What is the default value of a function pointer in C++? (Apparently it can't be NULL, so what is it?)
How is this program supposed to behave and why?
struct S { void (*f)(); };
int main()
{
S s = S();
s.f(); // What is the value of s.f?
}
First any pointer can be null. It is the one universal truth about pointers. That said, yours will be null, but not necessarily for the reasons you may think;
C++11 § 8.5,p10
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
This is important because your declaration includes this :
S s = S();
By the definition of value initialization:
C++11 § 8.5,p7
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
if T is an array type, then each element is value-initialized;
otherwise, the object is zero-initialized.
Which brings us to what it means for your object-type to be zero-initialized:
C++11 § 8.5,p5
To zero-initialize an object or reference of type T means:
if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T (103)
if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero- initialized and padding is initialized to zero bits;
if T is an array type, each element is zero-initialized;
if T is a reference type, no initialization is performed.
103) As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer value.
The latter is the reason you're pointer is null. It will not be guaranteed-so by the standard given the same code, but changing the declaration of s to this:
S s;
Given a declaration like the above, a different path is taken through the standard:
C++11 § 8.5,p11
If no initializer is specified for an object, the object is default-initialized; if no initialization is performed, an object with automatic or dynamic storage duration has indeterminate value. [ Note: Objects with static or thread storage duration are zero-initialized, see 3.6.2.
Which then begs the last question, what is default initialization:
C++11 § 8.5,p6
To default-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
if T is an array type, each element is default-initialized;
otherwise, no initialization is performed.
In your case the object s is zero-initialized which means the function pointer is NULL.
struct S { void (*f)(); };
int main()
{
S s = S();
if ( s.f == NULL)
std::cout << "s.f is NULL" << std::endl;
}
Output:
s.f is NULL
Online demo.
A function pointer can be NULL and you may assign NULL to it. Have a look here for instance:
#include <iostream>
using namespace std;
struct S { void (*f)(); };
int main()
{
S s = S();
s.f = NULL;
return 0;
}
I believe the way you call the constructor of the structure(with ()), f will be NULL.
Function pointer can be NULL, this way you can indicate that they don't point to anything!
In C++ (and C), pointers (regardless of type) do not have a default value per se; they take what ever happens to be in memory at the time. However, they do have a default initialised value of NULL.
Default Initialisation
When you don't explicitly define a constructor, C++ will call the default initialiser on each member variable, which will initialise pointers to 0. However, if you define a constructor, but do not set the value for a pointer, it does not have a default value. The behaviour is the same for integers, floats and doubles.
Aside
int main()
{
S s = S();
s.f(); // <-- This is calling `f`, not getting the pointer value.
}
Related
Consider following program:
#include <iostream>
struct Test
{
int a;
};
int main()
{
Test t=Test();
std::cout<<t.a<<'\n';
}
Test t=Test(); value initializes a temporary & copy initializes it. (most compilers optimize out the copy operation (Source: value initialization)). But value initialization is introduced by C++03. What happens in C++98 when Test t=Test(); is executed? Is it guaranteed that I will get 0 as an output (value of t.a in this case) on any C++98 compiler? . Is it default initialization being performed in C++98?
C++ standard (1998)
[dcl.fct.def]
7 An object whose initializer is an empty set of parentheses, i.e., (), shall be default-initialized.
[dcl.init]
5 To zero-initialize storage for an object of type T means:
— if T is a scalar type (3.9), the storage is set to the value of 0 (zero) converted to T;
— if T is a non-union class type, the storage for each nonstatic data member and each base-class subobject is zero-initialized;
— if T is a union type, the storage for its first data member 89) is zero-initialized;
— if T is an array type, the storage for each element is zero-initialized;
— if T is a reference type, no initialization is performed.
To default-initialize an object of type T means:
— if T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, the storage for the object is zero-initialized.
