Hi guys I have to dynamically create push buttons depending on user inputs, therefore if user gives a large input number the widget containing the push buttons has to have the ability to scroll up and down. For this reason I am using QScrollArea. I generate the template in Qt designer and the UIC generates the code for me after which I add in my part which should handle dynamic creation of push buttons. However, I can not seem to get the vertical scroll bars to appear. Here is the relevant part of the code.
verticalWidget = new QWidget(FWHMWorkflowDialog);
verticalWidget->setObjectName(QString::fromUtf8("verticalWidget"));
verticalWidget->setMinimumSize(QSize(150, 0));
verticalWidget->setMaximumSize(QSize(150, 16777215));
verticalLayout_5 = new QVBoxLayout(verticalWidget);
verticalLayout_5->setObjectName(QString::fromUtf8("verticalLayout_5"));
scrollArea = new QScrollArea(verticalWidget);
scrollArea->setObjectName(QString::fromUtf8("scrollArea"));
scrollArea->setMaximumSize(QSize(150, 16777215));
scrollArea->setWidgetResizable(true);
scrollAreaWidgetContents = new QWidget();
scrollAreaWidgetContents->setObjectName(QString::fromUtf8("scrollAreaWidgetContents"));
scrollAreaWidgetContents->setGeometry(QRect(0, 0, 130, 432));
numberOfSlices = numberSlices;
for (int i = 0; i < numberOfSlices; i++)
{
QWidget *horizontalWidget = new QWidget(scrollAreaWidgetContents);
horizontalWidget->setMaximumSize(150,40);
horizontalWidget->setGeometry(QRect(0, i*40, 150, 40));
hWidgetList.push_back(horizontalWidget);
QHBoxLayout *hLayout = new QHBoxLayout(horizontalWidget);
hLayoutList.push_back(hLayout);
hLayout->setSizeConstraint(QLayout::SetMinimumSize);
hLayout->setContentsMargins(-1, 1, -1, 1);
QPushButton *pushButton = new QPushButton(horizontalWidget);
pushButtonList.push_back(pushButton);
QString temp = QString("m_sliceButton").arg(i);
pushButtonList[i]->setObjectName(temp);
pushButtonList[i]->setGeometry(QRect(10, 20+i*40, 98, 27));
hLayout->addWidget(pushButton);
QCheckBox *checkBox = new QCheckBox(horizontalWidget);
checkBoxList.push_back(checkBox);
temp = QString("m_checkBox").arg(i);
checkBoxList[i]->setObjectName(temp);
checkBoxList[i]->setEnabled(true);
checkBoxList[i]->setGeometry(QRect(110, 20+i*40, 21, 22));
hLayout->addWidget(checkBox);
}
scrollArea->setWidget(scrollAreaWidgetContents);
//scrollArea->setWidgetResizable(true);
verticalLayout_5->addWidget(scrollArea);
The output window always looks like the following.
In this example the input by the user is 25 however you can see that the 21st button is cut off and 4 other buttons are not visible.
The size window problem occurring after scroll functionality started working.
You need to add your horizontalWidget to a vertical widget like so:
QVBoxLayout* vLayout = new QVBoxLayout();
for (int i = 0; i < numberOfSlices; i++)
{
QWidget *horizontalWidget = new QWidget();
vLayout->addWidget(horizontalWidget);
....
}
scrollAreaWidgetContents->setLayout(vLayout);
You second problem looks like it comes from this line:
scrollArea = new QScrollArea(verticalWidget);
You're adding scrollArea directly to verticalWidget, but to get it to lay out the way you want you need to put it in a layout. Try the following instead:
QVBoxLayout* l = new QVBoxLayout();
l->addWidget(sliceLabel); // or whatever you call it
l->addWidget(scrollArea);
l->addWidget(clearButton); // again, your name here
verticalWidget->setLayout(l);
Try playing around with the QScrollBarPolicy.
http://doc.qt.digia.com/qt/qabstractscrollarea.html#horizontalScrollBarPolicy-prop
I'm guessing that the default behavior isn't working because there is something strange going on with layouts.
