unresolved inclusion error eclipse - c++

So I went to this thing call the digital media academy for 3D game programming. We used eclipse along with Panda3D using their Macbook Pro's to create 3D games. I created an awesome game there which ran beautifully. However when I put everything on a USB and installed everything back on my personal macbook pro at home, I see question marks next to these lines of code that say Unresolved inclusion:
// Panda3D stuff.
#include "auto_bind.h"
#include "audioManager.h"
#include "executionEnvironment.h"
#include "filename.h"
//C++ stuff
#include <cmath>
#include <cstdlib>
#include <iostream>
In the problems section of eclipse I get this:
make: *** No rule to make target `all'. Stop.

I think, there are at least two issues here.:
Unresolved includes:
This can be a glitch with the indexer, a simple index rebuild or a recompile would help
Try Right click on project > Index > "Rebuild" or "Re-resolve Unresolved Includes"
If no luck then,it's not just a glich but a real problem, so check:
Project > Properties > C/C++ General > Path and Symbols > Includes
There you should have the directories where the C++ headers are and
the "Panda" headers should be with your source files.
Missing "all" target:
What CDT is trying to do is invoking make with a target called "all" which is missing
from your Makefile. Either CDT is configured for the wrong target and
the "all" is not what you need, or something is wrong with the "all" target.
You should provide us more information: the proper (original) Makefile
The settings here: Project > Properties > C/C++ Build > Behaviour > Make build target

Related

Struggling with libssh on Windows

The problem
I'm trying to build a project in Visual Studio 2015 on Win10 that makes use of libssh, but I'm having no luck getting it to work. I feel like I'm losing my mind here. I'm either completely blanking out or missing something incredibly obvious.
I've tried using the installer libssh-0.7.2-msvc.exe from the files section at https://red.libssh.org/projects/libssh/files. I then linked it to a test C++ project in VS2015. Using the sample code I'm able to compile it:
#include <iostream>
#define LIBSSH_STATIC
#include <libssh/libssh.h>
int main() {
std::cout << "Starting libssh test" << std::endl;
ssh_session my_ssh_session = ssh_new();
if (my_ssh_session == NULL) {
std::cout << "Failed to initialize" << std::endl;
}
ssh_free(my_ssh_session);
return 0;
}
(Note: I've tried both #define LIBSSH_STATIC and #define LIBSSH_STATIC 1 based on posts I've seen from my initial search for answers. I've even tried adding it to the preprocessor definitions in project properties.)
I can only compile it if my project is set to 32-bit, but I can't run the resulting executable. Doing so results in an error: "The code execution cannot proceed because ssh.dll was not found. Reinstalling the program may fix this problem." I'm statically linking ssh.lib, though, so I'm not sure why I'm even getting that error.
So I tried compiling libssh myself as 64-bit. It took some more tinkering than I expected (I had some issues with zlib, which eventually I just omitted since it's optional). I can compile my project as a 64-bit executable successfully, but once again, I can't actually run it. I get the same error about ssh.dll being missing.
For the sake of trying it, I removed the LIBSSH_STATIC define and tried to link just to the DLL. Copying the ssh.dll from the libssh distribution into my program folder and trying to run it, I get the error: "The application was unable to start correctly (0xc000007b). Click OK to close the application."
I'm not sure what I'm missing here, but I'm sure it's dumb and I'm overthinking it.
Project settings (all configurations, all platforms)
libssh is installed to G:\Libraries\libssh_0.7.2 on my machine.
Configuration Properties > VC++ Directories > Include Directories
G:\Libraries\libssh_0.7.2\include;$(IncludePath)
Configuration Properties > VC++ Directories > Library Directories
G:\Libraries\libssh_0.7.2\lib;$(LibraryPath)
Configuration Properties > Linker > Input > Additional Dependencies
ssh.lib;%(AdditionalDependencies)
libssh path summary
libssh_0.7.2
bin
ssh.dll
include
libssh
callbacks.h
legacy.h
libssh.h
libsshpp.hpp
server.h
sftp.h
ssh2.h
lib
ssh.lib
Install vkpkg
⊞ Win+X and open the powershell
Input vckpg install libssh:x64-windows
Integrate into Visual Studio: vcpkg integrate install
Then you can include <libssh.h> in Visual Studio.

