extracting data between having { } any other method with good run time - c++

I have this piece of code where am extracting the data between the { }, and this takes me around O(n) is there any other method which is more effcient
#include <iostream>
#include <string>
#include <stdio.h>
int main()
{
const char *blah = "[{post:banb {bbbbbbbb}: ananmsdb},{dsgdf{9090909090}fdgsdfg}";
std::string op;
unsigned int i = 0;
int im = 0;
int found = 0;
while(strlen(blah) != i){
if(blah[i] == '{'){
found = 1;
// copy what ever u got
op+=blah[i];
im++;
}
else if(blah[i] == '}'){
//copy wat ever u got
op+=blah[i];
im--;
}
if(found ==1){
//copy wat ever u got.
op+=blah[i];
}
if(found ==1 && im == 0) {
found = 0;
cout << op <<endl;
op.clear() ;
// u have found the full one post so send it for processing.
}
i++;
}
}
output :post:banb {bbbbbbbb}: ananmsdb
dsgdf{9090909090}fdgsdfg

No. You can use library functions to make this code shorter, but it will never be more efficient than O(n) where n is the length of the input string, since you need to examine each character at least once because each one could potentially be a token that you need to extract.

I don't think you can improve on O(n) for the underlying algorithm, but you can probably improve your implementation.
Currently your implementation may well be O(n^2) rather than O(n), as strlen() could be called on every iteration (unless your compiler is particularly smart). You should probably cache the call to strlen() explicitly, e.g. change:
while(strlen(blah) != i){
...
to:
const int len = strlen(blah);
while(len != i){
...

As everybody else has said there is no way to make this faster as you have to check every character incase you miss one.
But, this being said if perhaps you already knew some information about the data aka how many pairs of '{' and'}' then I can onlythink of one way(besides sorting but that brings it back to O(n) + etc).
This would be to choose indexes between 0 - x and randomly check at spots if you can find the '{' or '}'. Just to be clear this will only work if you know how many '{' and '}'s are already in the set of data.
Edit: Addtionally the copy you provided (just from using notepad) when it hits the first cout<< it should output "{{post:banb {{bbbbbbbb}}: ananmsdb}}", as its creating additional {'s and }'s.

