I looked into two different method to allocate memory for the elements of a matrix
Method n.1
int** matrix = new int*[rows];
for (int i = 0; i < rows; ++i)
matrix[i] = new int[cols];
Method n.2
int** matrix = new int*[rows];
if (rows)
{
matrix[0] = new int[rows * cols];
for (int i = 1; i < rows; ++i)
matrix[i] = matrix[0] + i * cols;
}
I can figure out what Method n.1 does, but I can't figure out what exactly is supposed to do the if clause in Method n.2 (I would implement it without and it doesn't work, with the if clause, it does...)
EDIT: Here is a code showing my problem. Why does it take so long to load (~30seconds)?
http://codepad.org/uKvI8Tk3
Codepad refuses to show the output (timeout) so if you want to run it, just compile it on your own.
Also, why cout << statements are not executed once the program starts?
Method n.3: write your own Matrix class, internally using a single std::vector<int> and being clever about access by (row,col) indices.
struct Matrix
{
explicit Matrix(unsigned int rows, unsigned int cols) : data_(rows*cols), cols_(cols) {}
const int& operator()(unsigned int row, unsigned int col) const
{
return data_[row*cols_ + col];
}
private:
std::vector<int> data_;
unsigned int cols_;
};
Edit: iff the memory overhead of a vector is an issue in the last example, you can consider using a single dynamically allocated array of length rows*cols, and make sure to call delete [] on it in the destructor.
Method n.2 is allocating a unique block to contain the sequence of all rows. Hence the first row is a pointer to the whole block. If rows==0 you have not space to hold the pointer to the (empty) space, so you cannot make the allocation.
I would steer toward method 4 suggested in the other answer:
class Matrix {
Matrix(int rows, int cols): rows_(rows), cols_(cols) {
data_ = new int[rows*cols];
}
~Matrix() {
delete[] data_;
}
int &operator()(int i,int j) {return data_[cols_*i+j];}
int operator()(int i,int j) const {return data_[cols_*i+j];}
private:
int rows_,cols_;
int *data_;
};
Related
I have a big problem, i want to put a matrix pointer of objects to a function but i don't know how can do this, the objects that i use they are from derived class. This is an example of my code. Note: class Piece is a base class and class Queen is a derived class from Piece
#include "Queen.h"
void changeToQueen(Piece* mx)
{
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
mx[i][j] = new Queen();
}
}
}
int main()
{
Piece * matrix[7][7];
changeToQueen(matrix); // this fails
return 0;
}
You can change the input argument to void changeToQueen(Piece * mx[7][7]).
Or you can change the input argument to void changeToQueen(Piece** mx).
Change the assignment operator to mx[7*i + j] = new Queen(); and pass in the first element as input changeToQueen(&(matrix[0][0]));
The reason why both work is because multidimensional array elements are stored contiguously in memory. So all you need is a pointer to the first element.
Both solutions are a bit flawed because if you need to change the dimensions of your matrix, you have to change your code a bit. Changing your prototype to void changeToQueen(Piece** mx, size_t width, size_t height) will be helpful for the future.
Alternatively this could be a way to handle things
template <unsigned int rows, unsigned int columns>
class Board
{
public:
Board() {}
void changeToQueen()
{
for (unsigned int y = 0 ; y < rows ; ++y)
{
for (unsigned int x = 0 ; x < columns ; ++x)
{ _pieces[y][x] = Queen(); }
}
}
Piece &at(unsigned int row, unsigned int column)
{ return _pieces[row][column]; } // you should check for out of range
// you could either have a default null value for Piece to return, or throw an exception
private:
Piece _pieces[rows][columns];
};
int main()
{
Board<8,8> board;
board.changeToQueen();
// return 0; // this is not mandatory in c++
}
So, yeah, no pointers almost no worries ;)
You still want pointers?? uhm... okay maybe you could do that: Piece *_pieces[rows][columns];, i'm not sure you really need it, but I can't tell how much it would modify your existing code to do this.
First of all, I do not understand dependencies between Queen and Piece, so I suppose that Piece is super-type of Queen and assignment Piece * mx = new Queen(); is correct.
To fix the obvious problem of type mismatch you can change your
void changeToQueen(Piece* mx)
to
void changeToQueen(Piece* mx[7][7])
and with changing loops border to 7 (for (int i = 0; i < 7; i++)) or size of matrix to 8 x 8 (with the same loops) this will work.
