic as visible.
I dislike macros of this type because they break Intellisense (on Windows), and debugging of the program logic. Try putting a breakpoint on all 10 return statements in your function - not the check, just the return. Try stepping through the code that's in the macro.
The worst thing about this is that once you accept this it's hard to argue against the 30-line monster macros that some programmers LOVE to use for commonly-seen mini-tasks because they 'clarify things'. I've seen code where different exception types were handled this way by four cascading macros, resulting in 4 lines in the source file, with the macros actually expanding to > 100 real lines. Now, are you reducing code bloat? No. It's impossible to tell easily with macros.
Another general argument against macros, even if not obviously applicable here, is the ability to nest them with hard to decipher results, or to pass in arguments that result in weird but compilable arguments e.g. the use of ++x in a macros that uses the argument twice. I always know where I stand with the code, and I can't say that about a macro.
EDIT: One comment I should add is that if you really do repeat this error check logic over and over, perhaps there are refactoring opportunities in the code. Not a guarantee but a better way of code bloat reduction if it does apply. Look for repeated sequences of calls and encapsulate common sequences in their own function, rather than addressing how each call is handled in isolation.
Actually, I prefer slightly other solution. The thing is that the result of inner call is not necessarily a valid result of an outer call. For example, inner failure may be "file not found", but the outer one "configuration not available". Therefore my suggestion is to recreate the OpResult (potentially packing the "inner" OpResult into it for better debugging). This all goes to the direction of "InnerException" in .NET.
technically, in my case the macro looks like
#define RETURN_IF_FAILED(call, outerresult) \
{ \
OpResult innerresult = call; \
if (innerresult.failed()) \
{ \
outerresult.setInner(innerresult); \
return outerresult; \
} \
}
This solution requires however some memory management etc.
Some purist argue that having no explicit returns hinders the readability of the code. In my opinion however having explicit RETURN as a part of the macro name is enough to prevent confusion for any skilled and attentive developer.
My opinion is that such macros don't obfuscate the program logic, but on the contrary make it cleaner. With such a macro, you declare your intent in a clear and concise way, while the other way seems to be overly verbose and therefore error-prone. Making the maintainers parse in mind the same construct OpResult r = call(); if (r.failed) return r is wasting of their time.
An alternative approach without early returns is applying to each code line the pattern like CHECKEDCALL(r, call) with #define CHECKEDCALL(r, call) do { if (r.succeeded) r = call; } while(false). This is in my eyes much much worse and definitely error-prone, as people tend to forget about adding CHECKEDCALL() when adding more code.
Having a popular need to do checked returns (or everything) with macros seems to be a slight sign of missing language feature for me.
As long as the macro definition sits in an implementation file and is undefined as soon as unnecessary, I wouldn't be horrified.
// something.cpp
#define RETURN_IF_FAILED() /* ... */
void f1 () { /* ... */ }
void f2 () { /* ... */ }
#undef RETURN_IF_FAILED
However, I would only use this after having ruled out all non-macro solutions.
After 10 years, I'm going to answer my own question to my satisfaction, if only I had a time machine ...
I encountered a similar situation many times in new projects. Even when exceptions were allowed, I don't want to always use them for "normal fails".
I eventually discovered a way to write these kind of statements.
For generic Result that includes message, I use this:
class Result
{
public:
enum class Enum
{
Undefined,
Meaningless,
Success,
Fail,
};
static constexpr Enum Undefined = Enum::Undefined;
static constexpr Enum Meaningless = Enum::Meaningless;
static constexpr Enum Success = Enum::Success;
static constexpr Enum Fail = Enum::Fail;
Result() = default;
Result(Enum result) : result(result) {}
Result(const LocalisedString& message) : result(Fail), message(message) {}
Result(Enum result, const LocalisedString& message) : result(result), message(message) {}
bool isDefined() const { return this->result != Undefined; }
bool succeeded() const { assert(this->result != Undefined); return this->result == Success; }
bool isMeaningless() const { assert(this->result != Undefined); return this->result == Enum::Meaningless; }
bool failed() const { assert(this->result != Undefined); return this->result == Fail; }
const LocalisedString& getMessage() const { return this->message; }
private:
Enum result = Undefined;
LocalisedString message;
};
And then, I have a special helper class in this form, (similar for other return types)
class Failed
{
public:
Failed(Result&& result) : result(std::move(result)) {}
explicit operator bool() const { return this->result.failed(); }
operator Result() { return this->result; }
const LocalisedString& getMessage() const { return this->result.getMessage(); }
Result result;
};
When these are combined, I can write code like this:
if (Failed result = trySomething())
showError(result.getMessage().str());
Isn't it beutiful?
