using a global variable in multiple files - c++

I have a project using cocos2d-x library that contains a lot of classes. I have a .h file contains a global vector. I want to initialize it when the program starts in an intro page class. Intro page class has a graphical surface and a loader. Then I want to use that vector in my main class. The global vector's code is like bellow:
//globals.h
#ifndef _GLOBAL_H
#define _GLOBAL_H
#include <vector>
vector<int> a;
#endif
I am using push_back in intro page class. I have used extern and static keywords. my program makes a runtime linker error and it say your vector have been declared in appDelegate class (base class of cocos2d). when I put a static keyword behind it, it don't give me that linker error but it don't work correctly.
how can I correct this error? if you have another idea instead of this one, please share it. thank you.

You should have a design like the following:
shared.cpp
vector<int> a;
shared.h
extern vector<int> a;
somewhere.cpp
#include "shared.h"
void code() {
a.push_back(10);
}
Mind that, since you are using C++, you can uses classes as namespaces to avoid cluttering the global namespace, eg:
shared.cpp
vector<int> Common::a;
shared.h
class Common {
public:
static vector<int> a;
}
somewhere.cpp
#include "shared.h"
void code() {
Common::a.push_back(10);
}

You may have multiple declarations of an object, but you should only have one definition. To accomplish this, use extern to mark the declarations and the lack of extern to mark the definition.
In your header file, do this:
extern std::vector<int> a;
In exactly one of your source code files, do this:
std::vector<int> a;

Related

Is it possible to add an include directive inside of a class definition?

I am currently working on a project where we have a shared set of headers. Now we want add some private fields without having to put those declarations directly in the shared headers.
Someone brought up the following:
namespace something {
class Foo {
public:
Foo();
void doFoo();
private:
#if __has_include("foo_private.hpp")
#include "foo_private.hpp"
#endif
};
}
Inside the _private.hpp headers we would then place the private fields for that class. When there are only default datatypes (int, bool, etc) this works fine(ish). But as soon as you put an include inside the _private.hpp file, for example #include everything breaks.
It is giving the following error expected unqualified-id before ‘namespace’ which as I understand is quite logical, since you're trying to define a namespace inside of a class.
Example _private.hpp file
#ifndef DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#define DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#include <string>
int mySecretNumber;
std::string mySecretString;
#endif
Now my question is, is there any way to trick the preprocessor, or somehow get the same results with a different solution?
namespace something {
class Foo {
public:
Foo();
void doFoo();
private:
#if __has_include("foo_private.hpp")
#include "foo_private.hpp"
#endif
};
}
If that code is including a file that looks like this:
#ifndef DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#define DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#include <string>
int mySecretNumber;
std::string mySecretString;
#endif
Then you end up with this (though in reality, the #includes themselves would resolve to the contents of <string>, etc.):
namespace something {
class Foo {
public:
Foo();
void doFoo();
private:
#ifndef DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#define DUMMY_PRIVATE_TEMPLATE_INCLUDES_FOO_PRIVATE_HPP
#include <string>
int mySecretNumber;
std::string mySecretString;
#endif
};
}
Perhaps that shows your issue? You're including "string" in the middle of your class, but it needs to be included at the global namespace scope of your file.
Instead, include string at the top of the outer header, don't use include guards in the private header, and only put the body of the code you want pasted into your class into that private header. For that reason, you might not call it a ".hpp" file but something else to make it clear it's not a normal header.
Additionally, the __has_include feature seems dubious, because if your private header is missing you probably do not want it to compile to an empty class.
Worse, if you compile some translation unit that finds the header, and then compile another translation unit that does not find the private header, you will end up with two different definitions of your class, violating the One Definition Rule -- which is undefined behavior, no diagnostic required. Really nasty stuff (assuming your builds succeeds at all.)
I'm not a big fan of this kind of hiding, as it will make it hard for editors to properly show your code, to colorize and index your private header, or otherwise work with the code in a normal way. You might consider looking at the PIMPL idiom for hiding the implementation of a class in its .cpp file, so users of the header do not have to see it at all.