But my suggestion is to think over method of storing data.
Perhaps you will need to build matrix of size different from 7x7, so consider the following example, where dynamic memory is used to store the matrix (in this example only Queen is used):
void changeToQueen(Queen*** &mx, int size)
{
mx = new Queen**[size]; // allocation of memory for pointers of the first level
for (int i = 0; i < size; i++)
{
mx[i] = new Queen*[size]; // allocation of memory for pointers of the second level
for (int j = 0; j < size; j++)
{
mx[i][j] = new Queen(); // allocation of memory for object
}
}
}
int main()
{
int m_size = 7;
Queen *** matrix = NULL; // now memory not allocated for matrix
changeToQueen(matrix, m_size);
return 0;
}
Note: & sign in void changeToQueen(Queen*** &mx, int size) allows to change pointer Queen *** matrix; inside the function changeToQueen
I have declared a 2D array in C++ using pointers.
int **matrix = new int*[5];
for(int i=0;i<5;i++)
{
matrix[i] = new int[5];
}
Now as i have allocated memory to array 'matrix', Wondering how can i initialize all the array items in this format:
int arr[2][5] =
{
{1,8,12,20,25},
{5,9,13,24,26}
};
You should use a std::vector instead of new[]. If your compiler supports it (the newer ones do), you can use an initializer list.
std::vector<std::vector<int>> matrix = { { 1, 2, 3 }, { 4, 5 } };
Method suggested by you works only for fixed size arrays and not dynamic arrays.
You need to initialize them by yourself(read from file, use loops etc). Or if you are sure about array dimension, use 2D array instead of dynamically allocating it.
Or you can use C++11.
In C++11 you can use uniform initialization with operator new[]. For example:
auto arr = new int[2][5] {
{1,8,12,20,25},
{5,9,13,24,26}
};
Working on Clang 3.4
The simplest way is to use nested std::vector(s) and an initializer_list.
Dynamically allocated multidimensional array are quite error prone.
E.g. if you look closely at your example you'll see that the correct code for a [2][5] matrix is:
int **matrix = new int*[2];
for(int i(0); i < 2; ++i)
matrix[i] = new int[5];
If you really want a matrix, probably neither std::vector<std::vector<int>> nor int** matrix are good layouts (the main problem is that you lose data locality).
A classic solution that works quite nicely is a wrapper around a single vector, that keeps track of the "shape" of the matrix being represented and provides an operator to access the data:
class matrix
{
public:
matrix(unsigned rows, unsigned columns)
: columns_(columns), data_(columns * rows)
{}
matrix(std::initializer_list<std::initializer_list<int>> lst)
: matrix(lst.size(), lst.size() ? lst.begin()->size() : 0)
{
unsigned i(0), j(0);
for (const auto &l : lst)
{
for (const auto &v : l)
{
operator()(i, j) = v;
++j;
}
j = 0;
++i;
}
}
int &operator()(unsigned row, unsigned column)
{ return data_[row * columns_ + column]; }
private:
unsigned columns_;
std::vector<int> data_;
};
and you can write:
matrix m = {
{1,8,12,20,25},
{5,9,13,24,26},
};
int java declaration of array like this
int a[][]=new int[3][3] works but in c++ not why? please help me i have not used c++ a long time so please help me
In C++ you would just say int a[3][3];. C++ doesn't require all arrays and objects to be declared with new.
EDIT:
For a dynamic size n you can't use stack based arrays.
Probably the best way is a vector of vectors:
std::vector<std::vector<int> > a;
a.resize(n);
for(int i = 0; i < n; ++i)
{
a[i].resize(n);
}
Generally speaking, you should avoid using arrays in C++ at all. While there are special cases where they're (nearly) the only choice, your first choice should generally be to use a std::vector instead. In this case, what you want becomes fairly straightforward:
// vector of 3 ints, each initialized to 0
std::vector<int> init(3, 0);
// vector of three vectors of int, each initialized to the value of 'init':
std::vector<std::vector<int> > a(3, init);
In C++ you can allocate arrays on the stack or on the heap. Allocation on stack is only possible for fixed-size arrays (i.e. the sizes are known at compile time):
int a[3][3];
The above allocates a 3x3 array on the stack. If you want to dynamically allocate arrays (i.e. the size is not know at compile time), it has to be done on the heap. To my knowledge however, C++ does not directly support multydimensional arrays. So you may have to do something like
int * a = new int[n*n];
And then access an element at (i,j) as a[i + j * n].