Related

R G B element array swap

I'm trying to create this c++ program to perform the description below. I am pretty certain the issue is in the recursive, but uncertain how to fix it. I'm guessing it just keeps iterating through to infinity and crashes. I do not even get an output. I figured I could just compare the previous and current pointer and perform a 3-piece temp swap based on lexicography. I would use a pointer to iterate through the array and decrement it after each swap, then recursively call with that ptr as the parameter. Didn't work, I'm here, help me please :). If there is a simpler solution that would work too, but prefer to understand where I went wrong with this code.
#include <string>
#include <iostream>
using namespace std;
// Given an array of strictly the characters 'R', 'G', and
// 'B', segregate the values of the array so that all the
// Rs come first, the Gs come second, and the Bs come last.
// You can only swap elements of the array.
char* RGBorder(char* c_a)
{
size_t sz = sizeof(c_a)/sizeof(*c_a);
char* ptr_ca = c_a;
char* prv_ptr = ptr_ca;
ptr_ca++;
char temp;
while(*ptr_ca)
{
switch(*ptr_ca)
{
case 'R' :
if( *prv_ptr < *ptr_ca ) {
temp = *prv_ptr; *prv_ptr = *ptr_ca; *ptr_ca = temp;
} else if( *prv_ptr == *ptr_ca ) {
continue;
} else { ptr_ca--; RGBorder(ptr_ca); }
case 'G' :
if( *prv_ptr < *ptr_ca ) {
temp = *prv_ptr; *prv_ptr = *ptr_ca; *ptr_ca = temp;
} else if( *prv_ptr == *ptr_ca ) {
continue;
} else { ptr_ca--; RGBorder(ptr_ca); }
default:
ptr_ca++;
continue;
}
ptr_ca++;
cout << *ptr_ca;
}
return c_a;
}
int main()
{
char ca[] = {'G', 'B', 'R', 'R', 'B', 'R', 'G'};
char *oca =RGBorder(ca);
char *pca = oca;
while(*pca)
{
cout << *pca << endl;
pca++;
}
}
There are many issues with your code.
1) You call the function RGBorder with a character pointer, and then attempt to get the number of characters using this:
size_t sz = sizeof(c_a)/sizeof(*c_a);
This will not get you the number of characters. Instead this will simply get you the
sizeof(char *) / sizeof(char)
which is usually 4 or 8. The only way to call your function using a char array is either provide a null-terminated array (thus you can use strlen), or you have to pass the number of characters in the array as a separate argument:
char *RGBorder(char *c_a, int size)
2) I didn't go through your code, but there are easier ways to do a 3-way partition in an array. One popular algorithm to do this is one based on the Dutch National Flag problem.
Since you want the array in RGB order, you know that the series of G will always come in the middle (somewhere) of the sequence, with R on the left of the sequence, and B always on the right of the sequence.
So the goal is to simply swap R to the left of the middle, and B to the right of the middle. So basically you want a loop that incrementally changes the "middle" when needed, while swapping R's and B's to their appropriate position when they're detected.
The following code illustrates this:
#include <algorithm>
char *RGBorder(char *c_a, int num)
{
int middle = 0; // assume we only want the middle element
int low = 0; // before the G's
int high = num - 1; // after the G's
while (middle <= high)
{
if ( c_a[middle] == 'R' ) // if we see an 'R' in the middle, it needs to go before the middle
{
std::swap(c_a[middle], c_a[low]); // swap it to a place before middle
++middle; // middle has creeped up one spot
++low; // so has the point where we will swap when we do this again
}
else
if (c_a[middle] == 'B') // if we see a 'B' as the middle element, it needs to go after the middle
{
std::swap(c_a[middle], c_a[high]); // place it as far back as you can
--high; // decrease the back position for next swap that comes here
}
else
++middle; // it is a 'G', do nothing
}
return c_a;
}
Live Example
Here is another solution that uses std::partition.
#include <algorithm>
#include <iostream>
char *RGBorder(char *c_a, int num)
{
auto iter = std::partition(c_a, c_a + num, [](char ch) {return ch == 'R';});
std::partition(iter, c_a + num, [](char ch) {return ch == 'G';});
return c_a;
}
Live Example
Basically, the first call to std::partition places the R's to the front of the array. Since std::partition returns an iterator (in this case, a char *) to the end of where the partition occurs, we use that as a starting position in the second call to std::partition, where we partition the G values.
Note that std::partition also accomplishes its goal by swapping.
Given this solution, we can generalize this for an n-way partition by using a loop. Assume we want to place things in RGBA order (4 values instead of 3).
#include <algorithm>
#include <iostream>
#include <cstring>
char *RGBorder(char *c_a, int num, char *order, int num2)
{
auto iter = c_a;
for (int i = 0; i < num2 - 1; ++i)
iter = std::partition(iter, c_a + num, [&](char ch) {return ch == order[i];});
return c_a;
}
int main()
{
char ca[] = "AGBRRBARGGARRBGAGRARAA";
std::cout << RGBorder(ca, strlen(ca), "RGBA", 4);
}
Output:
RRRRRRRGGGGGBBBAAAAAAA
Sorry to put it blunt, but that code is a mess. And I don't mean the mistakes, those are forgivable for beginners. I mean the formatting. Multiple statements in one line make it super hard to read and debug the code. Short variable names that carry no immediate intrinsic meaning make it hard to understand what the code is supposed to do. using namespace std; is very bad practise as well, but I can imagine you were taught to do this by whoever gives that course.
1st problem
Your cases don't break, thus you execute all cases for R, and both G and default for G. Also your code will never reach the last 2 lines of your loop, as you continue out before in every case.
2nd problem
You have an endless loop. In both cases you have two situations where you'll end up in an endless loop:
In the else if( *prv_ptr == *ptr_ca ) branch you simply continue; without changing the pointer.
In the else branch you do ptr_ca--;, but then in default you call ptr_ca++; again.(Note that even with breaks you would still call ptr_ca++; at the end of the loop.)
In both cases the pointer doesn't change, so once you end up in any of those conditions your loop will never exit.
Possible 3rd problem
I can only guess, because it is not apparent from the name, but it seems that prv_ptr is supposed to hold whatever was the last pointer in the loop? If so, it seems wrong that you don't update that pointer, ever. Either way, proper variable names would've made it more clear what the purpose of this pointer is exactly. (On a side note, consistent usage of const can help identify such issues. If you have a variable that is not const, but never gets updated, you either forgot to add const or forgot to update it.)
How to fix
Format your code:
Don't use using namespace std;.
One statement per line.
Give your variables proper names, so it's easy to identify what is what. (This is not 1993, really, I'd rather have a thisIsThePointerHoldingTheCharacterThatDoesTheThing than ptr_xy.)
Fix the aforementioned issues (add breaks, make sure your loop actually exits).
Then debug your code. With a debugger. While it runs. With breakpoints and stepping through line by line, inspecting the values of your pointers as the code executes. Fancy stuff.
Good luck!
just count the number of 'R', 'G' and 'B' letters and fill the array from scratch.
much easier, no recursions.

