How do I ensure my derived class implements at least one of two chosen methods in the base class?
class base {
public:
virtual int sample()=0;
virtual Eigen::VectorXf sample()=0;
};
class Derived : Base {
int sample() override {return 1;}
}
This code returns an error, as the sample method is not implemented with the VectorXf return type. However, my intention is that only one of these need to be implemented. The only reason they are seperate in the base class is that they have different return type. How can I do this in C++?
Overloading by return type is not possible. You may use std::variant instead:
#include <variant>
class Base {
public:
virtual std::variant<int, Eigen::VectorXf> sample()=0;
};
class Derived : public Base {
std::variant<int, Eigen::VectorXf> sample() override {return 1;}
};
If one is restricted to C++11, then there are many alternatives.
Implement and use something like variant: a class that has a enumerator selecting between two active types, and a union to contain these types.
Use Boost variant.
std::pair
Implement a hierarchy of classes (a simplification of std::any), and return on the right pointer to object:
class AbstractBase {
public:
virtual ~AbstractBase() = 0;
template <class T>
const T* get() const;
};
template <class T>
class ValueWrapper : public AbstractBase {
public:
ValueWrapper(const T& value) : m_value(value) {}
const T & getValue() const { return m_value; }
private:
T m_value;
};
template <class T>
inline const T * AbstractBase::get() const {
auto child = dynamic_cast<ValueWrapper<T> const*>(this);
return child ? &child->getValue() : nullptr;
}
class Base {
public:
virtual std::unique_ptr<AbstractBase> sample()=0;
};
The question is, why would you need this?
I have two interfaces:
class IElement
{
public:
virtual ~IElement() {}
};
class IContainer
{
public:
virtual ~IContainer() {}
virtual const std::vector<IElement *> &elements() const = 0;
};
The member elements of IContainer is supposed to return a vector of pointers to IElement.
Then I have two concrete implementations:
class CConcreteElement: public IElement
{
public:
virtual ~CConcreteElement() {}
void doSomething() { /* ... */ }
};
class CConcreteContainer: public IContainer
{
private:
std::vector<CConcreteElement *> m_vecElements;
public:
virtual ~CConcreteContainer() {}
virtual const std::vector<IElement *> &elements() const override
{ return m_vecElements; } // PROBLEM HERE
void doSomething()
{
for (CConcreteElement *pE : m_vecElements)
{
pE->doSomething();
}
}
};
The above does not compile, because m_vecElements has the type const std::vector<CConcreteElement *> while the return value is supposed to have the type const std::vector<IElement *>. Apparently, C++ does not realize the types IElement and CConcreteElement are related when they appear as a template argument.
I also tried:
return static_cast<const std::vector<IElement *>>(m_vecElements);
But this doesn't compile either. Any ideas how I could get this to work?
You cannot perform this cast because std::vector is invariant on its element type which means that there's no relation (in the inheritance sense) between different vectors even if their elements are related. For more information about type variance please see this article.
The short answer is that you cannot do this exact thing with std::vector but you can do this by providing an element getter instead of all elements getter:
class IContainer
{
public:
virtual ~IContainer() {}
virtual const IElement *element(size_t index) const = 0;
};
class CConcreteContainer: public IContainer
{
private:
std::vector<CConcreteElement *> m_vecElements;
public:
virtual ~CConcreteContainer() {}
virtual const CConcreteElement *element(size_t index) const override
{
return m_vecElements[index];
}
};
Note that return type of the overriding method is different from the base method. This is possible because C++ supports covariant return types.