Alternatively you can also something like
int **a = new *int[n];
for(int i = 0; i < n; ++i {
a[i] = new int[n];
}
Trying to allocate a dynamic array on the stack such as
int a[n][n];
Will result in a compiler error.
In C++ you can declare a 2-dimensional int-array of a predetermined size using int a[30][10];.
You can allocate new arrays with new in Java because arrays are Objects ant thus they have to be created using new in Java. But C++ does not force you to create everything using new.
Of course, it would be no problem to introduce these new syntax for declaring arrays also in C++, but why introduce a new syntax, if "everybody" is used to the existing one?
Note that you can not declare a 2-dimensional array with sizes determined at runtime using int arr[n][m]. You have to create an array of arrays representing a 2-dimensional array using int **arr = new int[n][m] i.e. in C++ an array of pointers pointing to each subarray. Analoguesly for higher dimensional arrays.
Another way for multidimensional arrays is to declare just a 1-dimensional array and compute the indices accordingly. However, this involves some thoughts on how to organize data.
The closest match is this:
int a[][] = {
new int[3],
new int[3],
new int[3]
};
with memory management being your responsibility in C++ (unless you're using a non-standard custom new[]) -- this means you will have to call delete[] for each of elements of a.
It's best to declare it this way, though:
int a[3][3];
This will create an automatic 3x3 two-dimensional array. Unlike the first example, its memory will be allocated on the stack and thus will be deleted automatically. No need to call delete on this one.
This topic deals with two important aspects of C++: explicit pointers and dynamic memory. The short answer is that, in C++, all two need to do to initialize an array is declare it, like so:
int a [5][5];
If you want to use a variable for the array size, it must be a const int:
const int n = 5;
int b [n];
Be aware, however, that much of the functionality of arrays in Java does not exist in C++. For example, there is no straightforward "length" attribute.
The long answer is, look up the two topics addressed above, in particular in terms of arrays and the "new" keyword, as well as the "const" keyword. Understanding these ideas is vital to using C++;
I once had this same problem and ended up creating a class for it. Basically it's stored as a pointer of single dimension array and the pointers are manipulated a bit so that it acts just like a 2D array (matrix). Here's the code I used:
#include <utility>
#include <memory.h>
template <typename T>
class Matrix
{
protected:
T** m;
int x,y;
__forceinline void setMatrix()
{
assert(x > 0);
assert(y > 0);
m = new T*[y];
m[0] = new T[x*y];
for (int i = 1; i < y; ++i)
{
m[i] = m[i-1] + x;
}
}
public:
Matrix():m(0),x(0),y(0){}
Matrix(int rows, int cols):x(cols),y(rows),m(0)
{
setMatrix();
}
Matrix(const Matrix<T>& mat):m(0),x(mat.x),y(mat.y)
{
setMatrix();
memcpy_s(m[0], x*y, mat.m[0], x*y);
}
~Matrix()
{
if (m)
{
delete[] m[0];
delete[] m;
}
}
void fill(const T& val)
{
if (m)
{
for (int j = 0; j < y; ++j)
for (int i = 0; i < x; ++i)
m[j][i] = val;
}
}
T& at(int row, int col)
{
assert(row >= 0 && row < y);
assert(col >= 0 && col < x);
return m[row][col];
}
const T& at(int row, int col) const
{
assert(row >= 0 && row < y);
assert(col >= 0 && col < x);
return m[row][col];
}
T* operator[](int row)
{
assert(row >= 0 && row < y);
return m[row];
}
const T* operator[](int row) const
{
assert(row >= 0 && row < y);
m[row];
}
T& operator ()(int row, int col)
{
assert(row >= 0 && row < y);
assert(col >= 0 && col < x);
return m[row][col];
}
const T& operator ()(int row, int col) const
{
assert(row >= 0 && row < y);
assert(col >= 0 && col < x);
return m[row][col];
}
void swap(Matrix<T>& mat)
{
std::swap(m, mat.m);
std::swap(x, mat.x);
std::swap(y, mat.y);
}
const Matrix& operator = (const Matrix<T>& rhs)
{
Matrix temp(rhs);
swap(temp);
return *this;
}
//
int getRows() const
{
return y;
}
int getColumns() const
{
return x;
}
};
Usage would be like:
typedef Matrix<int> IntMatrix;
IntMatrix mat(2,3); // Creates a 2x3 matrix to store integers.
mat.fill(0); // Fill it with zeroes.
int val02 = mat[0][2]; // Unsafe way to retrieve values
int val12 = mat(1,2); // Safe way to retrieve values;
mat(0,1) = 10; // Assign values directly to the matrix.