I agree with Steve's POV.
I first thought, at least reduce the macro to
#define RETURN_IF_FAILED(result) if(result.failed()) return result;
but then it occurred to me this already is a one-liner, so there really is little benefit in the macro.
I think, basically, you have to make a trade off between write-ability and readability. The macro is definitely easier to write. It is, however, an open question whether it is also is easier to read. The latter is quite a subjective judgment to make. Still, using macros objectively does obfuscate code.
Ultimately, the underlying problem is that you must not use exceptions. You haven't said what the reasons for that decision are, but I surely hope they are worth the problems this causes.
Could be done with C++0x lambdas.
template<typename F> inline OpResult if_failed(OpResult a, F f) {
if (a.failed())
return a;
else
return f();
};
OpResult something() {
int mah_var = 0;
OpResult x = do_something();
return if_failed(x, [&]() -> OpResult {
std::cout << mah_var;
return f;
});
};
If you're clever and desperate, you could make the same kind of trick work with regular objects.
In my opinion, hiding a return statement in a macro is a bad idea. The 'code obfucation' (I like that term..! ) reaches the highest possible level. My usual solution to such problems is to aggregate the function execution at one place and control the result in the following manner (assuming you have 5 nullary functions):
std::array<std::function<OpResult ()>, 5> tFunctions = {
f1, f2, f3, f4, f5
};
auto tFirstFailed = std::find_if(tFunctions.begin(), tFunctions.end(),
[] (std::function<OpResult ()>& pFunc) -> bool {
return pFunc().failed();
});
if (tFirstFailed != tFunctions.end()) {
// tFirstFailed is the first function which failed...
}
Is there any information in result which is actually useful if the call fails?
If not, then
static const error_result = something;
if ( call().failed() ) return error_result;
would suffice.

Is throwing an exception a healthy way to exit?

I have a setup that looks like this.
class Checker
{ // member data
Results m_results; // see below
public:
bool Check();
private:
bool Check1();
bool Check2();
// .. so on
};
Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below)
bool Checker::Check()
{ // initilisations etc.
Check1();
Check2();
// ... so on
}
A typical Check function would look like this:
bool Checker::Check1()
{ double result;
// lots of code
m_results.SetCheck1Result(result);
}
And the results class looks something like this:
class Results
{ double m_check1Result;
double m_check2Result;
// ...
public:
void SetCheck1Result(double d);
double GetOverallResult()
{ return max(m_check1Result, m_check2Result, ...); }
};
Note: all code is oversimplified.
The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either:
Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR
In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check().
The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc.
The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding?
Is there a better 3rd option?
I don't think this is a good idea. Exceptions should be limited to, well, exceptional situations. Yours is a question of normal control flow.
It seems you could very well move all the redundant code dealing with the result out of the checks and into the calling function. The resulting code would be cleaner and probably much easier to understand than non-exceptional exceptions.
Change your CheckX() functions to return the double they produce and leave dealing with the result to the caller. The caller can more easily do this in a way that doesn't involve redundancy.
If you want to be really fancy, put those functions into an array of function pointers and iterate over that. Then the code for dealing with the results would all be in a loop. Something like:
bool Checker::Check()
{
for( std::size_t id=0; idx<sizeof(check_tbl)/sizeof(check_tbl[0]); ++idx ) {
double result = check_tbl[idx]();
if( result > 1 )
return false; // or whichever way your logic is (an enum might be better)
}
return true;
}
Edit: I had overlooked that you need to call any of N SetCheckResultX() functions, too, which would be impossible to incorporate into my sample code. So either you can shoehorn this into an array, too, (change them to SetCheckResult(std::size_t idx, double result)) or you would have to have two function pointers in each table entry:
struct check_tbl_entry {
check_fnc_t checker;
set_result_fnc_t setter;
};
check_tbl_entry check_tbl[] = { { &Checker::Check1, &Checker::SetCheck1Result }
, { &Checker::Check2, &Checker::SetCheck2Result }
// ...