Consider the following code:
#include <stdio.h>
#include <iostream>
/// Header-file
class Base {
public:
virtual void do_something() const =0;
int GetAttrib () const {return constattribute_;};
static const int constattribute_;
};
typedef Base* Derived_Ptr; //<< adress derived classes by their base-class ptr; so no templates for Base
class DerivedA : public Base {
// static const int constattribute_; //<< change this static attribute for all DerivedA class instances and their derivatives
void do_something() const {};
};
class DerivedB : public Base {
// static const int constattribute_; //<< change this static attribute for all DerivedB class instances and their derivatives
void do_something() const {};
};
/// CC-file
using namespace std;
const int Base::constattribute_(0);
const int DerivedA::constattribute_(1); //<<error: no such variable 'constattribute' in class DerivedA
const int DerivedB::constattribute_(2); //<<error: no such variable 'constattribute' in class DerivedB
int main(void) {
Derived_Ptr derivedA = new DerivedA();
Derived_Ptr derivedB = new DerivedB();
cout << derivedA->GetAttrib() << derivedB->GetAttrib() <<endl;
return 0;
};
The intend being that i have some abstract interface (Base) which defines also a variable, which should be present for all derived classes, and is retrievable. All flavours of subclasses should be forced to/able to redefine their specific value for this variable, at best during class declaration (the values are known at the time the class is declared after all).
I want to achieve code, not altering the main()-program so that the output is '12' and not as of now (uncommenting current lines in the code) '00' (Doing so shadows the fields from base class).
I tried to look into the matter, and there are different paths for solutions, many of which however go contrary to my intuition:
1. Some follow the CRTP pattern, which is however impossible if I want to address my subclasses by their base-ptr in main.
2. Other solutions require to virtualize the 'GetAttrib()' function for every derived instance., which is cumbersome, and action of modifying the attribute is masked within a function definition.
3. A third possibility is to remove the static pattern and have the 'constattribute_' field as a regular member, which however forces me to drag it through all constructors as a parameter.
I am quite sure that there must be some smarter way to do this. Any hints are appreciated.
Using CRTP may get you what you want, assuming you don't have to access GetAttr() through Base* and can leave without constattribute_ in Base itself. Just follow the rule that every programming problem can be solved by entering another level of indirection, which I did below:
class Base {
public:
virtual void do_something() const = 0;
virtual ~Base() // should define it as you are using Base*
{
}
};
typedef Base* Derived_Ptr;
template<class T>
class BaseConstAttr : public Base
{
public:
int GetAttrib () const
{
return(constattribute_);
};
static const int constattribute_;
};
class DerivedA : public BaseConstAttr<DerivedA>
{
public:
void do_something() const
{
};
};
class DerivedB : public BaseConstAttr<DerivedB>
{
public:
void do_something() const
{
};
};
template<> const int BaseConstAttr<DerivedA>::constattribute_(1);
template<> const int BaseConstAttr<DerivedB>::constattribute_(2);
If you need GettAttr from top to bottom of the inheritance tree you can modify the above code a bit, but this will cost you making GetAttr virtual (but still one implementation only):
class Base {
public:
virtual void do_something() const = 0;
virtual int GetAttrib () const = 0;
virtual ~Base() // should define it as you are using Base*
{
}
};
typedef Base* Derived_Ptr;
template<class T>
class BaseConstAttr : public Base
{
public:
int GetAttrib () const
{
return(constattribute_);
};
static const int constattribute_;
};
class DerivedA : public BaseConstAttr<DerivedA>
{
public:
void do_something() const
{
};
};
class DerivedB : public BaseConstAttr<DerivedB>
{
public:
void do_something() const
{
};
};
template<> const int BaseConstAttr<DerivedA>::constattribute_(1);
template<> const int BaseConstAttr<DerivedB>::constattribute_(2);
Please note that I don't know how well (or bad) it will behave with deep inheritance tree (ie. when inheriting from DerivedA and/or DerivedB). In this case I would probably remove BaseConstAttr from inheritance tree right below Base and would try to inject it between most derived class and its predecessor or use multiple inheritance.
What you are requesting requires virtual dispatch somewhere, because you don't know the type of the object you are dealing with until runtime. The purpose of virtual dispatch is to solve exactly the problem you are facing.
The simplest solution is what you have given as number 2: make GetAttrib() virtual, and implement it on each derived class where you introduce a shadowing constattribute_.
static variable in base class is single instance hence it will be reflected same in derived class.
You can make same static member variable in derived class with specific different value you want. Now make getter member function of static variable in Base class as virtual and overload it in derived class which returns is static instance value.
I have update your code to work it, please check ..