Link: fatal error LNK1561: entry point must be defined VS2015 developer cmd window

I have read a ton of this same question, but I appear to be doing everything correctly as all suggestions advise, but am still getting this error.
I have simple .cpp and .h files in C++ using Visual Studio 2015. My program runs perfect from the gui. I need to run it in the visual studio developer command window to get the results there, this is a verified console application. I have copied the files to their own directory using:
C:\RunDirectory>copy C:\SaveDirectory\
The system verifies that it copies all 15 files.
When I run this command:
C:\RunDirectory>cl Aprogram.cpp
Then I get the error.
I have a main that is returning an int, and this is a console application with the correct linker settings: Console (/SUBSYSTEM:CONSOLE)
Any ideas? I'm pretty stumped.
This is my driver file:
#include "stdafx.h"
#include <iostream>
#include <string>
#include <vector>
#include "JollyBanker.h"
using namespace std;
int main()
{
JollyBanker theBanker;
theBanker.BuildQueue("BankTransIn.txt");
theBanker.ProcessQueue();
theBanker.DisplayResults();
return 0;
}
File Aprogram.cpp is a source code file, which is compiled and linked
into an executable by Visual Studio IDE. Assuming that default project
settings are used, this executable is located in "Debug" or "Release"
subdirectory of the directory that contains your solution and it is named
ProjectName.exe (where "ProjectName" is the name of the project
within the solution that contains Aprogram.cpp)
Also, you mentioned that you want to make sure it works outside VS. Note
that if you have used the default settings, you will have problems when you
run this executable on another machine. To solve this, I suggest that you
change the runtime library that you are linking to. To do this, right click on
the project in Solution Explorer and select "Properties". Go to "C/C++" -> "Code Generation"
and change the value of "Runtime Library" to "Multi-threaded Debug (/MTd)" for "Debug" configuration, or to "Multi-threaded (/MT)" for "Release" configuration.

C++ Problems with #include <anyfile.h> when trying to compile a gstreamer app

I didn't find anything like this when I searched for it. I'm trying to make a simple gstreamer app based on code I found in another stack overflow thread. Whenever I try to compile it by going to the directory with command prompt and entering cl cppgstreamer.cc. Initially, the only include was #include <gstreamermm.h>, which gives me
cppgstreamer.cc(1) : fatal error C1083: Cannot open include file: 'gstreamermm.h
': No such file or directory
Even when I put cppgstreamer.cc into the same directory as gstreamermm.h. I then tried changing the include to
#include "C:\Users\MY_NAME\Documents\gstreamer c++\gstreamermm-0.10.10.2\gstreamer\gstreamermm.h"
with MY_NAME being replaced by my name.
This seems to work, but then it tries to do the includes in the gstreamermm.h, and they are in #include <file.h> form, so I get another fatal error C1083,except this time with init.h, or when I changed that, error.h. And they have dependencies. Is there a way that I can get my compiler to like the #include <file.h> syntax? I really don't want to go through the file and change every #include <file.h> to #include "file.h".
Sorry if this is a dumb question. I'm new to C++, although I've worked with C in the past.
I am using Microsoft Visual C++ Express 2010. Any help would be appreciated. Thanks!
You need to add the directory containing gstreamermm.h to include path. I don't have visual c++ here to check, but it's in somewhere in project properties under C/C++ .