Related
I am working on Qt applicaction. There I have QMainWindow. Inside it I have added QTableView. When I run the application I see that I need to scroll to display the whole table and also blank space shows up below it.
I would like main window to resize horizontally in order to use space needed by the table. Also I would like it to resize vertically to not having space unused. How could I achieve that?
This is my code so far:
void MainWindow::initUi() {
setWindowTitle(tr("Main Window"));
QWidget* centralWidget = new QWidget(this);
QVBoxLayout *mainLayout = new QVBoxLayout(centralWidget);
QFormLayout *upperLayout = new QFormLayout;
// Default layout appearance of QMacStyle
upperLayout->setRowWrapPolicy(QFormLayout::DontWrapRows);
upperLayout->setFieldGrowthPolicy(QFormLayout::FieldsStayAtSizeHint);
upperLayout->setFormAlignment(Qt::AlignHCenter | Qt::AlignTop);
upperLayout->setLabelAlignment(Qt::AlignLeft);
QVBoxLayout *resultsLayout = new QVBoxLayout;
QTableView* table = new QTableView(centralWidget);
table->verticalHeader()->hide();
QStandardItemModel* model= new QStandardItemModel(4, 4);
for (int row = 0; row < 4; ++row) {
for (int column = 0; column < 4; ++column) {
QStandardItem *item = new QStandardItem(QString("row %0, column %1").arg(row).arg(column));
model->setItem(row, column, item);
}
}
table->setModel(model);
QLabel* upperLabel = new QLabel(tr("Label:"), centralWidget);
upperLabel->setAlignment(Qt::AlignLeft);
resultLabel = new QLabel(tr("Result goes here"), centralWidget);
mainLayout->addLayout(resultsLayout);
resultsLayout->addLayout(upperLayout);
resultsLayout->addWidget(table);
upperLayout->addRow(upperLabel, resultLabel);
centralWidget->setLayout(mainLayout);
setCentralWidget(centralWidget);
this->adjustSize();
}
Set the sizeAdjustPolicy of the table to AdjustToContents view, then set the size policy to Fixed in both horizontal and vertical directions.
AdjustToContents might incur a slight performance penalty for dynamic contents in the view, since every data change may change the layout.
The Qt Designer is a really nifty tool to figure layout issues out quickly; the {table,list,tree} widgets behave exactly the same as the views do (because they're the same) and the widgets can be quickly filled with dummy data in Qt Designer.
I am creating an image gallery, i've implemented the reading in of Files and showing them in a resizable scroll-Area. We've decided to add meta-tags / Buttons and i am searching for a convenient way not to change too much but add this little features.
Any suggestion how i can achieve this? Can i add two Qlabels to each other? I tried to stuck two labels in a new layout and push this to the scrollWidgetLayout, but then i have only one Thumbnail.
//Create new ThumbNail-Object
thumbNail = new Thumbnail(ui->scrollArea);
scrollWidgetLayout->addWidget(thumbNail);
In the picture you can see what i have already and what i need (yellow).
You create a widget that acts like a container and put the labels inside it. Set a layout to this widget, I used QVBoxLayout. A better design would be to create a custom widget by subclassing QWidget, but I just used QFrame to make the example quick and simple.
centralWidget()->setLayout(new QVBoxLayout);
QScrollArea *area = new QScrollArea(this);
area->setWidgetResizable(true);
area->setWidget(new QWidget);
QGridLayout *grid = new QGridLayout;
area->widget()->setLayout(grid);
centralWidget()->layout()->addWidget(area);
for(int row = 0; row < 2; row++)
{
for(int column = 0; column < 5; column++)
{
QFrame *container = new QFrame; // this is your widget.. you can also subclass QWidget to make a custom widget.. might be better design
container->setStyleSheet("QFrame{border: 1px solid black;}"); // just to see the shapes better.. you don't need this
container->setLayout(new QVBoxLayout); // a layout for your widget.. again, if you subclass QWidget do this in its constructor
container->layout()->addWidget(new QLabel("TOP")); // the top label.. in your case where you show the icon
container->layout()->addWidget(new QLabel("BOTTOM")); // the bottom label.. in your case where you show the tag
grid->addWidget(container, row, column); // add the widget to the grid
}
}
I am using Qt and C++ to add some features to a freeware called: EASYPAINT.