#include <iostream>
using namespace std;
class Base {
public:
static const int constattribute_;
virtual void do_something() const =0;
virtual int GetAttrib () const {return constattribute_;};
};
typedef Base* Derived_Ptr; //<< adress derived classes by their base-class ptr; so no templates for Base
class DerivedA : public Base {
static const int constattribute_; //<< change this static attribute for all DerivedA class instances and their derivatives
void do_something() const {};
int GetAttrib () const {return constattribute_;};
};
class DerivedB : public Base {
static const int constattribute_; //<< change this static attribute for all DerivedB class instances and their derivatives
void do_something() const {};
int GetAttrib () const {return constattribute_;};
};
const int Base::constattribute_(0);
const int DerivedA::constattribute_(1); //<<error: no such variable 'constattribute' in class DerivedA
const int DerivedB::constattribute_(2); //<<error: no such variable 'constattribute' in class DerivedB
int main(void) {
Derived_Ptr derivedA = new DerivedA();
Derived_Ptr derivedB = new DerivedB();
cout << derivedA->GetAttrib() << derivedB->GetAttrib() <<endl;
return 0;
};
You should get desired output.
Note : Remember all member variables and func in derived class are private.
template <class CollectionItem>
class Collection
{
void A();
// Many other utility functions
}
class ICollection
{
virtual void B() = 0;
}
class Base : public Collection<BaseItem>, public IBase
{
virtual void B();
}
Is there any way of offering Collection functions via ICollection interface without wrapping all the functions in Base class? ICollection : public Collection<CollectionItem> is not an option.
Bounty Update:
OK, so the original idea was to have Interface to all Collection classes. Before we continue, every CollectionItem also has Interface, let's call it ICollectionItem and ICollection only knows about ICollectionItem.
So what I did was create another template class as Interface to Collection template class - ICollection (pure virtual) accepting ICollectionItem(s). Collection class inherits this interface.
Every Collection class (inheriting Collection<CollectionItem> class) would also inherit it's Interface Collection class. That Interface then virtual inherits ICollection<ICollectionItem>. I'll just post the code :)
Here is the code:
template <class ICollectionItem>
class ICollection
{
public:
virtual const ICollectionItem* At(const int idx) = 0;
};
template <class CollectionItem, class ICollectionItem>
class Collection
: public ICollection,
public virtual ICollection<ICollectionItem> // Weak point
{
private:
List<CollectionItem*> fContainer;
public:
Collection(void) {}
virtual ~Collection() {}
virtual const ICollectionItem* At(const int idx); // Casting GetAt result
virtual const TCollectionItem& GetAt(const int idx) const
virtual ListIterator<TCollectionItem> >* GetIterator(void) const;
virtual ListIterator<ICollectionItem> >* Iterator(void) const; // Weak point
}
Example usage:
class IBaseItem
{
public:
virtual int Number() = 0;
{
class BaseItem
: public IBaseItem
{
public:
virtual int Number();
void SetNumber(int value);
}
class IBase
: public virtual ICollection<IBaseItem>
{
public:
virtual IBaseItem* ItemByName(String name) = 0;
virtual ~IBase() {}
}
class Base
: public Collection<BaseItem, IBaseItem>,
public IBase
{
public:
BaseItem* GetItemByName(String name);
virtual IBaseItem* ItemByName(String name);
}
Weak points:
First is at using virtual inheritance ... lots written about it, not much to talk about, or is it?
Unable to access Iterator using ICollection interface. See ListIterator function, only first one can be implemented, the second one would require some kind of new List of IBaseItem. I decided to live with that and just use for loop.
Even tho I somehow managed to get what I wanted (With wrapping and casting), I would still like to hear an second opinion. I don't like using virtual inheritance, specially in such delicate situations - using Collections for application Base creation.
I can not see any other solution than calling some Collection method in Base implementation of IBase virtual methods.
class Base : public Collection<BaseItem>, public IBase
{
virtual void B()
{
A();
}
}
You say, and I quote:
I want to call Collection functions using IBase pointer
I really don't see what is to be done here besides dynamic_cast. It does exactly what you want it to do.
void fun(IBase * base) {
auto * coll = dynamic_cast<Collection<BaseItem>*>(base);
if (coll) {
coll->A();
}
}
Your Collection class must have a virtual destructor.
