track events in Qt - c++

I need to get the list of all events fired in a Qt Widget ( Qt C++) like an utility which can capture all events or some function which will be called and the event details to be passed to the function every time an event is fired.
Can somebody tell me how to do this or is there any free utility available for this purpose ?

QObject::installEventFilter is what you want. You can see all events coming into an object.
If you need to see all events for everything, you can install event filter on QApplication, see documentation to QCoreApplication::notify:
Installing an event filter on QCoreApplication::instance(). Such an
event filter is able to process all events for all widgets, so it's
just as powerful as reimplementing notify(); furthermore, it's
possible to have more than one application-global event filter. Global
event filters even see mouse events for disabled widgets. Note that
application event filters are only called for objects that live in the
main thread.

If you make a class derived from QWidget (let's call it RecordingWidget) you can reimplement it's event() function to record in whatever manner you'd like (maybe keep a log in a static member of RecordingWidget) and then continue to pass the event to QWidget's default event function:
bool RecordingWidget::event(QEvent *event)
{
// Record stuff
...
// Send the event through QWidget's default event implementation
return QWidget::event(event);
}

Related

How does View get updated behind the scenes?

So when I use a setText() on a QLabel for example, Qt automatically updates the view/gui for me and the new text is shown, but what happens behind the scenes? Is there an update function that gets called automatically when using functions like setText()?
Thanks!!
You should check the basic documentation in this link.
The internal system is a little bit more complex but in general, it follows the observer pattern. This mechanism allows the detection of a user action or changing state, and respond to this action.
Low-level interactions, like refreshing the screen are implemented via the Event System
In Qt, events are objects, derived from the abstract QEvent class, that represent things that have happened either within an application or as a result of outside activity that the application needs to know about. Events can be received and handled by any instance of a QObject subclass, but they are especially relevant to widgets. This document describes how events are delivered and handled in a typical application.
So, regarding the display process, there is a dedicated event. A QWidget object handles/subscribe to a PaintEvent, see QWidget::paintEvent.
This event handler can be reimplemented in a subclass to receive paint events passed in event. A paint event is a request to repaint all or part of a widget.
When you call, QLineEdit::setText(), the widget will be repainted the next time a display event is triggered, based in the OS configuration, refresh rate, etc.
For high-level interactions, Qt uses a similar pattern based in the signal/slot mechanism:
Observer pattern is used everywhere in GUI applications and often leads to some boilerplate code. Qt was created with the idea of removing this boilerplate code and providing a nice and clean syntax, and the signal and slots mechanism is the answer.

How do I pass QEvents to child widgets?

Here's the situation:
I have a custom widget subclassed from QTabWidget that I've implemented to accept QDropEvents for files. When files are dropped on the TabWidget they are opened for editing. This part works fine. However, I want to implement drag and drop functionality as part of the editor (think like a LabView-esque GUI). I have properly implemented the event handlers and acceptsDrops on the EditorWidget but the TabWidget receives all the events and attempts to process them as files. I can differentiate file-related events from the editor's events by mimedata but I can't figure out how to pass the event from the TabWidgeton to the appropriate EditorWidget.
So the question:
How can I pass a QDropEvent from the widget which received it from the system to another widget which it owns? Alternatively, how do I tell the system which widget should receive the event, based on the contents of said event?
What I've tried:
I can't call the dropEvent method of the child as it's protected. I could create a series of my own methods that pass the events around but that seems redundant and fragile. I've looked into installing an EventFilter, but from what I can tell that only discards events, it doesn't say "not me try someone else."
Thanks in advance for your assistance!
Intersting! I think that accepting the event in the parent widget, and then trying to forward it to the child widget, is not the right approach architecturally. It would basically violate encapsulation (objects handling their own events).
If I were you, I would investigate why the child widget isn't seeing the event first. Children widgets are on top of their parents, so your child widget should have a first go at the event. Did you call setAcceptDrops(true)?
When you fix that, in the child widget event handler you can analyze the event and call event->ignore() if the event should be forwarded to the parent QTabWidget. If you don't call ignore(), the child will "consume" the event and it will not be propagated to the parent!
Here's an old blog post on event propagation that could help:
http://blog.qt.io/blog/2006/05/27/mouse-event-propagation/
Solving my own problem:
As Pliny stated the child should see the event first. My problem appears to have been that in EditorWidget I had not implemented dragEnterEvent and dragMoveEvent so even though I had implemented dropEvent in EditorWidget the TabWidget took control of the drag and therefore stole the drop.

Custom events in Tkinter

I am new in Tkinter.
And I want to know is there any way to catch some custom events for widgets,
for example catch on_packed event after widget.pack() or on_paint event for canvas widget after drawing some graphics on canvas, etc?
The events you describe don't exist. You can use the event_generate method to create your own custom events if you wish. With that you could create your own widget classes that emit any custom events you want.
Custom events must always be defined with double angle brackets. For example, the following line of code will create an event named <<OnPaint>>:
the_canvas.event_generate("<<OnPaint>>")
You can then bind to that event just like you do any other event:
the_canvas.bind("<<OnPaint>>", do_on_paint)
In the specific case of on_pack, there are events that probably do what you want at a more abstract level. For example, there are events that fire when a widget becomes visible (<Visibility>), changes size (<Configure>), and a few others.
The official tcl/tk documentation lists supported events. See the bind man page.
The list of possible event types is far more extensive than the few you typically see used in example, such as Key, Button, Motion, and Mousewheel. Here is a partial list. It appears that packing should generate a Map event.

How to monitor QT signals?