I had to add a more intuitive method in which the users can see the actual width directly from the tool instead of changing numbers. ( just like in the new windows paint , where you can actually see the line thickness and not pixels.)
I am using a QComboBox. My question is (look at the code first), instead of having 20 (penSizeList->addItem), I know we can have addItems.... But what about the icon. for each Item, will I have to search for 20 different line thickness.png and add them? Or is there another method I can use?
And also, how can I get rid of the string in addItem, and only keep an image or icon in the QComboBox.
QComboBox *penSizeList = new QComboBox();
penSizeList->setIconSize(QSize(100,100));
penSizeList->setStatusTip("Pen Size");
QIcon ONEpxIcon(":/media/actions-icons/clear-gray.png");
QIcon THREEpxIcon(":/media/instruments-icons/canvas-lines1.png");
penSizeList->addItem(ONEpxIcon,"1px");
penSizeList->addItem(THREEpxIcon,"2px");
penSizeList->addItem(THREEpxIcon,"3px");
penSizeList->addItem(THREEpxIcon,"4px");
penSizeList->addItem(THREEpxIcon,"5px");
penSizeList->addItem(THREEpxIcon,"6px");
penSizeList->addItem(THREEpxIcon,"7px");
penSizeList->addItem(THREEpxIcon,"8px");
penSizeList->addItem(THREEpxIcon,"9px");
penSizeList->addItem(THREEpxIcon,"10px");
penSizeList->addItem(THREEpxIcon,"11px");
penSizeList->addItem(THREEpxIcon,"12px");
penSizeList->addItem(THREEpxIcon,"13px");
penSizeList->addItem(THREEpxIcon,"14px");
penSizeList->addItem(THREEpxIcon,"15px");
penSizeList->addItem(THREEpxIcon,"16px");
penSizeList->addItem(THREEpxIcon,"17px");
penSizeList->addItem(THREEpxIcon,"18px");
penSizeList->addItem(THREEpxIcon,"19px");
penSizeList->addItem(THREEpxIcon,"20px");
connect(penSizeList,SIGNAL(activated(int)), this, SLOT(penValueChanged(int)));
Try to do this in loop.
penSizeList->addItem(ONEpxIcon,"1px");
for(int i = 2; i < 21 ; i++)
{
penSizeList->addItem(THREEpxIcon,QString("%1px").arg(i));
}
Or if you have different icons for each line:
for(int i = 1; i < 21 ; i++)
{
penSizeList->addItem(QIcon(QString("iconLine%1.png").arg(i)),QString("%1px").arg(i));
}
If you want only icons, set empty string:
penSizeList->addItem(icon,"");
If you want full image then you should set this image as background. For example:
QPixmap pxmap("G:/2/qt.jpg");
QStandardItemModel *md = new QStandardItemModel;
QStandardItem *iii = new QStandardItem;
iii->setBackground(QBrush(Qt::red));
iii->setText("ss");
QStandardItem *iiii = new QStandardItem;
iiii->setBackground(QBrush(pxmap));
iiii->setText("ss");
md->setItem(1,0,iii);
md->setItem(0,0,iiii);
ui->comboBox->setModel(md);
I am trying to create a widget that would display some information. Each information would be a QWidget that contains multiple QLabel with text (the information). My idea is to put multiple (array of these) into a QScrollArea so that the user can view them scrolling up and down. The following code:
InfoWidget::InfoWidget(QWidget* parent) : QWidget(parent){
widgets = new QVector<MarkerInfoWidget*>();
csv_data = 0;
csv_velocity = 0;
labels = 0;
infoWidgetLayout = new QVBoxLayout(this);
setLayout(infoWidgetLayout);
scrollArea = new QScrollArea(this);
scrollWidgetLayout = new QVBoxLayout(scrollArea);
scrollArea->setLayout(scrollWidgetLayout);
infoWidgetLayout->addWidget(scrollArea);
//Test
QString name = "TEST";
for(int i=0; i<10; i++){
MarkerInfoWidget* markerWidget = new MarkerInfoWidget(name, scrollArea);
scrollWidgetLayout->addWidget(markerWidget);
widgets->append(markerWidget);
}
}
Both MarkerInfoWidget and InfoWidget extends QWidget. What I am getting is simply a box that has very small text:
If I drag it out and re-size it, it display correctly:
What I have noticed is that if I re-size it too small, it does not generate scrolls. What do I need to fix this?