Having trouble embedding Lua for Windows install into C++ program

This is the first question I have found myself not being able to get to the bottom of using my normal googling/stack overflowing/youtubing routine.
I am trying to compile a minimal Lua program inside of a C++ environment just to ensure my environment is ready to development. The Lua language will be later used for User Interface programming for my C++ game.
First some basic information on my environment:
Windows 7 64-bit
Visual studio 2010
Lua for Windows 5.1 (latest build I could download from google code)
Here is the code I am trying to compile:
// UserInt.cpp : Defines the entry point for the console application.
//
#pragma comment(lib,"lua5.1.dll")
#include "stdafx.h"
#ifndef __LUA_INC_H__
#define __LUA_INC_H__
extern "C"
{
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
int _tmain(int argc, _TCHAR* argv[])
{
lua_State * ls = luaL_newstate();
return 0;
}
#endif // __LUA_INC_H__
Here is the Error I am getting:
1>UserInt.obj : error LNK2019: unresolved external symbol _luaL_newstate referenced in function _wmain
1>c:\users\deank\documents\visual studio 2010\Projects\UserInt\Debug\UserInt.exe : fatal error LNK1120: 1 unresolved externals
Things I have tried:
I have read about lua_open()(and several other functions) no longer being used so I tried the newstate function instead. I get the same error. This was more of a sanity check than anything. I am using 5.1 and not 5.2 so I do not think this really matters.
I have also read this thread Cannot link a minimal Lua program but it does not seem to help me because I am not running the same environment as that OP. I am on a simple windows 7 and visual studio environment.
The top pragma comment line was something I saw in yet another thread. I get the same error with or without it.
I have gone into my visual studio C++ directories area and added the lua include to the includes and the lua lib to the libraries.
So it seems like my program is seeing the .h and seeing the symbol. But for some reason it is not getting the .cpp implementation for the functions. This is why I was hoping including that .dll directly would help fix the problem, but it hasn't.
So, I feel like I have exhausted all of my options solving this on my own. I hope someone is able to help me move forward here. Lua looks like an awesome language to script in and I would like to get my environment squared away for development.
I hope it is just some silly error on my part. I believe I have provided as much information as I can. If you need more specifics I will update with info if I can provide it.
Edit1
Tried the solution in this Can't build lua a project with lua in VS2010, library issue suspected
That did not work either.
You'll need to have the library (.LIB) file and add that to VS. Use Project > Properties and go to Linker > Input and add the full .lib filename to the "Additional Dependencies" line. Note that the .LIB is different from the .DLL.
Personally, I prefer adding the source code to my project, over referencing the dynamic link library. The following procedure will let you do as such.
Download the source code ( http://www.lua.org/ftp/ ), uncompress it.
In Visual Studio, choose File > New > Project and choose Visual C++, Win32, "Win32 Console Application".
In your project in Visual Studio, add all the source code, except luac.c. Also delete the main() function out of the file that VS created for you. This is usually given the name of the project you specified with the .cpp file extension. You could just remove this file all-together from the project.
Build and Run.
This is the Lua console

boost problem in windows 7

I have written the following code
#include <iostream>
#include <boost/asio.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/filesystem.hpp>
#include <boost/system/windows_error.hpp>
using namespace boost::system;
int main(){
boost::asio::io_service io;
boost::asio::deadline_timer t(io,boost::posix_time::seconds(5));
t.wait();
std::cout<<"hello world";
return 0;
}
and I get the following error:
1>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc100-mt-gd-1_44.lib'
I dont know how and what do, can you please explain what is happening and what steps I can take to fix it?
Ok, for MSVC++ 2010
Under Project Properties, goto
Configuration Properties -> Linker -> General -> Additional Library Directories and add there the path to the *.lib file (For example: C:\boost_1_41_0\stage\lib)
As far as I can tell from the error message it compiles but can't find the boost compiled libraries.
These you have to build yourselves unless you can find them prebuilt.
IIRC boost are built using a tool called bjam. I think this explains it rather throughly: http://www.highscore.de/cpp/boostbuild/index.html.
After it's built you have to instruct the compiler to link it using the project properties.
I suspect you haven't built the libraries. You can get the pre-built libraries from BoostPro or you can build them yourself following the instructions at http://www.boost.org/doc/libs/1_44_0/more/getting_started/windows.html
I was working in one instance of Visual Studio 2010. When I started up another, to scrawl out a bit of code, I was shocked to see the same error message. Reset includes and lib (Project->NameofProject Properties then select VC++ Directories) and toggled back and forth between debug and release, at first just once, then a few more times, as I grew increasingly alarmed at none of this working.
Even though the IDE didn't report any activity ('Build Failed,' was all it said in the place where it shows includes/libs being enumerated) after a few minutes (of furious web browsing) I came back to discover that it had silently self-fixed.