You can also extend this class so that it has other matrix related function in it.
How do you dynamically allocate a 2D matrix in C++?
I have tried based on what I already know:
#include <iostream>
int main(){
int rows;
int cols;
int * arr;
arr = new int[rows][cols];
}
It works for one parameter, but now for two. What should I do?
A matrix is actually can be represented as an array of arrays.
int rows = ..., cols = ...;
int** matrix = new int*[rows];
for (int i = 0; i < rows; ++i)
matrix[i] = new int[cols];
Of course, to delete the matrix, you should do the following:
for (int i = 0; i < rows; ++i)
delete [] matrix[i];
delete [] matrix;
I have just figured out another possibility:
int rows = ..., cols = ...;
int** matrix = new int*[rows];
if (rows)
{
matrix[0] = new int[rows * cols];
for (int i = 1; i < rows; ++i)
matrix[i] = matrix[0] + i * cols;
}
Freeing this array is easier:
if (rows) delete [] matrix[0];
delete [] matrix;
This solution has the advantage of allocating a single big block of memory for all the elements, instead of several little chunks. The first solution I posted is a better example of the arrays of arrays concept, though.
You can also use std::vectors for achieving this:
using: 'std::vector< std::vector >'
Example:
#include <vector>
std::vector< std::vector<int> > a;
//m * n is the size of the matrix
int m = 2, n = 4;
//Grow rows by m
a.resize(m);
for(int i = 0 ; i < m ; ++i)
{
//Grow Columns by n
a[i].resize(n);
}
//Now you have matrix m*n with default values
//you can use the Matrix, now
a[1][0]=1;
a[1][1]=2;
a[1][2]=3;
a[1][3]=4;
//OR
for(i = 0 ; i < m ; ++i)
{
for(int j = 0 ; j < n ; ++j)
{ //modify matrix
int x = a[i][j];
}
}
Try boost::multi_array
#include <boost/multi_array.hpp>
int main(){
int rows;
int cols;
boost::multi_array<int, 2> arr(boost::extents[rows][cols] ;
}
arr = new int[cols*rows];
If you either don't mind syntax
arr[row * cols + col] = Aij;
or use operator[] overaloading somewhere. This may be more cache-friendly than array of arrays, or may be not, more probably you shouldn't care about it. I just want to point out that a) array of arrays is not only solution, b) some operations are more easier to implement if matrix located in one block of memory. E.g.
for(int i=0;i < rows*cols;++i)
matrix[i]=someOtherMatrix[i];
one line shorter than
for(int r=0;i < rows;++r)
for(int c=0;i < cols;++s)
matrix[r][c]=someOtherMatrix[r][c];
though adding rows to such matrix is more painful
const int nRows = 20;
const int nCols = 10;
int (*name)[nCols] = new int[nRows][nCols];
std::memset(name, 0, sizeof(int) * nRows * nCols); //row major contiguous memory
name[0][0] = 1; //first element
name[nRows-1][nCols-1] = 1; //last element
delete[] name;
#include <iostream>
int main(){
int rows=4;
int cols=4;
int **arr;
arr = new int*[rows];
for(int i=0;i<rows;i++){
arr[i]=new int[cols];
}
// statements
for(int i=0;i<rows;i++){
delete []arr[i];
}
delete []arr;
return 0;
}
or you can just allocate a 1D array but reference elements in a 2D fashion:
to address row 2, column 3 (top left corner is row 0, column 0):
arr[2 * MATRIX_WIDTH + 3]
where MATRIX_WIDTH is the number of elements in a row.
Here is the most clear & intuitive way i know to allocate a dynamic 2d array in C++. Templated in this example covers all cases.
template<typename T> T** matrixAllocate(int rows, int cols, T **M)
{
M = new T*[rows];
for (int i = 0; i < rows; i++){
M[i] = new T[cols];
}
return M;
}
...
int main()
{
...
int** M1 = matrixAllocate<int>(rows, cols, M1);
double** M2 = matrixAllocate(rows, cols, M2);
...