Correct way of initializing a class globally in C++

I know global is bad but just as a practice, is this the correct way to initialize a global class used between multiple object files?
Header 1.h
class test {
int id;
public:
test(int in){
id = in;
}
int getId(){
return id;
}
};
extern test t;
File 1.cc:
#include <iostream>
#include "1.h"
int main(){
std::cout << t.getId() << std::endl;
return 0;
}
File 2.cc:
#include "1.h"
test t(5);
Now what if instead of extern I use the static approach globally static test t(0); in the header?
Correct me if I'm wrong but that would compile fine however I would have 2 different unrelated copies of the same t in both object files and the final binary? Is that bad? Or does the linker sort it out to eliminate multiple copies?
There are global instances, not global classes.
What you have is a global instance. And yes, this sounds about right, until you get to multiple global instances which depend upon each other. Then the real fun will start.
Defining a variable as 'static' at global level means the variable will be defined in the compilation unit only (i.e. the '.o' file) and the symbol won't be exported by the compiler.
In other words: yes, there will be multiple variables with the same name but only visible to functions on the same compilation unit.
Besides, 'invisible' doesn't mean 'inaccessible'. You still can provide access to the variable. For example:
1.h
struct Test { int value; }; // Class definition
Test& get_t(); // Function declaration
1.cc
#include "1.h"
static Test t; // Variable declared as 'static'
Test& get_t() { return t; };
2.cc
#include "1.h"
#include <iostream>
int main()
{
std::cout << get_t().value << std::endl; // Static variable accessed
}
I use the static approach globally static test t;?
But your test class needs an int in parameter for the constructor, so you want:
static test t(0); // or whatever int you want
If you turn the extern to static in the header, you would define a static variable in each compilation unit in which the header is imported. So classes in different cpp files would no longer "communicate" via t, since each would have theirs. This is very error prone.
In addition, adding the definition of a static in a header is an extremely bad practice. When someone includes a header, one does not expect that it will create variables.
Including the declaration of t as extern is an acceptable practice. But be aware that if the header has a general purpose, this might reduce its reusability other projects.
More information of interest for you:
Must read: C++ Core Guidelines about source files
Must read: Guidelines for writing headers
StackOverflow: When are global variables recommended
Why global variables should be avoided if possible and when are they ok
If you put a variable declaration outside of any function, you're declaring the variable as 'global'. Ex:
1.cc
int this_is_global;
From here on you can use the variable in any function of '1.cc'.
For using the same variable in any other file, the compiler will need to know about it:
2.cc
extern int this_is_global;
Here, the keyword extern tells the compiler that the variable is declare somewhere else, letting the task of finding it to the linker.
If you miss to add the extern keyword here, the compiler will treat it as a new variable, and the linker will have two variables with the same name and will emit an error. All of your source files of your project except the first one will need the extern keyword to avoid duplicate symbols.
So common practice is to add the 'extern' declaration in an include file:
1.cc
int this_is_global;
1.h
extern int this_is_global;
2.cc
#include "1.h"
On the other side, the static keyword tells the compiler not to export the symbol. In other words: the variable will exists only in the source file it is declared. You could declare it once per source file and there will be different variables with the same name. Ex:
1.h
static int my_var;
1.cc
#include "1.h"
2.cc
#include "1.h"
This way, you'll end having two variables 'my_var' and changes to any of them won't affect the other.

C++ Problems with splitting code into multiple files

So, I am working on a project and decided to split the code into multiple files as it was getting too big. However, a got a compilation error. I managed to recreate the error in this simple case:
//main.cpp
#include<iostream>
#include "classa.h"
using namespace std;
int main()
{
return 0;
}
The main does nothing it just includes classa.h
//classa.h
#ifndef CLASSA_H_INCLUDED
#define CLASSA_H_INCLUDED
#include<vector>
using namespace std;
vector<int> primes= {1,2,3,5,7,11,13,17,19};
class classa
{
private:
int a;
public:
int getA();
void setA(int newA);
};
#endif //CLASSA_H_INCLUDED
The class isn't even necessary for the error to occur. However, I wanted to have something in classa.cpp
//classa.cpp
#include "classa.h"
using namespace std;
int classa::getA()
{
return a;
}
void classa::setA(int newA)
{
a=newA;
}
It gives me the following error:
obj\Debug\sources\main.o:main.cpp:(.bss+0x0): multiple definition of `primes'
obj\Debug\sources\classa.o:classa.cpp:(.bss+0x0): first defined here
The problem is that unlike here in my project I cannot use some sort of constant or a define for the global variables as they are things that can be modified by different classes.
Make primes an extern variable, and declare it in your classa.h header, but only defined it once in classa.cpp.
Currently, as your compiler told you, primes exists twice, in main.cpp and in classa.cpp. Keep in mind, #include is merely text substitution.
classa.h:
extern std::vector<int> const primes;
classa.cpp:
std::vector<int> const primes = {1,2,3,5,7,11,13,17,19};
Read more about storage class specifiers here.
If you have .cpp file in overall - then it makes sense to split into
Into .h file:
extern std::vector<int> primes;
Into .cpp file:
using namespace std;
vector<int> const primes = {1,2,3,5,7,11,13,17,19};
"using namespace std" might cause conflicts between 3rd party libraries, but this occurs very rarely - I prefer to use "using namespace std" whenever possible. But if there are conflicts - then you might want to localized "using namespace std" into your own .cpp file. (Where you control what #include's that file has).
But sometimes you might not have .cpp file at all (e.g. only local inline functions or template classes) - then you can initialize vector like this:
__declspec(selectany) std::vector<int> primes = {1,2,3,5,7,11,13,17,19};
This will instruct linker to pick up only one copy (some of them), and discard everything else. This does not play well if you want to #ifdef some of initialization, but this is not normal use case anyway.
I prefer not to use const ever, because it's always pain in neck to get const right after 2-3 level conversions. I write in function comments what is input / what is output and what should not be modified. (Because that one can change over iterations)