It appears that the temporary is default initialized, which means zero initialization for a POD type (which Test is) and therefore t.a == 0 is guaranteed.
Since C++03 this is value initialization and same guarantee remains.
It appears that the addition of value initialization and re-definition of default initialization in C++03, was to allow not zero-initializing scalars and POD types (in some contexts).
Why does
struct wrapper
{
explicit wrapper(void *);
wrapper() = default;
int v;
};
int main() { return wrapper().v; } // You should run this in Debug mode
return 0xCCCCCCCC, whereas
struct wrapper { wrapper() = default; int v; };
int main() { return wrapper().v; }
and
struct wrapper { int v; };
int main() { return wrapper().v; }
both return 0?
During value-initialization, if T is a class type without a user-provided or deleted default-constructor, then the object is zero-initialized (§8.5/8.2). This is indeed the case with wrapper.
Your first example matches the third case for zero-initialization (§8.5/6.1, emphasis mine)
— if T is a scalar type (3.9), the object is initialized to the value obtained by converting the integer literal
0 (zero) to T;
— if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class sub-object is zero-initialized and padding is initialized to zero bits;
— if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zero-initialized and padding is initialized to zero bits;
— if T is an array type, each element is zero-initialized
— if T is a reference type, no initialization is performed
So in your first example, v should be zero-initialized. This looks like a bug.
In your second and third example you no longer have a user-provided constructor, but you do have a default-constructor that isn't user-provided or deleted so your example still falls into the third case for zero-initialization, which is to zero-initialize each non-static data member. VS is correct there.
This does appear to be a bug in MSVC. In all three cases wrapper has no user-provided default constructor, so initialization with wrapper() invokes:
(All citations from n3690)
(8.5/11) An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
(thanks to dyp), this will result in zero-intialization of int v
Initialization then refers us to the rule:
(8.5/8) if T is a (possibly cv-qualified) class type without a user-provided or deleted default constructor, then the object is zero-initialized and the semantic constraints for default-initialization are checked.
The zero initialization rules state:
(8.5/6) if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits
int v being a data member of wrapper is zero initialiazed itself according to:
(8.5/6) if T is a scalar type (3.9), the object is initialized to the value obtained by converting the integer literal 0 (zero) to T
Which is not the behavior you observe.
I only just learned yesterday that specifying parameters to initializer list items is optional. However, what are the rules for what happens in this case?
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed? I guess this question is sort of redundant, because there would be little point in initializer lists if unspecified argument values == undefined behavior.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
class Bar
{
Bar() { }
};
class SomeClass;
class AnotherClass
{
public:
SomeClass *ptr;
bool toggle;
Bar bar;
AnotherClass() : ptr(), toggle(), bar() { }
// as opposed to...
// AnotherClass() : ptr(NULL), toggle(false), bar(Bar()) { }
};
Yes, the members will be initialized to zero and a default-constructed object respectively.
The C++ 11 standard specifies this behavior in 12.6.2/7:
The expression-list or braced-init-list in a mem-initializer is used
to initialize the designated subobject (or, in the case of a
delegating constructor, the complete class object) according to the
initialization rules of 8.5 for direct-initialization.
In turn, 8.5/10 reads:
An object whose initializer is an empty set of parentheses, i.e., (),
shall be value-initialized.
Paragraph 8.5/7 defines value-initialized:
To value-initialize an object of type T means:
if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor
(12.1), then the default constructor for T is called (and the
initialization is ill-formed if T has no accessible default
constructor);
if T is a (possibly cv-qualified) non-union class type
without a user-provided constructor, then the object is
zero-initialized and, if T’s implicitly-declared default constructor
is non-trivial, that constructor is called.
if T is an array type,
then each element is value-initialized;
otherwise, the object is
zero-initialized.