You can, of course, offer a templated version, if you'd need different baseitems in different, scenarios for some reasons. This has bad code smell and I think your architecture is bad at this point, but oh well.
template <typename T> void fun(IBase * base) {
auto * coll = dynamic_cast<Collection<T>*>(base);
if (coll) {
coll->A();
}
}
void test(IBase * p) {
fun<BaseItem5>(p);
}
If you have some other specific scenario in mind, please edit your question to say what you mean.
Hmm...So you wanna to reuse the Collection class's utility functions, and you want to design a class which will implement an interface defined by IBase. As you mentioned above,"wrapping all the functions in Base class" is a way to offer Collection functions.
(1) Via inheritance,derived class has a good knowledge of Collection
class Derived:public Collection<DerivedType>,public IBase{};
or
template <typename T>
class Derived:public Collection<T>,public IBase{};
(2) Via inheritance,derived class knows little about Collection,but through IBase
class IBase : public Collection<BaseItem>{};
class Derived:public IBase{};
By (1),If you want to call Collection functions using IBase pointer,you have to wrap the functions.
By (2), any Derived instance is " a kind of " IBase which is "a kind of " Collection. So you can use IBase pointer to call Collection functions.
So,the key point is that the objects pointed by the IBase pointer should have the method you want to call.Wrap it or inherit it. I can not see any other solution than these two ways.
Edit: the idea is refined based on your example:
Here is an idea:
//generic interface can be kept as it is
template <class ICollectionItem>
class ICollection
{
public:
virtual const ICollectionItem* At(const int idx) = 0;
};
class Empty
{
};
template <class CollectionItem , class BaseClass = Empty>
class GenericCollection
: public BaseClass
{
public:
const CollectionItem* At(const int idx);
// At and ItemByName are standard functions for a collection
CollectionItem* ItemByName(String name);
//note that here nothing has to be declared as virtual
};
//example usage:
class IBase
: public virtual ICollection<IBaseItem>
{
public:
virtual IBaseItem* ItemByName(String name) = 0;
virtual ~IBase() {}
};
class Base
: public GenericCollection<BaseItem, IBase >
{
public:
//nothing to be implemented here, all functions are implemented in GenericCollection and defined as virtual in IBase
//The definition of the functions has to be the same:
};
In collection you can implement whatever and in the interface you can define what ever you want to be virtual from your collection. The only thing is that you need to have some standard in naming convention for functions.
Hope this helps,
Raxvan.
From your comments in another answer, it seems you want a collection of interfaces, and an implementation of this interface. The simplest I can advise you is the following:
template<typename T>
class ICollection
{
public:
virtual iterator<T>* begin() const = 0;
};
template<typename T, typename TBase>
class Collection : public ICollection<TBase>
{
public:
iterator_impl<T>* begin() const { return whatever; }
};
Example:
class IItem {};
class Item : public IItem {};
class Base : public Collection<Item, IItem> {};
old answer:
Is there any way of offering Collection functions via IBase interface without wrapping all the functions in Base class ?
If I understood your problem, you want to use it like this:
void myfunc()
{
// ...
IBase* obj = ...;
obj->A();
obj->B();
}
I think here is a misunderstanding here: if you want A() to be callable from an IBase, then you have to add it to Ibase declaration.
If you want to use the Collection functions on an object, then you should cast this object to a Collection, via dynamic_cast for example.
Furthermore, if you have such a funcion:
void fun(IBase* base) { /* ... */ }
you cannot cast to a Collection*, since there are no relationship between these two classes, unless you have another way to be sure base is a Collection:
void fun(IBase* base)
{
if(base && base->isABaseItemCollection())
{
// Valid, since the real type was checked before
Collection* collection = (Collection*)base;
// ...