}
The other answer describing arrays of arrays are correct.
BUT if you are planning of doing a anything mathematical with the arrays - or need something special like sparse matrices you should look at one of the many maths libs like TNT before re-inventing too many wheels
I have this grid class that can be used as a simple matrix if you don't need any mathematical operators.
/**
* Represents a grid of values.
* Indices are zero-based.
*/
template<class T>
class GenericGrid
{
public:
GenericGrid(size_t numRows, size_t numColumns);
GenericGrid(size_t numRows, size_t numColumns, const T & inInitialValue);
const T & get(size_t row, size_t col) const;
T & get(size_t row, size_t col);
void set(size_t row, size_t col, const T & inT);
size_t numRows() const;
size_t numColumns() const;
private:
size_t mNumRows;
size_t mNumColumns;
std::vector<T> mData;
};
template<class T>
GenericGrid<T>::GenericGrid(size_t numRows, size_t numColumns):
mNumRows(numRows),
mNumColumns(numColumns)
{
mData.resize(numRows*numColumns);
}
template<class T>
GenericGrid<T>::GenericGrid(size_t numRows, size_t numColumns, const T & inInitialValue):
mNumRows(numRows),
mNumColumns(numColumns)
{
mData.resize(numRows*numColumns, inInitialValue);
}
template<class T>
const T & GenericGrid<T>::get(size_t rowIdx, size_t colIdx) const
{
return mData[rowIdx*mNumColumns + colIdx];
}
template<class T>
T & GenericGrid<T>::get(size_t rowIdx, size_t colIdx)
{
return mData[rowIdx*mNumColumns + colIdx];
}
template<class T>
void GenericGrid<T>::set(size_t rowIdx, size_t colIdx, const T & inT)
{
mData[rowIdx*mNumColumns + colIdx] = inT;
}
template<class T>
size_t GenericGrid<T>::numRows() const
{
return mNumRows;
}
template<class T>
size_t GenericGrid<T>::numColumns() const
{
return mNumColumns;
}
Using the double-pointer is by far the best compromise between execution speed/optimisation and legibility. Using a single array to store matrix' contents is actually what a double-pointer does.
I have successfully used the following templated creator function (yes, I know I use old C-style pointer referencing, but it does make code more clear on the calling side with regards to changing parameters - something I like about pointers which is not possible with references. You will see what I mean):
///
/// Matrix Allocator Utility
/// #param pppArray Pointer to the double-pointer where the matrix should be allocated.
/// #param iRows Number of rows.
/// #param iColumns Number of columns.
/// #return Successful allocation returns true, else false.
template <typename T>
bool NewMatrix(T*** pppArray,
size_t iRows,
size_t iColumns)
{
bool l_bResult = false;
if (pppArray != 0) // Test if pointer holds a valid address.
{ // I prefer using the shorter 0 in stead of NULL.
if (!((*pppArray) != 0)) // Test if the first element is currently unassigned.
{ // The "double-not" evaluates a little quicker in general.
// Allocate and assign pointer array.
(*pppArray) = new T* [iRows];
if ((*pppArray) != 0) // Test if pointer-array allocation was successful.
{
// Allocate and assign common data storage array.
(*pppArray)[0] = new T [iRows * iColumns];
if ((*pppArray)[0] != 0) // Test if data array allocation was successful.
{
// Using pointer arithmetic requires the least overhead. There is no
// expensive repeated multiplication involved and very little additional
// memory is used for temporary variables.
T** l_ppRow = (*pppArray);
T* l_pRowFirstElement = l_ppRow[0];
for (size_t l_iRow = 1; l_iRow < iRows; l_iRow++)
{
l_ppRow++;
l_pRowFirstElement += iColumns;
l_ppRow[0] = l_pRowFirstElement;
}
l_bResult = true;
}
}
}
}
}
To de-allocate the memory created using the abovementioned utility, one simply has to de-allocate in reverse.
///
/// Matrix De-Allocator Utility
/// #param pppArray Pointer to the double-pointer where the matrix should be de-allocated.
/// #return Successful de-allocation returns true, else false.
template <typename T>
bool DeleteMatrix(T*** pppArray)
{
bool l_bResult = false;
if (pppArray != 0) // Test if pointer holds a valid address.
{
if ((*pppArray) != 0) // Test if pointer array was assigned.
