How to capture the QDockWidget close button click event - c++

I have a QStackedWidget within a QDockWidget - depending on which page is shown I wish to show/hide the close button on the QDockWidget. I can do this by using QDockWidget::setFeatures().
However the issue I'm facing is how to capture the signal of the close button so that I can change the dock features / set the stacked widget page index.
I have attempted to use an event filter:
class EventFilter : public QObject
{
Q_OBJECT
public:
EventFilter( QObject* aParent );
protected:
bool eventFilter(QObject *obj, QEvent *event);
};
EventFilter::EventFilter( QObject* aParent )
: QObject( aParent )
{
}
bool EventFilter::eventFilter( QObject *obj, QEvent *event )
{
if ( event->type() == QEvent::Close )
{
return true;
}
return QObject::eventFilter( obj, event );
}
And installed it as so:
EventFilter* filter = new EventFilter( this );
u->dockWidget_6->installEventFilter( filter );
In the constructor of my QMainWindow - the eventFilter() method did not get called.
So next I attempted to use the QDockWidget::visibilityChanged changed signal since it sounded like this might be what I wanted:
connect( u->dockWidget_6, SIGNAL(visibilityChanged(bool)), SLOT(dockWindowClosed(bool)) );
This slot did get called - but not when the close button was clicked.
Finally I attempted to use a promoted QDockWidget to capture the QWidget::closeEvent().
class DockWidgetWithCloseSignal : public QDockWidget
{
Q_OBJECT
public:
explicit DockWidgetWithCloseSignal(const QString &title, QWidget *parent = 0, Qt::WindowFlags flags = 0)
: QDockWidget( title, parent, flags )
{
}
explicit DockWidgetWithCloseSignal(QWidget *parent = 0, Qt::WindowFlags flags = 0)
: QDockWidget( parent, flags )
{
}
protected:
void closeEvent(QCloseEvent *event)
{
event->ignore();
}
};
I saw the constructor was called which means this new widget was indeed being used, but again no joy since the closeEvent() was never called when the close button was clicked.

Turns out that everything apart from the visibilityChanged signal works!
I added a signal to the overridden closeEvent() method which I could then connect to any slot I wanted.
The actual issue was that within the stacked widget I had another QDockWidget on another page, hence I was adding all of these things to the wrong QDockWidget! (And of course promoted the wrong QDockWidget too doh!).
Hopefully this question can serve as a reference to anyone else that needs to figure out how to do this - rather than why it isn't working.

Create a new CloseDockWidget based on DockWidget.
Override the closeEvent() method, but emit an additional closed() signal from there.
widgets/qclosedockwidget.cpp:
#include "qclosedockwidget.h"
namespace Widgets
{
QCloseDockWidget::QCloseDockWidget(const QString &title, QWidget *parent)
: QDockWidget(title, parent)
{
// constructor
}
void QCloseDockWidget::closeEvent(QCloseEvent *event)
{
emit closed(); // <------ signal
QDockWidget::closeEvent(event);
}
} // namespace Widgets
widgets/qclosedockwidget.h:
#ifndef QCLOSEDOCKWIDGET_H
#define QCLOSEDOCKWIDGET_H
#include <QDockWidget>
namespace Widgets
{
class QCloseDockWidget : public QDockWidget
{
Q_OBJECT
public:
QCloseDockWidget(const QString &title = "", QWidget *parent = nullptr);
protected:
void closeEvent(QCloseEvent *event);
signals:
void closed();
};
} // namespace Widgets
#endif // QCLOSEDOCKWIDGET_H
Now you are able to instantiate and connect to the new signal:
auto *dockWidget = new Widgets::QCloseDockWidget("MyDockWidget", this);
connect(dockWidget, &Widgets::QCloseDockWidget::closed, this, &MainWindow::dockWidgetCloseClicked);