}
}
On a side note: you can generate bases almost automatically:
template
class Base : public Collection, public U {};
typedef Base BaseCollection;
According to comment/chat:
You have something like:
class IAnimal { /*...*/ };
class Cat : public IAnimal { /*...*/ };
class Dog : public IAnimal { /*...*/ };
class Cats
{
std::vector<Cat*> cats;
public:
Cat* at(size_t index) { return cats[index]; }
/*...*/
};
class Dogs
{
std::vector<Dog*> dogs;
public:
Dog* at(size_t index) { return dogs[index]; }
/*...*/
};
And you want to factorize some code using something like
class IAnimals
{
public:
std::vector<IAnimals*> animals; // or getter/setter which works with IAnimals.
/* some common factorized code */
};
// And so
class Cats : public IAnimals { /**/ };
class Dogs : public IAnimals { /**/ };
I propose, instead of creating class IAnimals, to use template functions as:
template <typename TAnimals>
void foo(TAnimals& animals)
{
Ianimals* animal = animals.at(42);
// ...
animal->eat(food);
// ...
}
You have to give compatible "interface" (names) to the type used in template.
Maybe you could have an operator() in IBase that would be delegated to Base?
class CollectionBase {};
template <class Item> class Collection: public CollectionBase {};
class IBase
{
public:
virtual CollectionBase* operator()() = 0;
};
class Base : public Collection<BaseItem>, public IBase
{
public:
virtual Collection<BaseItem>* operator()() { return this; }
};
Here is my example code which produces the error:
struct Impl
{
int data_size_;
int find(int var){return 0;}
int get(int rowid){return 0;}
};
class Container
{
public:
Container() {}
virtual ~Container() {}
virtual int get_size() = 0;
virtual int get(int rowid) = 0;
};
class SortedContainer : virtual public Container {
public:
virtual int find(int var) = 0;
};
class ContainerImpl : public Container
{
protected:
Impl impl_;
public:
int get_size() {return impl_.data_size_;}
int get(int rowid) {return impl_.get(rowid);}
};
class SortedContainerImpl
: public SortedContainer, public ContainerImpl
{
private:
typedef ContainerImpl Base;
public:
int find(int var){return Base::impl_.find(var);}
};
ContainerImpl ci;
SortedContainerImpl sci;
it seems "SortedContainerImpl" went wrong while "ContainerImpl" is fine.
g++ complains:
example_b.cpp:42:21: error: cannot declare variable ‘sci’ to be of abstract type ‘SortedContainerImpl’
example_b.cpp:32:7: note: because the following virtual functions are pure within ‘SortedContainerImpl’:
example_b.cpp:13:15: note: virtual int Container::get_size()
example_b.cpp:14:15: note: virtual int Container::get(int)
I inheret SortedContainerImpl from ContainerImpl in order to reuse get_size() and get(int)
I'm not familiar with c++, What's the nature of this problem and How can I fix it?
Thanks all.
In C++, once you have a pure virtual member function, your class becomes an abstract class and you cannot create any objects from it. Such a class is not meant to be instantiable by itself. It is meant to act as an Interface. One would derive from such an abstract class and provide implementations of all the pure virtual functions in the derived class.
Note that your class SortedContainerImpl derives from two classes SortedContainer and ContainerImpl. SortedContainer in turn derives from Container but it never implements the pure virtual functions.
Your SortedContainerImpl class has two separate Container base classes. One is virtual (via the SortedContainer class) and the other is non-virtual (via the ContainerImpl class).
SortedContainerImpl has concrete implementations of Container::get_size() and Container::get(int) for the base that comes in from ContainerImpl, but not for the virtual base that comes in via SortedContainer.
One way to fix the problem is to give concrete implementations in SortedContainerImpl:
class SortedContainerImpl
: public SortedContainer, public ContainerImpl
{
private:
typedef ContainerImpl Base;
public:
int find(int var){return Base::impl_.find(var);}
int get_size() {return ContainerImpl::get_size();}
int get(int rowid) {return ContainerImpl::get(rowid);}
};
Another way would be to make Container a virtual base class of ContainerImpl, so SortedContainerImpl would only get the one, virtual, base Container:
class ContainerImpl : virtual public Container
{
protected:
Impl impl_;
public:
int get_size() {return impl_.data_size_;}
int get(int rowid) {return impl_.get(rowid);}
};