C++ if statement order

A portion of a program needs to check if two c-strings are identical while searching though an ordered list (e.g.{"AAA", "AAB", "ABA", "CLL", "CLZ"}). It is feasible that the list could get quite large, so small improvements in speed are worth degradation of readability. Assume that you are restricted to C++ (please don't suggest switching to assembly). How can this be improved?
typedef char StringC[5];
void compare (const StringC stringX, const StringC stringY)
{
// use a variable so compareResult won't have to be computed twice
int compareResult = strcmp(stringX, stringY);
if (compareResult < 0) // roughly 50% chance of being true, so check this first
{
// no match. repeat with a 'lower' value string
compare(stringX, getLowerString() );
}
else if (compareResult > 0) // roughly 49% chance of being true, so check this next
{
// no match. repeat with a 'higher' value string
compare(stringX, getHigherString() );
}
else // roughly 1% chance of being true, so check this last
{
// match
reportMatch(stringY);
}
}
You can assume that stringX and stringY are always the same length and you won't get any invalid data input.
From what I understand, a compiler will make the code so that the CPU will check the first if-statement and jump if it's false, so it would be best if that first statement is the most likely to be true, as jumps interfere with the pipeline. I have also heard that when doing a compare, a[n Intel] CPU will do a subtraction and look at the status of flags without saving the subtraction's result. Would there be a way to do the strcmp once, without saving the result into a variable, but still being able to check that result during the both of the first two if-statements?
std::binary_search may help:
bool cstring_less(const char (&lhs)[4], const char (&rhs)[4])
{
return std::lexicographical_compare(std::begin(lhs), std::end(lhs),
std::begin(rhs), std::end(rhs));
}
int main(int, char**)
{
const char cstrings[][4] = {"AAA", "AAB", "ABA", "CLL", "CLZ"};
const char lookFor[][4] = {"BBB", "ABA", "CLS"};
for (const auto& s : lookFor)
{
if (std::binary_search(std::begin(cstrings), std::end(cstrings),
s, cstring_less))
{
std::cout << s << " Found.\n";
}
}
}
Demo
I think using hash tables can improve the speed of comparison drastically. Also, if your program is multithreaded, you can find some useful hash tables in intel thread building blocks library. For example, tbb::concurrent_unordered_map has the same api as std::unordered_map
I hope it helps you.
If you try to compare all the strings to each other you'll get in a O(N*(N-1)) problem. The best thing, as you have stated the lists can grow large, is to sort them (qsort algorithm has O(N*log(N))) and then compare each element with the next one in the list, which adds a new O(N) giving up to O(N*log(N)) total complexity. As you have the list already ordered, you can just traverse it (making the thing O(N)), comparing each element with the next. An example, valid in C and C++ follows:
for(i = 0; i < N-1; i++) /* one comparison less than the number of elements */
if (strcmp(array[i], array[i+1]) == 0)
break;
if (i < N-1) { /* this is a premature exit from the loop, so we found a match */
/* found a match, array[i] equals array[i+1] */
} else { /* we exhausted al comparisons and got out normally from the loop */
/* no match found */
}

My program that is supposed to get rid of characters that are not numbers doesn't fully work, any ideas on what I'm doing wrong? [closed]