Related

Qt Transparent for selected Mouse Events

C++ Qt newbe here. I work with a QDial object that is intended to be controlled with a mouse wheel, it works fine as such, emitting valueChanged() signals when necessary.
I would like to put a semi-transparent QToolButton on top of it, allowing users to click on the button (and set QDial value to a pre-defined number) while maintaining the ability to use the mouse wheel to control QDial as usual.
I experimented a bit with the TransparentForMouseEvents attribute:
ui->toolButton_Example->setAttribute(Qt::WA_TransparentForMouseEvents);
The problem is - the above code switches off all events, including the ability to emit the clicked() signal.
Is there a way to make a QToolButton transparent selectively for MouseWheelEvents while preserving the ability to respond to MouseClick events? Or would this require rewriting the event filter from scratch?
EDIT: Just to clarify - This question is about making QToolButton transparent to MouseWheel EVENTS while still allowing it to respond to MouseClick EVENTS. It is not about making the button transparent in the graphical sense.
SOLUTION
OK, problem solved the traditional way by subclassing QDial and overriding MousePressEvent and MouseReleaseEvent:
#include <QDial>
#include <QMouseEvent>
class QSuperDial : public QDial {
public:
QSuperDial (QWidget *parent = nullptr) : QDial(parent) {
}
virtual void mousePressEvent (QMouseEvent *event) override {
emit sliderPressed();
}
virtual void mouseMoveEvent (QMouseEvent * event) override {
}
virtual void mouseReleaseEvent (QMouseEvent *event) override {
}
};
Promoting QDial to QSuperDial results in a QDial object that 'behaves' like a button when pressed, emitting sliderPressed signal, while still being responsive to MouseWheelEvent (like a normal QDial).
I think this is the simplest and the most 'Qt-like' solution, but please do correct me if I'm mistaken.
You can use QObject::installEventFilter to have the parent object filter the events before they reach the tool button. Then, override the parent's QObject::eventFilter to handle/ignore the event.
I create an example below:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QToolButton>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
bool eventFilter(QObject *watched, QEvent *event) override;
private:
QToolButton tool_button_ignored_;
QToolButton tool_button_handled_;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include <QDebug>
#include <QEvent>
#include <QHBoxLayout>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
tool_button_ignored_.setObjectName("tool_button_ignored_");
tool_button_ignored_.setText("Ignored button");
tool_button_ignored_.installEventFilter(this);
tool_button_handled_.setObjectName("tool_button_handled_");
tool_button_handled_.setText("Handled button");
tool_button_handled_.installEventFilter(this);
QWidget *central_widget = new QWidget{this};
QHBoxLayout *layout = new QHBoxLayout{central_widget};
layout->addWidget(&tool_button_ignored_);
layout->addWidget(&tool_button_handled_);
this->setCentralWidget(central_widget);
}
MainWindow::~MainWindow()
{
}
bool MainWindow::eventFilter(QObject *watched, QEvent *event)
{
if (watched != &tool_button_ignored_ || event->type() != QEvent::Wheel)
{
qDebug() << event->type() << watched->objectName() << "handled";
return QMainWindow::eventFilter(watched, event);
}
else
{
qDebug() << event->type() << watched->objectName() << "ignored";
return true; // stop being handled further
}
}

How to detect that the close button of QWidget is pressed?