During debugging, I want to see what's awaits my program's event loop.
It's probably flooded, and I want to see by what signals, without (manually) adding specific log-message to every Q_EMIT.
Possible solutions might be watching some internal-qt-data structure that contains the events-queue (Is there such thing? how?)
Or -
Write a log message for every signal emitted (Is that possible?).
Any other ideas?
(QT 4.8 on Windows, using visual studio 2012)
Signals and events are two things that don't have anything to do with each other.
I want to see what's awaits my program's event loop. It's probably flooded.
First of all, let's get the nomenclature straight:
an event queue is where events are stored until delivery;
an event loop is what drains the event queue and delivers events to QObjects,
an event flood happens when, on average, during the delivery of each event there is more than one event added to the queue.
There are two reasons only why an event queue might get flooded:
It takes too long to process some events (e.g. when your code blocks): the drain rate of the queue is lower than the fill rate due to timing.
You're adding more than one event per each event delivered (on average): the fill rate of the queue is higher than the drain rate due to event multiplication - this is completely unrelated to any timing. An apt name for it would be an event storm.
To detect code the blocks for too long, you can use a tool I wrote for another answer.
To know how many events are waiting for any given thread, use the undocumented qGlobalPostedEventsCount(). You add that to the code of the tool linked-to above.
Not sure if this is sufficient for you but you can try installing event filters in between QObjects that implement eventFilter() like this:
class MyWidget : public QWidget
{
QGraphicsView myView;
MyWidget()
{
myView->installEventFilter(this);
// incoming events to myView are shown on the standard output
}
};
You can get more creative with this reading the docs.
The Qt documentation for Events and Filters states:
It is also possible to filter all events for the entire application, by installing an event filter on the QApplication or QCoreApplication object. Such global event filters are called before the object-specific filters. This is very powerful, but it also slows down event delivery of every single event in the entire application.
Therefore, you can create an event filter on the QApplication or QCoreApplication and monitor all events, checking their type.
Alternatively, QCoreApplication uses the virtual notify function to deliver events to objects. Overriding QCoreApplication would allow you to see both the event and QObject to which the event will initially* be delivered.
*Note that events are propagated to parent objects, if the receiving object ignores the event.
If you choose to use notify, be aware of the future direction for this function:
Future direction: This function will not be called for objects that live outside the main thread in Qt 6. Applications that need that functionality should find other solutions for their event inspection needs in the meantime. The change may be extended to the main thread, causing this function to be deprecated.

Qt GUI event recording and playback

I'm attempting to implement a simple, lightweight system for recording Qt GUI events and playing them back from a script. I thought this would be fairly straightforward using the magic of Qt's event system, but I'm running into a problem I don't understand.
Here's quick summary of what I'm doing:
RECORDING:
I use QApplication.instance().eventFilter() to capture all GUI events I'm interested in* and save them to a Python script, in which each step looks something like this:
obj = get_named_object('MainWindow.my_menubar')
recorded_event = QMouseEvent(2, PyQt4.QtCore.QPoint(45, 8), 1, Qt.MouseButtons(0x1), Qt.KeyboardModifiers(0x0))
post_event(obj, recorded_event)
PLAYBACK:
I simply execute the script above, in a worker (non-GUI) thread. (I can't use the GUI thread because I want to keep sending scripted events to the application, even if the 'main' eventloop is blocked while a modal dialog eventloop is running.)
The important stuff happens in my post_event() function, which needs to do two things:
First, call QApplication.postEvent(obj, recorded_event)
Wait for all events to finish processing:**
Post a special event to the same eventloop that obj is running in.
When the special event is handled:
Call QApplication.processEvents()
Set a flag that tells the playback thread it's okay to continue
After the second part is complete, my expectation is that all effects of the first part (the recorded event) have completed, since the special event was queued after the recorded event.
The whole system mostly seems to work just fine for mouse events, key events, etc. But I'm having a problem with QAction handlers when I attempt to playback events for my main QMenuBar.
No matter what I try, it seems that I can't force my playback thread to block for the completion of all QAction.triggered handlers that result from clicking on my QMenu items. As far as I can tell, QApplication.processEvents() is returning before the QAction handler is complete.
Is there something special about QMenu widgets or QAction signals that breaks the normal rules for QApplication.postEvent() and/or QApplication.processEvents()? I need a way to block for the completion of my QMenu's QAction handlers.
[*] Not every event is recorded. I only record spontaneous() events, and I also filter out a few other types (e.g. Paint events and ordinary mouse movements).
[**] This is important because the next event in the script might refer to a widget that was created by the previous event.
I think your problem might best be served by using QFuture and QFutureWatcher (that is, if you're using the QtConcurrent namespace for threads, and not QThreads). Basically, the Qt Event handling system does NOT necessarily handle events in the order they're posted. If you need to block until a certain action is completed, and you're doing that action in a separate thread, you can use the QFuture object returned by QtConcurrent::run() with a QFutureWatcher to block until that particular thread finishes its processing.
Something else to consider is the way you handle events. When you use QApplication.postEvent(), the event you create gets added to the receiver's event queue to be handled later. Behind the scenes, Qt can reorder and compress these events to save processor time. I suspect this is more your problem.
In your function which handles playback, consider using QCoreApplication::processEvents(), which will not return until all events have finished processing. Documentation for QCoreApplication is here.
QMenu widgets and QAction signals are a special case. QMenu has an exec() function, normally used for popups. I suspect (but I don't know for sure) that QMenuBar would use this mechanism when it opens a regular pull-down menu. The docs are not clear about this, but Menus act a lot like dialog boxes in that they block all other user activity - how would Qt do this except by giving menus their own event loop? I can't fill in all the blanks from the information in your post, but I don't see how your playback thread would cope with a new event loop.