Grandparent overloaded function in child [duplicate] - c++

This question already has answers here:
Function with same name but different signature in derived class not found
(2 answers)
Closed 5 years ago.
I need to understand why C++ don't allow to access Grandparent overloaded functions in Child if any of the overloaded function is declared in Parent. Consider the following example:
class grandparent{
public:
void foo();
void foo(int);
void test();
};
class parent : public grandparent{
public:
void foo();
};
class child : public parent{
public:
child(){
//foo(1); //not accessible
test(); //accessible
}
};
Here, two functions foo() and foo(int) are overloaded functions in Grandparent. But foo(int) is not accessible since foo() is declared in Parent (doesn't matter if it declared is public or private or protected). However, test() is accessible, which is right as per OOP.
I need to know the reason of this behavior.

The reason is method hiding.
When you declare a method with the same name in a derived class, base class methods with that name are hidden. The full signature doesn't matter (i.e. cv-qualifiers or argument list).
If you explicitly want to allow the call, you can use
using grandparent::foo;
inside parent.

Just imagine that a library has this class:
struct Base {
};
In your code you use that class as a base class:
struct Derived : Base {
void f(int);
};
and now you write:
Derived d;
d.f('a');
And now you get the shiny new version 2.0 of that library, and the base class has changed a bit:
struct Base {
void f(char);
}
If overloading applied here, your code would break.

Related

C++ Overload & Override - cannot initialize a parameter of type '' with an rvalue of type '' [duplicate]

This question already has answers here:
Why does an overridden function in the derived class hide other overloads of the base class?
(4 answers)
Closed 5 years ago.
I'm normally a C# guy, and it handles this fine, largely under its handling of "best match" resolving the method to call. I'm trying to do something similar in C++ now, but am getting a compile error. Long story short, it's a combination of method overloading and overriding.
class Bar : public Foo { } //Contents don't really matter here
class Base
{
public:
virtual void Do(Foo* foo) { }
virtual void Do(Bar* bar) { }
};
class Derived : public Base
{
public:
virtual void Do(Bar* bar) { }
}
Foo* foo = new Foo();
Derived* d = new Derived();
d->Do(foo); //cannot initialize a parameter of type 'Bar*' with an rvalue of type 'Foo*'
So, it tries to resolve the method against only the methods in Derived rather than recognizing the base class implements a valid match. Again, C# finds the base method. Can C++ not do this, or am I missing something?
A function in a derived class hides any functions of the same name in a base class (even if you're overriding a virtual function). To unhide the other overloads, use a "using" statement:
class Derived : public Base
{
public:
virtual void Do(Bar* bar) { }
using Base::Do;
};

Difference between overriding and overloading of a function in C++ [duplicate]

This question already has answers here:
Differentiate between function overloading and function overriding
(11 answers)
Overloading and overriding
(12 answers)
Closed 7 years ago.
I am studying c plus plus course in my college and i am unable to differentiate between overriding and overloading of a function can anyone please help me.
Here are two different overloads of foo:
void foo(int);
void foo(char);
Here B::bar is a function override:
class A {
public:
virtual void bar();
};
class B : public A {
public:
void bar() override;
};
overloading means functions with same name having different parameters , it does not really depend whether you are using procedural language or object oriented language you can do overloading. well as far as over riding is concerned it means we are explicitly defining a function that exist in base class in derived class . obviously you need object oriented language to perform over riding as it is done between base and derived classes.
Overloading means declaring more than one function with the same name in the same scope. They must have different parameter types, and the suitable overload is chosen at compile time based on the arguments' static types.
void f(int);
void f(double);
f(42); // selects the "int" overload
f(42.0); // selects the "double" overload
Overriding means that a derived class declares a function that matches a virtual function declared in the base class. Calling the function via a pointer or reference to the base class will select the override at run-time, based on the object's dynamic type.
struct Base {
virtual void f();
};
struct Derived : Base {
void f() override; // overrides Base::f
};
Base * b = new Base; // dynamic type is Base
Base * d = new Derived; // dynamic type is Derived
b->f(); // selects Base::f
d->f(); // selects Derived::f
Overriding means, giving a different definition of an existing function with same parameters,
and overloading means adding a different definition of an existing function with different parameters.
Example:
#include <iostream>
class base{
public:
virtual void show(){std::cout<<"I am base";} //this needs to be virtual to be overridden in derived class
void show(int x){std::cout<<"\nI am overloaded";} //this is overloaded function of the previous one
};
class derived:public base{
public:
void show(){std::cout<<"I am derived";} //the base version of this function is being overridden
};
int main(){
base* b;
derived d;
b=&d;
b->show(); //this will call the derived version
b->show(6); // this will call the base overloaded function
}
Output:
I am derived
I am overloaded

c++ virtual functions in inheriting class

I know that when you want to declare a polymorphic function you have to declare the base class function virtual.
class Base
{
public:
virtual void f();
};
My question is are you required to declare the inheriting class function as virtual, even if it's expected that Child behaves as if it were "sealed"?
class Child : public Base
{
public:
void f();
};
No, you don't need to re-declare the function virtual.
A virtual function in a base class will automatically declare all overriding functions as virtual:
struct A
{
void foo(); //not virtual
};
struct B : A
{
virtual void foo(); //virtual
}
struct C : B
{
void foo(); //virtual
}
Declaring f() as virtual in Child helps some one reading the definition of Child. It is useful as documentation.
Once the base class override is marked as virtual all other overrides are implicitly so. While you are not required to mark the function as virtual I tend to do so for documentation purposes.
As of the last part: even if it's expected that Child behaves as if it were "sealed"?, if you want to seal the class, you can actually do it in C++11 (this was not fully implementable in C++03 generically) by creating a seal class like so:
template <typename T>
class seal {
seal() {}
friend T;
};
And then inheriting your sealed class from it (CRTP):
class Child : public Base, virtual seal<Child> {
// ...
};
The trick is that because of the use of virtual inheritance, the most derived type in the hierarchy must call the virtual base constructor (int this case seal<Child>), but that constructor is private in the templated class, and only available to Child through the friend declaration.
In C++ you would have to either create a seal type for every class that you wanted to seal, or else use a generic approach that did not provide a perfect seal (it could be tampered with)

What does C++ using mean inside a class?