I create a new QWidget object and I want to know when the close button is pressed.
I have tried the following code:
pWindow = new QWidget();
connect(pWindow , SIGNAL(triggered()), this, SLOT(processCloseButtonWindowsClicked()));
but it give an error:
no signal triggered of pWindow
How to achieve this?
Cause
QWidget does not have a triggered signal.
Solution
I would suggest you to:
Subclass QWidget and reimplement QWidget::closeEvent
Check QEvent::spontaneous to differentiate between a click of the close button and the call to QWidget::close
According to your app's logic either call QWidget::closeEvent(event); to close the widget, or QEvent::ignore to leave it open
Example
I have prepared an example for you of how to implement the proposed solution:
#include <QMainWindow>
#include <QCloseEvent>
#include <QPushButton>
class FooWidget : public QWidget
{
Q_OBJECT
public:
explicit FooWidget(QWidget *parent = nullptr) :
QWidget(parent) {
auto *button = new QPushButton(tr("Close"), this);
connect(button, &QPushButton::clicked, this, &FooWidget::close);
resize(300, 200);
setWindowTitle("Foo");
}
protected:
void closeEvent(QCloseEvent *event) override {
if (event->spontaneous()) {
qDebug("The close button was clicked");
// do event->ignore();
// or QWidget::closeEvent(event);
} else {
QWidget::closeEvent(event);
}
}
};
class MainWindow : public QMainWindow
{
Q_OBJECT
FooWidget *pWindow;
public:
explicit MainWindow(QWidget *parent = nullptr) :
QMainWindow(parent),
pWindow(new FooWidget()) {
pWindow->show();
}
};
void QWidget::closeEvent(QCloseEvent *event) will be the possible way I would go with.
You can read the documentation here.
Before, check if Qt has a class for what you want to do. Maybe you want to use QDialog instead of QWidget for what you want to achieve.
The following code: suppose you want to delete the widget when the X is clicked and you just want to know when to do something.
Try connecting the signal from the base class QObject of your widget when it is Destroyed:
-Your Widget
-attribute setted to destroy your widget after X(closebotton is clicked) or the close() handler is triggered
-connect the destroyed() signal to whatever slot you want to do something before it is destroyed
pWindow = new QWidget();
pWindow->setAttribute(Qt::WA_DeleteOnClose,true);
connect(pWindow , SIGNAL(destroyed()), this,SLOT(processCloseButtonWindowsClicked()));
for more info:
https://doc.qt.io/qt-5/qwidget.html#close
https://doc.qt.io/qt-5/qobject.html#destroyed

Signal to it's own instance doesn't work

I connected the clicked(bool) event from QPushButton to a private slot mySlot() of my own Widget. But the slot is never called (I placed a breakpoint in mySlot()). I'm using c++ and Qt5.
I wrote a minimal version of my code:
MyLayout.h
class MyLayout : public QWidget
{
Q_OBJECT
public:
MyLayout(QWidget* parent = NULL);
private:
QPushButton *next;
private slots:
void mySlot();
}
MyLayout.cpp
MyLayout::MyLayout(QWidget* parent) : QWidget(parent)
{
next = new QPushButton("Next Step");
QObject::connect(next, SIGNAL(clicked(bool)), this, SLOT(mySlot()));
}
void MyLayout::mySlot() { /* do something */ }
Any ideas?
You created a parentless button and never showed it. Start by giving it parent (this), so it gets shown together with your widget:
next = new QPushButton("Next Step", this);
Then learn how to use layouts.

How to update text in QLineEdit using setText() inside slot function [Qt5.4]

I am just starting out with Qt (5.4 to be precise), using it to build a GUI for a C++ project to control some hardware.
Now my problem is, I cant update any QLineEdit (or QLabel, but this seems to be the same problem) text displayed using its setText() method. By 'update' I mean it works once when called from the main window constructor but then no more.
I am using setText() from within the slot functions I defined. Even using repaint() right afterwards didn't do anything.
I must be doing something horribly wrong here...
Update: this is indeed correct, my own code is causing problems with GUI thread
Here is an example
main.cpp
int main( int argc, char* argv[] ) {
QApplication app(argc, argv);
CmainWindow mainApp;
mainApp.show();
return app.exec();
}
CMainWindow.h
class CMainWindow : public QMainWindow, private Ui::MainWindow {
Q_OBJECT
Q_DISABLE_COPY( CMainWindow )
public:
CMainWindow( QWidget *parent = 0 );
~CMainWindow();
public slots:
void slotButtonConnectClicked(void);
protected:
void setConnections();
private:
AbstractReader_t* pReader;
QString* ErrorString; // conversion mule for std::string
);
CMainWindowConnections.cpp
void CMainWindow::setConnection(void) {
Q_CHECK_PTR( pushButton_Connect )
connect( pushButton_Connect, SIGNAL( clicked() ), this, SLOT( slotButtonConnectClicked()) );
}
CMainWindow.cpp
CMainWindow::CMainWindow( QWidget *parent ) : QMainWindow(parent) {
pReader = NULL;
ErrorString = new QString("GUI Initialized"); // just something to test
setupUi(this);
setConnections();
lineEdit_Error->setText(*ErrorString); // this works !
}
void CMainWindow::slotButtonConnectClicked( void ) {
lineEdit_Error->setText("Initialising..."); // this wont show
// some of my own code here caused problem
} //nope, not even after here