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Edit the question to include desired behavior, a specific problem or error, and the shortest code necessary to reproduce the problem. This will help others answer the question.
Closed 6 years ago.
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I tried to make a program that is supposed to take user input and then go through the input and remove all of the characters in the string that are not numbers and then print the string after the characters have been removed. I believe that my code is correct, but it doesn't seem to completely do the job, mainly the last character in the string. I think my problem is in the code that checks each character, as it seems to be leaving some characters out. Here's my code:
#include <string>
#include <iostream>
using namespace std;
string separate(string inString){
string numbers = "1234567890";
string oString = "";
int k;
for(k=0; k<inString.size()-1; k++){
if ((numbers.find(inString[k]) == string::npos) && (numbers.find(inString[k+1]) != string::npos) && !isspace(inString[k+1])){
oString += inString.substr(k,1) = "";
}
else if ((numbers.find(inString[k]) != string::npos) && (numbers.find(inString[k+1]) == string::npos) && !isspace(inString[k+1])){
oString += inString.substr(k,1);
}
else if (isspace(inString[k+1])){
oString += inString.substr(k,1) = "";
oString += inString.substr(k,1);
}
else oString += inString.substr(k,1);
}
oString += inString.substr(k,1);
return oString;
}
int main(){
string mystr;
cin >> mystr;
cout << separate(mystr) << endl;
}
Thanks for any help that you guys could give me. I'm new to C++, so any help is good.
You tagged this as C++, so let's use it. The std::string class has an erase method. Using that and the std::remove_if algorithm is all you need. This is known as the remove / erase idiom.
#include <algorithm>
#include <cctype>
#include <string>
//...
string separate(string inString)
{
// move all the erased items to end of the string, and point to where
// the erased items are.
auto iterToErasedItems = std::remove_if(inString.begin(), inString.end(), [] (char ch) { return !::isdigit(ch); });
// now erase them.
inString.erase(iterToErasedItems, inString.end());
// return the string.
return inString;
}
Live Example
The std::remove_if is an algorithm function that goes through the sequence and "removes" the item that matches the criteria given in the third argument. The criteria happens to be everything that is not a digit (the ::isdigit helps us here).
Note that the items are not physically removed, just placed at the tail end of the sequence. The remove_if returns the iterator to where the removed items start, so we need to do some clean up work by calling string::erase() to physically remove the characters. Done.
The other good thing about this approach is that this is 99% boilerplate code to erase any character from a string that matches a certain criteria. All you need to do is change the third argument to remove_if to either a function pointer, functor, or a lambda that returns true if the character is to be erased, false otherwise.
For example:
#include <algorithm>
#include <cctype>
#include <string>
//...
string separate(string inString)
{
// remove any 'a' characters from the string
auto iterToErasedItems = std::remove_if(inString.begin(), inString.end(),
[](char ch) { return ch == 'a'; });
// now erase them.
inString.erase(iterToErasedItems, inString.end());
// return the string.
return inString;
}
Edit: Your post wanted to remove everything that is not a number, so the requisite changes have been made.
Well, I think you can use recursion rather than for loops.
Recursion is a method that is extensively used in functional language like Haskell.
I have written a solution in Haskell:
delete [] x = []
delete (y:ys) x = if x == y
then delete ys x
else y:delete ys x
-- from Set Theory e.g. A \ B
difference xs [] = xs
difference xs (y:ys) = difference (delete y xs) ys
main = do putStrLn (difference "a1b2b3" "123456789")
The code in c++ is more complex.
Also, just as in functional programming, try to use functions whenever possible to make your code more neat.
This line
for(k=0; k<inString.size()-1; k++){
Should be:
for(k=0; k<inString.size(); k++){
Let's say your string is "14u3j".
The size of this string is 5.
with inString.size() - 1 you would iterate the first 4 characters in the string (0, 1, 2, 3) and would not iterate through the last one.
This is a common mistake in programming referred to as off-by-one-error, where you accidentally iterate a loop one extra time or, as in your case, one time less.
Edit
As pointed out by #Alex, this will give you an error in this part of the code.
numbers.find(inString[k+1]
I suggest you check #nshtc's answer for a more comprehensive algorithm.
I'll leave this answer here just because of the explanation about why, in your algorithm, the last character is not being iterated.

Writing two versions of a function, one for "clarity" and one for "speed"