What does it mean to have a using inside a class definition?
class myClass {
public:
[...]
using anotherClass::method;
};
That declaration unhides a base class member. This is most often used to allow overloads of a member function. Example:
class Base {
public:
void method() const;
};
class Derived : public Base {
public:
void method(int n) const;
// Without the using, you would get compile errors on d.method();
using Base::method;
};
The case I've seen it:
class A
{
void foo(int);
void foo(float);
}
class B : public A
{
void foo(string);
}
B b;
b.foo(12); // won't work!
Because I have implemented a new foo function in B with a different signature it hides the foo functions from A. In order to override this behavior I would do:
class B : public A
{
void foo(string);
using A::foo;
}
Most often, syntax like this is used like so:
class derived : public base {
public:
[...]
using base::method;
};
The using declaration here unhides a member declaration from the parent class. This is sometimes necessary if another member declaration in derived may hide the member from base.
If anotherClass is a base class that contains a member function like
virtual void f();
and you decide to overload the function in the derived class like
virtual void f(int);
it "hides" f() in the base class. Calling f() through a pointer to the derived class for example, would result in an error, since the compiler does not "see" the version of f() taking no arguments from the base class anymore.
By writing
using Base::f;
you can bring the base classes function back into scope, thus enabling overload resolution as you might have expected it to work in the first place.

C++ method only visible when object cast to base class?

It must be something specific in my code, which I can't post. But maybe someone can suggest possible causes.
Basically I have:
class CParent
{
public:
void doIt(int x);
};
class CChild : public CParent
{
public:
void doIt(int x,int y,int z);
};
CChild *pChild = ...
pChild->doIt(123); //FAILS compiler, no method found
CParent *pParent = pChild;
pParent->doIt(123); //works fine
How on earth?
EDIT: people are talking about shadowing/hiding. But the two versions of doIt have different numbers of parameters. Surely that can't confuse the compiler, overloads in child class which can't possibly be confused with the parent class version? Can it?
The compiler error I get is:
error C2660: 'CChild::doIt' : function does not take 1 argument
You have shadowed a method. For example:
struct base
{
void method(int);
void method(float);
};
struct derived : base
{
void method(int);
// base::method(int) is not visible.
// base::method(float) is not visible.
};
You can fix this with a using directive:
class derived : public base
{
using base::method; // bring all of them in.
void method(int);
// base::method(int) is not visible.
// base::method(float) is visible.
};
Since you seem insistent about the number of parameters, I'll address that. That doesn't change anything. Observe:
struct base
{
void method(int){}
};
struct derived : base
{
void method(int,int){}
// method(int) is not visible.
};
struct derived_fixed : base
{
using base::method;
void method(int,int){}
};
int main(void)
{
{
derived d;
d.method(1, 2); // will compile
d.method(3); // will NOT compile
}
{
derived_fixed d;
d.method(1, 2); // will compile
d.method(3); // will compile
}
}
It will still be shadowed regardless of parameters or return types; it's simply the name that shadows. using base::<x>; will bring all of base's "<x>" methods into visibility.
You are hitting a classic problem. You need using CParent::doIt; in your CChild class. I'll scrounge up the duplicate questions.
Edit:
Here's my answer to essentially the same question: Overriding a Base's Overloaded Function in C++
I have never done this without having that method in the base class before. I think that adding "using CLASS::METHOD" in derived class will give you access to the other version of the overloaded method.
class CParent
{
public:
void doIt(int x);
};
class CChild : public CParent
{
public:
void doIt(int x,int y,int z);
using CParent::doIt;
};
The problem is CChild doesn't actually inherit from CParent.
And so it doesn't have a doIt method that takes only one argument.
When you override a function in the derived class, only that function in the derived class is visible to the user of that class. The base class version becomes hidden.
Therefore, your pChild pointer calling doIt(int x) will fail since you are using a derived class pointer to call the base class function. The pParent pointer calling doIt(int x) will work since you are using a base class pointer to call the base class function. Even though you have a child object being pointed to by a parent pointer (upcasted), the class type here is determined by the declaration of the pointer which is a CParent.
To be able to call that base class function using the derived class pointer, you can:
Qualify the base class name in the function call, as in the following:
pChild->CParent::doIt(123);
Use a using directive to bring the function name from the base class into the derived class, as seen in the previous posts.
I understand that this behavior is to give you flexibility to override the behavior of base class method in your derived class.
Lets assume that you have a function foo(int) in base class and you want to change the behavior of this function in your derived class. Now if the base class method is not hidden by your derived class method (which has same prototype as that of base class's method), it will introduce ambiguity in overload resolution.
The method in your child class has a different number of arguments than what you're trying to pass into it. Could it be related to that?