And finally, 8.5/5 defines zero-initialized:
To zero-initialize an object or reference of type T means:
if T is a
scalar type (3.9), the object is set to the value 0 (zero), taken as
an integral constant expression, converted to T;
if T is a
(possibly cv-qualified) non-union class type, each non-static data
member and each base-class subobject is zero-initialized and padding
is initialized to zero bits;
if T is a (possibly cv-qualified) union
type, the object’s first non-static named data member is zero-
initialized and padding is initialized to zero bits;
if T is an
array type, each element is zero-initialized;
if T is a reference
type, no initialization is performed.
In the below example, will ptr be initialized to 0, toggle to false, and Bar default-constructed?
Yes. If a member initialiser appears in the initialiser list with empty parentheses, then that member is value initialised. This means that numerical types will be initialised to zero, pointers to null, and classes with default constructors using that constructor.
If you don't include the member in the initialiser list at all, then it will instead be default initialised; in that case. numerical and pointer types will be left uninitialised.
Could I also be pointed to the section of the C++ standard that states the behavior in the case of initializer list items not being given arguments?
C++11 12.6.2/7 specifies that the rules are the same as for direct initialisation.
C++11 8.5/16 specifies that if the initialiser is (), the object is value-initialised.
C++11 8.5/7 defines value initialisation.
Initialisations are covered in [dcl.init] (aka 8.5)
Point 10 says:
An object whose initializer is an empty set of parentheses, i.e., (), shall be value-initialized.
Value-initialisation is, put simply, default construction for classes and zero-initialisation for non-class types.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
What do the following phrases mean in C++: zero-, default- and value-initialization?
Today I came to know about 3 types of initialization in C++:
Zero Initialization
Default Initialization
Value Initialization
I have googled about it but I found no satisfactory results. All I get is a few standards. What I have understood until now is this: in case of value initialization, a data member can get value equal to zero in some cases.
Please elaborate them (standards) with examples. Also please don't just provide the text from the standard.
Thanks
The types of initialization refer to the language grammar. Here are two examples:
T * p1 = new T;
T * p2 = new T();
The object *p1 is default-initialized, and the object *p2 is value-initialized.
The effect of the initialization depends on the type T: 1) If T is a fundamental, then default-initialization does nothing (i.e. the object is left uninitialized), while value initialization equals zero initialization in that case and means the object is set to zero.
2) If T is an aggregate (i.e. class without constructors or destructor or assignment operator), then each element is recursively default- or value-initialized.
3) If T is of class-type and does have user-defined constructors, then both default- and value-initialization cause a call to the default constructor.
Note that member objects of classes with constructors can in turn be default- or value-initialized:
struct Foo {
int x;
int y;
Foo() : x() { }
};
Now when you say Foo a; then a is default-initialized, so the default constructor is called. This in turn causes a.x to be value-, i.e. zero-initialized, while a.y remains default-, i.e. un-initialized.
(Note that it's not really possible to value-initialize an automatic object, though in C++11, brace-initialization may be used to cause value-initialization, as in Foo a{};. (This behaves exactly the same as Foo a; in our example, consequent to the third paragraph.))
This is dealt with in 8.5 Initializers [dcl.init].
Zero Initialization
5/ To zero-initialize an object or reference of type T means:
— if T is a scalar type (3.9), the object is set to the value 0 (zero), taken as an integral constant expression, converted to T. As specified in 4.10, converting an integral constant expression whose value is 0 to a pointer type results in a null pointer
value.
— if T is a (possibly cv-qualified) non-union class type, each non-static data member and each base-class subobject is zero-initialized and padding is initialized to zero bits;
— if T is a (possibly cv-qualified) union type, the object’s first non-static named data member is zeroinitialized and padding is initialized to zero bits;
— if T is an array type, each element is zero-initialized;
— if T is a reference type, no initialization is performed.
Basically, it's equivalent to a memset(&obj, 0, sizeof(objt));, except that it account that the memory representation of a null pointer might not be a 0 value (even though it is represented by a 0 in the language).