My professor assigned homework to write a function that takes in an array of integers and sorts all zeros to the end of the array while maintaining the current order of non-zero ints. The constraints are:
Cannot use the STL or other templated containers.
Must have two solutions: one that emphasizes speed and another that emphasizes clarity.
I wrote up this function attempting for speed:
#include <iostream>
#include <cstdio>
#include <cstdlib>
using namespace std;
void sortArray(int array[], int size)
{
int i = 0;
int j = 1;
int n = 0;
for (i = j; i < size;)
{
if (array[i] == 0)
{
n++;
i++;
}
else if (array[i] != 0 && j != i)
{
array[j++] = array[i++];
}
else
{
i++;
n++;
}
}
while (j < size)
{
array[j++] = 0;
}
}
int main()
{
//Example 1
int array[]{20, 0, 0, 3, 14, 0, 5, 11, 0, 0};
int size = sizeof(array) / sizeof(array[0]);
sortArray(array, size);
cout << "Result :\n";
for (int i = 0; i < size; i++)
{
cout << array[i] << " ";
}
cout << endl << "Press any key to exit...";
cin.get();
return 0;
}
It outputs correctly, but;
I don't know what the speed of it actually is, can anyone help me figure out how to calculate that?
I have no idea how to go about writing a function for "clarity"; any ideas?
I my experience, unless you have very complicated algorithm, speed and clarity come together:
void sortArray(int array[], int size)
{
int item;
int dst = 0;
int src = 0;
// collect all non-zero elements
while (src < size) {
if (item = array[src++]) {
array[dst++] = item;
}
}
// fill the rest with zeroes
while (dst < size) {
array[dst++] = 0;
}
}
Speed comes from a good algorithm. Clarity comes from formatting, naming variables and commenting.
Speed as in complexity?
Since you are, and need, to look at all the elements in the array — and as such have a single loop going through the indexes in the range [0, N)—where N denotes the size of the input—your solution is O(N).
Further reading:
Plain English explanation of big O
Determining big O Notation
Regarding clearity
In my honest opinion there shouldn't need to be two alternatives when implementing such functionality as you are presenting. If you rename your variables to more suitable (descriptive) names your current solution should be clear enough to count as both performant and clear.
Your current approach can be written in plain english in a very clear fashion:
pseudo-explanation
set write_index to 0
set number_of_zeroes to 0
For each element in array
If element is 0
increase number_of_zeros by one
otherwise
write element value to position denoted by write_index
increase write_index by one
write number_of_zeroes 0s at the end of array
Having stated the explanation above we can quickly see that sortArray is not a descriptive name for your function, a more suitable name would probably be partition_zeroes or similar.
Adding comments could improve readability, but you current focus should lie in renaming your variables to better express the intent of the code.
(I feel your question is almost off-topic; I am answering it from a Linux perspective; I recommend using Linux to learn C++ programming; you'll adapt my advices to your operating system if you are using something else....)
speed
Regarding speed, you should have two complementary approaches.
The first (somehow "theoretical") is to analyze (i.e. think on) your algorithm and give (with some proof) its asymptotic time complexity.
The second approach (only "practical", and often pragmatical) is to benchmark and profile your program. Don't forget to compile with optimizations enabled (e.g. using g++ -Wall -O2 with GCC). Have a benchmark which runs for more than half of a second (so processes a large amount of data, e.g. several million numbers) and repeat it several times (e.g. using time(1) command on Linux). You could also measure some time inside your program using e.g. <chrono> in C++11, or just clock(3) (if you read a large array from some file, or build a large array of pseudo-random numbers with <random> or with random(3) you certainly want to measure separately the time to read or fill the array with the time to move zeros out of it). See also time(7).
(You need to process a large amount of data - more than a million items, perhaps many millions of them - because computer are very fast; a typical "elementary" operation -a machine instruction- takes less than a nanosecond, and you have lot of uncertainty on a single run, see this)
clarity
Regarding clarity, it is a bit subjective, but you might try to make your code readable and concise. Adding a few good comments could also help.
Be careful about naming: sorting is not exactly what your program is doing (it is more moving zeros than sorting the array)...
I think this is the best - Of course you may wish to use doxygen or some other
// Shift the non-zeros to the front and put zero in the rest of the array
void moveNonZerosTofront(int *list, unsigned int length)
{
unsigned int from = 0, to = 0;
// This will move the non-zeros
for (; from < length; ++from) {
if (list[from] != 0) {
list[to] = list[from];
to++;
}
}
// So the rest of the array needs to be assigned zero (as we found those on the way)
for (; to < length; +=to) {
list[to] = 0;
}
}