I guess changing:
scrollArea->setLayout(scrollWidgetLayout);
to sth like:
QFrame* frame = new QFrame(scrollArea);
frame->setLayout(scrollWidgetLayout);
scrollArea->setWidget(frame);
As far as i know you have to put widget into QScrollableArea to make it really scrollable. Setting its layout is probably not the thing you want to do.
I created 2 rows of push buttons, each row is inside a QHBoxLayout.
I create the buttons in the code:
static const char* buttonText = "23456789TJQKA";
for (int ii = 0; buttonText[ii]; ii++)
{
QPushButton* pushButton = new QPushButton(this);
pushButton->setText(QString(buttonText[ii]));
ui->horizontalLayout_1->addWidget(pushButton);
}
for (int ii = 0; buttonText[ii]; ii++)
{
QPushButton* pushButton = new QPushButton(this);
pushButton->setText(QString(buttonText[ii]));
ui->horizontalLayout_2->addWidget(pushButton);
}
The problem is that they can't shrink (when the user resizes the dialog) beyond that size, even though their text would fit in a much smaller width. If I create the buttons manually in the resource editor instead of in the code, they can have smaller width than that.
This happens because the minimumSizeHint of the QPushButton does not allow the QLayout to resize it :
The default implementation of minimumSizeHint() returns an invalid
size if there is no layout for this widget, and returns the layout's
minimum size otherwise. Most built-in widgets reimplement
minimumSizeHint().
QLayout will never resize a widget to a size smaller than the minimum
size hint unless minimumSize() is set or the size policy is set to
QSizePolicy::Ignore. If minimumSize() is set, the minimum size hint
will be ignored.
The simple solution is to set the minimum width explicitly:
static const char* buttonText = "23456789TJQKA";
for (int ii = 0; buttonText[ii]; ii++)
{
QPushButton* pushButton = new QPushButton(this);
pushButton->setMinimumWidth(5);
pushButton->setText(QString(buttonText[ii]));
ui->horizontalLayout_1->addWidget(pushButton);
}
for (int ii = 0; buttonText[ii]; ii++)
{
QPushButton* pushButton = new QPushButton(this);
pushButton->setMinimumWidth(5);
pushButton->setText(QString(buttonText[ii]));
ui->horizontalLayout_2->addWidget(pushButton);
}
As pnezis wrote, you probably want to override the default minimum size calculated by the button. Here's a way you can do it while avoiding to choose an arbitrary size that might not work when conditions vary (different font or font size, UI style, etc):
QWidget* parent = /* some widget */
auto button = new QPushButton(QLatin1String("X"), parent);
auto textSize = button->fontMetrics().size(Qt::TextShowMnemonic, button->text());
QStyleOptionButton opt;
opt.initFrom(button);
opt.rect.setSize(textSize);
button->setMinimumSize(
button->style()->sizeFromContents(QStyle::CT_PushButton,
&opt,
textSize,
button));
The above was adapted and simplified from QPushButton's own code. You may want to look at the source of QPushButton::sizeHint for all the details.
setMaximumWidth works for me.
sample code is in pyqt, but it should translate directly to C++ without any problems.
from PyQt4 import QtGui
class Window(QtGui.QWidget):
def __init__(self):
super(Window, self).__init__()
layout = QtGui.QHBoxLayout()
texts = [":)",
"&Short",
"&Longer",
"&Different && text",
"More && text",
"Even longer button text", ]
for text in texts:
btn = QtGui.QPushButton(text)
double = text.count('&&')
text = text.replace('&', '') + ('&' * double)
width = btn.fontMetrics().boundingRect(text).width() + 7
btn.setMaximumWidth(width)
layout.addWidget(btn)
self.setLayout(layout)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
mainWin = Window()
mainWin.show()
sys.exit(app.exec_())