// foo.cpp
static char const* p; // p is zero-initialized
// during static initialization
static void init() {
if (!p) { p = new char[500]; } // fine as p has been 0-initialized
}
Note: personally I still prefer to use = nullptr to initialize p, just to make the intent clear...
Default Initialization
6/ To default-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is an array type, each element is default-initialized;
— otherwise, no initialization is performed.
If a program calls for the default initialization of an object of a const-qualified type T, T shall be a class type with a user-provided default constructor.
Or basically, a call to the default constructor, accounting for arrays, at least for classes. The last point is a caveat for built-ins (such as int). Those are simply left as is (with garbage inside).
Default initialization is what is called when you defined a variable but do not initialize it explicitly. It is also what happens to attributes of a class that are not listed in the initializer list. So the caveat for built-ins is quite important to a programmer.
int function() {
int a; // <-- a is default-initialized (which means nothing happens...)
return a; // <-- uses a, so technically undefined behavior
}
struct A { int a; A() {} }; // During the call to A::A(),
// A::a is default-initialized (nothing happens...)
The absence of explicit initialization is a left-over from C. It's normally so for optimization reasons but leads to Undefined Behavior if one attempts to use the value...
Value Initialization
7/ To value-initialize an object of type T means:
— if T is a (possibly cv-qualified) class type (Clause 9) with a user-provided constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);
— if T is a (possibly cv-qualified) non-union class type without a user-provided constructor, then the object is zero-initialized and, if T’s implicitly-declared default constructor is non-trivial, that constructor is called.
— if T is an array type, then each element is value-initialized;
— otherwise, the object is zero-initialized.
An object that is value-initialized is deemed to be constructed and thus subject to provisions of this International Standard applying to “constructed” objects, objects “for which the constructor has completed,” etc., even if no constructor is invoked for the object’s initialization.
It is a mix of both the above, meaning that the following syntax:
template <typename T> T value() { return T(); }
^~~
provides a suitably initialized instance of T whether T is a class type or a built-in type. It's important for templated code to be able to have such a unified syntax.
Note that with C++11, it is also possible to use T{} to achieve the same effect (which helps disambiguates from functions).
The C++ standard says (8.5/5):
To default-initialize an object of type T means:
If T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if T has no
accessible default constructor).
If T is an array type, each element is default-initialized.
Otherwise, the object is zero-initialized.
With this code
struct Int { int i; };
int main()
{
Int a;
}
the object a is default-initialized, but clearly a.i is not necessarily equal to 0 . Doesn't that contradict the standard, as Int is POD and is not an array ?
Edit Changed from class to struct so that Int is a POD.
From 8.5.9 of the 2003 standard:
If no initializer is specified for an object, and the object is of
(possibly cv-qualified) non-POD class type (or array thereof), the
object shall be default-initialized; if the object is of
const-qualified type, the underlying class type shall have a
user-declared default constructor. Otherwise, if no initializer is
specified for a nonstatic object, the object and its subobjects, if
any, have an indeterminate initial value); if the object or any of
its subobjects are of const-qualified type, the program is ill-formed.
The class you show is a POD, so the highlighted part applies, and your object will not be initialized at all (so section 8.5/5, which you quote, does not apply at all).
Edit: As per your comment, here the quote from section 8.5/5 of the final working draft of the current standard (I don't have the real standard, but the FDIS is supposedly very close):
To default-initialize an object of type T means:
— if T is a (possibly
cv-qualified) class type (Clause 9), the default constructor for T is
called (and the initialization is ill-formed if T has no accessible
default constructor);
— if T is an array type, each element is
default-initialized;
— otherwise, no initialization is performed.
Your variable is not initialized.
Use
Int a = Int();
to initialize your POD or declare a standard constructor to make it non POD;
But you can also use your POD uninitialized for performance reasons like:
Int a;
a.i = 5;
No, the object a is not default-initialized. If you want to default-initialize it, you have to say:
Int a = Int() ;