Stack versus Integer

I've created a program to solve Cryptarithmetics for a class on Data Structures. The professor recommended that we utilize a stack consisting of linked nodes to keep track of which letters we replaced with which numbers, but I realized an integer could do the same trick. Instead of a stack {A, 1, B, 2, C, 3, D, 4} I could hold the same info in 1234.
My program, though, seems to run much more slowly than the estimation he gave us. Could someone explain why a stack would behave much more efficiently? I had assumed that, since I wouldn't be calling methods over and over again (push, pop, top, etc) and instead just add one to the 'solution' that mine would be faster.
This is not an open ended question, so do not close it. Although you can implement things different ways, I want to know why, at the heart of C++, accessing data via a Stack has performance benefits over storing in ints and extracting by moding.
Although this is homework, I don't actually need help, just very intrigued and curious.
Thanks and can't wait to learn something new!
EDIT (Adding some code)
letterAssignments is an int array of size 26. for a problem like SEND + MORE = MONEY, A isn't used so letterAssignments[0] is set to 11. All chars that are used are initialized to 10.
answerNum is a number with as many digits as there are unique characters (in this case, 8 digits).
int Cryptarithmetic::solve(){
while(!solved()){
for(size_t z = 0; z < 26; z++){
if(letterAssignments[z] != 11) letterAssignments[z] = 10;
}
if(answerNum < 1) return NULL;
size_t curAns = answerNum;
for(int i = 0; i < numDigits; i++){
if(nextUnassigned() != '$') {
size_t nextAssign = curAns % 10;
if(isAssigned(nextAssign)){
answerNum--;
continue;
}
assign(nextUnassigned(), nextAssign);
curAns /= 10;
}
}
answerNum--;
}
return answerNum;
}
Two helper methods in case you'd like to see them:
char Cryptarithmetic::nextUnassigned(){
char nextUnassigned = '$';
for(int i = 0; i < 26; i++) {
if(letterAssignments[i] == 10) return ('A' + i);
}
}
void Cryptarithmetic::assign(char letter, size_t val){
assert('A' <= letter && letter <= 'Z'); // valid letter
assert(letterAssignments[letter-'A'] != 11); // has this letter
assert(!isAssigned(val)); // not already assigned.
letterAssignments[letter-'A'] = val;
}
From the looks of things the way you are doing things here is quite inefficiant.
As a general rule try to have the least amount of for loops possible since each one will slow down your implementation greatly.
for instance if we strip all other code away, your program looks like
while(thing) {
for(z < 26) {
}
for(i < numDigits) {
for(i < 26) {
}
for(i < 26) {
}
}
}
this means that for each while loop you are doing ((26+26)*numDigits)+26 loop operations. Thats assuming isAssigned() does not use a loop.
Idealy you want:
while(thing) {
for(i < numDigits) {
}
}
which i'm sure is possible with changes to your code.
This is why your implementation with the integer array is much slower than an implementation using the stack which does not use the for(i < 26) loops (I assume).
In Answer to your original question however, storing an array of integers will always be faster than any struct you can come up with simply because there are more overheads involved in assigning the memory, calling functions, etc.
But as with everything, implementation is the key difference between a slow program and a fast program.
The problem is that by counting you are considering also repetitions, when may be the problem asks to assign a different number to each different letter so that the numeric equation holds.
For example for four letters you are testing 10*10*10*10=10000 letter->number mappings instead of 10*9*8*7=5040 of them (the bigger is the number of letters and bigger becomes the ratio between the two numbers...).
The div instruction used by the mod function is quite expensive. Using it for your purpose can easily be less efficient than a good stack implementation. Here is an instruction timings table: http://gmplib.org/~tege/x86-timing.pdf
You should also write unit tests for your int-based stack to make sure that it works as intended.
Programming is actually trading memory for time and vice versa.
Here you are packing data into integer. You spare memory but loose time.
Speed of course depends on the implementation of stack. C++ is C with classes. If you are not using classes it's basically C(as fast as C).
const int stack_size = 26;
struct Stack
{
int _data[stack_size];
int _stack_p;
Stack()
:_stack_size(0)
{}
inline void push(int val)
{
assert(_stack_p < stack_size); // this won't be overhead
// unless you compile debug version(-DNDEBUG)
_data[_stack_p] = val;
}
inline int pop()
{
assert(_stack_p > 0); // same thing. assert is very useful for tracing bugs
return _data[--_stack_p]; // good hint for RVO
}
inline int size()
{
return _stack_p;
}
inline int val(int i)
{
assert(i > 0 && i < _stack_p);
return _data[i];
}
}
There is no overhead like vtbp. Also pop() and push() are very simple so they will be inlined, so no overhead of function call. Using int as stack element also good for speed because int is guaranteed to be of best suitable size for processor(no need for alignment etc).