{
if ((*pppArray)[0] != 0) // Test if data array was assigned.
{
// De-allocate common storage array.
delete [] (*pppArray)[0];
}
}
// De-allocate pointer array.
delete [] (*pppArray);
(*pppArray) = 0;
l_bResult = true;
}
}
}
To use these abovementioned template functions is then very easy (e.g.):
.
.
.
double l_ppMatrix = 0;
NewMatrix(&l_ppMatrix, 3, 3); // Create a 3 x 3 Matrix and store it in l_ppMatrix.
.
.
.
DeleteMatrix(&l_ppMatrix);
In C++ I'd like to do something like:
int n = get_int_from_user();
char* matrix = new char[n][n];
matrix[0][0] = 'c';
//...
matrix[n][n] = 'a';
delete [][] matrix;
but of course this doesn't work. What is the best way to do something similar? I've seen some solutions to this but they seem pretty messy.
The manual dynamic way:
Let's say you want an array of width*height, the most efficient way is to just use a single dimensional array:
char *matrix = new char[width*height];
To delete it:
delete[] matrix;
To access it:
char getArrayValue(char *matrix, int row, int col)
{
return matrix[row + col*width];
}
To modify it:
void setArrayValue(char *matrix, int row, int col, char val)
{
matrix[row + col*width] = val;
}
Boost Matrix:
Consider using boost::matrix if you can have the dependency.
You could then tie into the boost linear algebra libraries.
Here is some sample code of boost::matrix:
#include <boost/numeric/ublas/matrix.hpp>
using namespace boost::numeric::ublas;
matrix<char> m (3, 3);
for (unsigned i = 0; i < m.size1 (); ++ i)
for (unsigned j = 0; j < m.size2 (); ++ j)
m (i, j) = 3 * i + j;
On the stack for some compilers:
Some compilers actually allow you to create arrays on the stack with runtime determined sizes. g++ is an example of such a compiler. You cannot do this by default VC++ though.
So in g++ this is valid code:
int width = 10;
int height = 10;
int matrix[width][height];
Drew Hall mentioned that this C99 feature is called Variable Length Arrays (VLAs) and it can probably be turned on in any modern compiler.
I usually do something like this:
char *matrix = new char [width * height];
matrix[i + j * width] = 'c'; // same as matrix[i][j] = 'c';
delete [] matrix;
You seem to be missing the whole point of C++ (C with classes) :-). This is the sort of use that's crying out for a class to implement it.
You could just use STL or other 3rd party class library which I'm sure would have the data structure you're looking for but, if you need to roll your own, just create a class with the following properties.
constructor which, given n, will just create a new n*n array of char (e.g., charray)..
member functions which get and set values based on x.y which simply refer to charray[x*n+y];
destructor which delete[]'s the array.
What about std::vector< std::vector<int> > array2d; ?
For a true two dimensional array:
int n = get_int_from_user();
char** matrix = new char*[n];
for (int i = 0; i < n; i++) {
matrix[i] = new char[n];
}
// Operations on matrix.
for (int i = 0; i < n; i++) {
delete [] matrix[i];
}
delete matrix;
Just off the top of my head. Mistakes, no doubt. However, other people have posted a more elegant approach, I think.
I like the 1-d array approach (the selected answer by Brian R. Bondy) with the extension that you wrap the data members into a class so that you don't need to keep track of the width separately:
class Matrix
{
int width;
int height;
char* data;
public:
Matrix();
Matrix(int width, int height);
~Matrix();
char getArrayValue(int row, int col);
void setArrayValue(int row, int col, char val);
}
The implementation is an exercise for the reader. ;)
I think this would be a good one.
int n = get_int_from_user();
char **matrix=new (char*)[n];
for(int i=0;i<n;i++)
matrix[i]=new char[n];
matrix[0][0] = 'c';
//...
matrix[n][n] = 'a';
for(int i=0;i<n;i++)
delete []matrix;
delete []matrix;
std::vector<int> m;
Then call m.resize() at runtime.
int* matrix = new int[w*h];
if you want to do something like Gaussian elimination your matrix should be
int** matrix = new int*[h];
for(size_t i(0); i < h; ++i)
matrix[i] = new int[w];
(in Gaussian elimination we usually need to exchange one row with another so it's better to swap pointers to rows in constant time rather than swapping by copying in linear time).