Qt, can't display child widget

I have two widgets defined as follows
class mainWindow : public QWidget
{
Q_OBJECT
public:
mainWindow();
void readConfig();
private:
SWindow *config;
QVector <QString> filePath;
QVector <QLabel*> alias,procStatus;
QVector <int> delay;
QGridLayout *mainLayout;
QVector<QPushButton*> stopButton,restartButton;
QVector<QProcess*> proc;
QSignalMapper *stateSignalMapper, *stopSignalMapper, *restartSignalMapper;
public slots:
void openSettings();
void startRunning();
void statusChange(int);
void stopProc(int);
void restartProc(int);
void renew();
};
class SWindow : public QWidget
{
Q_OBJECT
public:
SWindow(QWidget *parent=0);
void readConfig();
void addLine(int);
private:
QVector<QPushButton*> selectButton;
QVector<QLabel*> filePath;
QVector<QLineEdit*> alias;
QSignalMapper *selectSignalMapper;
QVector<QSpinBox*> delay;
QGridLayout *mainLayout;
public slots:
void selectFile(int);
void saveFile();
void addLineSlot();
};
when i create and display SWindow object from mainWindow like this
void mainWindow::openSettings()
{
config = new SWindow();
config->show();
}
everything is ok, but now i need to access the mainWindow from SWindow, and
void mainWindow::openSettings()
{
config = new SWindow(this);
config->show();
}
doesn't display SWindow. How can i display SWindow?
How do i call a function on widget close?
By default a QWidget isn't a window. If it is not a window and you specify a parent, it will be displayed inside the parent (so in your case it is probably hidden by other widgets inside your mainWindow).
Look at windowFlags() too. Or you could make your SWindow inherit from QDialog, depending on what you use it for.
As for calling a function on widget close : you could reimplement closeEvent().
When you do config = new SWindow(this); you're setting the parent of config to be the instance of mainWindow.
This means config is no longer a top-level widget, therefore it won't display outside the mainWindow instance (specifically, it would need to be the central widget or inside the mainWindow instance's layout to be displayed).
EDIT: Sorry - I missed your last question; How do i call a function on widget close
You will want to override the QWidget::closeEvent(QCloseEvent *event) method. This gets called when you close a top-level widget. The most practical thing to do is emit() a signal so that another class can handle it having been closed.
As noted by Leiaz, you can use the windowsFlags flag when you create the widget. It would look like this:
void mainWindow::openSettings()
{
config = new SWindow(this, Qt::window);
config->show();
}
To reimplement the closeEvent:
header:
protected:
virtual void closeEvent ( QCloseEvent * event )
cpp:
void sWindow::closeEvent(QCloseEvent *event)
{
this->parentWidget()->SomeFunction();
qWidget::closeEvent(event);
}
However, its probably better to use signal/slots for your case here. Since you said you want to call the parent's renew method on some button click in sWindow, what you want is to EMIT a signal everytime the button is clicked, and connect this signal in the parent with the parent's refresh slot.
void sWindow::sWindow()
{
...
connect(ui.button, SIGNAL(clicked()), this, SLOT(btnClicked()));
}
void sWindow::btnClicked()
{
// whatever else the button is supposed to do
emit buttonClicked();
}
and in your parent class
void mainWindow::openSettings()
{
config = new SWindow(this, Qt::window);
connect(config, SIGNAL(buttonClicked()), this, SLOT(refresh()));
config->show();
}