};
bool Checker::Check()
{
for( std::size_t id=0; idx<sizeof(check_tbl)/sizeof(check_tbl[0]); ++idx ) {
double result = check_tbl[idx].checker();
check_tbl[idx].setter(result);
if( result > 1 )
return false; // or whichever way your logic is (an enum might be better)
}
return true;
}
(And, no, I'm not going to attempt to write down the correct syntax for a member function pointer's type. I've always had to look this up and still never ot this right the first time... But I know it's doable.)
Exceptions are meant for cases that shouldn't happen during normal operation. They're hardly non-intrusive; their very nature involves unwinding the call stack, calling destructors all over the place, yanking the control to a whole other section of code, etc. That stuff can be expensive, depending on how much of it you end up doing.
Even if it were free, though, using exceptions as a normal flow control mechanism is a bad idea for one other, very big reason: exceptions aren't meant to be used that way, so people don't use them that way, so they'll be looking at your code and scratching their heads trying to figure out why you're throwing what looks to them like an error. Head-scratching usually means you're doing something more "clever" than you should be.

C++ - Where to throw exception?

I have some kind of an ideological question, so:
Suppose I have some templated function
template <typename Stream>
void Foo(Stream& stream, Object& object) { ... }
which does something with this object and the stream (for example, serializes that object to the stream or something like that).
Let's say I also add some plain wrappers like (and let's say the number of these wrappers equals 2 or 3):
void FooToFile(const std::string& filename, Object& object)
{
std::ifstream stream(filename.c_str());
Foo(stream, object);
}
So, my question is:
Where in this case (ideologically) should I throw the exception if my stream is bad? Should I do this in each wrapper or just move that check to my Foo, so that it's body would look like
if (!foo.good()) throw (something);
// Perform ordinary actions
I understand that this may be not the most important part of coding and these solutions are actually equal, but I just wan't to know "the proper" way to implement this.
Thank you.
In this case it's better to throw it in the lower-level Foo function so that you don't have to copy the validation and exception throwing code in all of your wrappers. In general using exceptions correctly can make your code a lot cleaner by removing a lot of data validation checking that you might otherwise do redundantly at multiple levels in the call stack.
I would prefer not to delay notifying an error. If you know after you have created the stream, that it is no good, why call a method that works on it? I know that to reduce code-redundancy you plan to move it further down. But the downside of that approach is a less-specific error message. So this depends to some extent on the source-code context. If you could get away with a generic error message at the lower-function level you can add the code there, this will surely ease maintanence of the code especially when there are new developers on the team. If you need a specific error message better handle it at the point of failure itself.
To avoid code redundancy call a common function that makes this exception/error for you. Do not copy/paste the code in every wrapper.
The sooner you catch the exceptiont the better. The more specific the exception is - the better. Don't be scared of including most of your code into a try catch blocks, apart fromt he declaration.
For example:
int count = 0;
bool isTrue = false;
MyCustomerObject someObject = null;
try
{
// Initialise count, isTrue, someObject. Process.
}
catch(SpecificException e)
{
// Handle and throw up the stack. You don't want to lose the exception.
}
I like to use helper functions for this:
struct StreamException : std::runtime_error
{
StreamException(const std::string& s) : std::runtime_error(s) { }
virtual ~StreamException() throw() { }
};
void EnsureStreamIsGood(const std::ios& s)
{
if (!s.good()) { throw StreamException(); }
}
void EnsureStreamNotFail(const std::ios& s)
{
if (s.fail()) { throw StreamException(); }
}
I test them immediately before and after performing stream operations if I don't expect a failure.
Traditionally in C++, stream operations don't throw exceptions. This is partly for historic reasons, and partly because streaming failures are expected errors. The way C++ standard stream classes deal with this is to set a flag on a stream to indicate an error has occurred, which user code can check. Not using exceptions makes resumption (which is often required for streaming ops) easier than if exceptions were thrown.