Getting LNK2005, I don't see what I can do to fix this

I omitted #include "stdafx.h in each file.
stdafx.h (precompiled headers)
#include a.h
#include b.h
class stuff;
stuff * s
a.h
class thing{float f; void fun()};
a.cc
void thing::fun(){}
thing::thing():
f(b->f) {} // lnk 2005 linking error
b.h
struct stuff
{
float f;
thing * t;
};
b.cc
stuff::stuff(): f(3.4) { t = new thing; }
main.cc
int main()
{
s = new stuff;
s -> fun();
}
As you can see, I try to access s which is predeclared in stdafx.h
I'm doing this design so I don't have to rely on singletons (I have one main class which I want to access in other smaller objects)
Do i need to use the extern keyword in some way ? Is the precompiled header causing problem ?
In stdafx.h, you've declared s, but you've never defined it. I would:
Add extern to the declaration in stdafx.h
Add a definition of s in main.cc like this:
stuff * s = NULL;
I suggest removing the global variables. They are dangerous because any task can read and write to it. In mult-thread and multi-task systems, controlling access to the global variable becomes necessary and more complicated.
In my current project, I have demanded that there be no global variables. There can be static local variables with getters and setters. Using getters and setters allows one to slide in patterns to prevent multitasking issues from arising.
Try your best to get rid of a global variable. You've already found one issue against them.
solved it by redesigning code. C++ is not very much clean to use.

Using struct in different .cpp file

I have two .cpp files in one project, main.cpp and myfile.cpp
I have globaly defined struct mystruct in main.cpp, now I want to use this struct in myfile.cpp.
When I write mystruct in a header file and include in both cpp files I get an error, saying mystruct redefinition. How should I solve this problem.
If you are trying to share the definition of a struct among several compilation units (cpp files), the common way is this: Place the definition of your struct in a header file (mystruct.h). If the struct contains any methods (i.e. it is rather a class with all member public by default), you can implement them in mystruct.CPP file, or, if they're lightweight, directly within the struct (which makes them inline by default).
mystruct.h:
#ifndef MYSTRUCT_H
#define MYSTRUCT_H
struct MyStruct
{
int x;
void f1() { /* Implementation here. */ }
void f2(); /* Implemented in mystruct.cpp */
};
#endif
mystruct.cpp
#include "mystruct.h"
// Implementation of f2() goes here
void MyStruct::f2() { ... }
You can use your struct in as many cpp files as you like, simply #include mystruct.h:
main.cpp
#include "mystruct.h"
int main()
{
MyStruct myStruct;
myStruct.x = 1;
myStruct.f2();
// etc...
}
If, on the other hand, you are trying to share a global instance of the struct across several compilation units (it's not absolutely clear from your question), do as above but also add
extern MyStruct globalStruct;
to mystruct.h. This will announce that an instance is available with external linkage; in other words that a variable exists but is initialized elsewhere (in your case in mystruct.cpp). Add the initialization of the global instance to mystruct.cpp:
MyStruct globalStruct;
This is important. Without manually creating an instance of globalStruct, you'd get unresolved-external linker errors. Now you have access to globalStruct from each compilation unit that includes mystruct.h.
You should move the common struct to a header file and include that header in both files. Any other solution is a workaround.
The problem is that you basically have the same code twice as a result if you see an include as just a import of the code.
You can use #ifdef to fix it, see http://www.fredosaurus.com/notes-cpp/preprocessor/ifdef.html
Declaration and definitions are two different things. For your case, you are allocating space for your structure in main.cpp. In your header, you should use the extern modifier for your struct so that all files that include the header file will look in the global namespace for the structure. Hope it helps.
The standard C/C++ approach:
// source.h
Put all struct, class, typedef, macro definitions, extern variable declaraltions
// source.cpp
Implement the class, functions, define global/external variables
// main.cpp, and other parts of program
#include"source.h"
You should define structure in the header file only, you should remove definition from main.cpp
May be you can give more information about what is the layout of your project.
Going by the guess, probably your problem can be either of the two:
you want forward declaration of struct.
using include guards to prevent redefinition.
See the following link for how to handle both:
http://www.adp-gmbh.ch/cpp/forward_decl.html
The header files also use include guards, so you can figure out what exactly can solve your problem.
If you want to share any variable between multiple cpp files, you should declare it in header as extern. And without extern in one of that c++ files.
If you don't do it, it'll lack at linking, because multiple objects would have variable with same name. Instead when using extern one object would have this variable and other objects link it.
The header is where you declare what your struct will consist of (probably a common.h file included by main.cpp and myfile.cpp):
struct MyStruct {
int messageID;
int tempVariable;
};
In your main.cpp, this is where you actually use the struct:
void someFunction() {
struct MyStruct tempStruct;
// do something with it
tempStruct.messageID = 1;
}
Don't put the definition of your struct in both your main.h and main.cpp - or you will get a redefinition error!
Also, don't include the cpp file - include the header file (e.g. common.h). Without knowing more about the structure of your program, it is hard to provide better information.